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TYTTY

TYPES OF
MEDIA
MEDIA
Modern media comes in many different
formats, including print media (books,
magazines, newspapers), television,
movies, video games, music, cell phones,
various kinds of software, and the Internet.
Each type of media involves both content,
and also a device or object through which
that content is delivered.
Print Media
The term 'print media' is used to describe the
traditional or "old-fashioned" print-based
media that today's parents grew up with,
including newspapers, magazines, books, and
comics or graphic novels.
More recently, electronic book
readers such as the Amazon
Kindle which store hundreds of books
on a single device and which allow
readers to directly download books
and newspapers have become popular.
BROADCAST MEDIA

refers to primarily television and radio,


although broadcasting companies have
expanded to offer digital offerings
including media streaming applications
and other robust web-based offerings.
Television
Television has been entertaining American
families for over fifty years. In the
beginning, there were few programs to pick
from, but today, there are literally hundreds
of general and specialty channels to choose
from and thousands upon thousands of
programs.
Where it was once the case that programs had to be
watched at the time they were broadcast on a
television, this is no longer the case.

Today, viewers can summon a movie or television


episode whenever they want, through many cable or
satellite services' pay-per-view or free on-demand
services. They may also download or stream episodes
from the Internet and watch them on their
computers.
Movies
Movies (films) are the oldest form of motion picture
technology capable of capturing lifelike video-style
images. Originally, movies could only be consumed
at a neighborhood movie theater, but these days
movies are widely available for people to consume
in their homes, on their computers, and even in
through their telephones.
RADIO
is the technology of signaling
or communicating using radio waves. Radio waves
are electromagnetic waves of frequency between
30 hertz (Hz) and 300 gigahertz (GHz). They are generated
by an electronic device called a transmitter connected to
an antenna which radiates the waves, and received by
a radio receiver connected to another antenna.
Radio is very widely used in modern technology, in radio
communication, radar, radio navigation, remote
control, remote sensing and other applications. In radio
communication, used in radio and television
broadcasting, cell phones, two-way radios, wireless
networking and satellite communication among
numerous other uses, radio waves are used to carry
information across space from a transmitter to a receiver,
by modulating the radio signal (impressing an
information signal on the radio wave by varying some
aspect of the wave) in the transmitter.
New media

are forms of media that are native to computers,


computational and relying on computers for
redistribution. Some examples of new media
are telephones, computers, virtual worlds, single
media, website games, human-computer
interface, computer animation and interactive
computer installations.
New media are often contrasted to "old media",
such as television, radio, and print media, although
scholars in communication and media studies have
criticised rigid distinctions based on oldness and
novelty. New media does not include television
programs (only analog broadcast), feature
films, magazines, books, – unless they contain
technologies that enable digital generative or
interactive processes.
INTERNET
The internet is a globally connected network
system that uses TCP/IP to transmit data via
various types of media. The internet is a network
of global exchanges – including private, public,
business, academic and government networks –
connected by guided, wireless and fiber-optic
technologies.
The terms internet and World Wide
Web are often used interchangeably,
but they are not exactly the same
thing; the internet refers to the global
communication system, including
hardware and infrastructure, while the
web is one of the services
communicated over the internet.
DEFINES MEDIA CONVERGENCE
THROUGH CURRENT EXAMPLES
Technological convergence is a
tendency for technologies that were
originally quite unrelated to become
more closely integrated and even unified
as they develop and advance.
In technological convergence, a cardinal
example to convey the concept is
that telephones, television,
and computers began as separate and mostly
unrelated technologies but have converged
in many ways into interrelated parts of a
telecommunication and media industry
underpinned by common elements of digital
electronics and software
THANK YOU FOR WATCHING

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