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ICT in Our Everyday Lives:

• Online platforms, Sites, and Content


• Web 2.0 and Web 3.0
• The World Wide Web
• Trends in ICT
Introduction to Information
and Communication
Technologies
• The state of ICT technologies
• Online systems, functions, and platforms
At the end of this lesson, the students should be able to:

1. improve their knowledge on how ICT affects their


everyday lives and the state of our nation;

2. compare and contrast the differences between online


platforms, sites, and content;

3. understand the features of Web 2.0;

4. understand the future of the World Wide Web through


Web 3.0; and

5. learn the different trends in ICT and use them to their


advantage.
Information and Communication
Technologies
Information and Communication
Technology (ICT) deals with the use of
different communication technologies such
as mobile phones, telephone, Internet, etc.
to locate, save, send and edit information.

Example: when we make a video call, we


use internet.
ICT in the Philippines
• Philippines as the “ICT Hub of
Asia”.
• huge growth of ICT related jobs
around the country, one of which
is call center or BPO (Business
Process Outsourcing) centers.
ICT in the Philippines
• According to 2013 edition of
Measuring the Information Society
by the International
Telecommunication Union, there
are 106.8 cellphones per 100
Filipinos in the year 2012.
ICT in the Philippines
•In a data gathered by the Annual
Survey of Philippines Business
and Industries in 2010, the ICT
industry shares 19.3% of the
total employment population.
ICT in the Philippines
•Time magazines declared Makati
City, Philippines-Rank 1 as the
“Selfiest Cities around the world,
and Rank 9 is Cebu City.
When the World Wide Web was invented,
most web pages were static. Static (also
known as flat page or stationary page) in
the sense that the page is “as is” and
cannot be manipulated by the user. The
content is also the same for all users. This
is referred to as Web 1.0.
Web 2.0 is the evolution of Web 1.0
by adding dynamic web pages—the user
is able to see a website differently than
others. Examples of Web 2.0 include
social networking sites, blogs, wikis,
video sharing sites, hosted services, and
web applications.
Web 2.0 allows users to interact with the
page: instead of just reading a page, the user
may be able to comment or create a user
account. Web 2.0 also allows users to use
web browsers instead of just using their
operating system. Browsers can now be used
for their user interface, application software (or
web applications), and even for file storage.
Most websites
that we visit today
are Web 2.0.
1. Folksonomy. It allows users to categorize and
classify/arrange information using freely chosen
keywords (e.g., tagging). Popular social networking
sites such as Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign (#). This is also
referred to as hashtag.

2. Rich User Experience. Content is dynamic and is


responsive to user’s input. An example would be a
website that shows local content. In the case of social
networking sites, when logged on, your account is
used to modify what you see in their website.
3. Long Tail. Services are offered on demand rather than
on a one-time purchase. In certain cases, time-based
pricing is better than file-size-based pricing or vice
versa. This is synonymous to subscribing to a data plan
that charges you for the amount of time you spent in the
Internet, or a data plan that charges you for the amount
of bandwidth you used.

4. User Participation. The owner of the website is not the


only one who is able to put content. Others are able to
place a content of their own by means of comment,
reviews, and evaluation. Some websites allow readers
to comment on an article, participate in a poll, or review
a specific product (e.g., Amazon.com, online stores).
5. Software as a Service. Users will subscribe to a software
only when needed rather than purchasing them. This is a
cheaper option if you do not always need to use a
software. For instance, Google Docs is a free web-based
application that allows the user to create and edit word
processing and spreadsheet documents online. When
you need a software, like a Word Processor, you can
purchase it for a one-time huge amount and install it in
your computer and it is yours forever. Software as a
service allows you to “rent” a software for a minimal fee.

6. Mass Participation. It is a diverse information sharing


through universal web access. Since most users can use
the Internet, Web 2.0’s content is based on people from
various cultures.
The Semantic Web is a movement led by
the World Wide Web Consortium (W3C).

The W3C standard encourages web


developers to include semantic content
in their web pages.
According to the W3C, “The
Semantic Web provides a common
framework that allows data to be shared
and reused across application,
enterprise, and community boundaries.”

