CURRICULUM EDUC 210 (CURRICULUM DEVELOPMENT) PRESENTED BY : JESSICA MARIE S. BORROMEO CURRICULUM DESIGN
Isa term used to describe the purposeful,
deliberate and systematic organization of curriculum (instructional blocks) within a class or course. Inother words, it is a way for teachers to plan instruction. PURPOSE OF CURRICULUM DESIGN Teachers design each curriculum with a specific educational purpose in mind. The ultimate goal is to improve student learning. One of the example is designing a curriculum for middle school students with both elementary and high school curricula in mind helps to make sure that learning goals are aligned and complement each other from one stage to next. TYPES OF CURRICULUM DESIGN Subject-centered design Child-centered design Learner-centered design Problem-centered design TYPES OF CURRICULUM DESIGN Broad-field Curriculum Activity-centered Core Curriculum Problem-centered design Subject-centered design
A curriculum design revolves around
a particular subject matter or discipline. This type of curriculum design trends to focus on the subject rather than individual. SUBJECT-CENTERED DESIGN
It also design describes what needs to be studied and
how it should be studied. Core curriculum is an example of subject-centered design which can be standardized across schools, states and the country as a whole. The primary drawback of subject-centered curriculum design is that it is not student-centered. Child-centered design
Child-centered curriculum means children take
command on their own learning. Teachers are there to provide support and facilitate the child’s learning but children determine the direction of their own learning following the natural curiosities, interests and passions. Children co-create their learning objectives and goals together with teachers. Child-centered design The children’s interests and empower them to take an active role, we find children are emotionally invested in their own learning. For children, child-centered curriculum just feels like fun! With this approach, children are mentally and physically active using their whole bodies and all their senses to explore and learn about their word. MERITS Helpchildren become independent, responsible and confident. Give children and adults opportunity to invent and discover together as they explore materials and ideas and experience events. Maintainchildren’s interest by allowing them to do what is important for them. MERITS
Give children the opportunity to develop
skills in which to take care of their own needs and solve problems. Minimize adult-child conflicts Avoid borden Help child develop executive skills (self- control) MERITS Help children gain their knowledge and skills in content areas such as creative representation, language and literacy, initiative and social relations, movement and music, classification and serration, number, space and time. DEMERITS Theweaknesses of the child-centered curriculum are chiefly in the possibilities for “misinterpretation”. Teacherssometimes ill-prepared to adapt to challenging concepts of child development Selection of activities is difficult Focus is on activities rather than subject. School values are ignored. ROLE OF A TEACHER Student-centered teaching and learning focuses on the needs, abilities, interests, and learning styles of the students and has many implications for the design of curriculum, course content and interactivity of courses. A prominent pedagogy will be teacher-as-coach, to provoke students to learn rather than the more traditional teaching which places the teacher at its center in an active role and students in a passive. ROLE OF A TEACHER To capitalize on this, teaching and learning should be personalized to the maximum feasible extent. Decisions about the details of the course of the study, the use of students’ and teachers’ time, and the choice of teaching materials and specific pedagogies must be unreservedly placed in the hands of the staff. Teachers plan the types of questions and prompts a multiple entry points through a lesson, which build students’ understanding of, and engagement toward, concepts and ideas and their application to the real-world scenarios.