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COLLEGE (BOYS)
PHYSICS HSSC I
PRESENTER: ASIM JAVED
CHAPTER # 2
direction
magnitude
ADDITION OF VECTOR
Head to Tail rule
SUBTRACTION OF VECTORS
be subtracted from
A , then first we find
the negative of
vector B then we
can add this -B with
A.
MULTIPLICATION OF VECTOR WITH
SCALER NUMBER
2A -2A
A
ADDITION OF VECTORS BY COMPONENTS
RESULTANT OF VECTOR BY ITS
COMPONENT
1.Draw a diagram; add the vectors graphically.
2. Choose x and y axes.
3. Resolve each vector into x and y components.
4. Calculate each component
5. Add the components in each direction.
6. To find the length and direction of the vector, use:
THE SCALAR PRODUCT OF VECTORS
(DOT PRODUCT )
c a b
c ab sin
(2) Magnitude is
TORQUE
Where do we apply a force to make the rod rotate
about the axel?
AXEL
TORQUE
lever arm, L
Axle
Force, F
NET FORCE = 0 , NET TORQUE ≠ 0
10 N
10 N
v
a 0
t
0 We’ll get to this later
t
STATIC EQUILIBRIUM
x
v =0
t
v
a 0
t
DYNAMIC EQUILIBRIUM
v
a 0
t
0
t
EQUILIBRIUM
F 0
The x components of force cancel
Fx 0
The y components of force cancel
Fy 0
CONDITION 1: NO NET FORCE
We have already looked at situations where the net force = zero.
Determine the magnitude of the forces acting on each of the
2 kg masses at rest below.
30° 30°
CONDITION 1: NO NET FORCE
∑Fx = 0 and ∑Fy = 0
N = 20 N
∑Fy = 0
N - mg = 0
N = mg = 20 N
mg = 20 N
CONDITION 1: NO NET FORCE
∑Fx = 0 and ∑Fy = 0
∑Fy = 0
T1 = 10 N T2 = 10 N
T1 + T2 - mg = 0
T1 = T2 = T
20
N
T + T = mg
2T = 20 N
T = 10 N
CONDITION 1: NO NET FORCE
∑Fx = 0 and ∑Fy = 0
30° 30°
T2 = 20 N
T1 = 20 N T2 = 20 N T2y = 10 N
30°
T2x
mg = 20
N
30° 30°
T1 = 20 N T2 = 20 N
mg = 20
N
Note:
The y-components
cancel, so
T1y and T2y both equal 10
N
INTRODUCTION TO
PROJECTILE MOTION
INTRODUCTION TO PROJECTILE
MOTION
Trajectory of a Projectile
Trajectory of a Projectile
2-D Motion
Parabolic Path
Affected by Gravity
Trajectory of a Projectile
x
y
x
y
x
y
x
y
Velocity is changing and
the motion is accelerated
The horizontal
component of velocity (vx)
is constant
Acceleration due to
gravity is constant, and
g = 9.81m/s2 downward
a = - g = - 9.81m/s2
x
y
The horizontal and
vertical motions are
independent of each other
Both motions share the
same time (t)
The horizontal velocity
....vx = v0
The horizontal distance
.... dx = vx t
The vertical velocity ....
g= 9.81m/s2 .... vy = - g t
The vertical distance ....
.... dy = 1/2 g t2
x
TRAJECTORY (PATH) OF A PROJECTILE
H velocity is constant vx = v0
V velocity is changing vy = - g t
H range: dx = v0 t
V distance: dy = 1/2 g t2
INTRODUCTION TO PROJECTILE MOTION
Trajectory of a Projectile
d g
t
R
STRATEGIES OF SOLVING PROJECTILE PROBLEMS
v0
d g
t
R
STRATEGIES OF SOLVING PROJECTILE PROBLEMS
H motion: dx = vx t R = v0 t
V motion: dy = d = 1/2 g t2 t = sqrt(2d/g)
So, R = v0 t = v0 * sqrt(2d/g)
v0
d g
t
R
NUMERICAL EXAMPLE OF PROJECTILE MOTION
H motion: dx = vx t R = v0 t = 10 t
V motion: dy = d = 1/2 g t2 t = sqrt(2 *19.62/9.81) = 2 s
So, R = v0 t = v0 * sqrt(2d/g) = 10 * 2 = 20 m
V0 = 10 m/s