The aim of Web 3.0 is to have


machines (or servers) understand the
user’s preferences to be able to deliver
web content specifically targeting the
user.
Several problems of Web 3.0
1. Compatibility
HTML files and current web browsers could not support Web 3.0.
2. Security
The user’s security is also in question since the machine is saving
his or her preferences.
3. Vastness
The World Wide Web already contains billions of web pages.
4. Vagueness
Certain words are imprecise. The words “old” and “small” would
depend on the user.
5. Logic
Since machines use logic, there are certain limitations for a
computer to be able to predict what the user is referring to at a given time.
1. Convergence
Technological convergence is the synergy of
technological advancements to work on a similar
goal or task.

2. Social Media
Social media is a website, application, or online
channels that enable web users to create, co-
create, discuss, modify, and exchange user-
generated content.
a. Social Networks. These are sites that allow you to connect with other people
with the same interests or background.
Example : Facebook and Google+
b. Bookmarking Sites. These are sites that allow you to store and manage links
to various websites and resources.
Example : StumbleUpon/Pinterest
c. Social News. These are sites that allow users to post their own news items or
links to other news sources.
Example: reddit and Digg
d. Media Sharing. These are sites that allow you to upload and share media
content like images, music, and video.
Example: Flickr, Youtube and Instagram.
e. Microblogging. These are sites that focus on short updates from the user.
Example: Twitter and Plurk
f. Blogs and Forums. These websites allow users to post their content.
Example: Blogger, WordPress and Tumblr
www.facebook.com
www.stumbleupon.com
www.reddit.com
www.instagram.com
www.twitter.com
www.tumblr.com
3. Mobile Technologies
The popularity of smartphones and tablets
has taken a major rise over the years. This is
largely because of the devices’ capability to
do tasks that were originally found in personal
computers.

a. iOS - used in Apple devices such as IPhone


and iPad
b. Android – open source OS developed by
Google. It’s free.
c. Blackberry OS – using in Blackberry devices.
d. Windows Phone OS – closed source and
proprietary OS developed by Microsoft
e. Symbian – original smartphone OS; used by
Nokia devices.
f. WebOS – originally used for smartphones;
now used for smart TVs.
g. Windows Mobile – developed by Microsoft
for smartphones and pocket PCs.
4. Assistive Media
Assistive media is a nonprofit service
designed to help people who have visual
and reading impairments. A database of
audio recordings is used to read to the user.
Key Terms:
• Web 1.0 – static websites without
interactivity.
• Web 2.0 – websites that contain
dynamic content.
• Web 3.0 – a concept of the World Wide
Web that is designed to cater to the
individual user.
•Static – refers to the web that are the
same regardless of the user.
Key Terms:
• Dynamic – refers to the that are affected by
user input or preference.
• Folksonomy – allows user to categorize and
classify/arrange information.
• Hashtag # – used to “categorize” posts in a
website.
•Convergence – the synergy of technological
advancements to work a similar goal or task.
Key Terms:
• Social Media – websites, applications
or online channels that enable users to
co-create, discuss, modify, and
exchange user-generated content.
PART 1 CHECKPOINT
1-11
True(T) or False(F):
1) Web 2.0 is classified as dynamic
webpage.
2) People Magazine conducted the
research on “The Selfiest Cities in the
World”.
3) Web 2.0 introduced static web pages
that allow users to interact with the
web page.
True(T) or False(F):
4) Folksonomy allows user to categorize
and locate information.
5) Technological convergence is the
synergy of technological
advancement to work on a similar
goal or task.
6) According to Nielsen, users who use
the Internet spend more time in social
media sites than in any other type of
site.
True(T) or False(F):
7) Blogging sites are sites that focus
on short updates from the user.
8) Android is a mobile operating
system for Apple devices.
9) Assistive media is a nonprofit
service designed to help people
who have visual and reading
impairments.
True(T) or False(F):
10)ICT deals with the use of diff.
comm. Tech. to locate, send, save
& edit info.
11)Semantic web means that the
page is stationary or flat page.
PART 2 CHECKPOINT
1-14
SO-social networks, BS-
bookmarking, MS-media sharing,
SN-Social News, MB-micro-
blogging & BF-blogs and forums.
1) Facebook
2) Plurk
3) Twitter
4) Tumblr
5) reddit
6) Google+
7) Instagram
8) Pinterest
9) Blogger
10)StumbleUpon
11)Wordpress
12)Digg
13)Youtube
14)Flicker

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