Académique Documents
Professionnel Documents
Culture Documents
•Quantities •Velocity
•Units •Acceleration
•Vectors •Kinematics
Vectors: Scalars:
• Displacement • Distance
• Velocity • Speed
• Acceleration • Time
• Momentum • Mass
• Force • Energy
MASS VS. WEIGHT
Mass
• Scalar (no direction)
• Measures the amount of matter in an object
Weight
• Vector (points toward center of Earth)
• Force of gravity on an object
On the moon, your mass would be the same,
but the magnitude of your weight would be less.
VECTORS
Vectors are represented with arrows
The length of the arrow The arrow points in the
represents the directions of the force,
magnitude (how far, motion, displacement,
how fast, how strong, etc. It is often
etc, depending on the specified by an angle.
type of vector).
5 m/s
42
°
UNITS
Units are not the same as quantities!
Quantity . . . Unit (symbol)
Displacement & Distance . . . meter (m)
Time . . . second (s)
Velocity & Speed . . . (m/s)
Acceleration . . . (m/s2)
Mass . . . kilogram (kg)
Momentum . . . (kg·m/s)
Force . . .Newton (N)
Energy . . . Joule (J)
KINEMATICS DEFINITIONS
start
stop
SPEED, VELOCITY, & ACCELERATION
A
C
+ -
C
E Moving forward; Moving backward;
L + Speeding up Slowing down
E
R
A
T
I
- Moving forward; Moving backward;
O Slowing down Speeding up
N
ACCELERATION DUE TO GRAVITY
Near the surface of the This acceleration
Earth, all objects vector is the
accelerate at the same same on the way
rate (ignoring air up, at the top,
resistance). and on the way
down!
a = -g = -9.8 m/s2
9.8 m/s2
• vf = v0 + a t
• v = (v0 + vf )/2
avg
• x = v0 t + ½
1
at2
2
• vf2 – v02 = 2 a x
(derivations to follow)
KINEMATICS DERIVATIONS
a = v/t (by definition)
a = (vf – v0)/t
vf = v0 + at
x = v0 t + 1
2
a t 2
(cont.)
KINEMATICS DERIVATIONS (CONT.)
vf = v0 + at t = (vf – v0)/a
x = v0 t + 1
at 2
2
x = v0 [(vf – v0)/a] + 1
a[(vf – v0)/a] 2
2
vf2 – v02 = 2ax
Note that the top equation is solved for t and that
expression for t is substituted twice (in red) into the
x equation. You should work out the algebra to prove
the final result on the last line.
x GRAPHING !
B 1 – D Motion
A
t
A D
Increasing
Decreasing
t
x GRAPHING TIPS
t
t
REAL LIFE
Note how the v graph is pointy and the a graph skips. In real
life, the blue points would be smooth curves and the green
segments would be connected. In our class, however, we’ll
mainly deal with constant acceleration.
t
AREA UNDER A VELOCITY GRAPH
v “forward area”
“backward area”
“backward area”
t
v (m/s)
12 AREA UNITS
t (s)