Vous êtes sur la page 1sur 14

Hello!

I am I Putu Surya Pratama


Here to present
the results of my research
Developing an Android
Package Kit (APK)-
Based Application to
Learn English for Primary
School Students
Content of Presentation
• Research Background
• Research Methods
• Findings
• Conclusion
1. Research Background
PROBLEMS
• Lack of motivation to study
• Insufficient learning time,
resources, and materials
• Over-crowded class
OPPORTUNITIES
• Students play smartphone
• Create educational
smartphone application
• Integrate on English learning
Smartphone Influences Learning Opportunities

without smartphone with smartphone


Sleep
School School Sleep

Routines Routines

Study
Study
Play
Play
Research Questions
1. What are the needs of the primary
school students in learning English?
2. How is the APK-based application
developed?
3. What is the quality of the APK-based
application?
2. Research Methodology
Richey and Klein Design
Design Model (2014) • Conducting needs analysis
• Deciding the gameplay
• Selecting the topics
Development
• Designing the layouts
• Making main characters
• Making interactive
slideshows Evaluation
• Converting PowerPoint to
APK • Judging the quality of the
product
3. Findings
Student’s interest to study Student’s Anxiety

100 100
80 80
60 60
40
40
20
20 0
0 Answering Asking Using
Home School Question Question English
Interested Uninterested Anxious Fine
3. Findings (Continues…)
Facilities and Resources Time allocation to study English
supporting the learning

100 60
80 50
60 40
40 30
20 20
0 10
School Home Books 0
Facilities Facilities At School At Home
Supporting Not supporting Insufficient Fine
3. Findings (Continues…)
Ability and Frequency to Use Attitudes towards MALL
Smartphone

100
100
80
80
60
60
40
40
20
20
0
0 MALL is Use MALL to
Ability Frequency Beneficial learn English
Able/Often Unable/Seldom Agree Disagree
Application Content
• ALL TOPICS in the
syllabus
• NEW Vocabularies
to explore
• TEST and PRACTICES

VOCABULARY PRACTICE QUIZ GAMES


Learn new words Practice the words Test on what they
have learnt Play with the words
and phrases in context
Application Quality
• Testing the
application Score was 4.67
• Filling the Score Quality
evaluation 4.26 – 5.0 Very Good
sheet
• Calculating
the result
4. Conclusion
Students’ needs Developing APK
Have more
Manage their Analyze Develop Convert to
vocabulary
time to study Needs Slideshows APK
learning

Being
Well-guided Decide Create READY TO
involved in Gameplay Characters USE
MALL
in MALL

Select Design
Product Quality Topics Layouts
That’s the end of the
presentation
I am I Putu Surya Pratama

Thank you!

Vous aimerez peut-être aussi