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APPLIED
PERFORMANCE
PRACTICES
China’s Pearl River Delta is home to 60 million people and 100,000
manufacturing plants. Many factory employees in this sprawling area north of
Hong Kong work by piece rate; the more they produce, the more they earn.
Employees at Shenzhen Rishen Cashmere Textile factory earn (all figures in
U.S. dollar) 17 cents for each piece of garment sewed- about $240 per month
for the fastest employees and little more than $100 for the slowest. Other
factories pay a flat amount for reaching the production quota and a bonus
based on output beyond the quota. Most factories also use financial
disincentives. Employees’ pay is docked if they are late for work, lose their ID
card, talk with coworkers, walk on the grass, or produce less than the
production quota.
Many factories in the Pearl River Delta require employees to work
overtime. Work shifts often violate China’s regulation, but employees usually
accept the long hours because of the pay-for-performance rewards. “I always
wanted to work overtime because we got paid more if we exceeded our daily
quota of pillows”, says Wang, who works at a pillow factory. Unfortunately, the
long hours also cause fatigue. Wang mangled his right hand on a machine
while working overtime. “I’d been working 11 hours straight and was tired,” he
explains.
Most factory work is tedious. Li Mei’s first job at a toy factory in the Pearl River Delta
involved using four pens to paint the yes on dolls. The 18-year old was given exactly
7.2 seconds to paint each doll- about 4,000 every day. Eventually, the paint fumes
made Li Mei too faint to work, so she was moved to another department that
stamped out plastic doll parts. Again, the work was repetitive: Open the machine,
insert the plastic, press the machine, remove the plastic. Li Mei repeated this cycle
3,000 times each day. After several months of this work, Li Mei has grown exhausted
and disillusioned. “I’m tired to death and I don’t earn much,” she says despondently.
“It makes everything meaningless.”
This opening vignette is not a good news story about rewards and job design, but it
does illustrate the importance of pay and job duties in motivating and demotivating
employees. This chapter looks out about both of these topics, as well as two other
applied performance practices: empowerment and self-leadership. The chapter
begins by examining the meaning of money. This is followed by an overview of
financial reward practices, including the different types of rewards and how to
implement rewards effectively. Next, we look at the dynamics of job design,
including specific job design strategies for motivating employees. We then consider
the elements of empowerment, as well as conditions that support empowerment.
The final part of the chapter explains how employees manage their own
performance through self-leadership.
Rewarding people with money is one of the oldest and
certainly the most widespread applied performance
practices.
Money and other financial rewards:
- represent a form of exchange employees provide their
labor, skills, and knowledge in return for money and
benefits from the organization
-align employee goals with organizational goals.
Money
Financial rewards
practices
MEMBHERSHIP/SENIORITY COMPETENCIES
TASK PERFORMANCE
JOB STATUS
MEMBERSHIP/SENIORITY-BASED
REWARDS
– Sometimes called “pay for pulse”
JOB
EVALUATION
– motivate employees to
learn new skills.
• Improves workforce
flexibility Advantages
• Tends to improve quality
• Is consistent with
employability
• Relies on subjective
Disadvantages measurement of
competencies
• Skill-based pay plans
are expensive
Task Performance-Based
rewards
EMPLOYEE STOCK
OWNERSHIP PLAN
STOCK OPTIONS
PROFIT-SHARING
PLANS
Motivator
Hygiene Theory
Frederick Herzberg
TASK SIGNIFICANCE
-degree to which the job affects the
organizational and larger society.
Job feedbacks
Experienced
-the belief that one’s work is
worthwhile or important . Responsibility
Job Rotation
Job ‘A’
Job ‘B’
-employees work in
teams and rotate to a
Job ‘D’
different workstation
within that team every Job ‘C’
few hours
Job Design Practices that Motivate
Job
Enlargement
Establishing
client relationship -involves putting employees in direct
contract with their clients rather than
using the supervisor as a go
between.
Empowerment Practices
Empowerment
Employee
Engage Empowerment Enhance
Enable
Have greater
variety
Requires higher
Gives meaningful knowledge and
work experience skills
JOB
Have chances
for personal Gives worker
growth more autonomy
Gives worker
more
responsibility
Self-leadership
SELF LEADERSHIP
PRACTICES
Personal Goal Setting
-the first step in self-leadership is to set goals for your own work effort
and also requires a high degree of self-awareness.
Constructive Thought
Patterns
-before beginning a task and while performing it, employees should engage in
positive (constructive) thoughts about that work and its accomplishment. In
particular, employees are more motivated and better prepared to accomplish
a task after they have engage in positive self-talk and mental imagery.
SELF-LEADERSHIP
STRATEGIES
Positive self-talk
Mental Imagery
SELF-LEADERSHIP
STRATEGIES
Designing -self-leadership recognizes that
employees actively craft there jobs to
Natural Rewards varying degrees, they can alter tasks
and work relationships to make the
work more motivating.
SELF-LEADERSHIP
STRATEGIES
Self-reinforcement
SELF-LEADERSHIP
STRATEGIES
-is shaping up to be a valuable
applied performance practice
in organizational settings
EFFECTIVENESS OF
SELF-LEADERSHIP
-as with most other forms of
organizational behavior, self-
leadership is more or less likely
to occur depending on the
person and the situation.
SELF-LEADERSHIP
CONTINGENCIES