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Instruction
Chapter 1
TEACHERS AND STUDENTS IN
THE DIGITAL AGE
Teacher, student, and instruction
have been constant entities of
education from several centuries
back until the present time.
However, strategies, style, and
educational tools and technologies
improve in many generations for
better delivery of the lesson and
learning of content.
Teaching and learning is a
journey in education that we
treasure most. It is not only the
‘matter’ or the ‘what to teach’
that is important but the ‘manner
of delivery’ or the ‘how to teach’
plays a very important role
today.
Also, it is not only the ‘matter’ or
the ‘what was learned’ that is
significant, but the ‘quality or the
authenticity of learning’ where
students become life-ready.
Which of these illustrations define educational
technology in the old days?
TEACHERS OF YESTERYEARS
• Holder of
knowledge/Gatekeeper of
information.
• Technology illiterate
Which of these illustrations show learning in the
old days?
STUDENTS OF YESTERYEARS
• Interactive lecture
• Case-based learning
• Problem-based learning
• Inquiry-based learning
• Project-based learning
USEFUL AND EFFECTIVE TEACHING
METHODS AND STRATEGIES
• Simulation
• Role play
• Experiential learning
• Laboratory work
• Peer tutoring
• E-learning
• PISER (Peer Instruction and Student
Electronic Response)
Interactive lecture
A means of instructing whereby the
teachers actively involve the students in
their learning process by way of regular
teacher-student interaction, student-
student interaction, use of audio-visuals,
and hands-on demonstrations. The
students are constantly encouraged to
be active participants.
Case-based learning
Engages students in discussion
of specific scenarios that
resemble or typically are real-
world examples.
Problem-based learning
Is a student-centered
approach in which students
learn about a subject by
working in groups to solve an
open-ended problem.
Inquiry-based learning
Is a form of active learning that
starts by posing questions, problems
or scenarios. It contrasts with
traditional education, which
generally relies on the teacher
presenting facts and his or her
knowledge about the subject.
Project-based learning
Is a teaching method in which
students gain knowledge and
skills by working for an extended
period of time to investigate and
respond to an authentic,
engaging, and complex
question, problem, or challenge.
Simulation
Means role-playing or rehearsal
in which the process of teaching
is carried out artificially.
Role play
Is a technique that allows
students to explore realistic
situations by interacting with
other people in a managed way
in order to develop experience.
Experiential learning
Is a process through which
students develop knowledge,
skills, and values from direct
experiences outside a
traditional academic setting.
Laboratory work
The Laboratory Method is
used to designate a teaching
procedure in the physical
sciences that uses
experimentation with
apparatus.
Peer tutoring
Is a teaching strategy wherein
students are paired together to
practice academic skills and master
content.
E-learning
REPORTER :
ASANG, STEPHANIE B.