Académique Documents
Professionnel Documents
Culture Documents
Routines Routines
Study
Study
Play
Play
Research Questions
1. What are the needs of the primary
school students in learning English?
2. How is the APK-based application
developed?
3. What is the quality of the APK-based
application?
2. Research Methodology
Richey and Klein Design
Design Model (2014) • Conducting needs analysis
• Deciding the gameplay
• Selecting the topics
Development
• Designing the layouts
• Making main characters
• Making interactive
slideshows Evaluation
• Converting PowerPoint to
APK • Judging the quality of the
product
3. Findings
Student’s interest to study Student’s Anxiety
100 100
80 80
60 60
40
40
20
20 0
0 Answering Asking Using
Home School Question Question English
Interested Uninterested Anxious Fine
3. Findings (Continues…)
Facilities and Resources Time allocation to study English
supporting the learning
100 60
80 50
60 40
40 30
20 20
0 10
School Home Books 0
Facilities Facilities At School At Home
Supporting Not supporting Insufficient Fine
3. Findings (Continues…)
Ability and Frequency to Use Attitudes towards MALL
Smartphone
100
100
80
80
60
60
40
40
20
20
0
0 MALL is Use MALL to
Ability Frequency Beneficial learn English
Able/Often Unable/Seldom Agree Disagree
Application Content
• ALL TOPICS in the
syllabus
• NEW Vocabularies
to explore
• TEST and PRACTICES
Being
Well-guided Decide Create READY TO
involved in Gameplay Characters USE
MALL
in MALL
Select Design
Product Quality Topics Layouts
That’s the end of the
presentation
I am I Putu Surya Pratama
Thank you!