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CHAPTER 7 : ANIMATION

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CONTENTS

INTRODUCTI COMPUTER
ON to GENERATED
Animation Animation

FILE MAKING
FORMATS SUCCESSFUL
used in Animations
Animation
INTRODUCTION TO ANIMATION

 Animation is defined as the act of making something come


alive.
 It is concerned with the visual or aesthetic (beauty) aspect
of the project.
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 Animation is an object moving across or into or out of the
INTRODUCTION TO ANIMATION

 Animation is possible because of a


biological phenomenon known as
persistence of vision and a
psychological phenomenon called
phi.

 An object seen by the human eye


remains chemically mapped on the
eye’s retina for a brief time after
viewing.

 In animation, a series of images are


rapidly changed to create an
illusion of movement.

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PHI Phenomenon

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CHAPTER 7
COMPUTER-GENERATED
ANIMATION
ANIMATION SPACE

 Animation can be rendered in:

2-1/2 D
Space
2-D 3-D
Space Space

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COMPUTER-GENERATED
ANIMATION
ANIMATION SPACE : 2D

 2-D animations are very simple


and static, not changing
position on the screen.

 Occur on flat Cartesian x and y


axes of the screen.

 Using authoring and presentation


software (flash, PowerPoint)

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COMPUTER-GENERATED
ANIMATION
ANIMATION SPACE : 2-1/2D

 An illusion of depth (z-axis) is


created through shadowing,
highlighting, and forced
perspective, though in reality the
image rests in two dimensions(x and
y).
 2D animation drawn into a 3-D space

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COMPUTER-GENERATED
ANIMATION
ANIMATION SPACE : 3D

 Complicated and realistic


animations are done in 3-D space
(x, y and z).

 Allowing an image to created with


front, back, sides, top,
bottom, etc.

 Using 3-D animation program such


as NewTeks’s Lightwave or Alias|
Wavefront’s Maya.

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COMPUTER-GENERATED
ANIMATION
ANIMATION SPACE

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COMPUTER-GENERATED
ANIMATION
ANIMATION SPACE

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ANIMATION TECHNIQUES
ANIMATION PROCESS

The steps to be followed


1. Organize the execution in
when creating a series of logical steps.
animation are:

2. Choose an animation tool


best suited for the job.

3. Build and tweak the


sequences.

4. Post-process the completed


animation.

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ANIMATION TECHNIQUES
1. CEL ANIMATION

 The animation techniques a made famous by Disney (plays at 24


frames per second).
 Means, one minutes require as 1440 separate frames.
 Cel animation is a technique in which a series of progressively
different graphics are used on each frame of movie film.
 Cel animation begins with keyframes.
 The term "cel" is derived from the clear celluloid sheets that were
used for drawing each frame. MULTIMEDIA| CHAPTER 7
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ANIMATION TECHNIQUES
1. CEL ANIMATION

KEYFRAMES

 KEYFRAMES refer to the first and the last frame of an action.


 The frames in between the keyframes are drawn in the tweening
process.
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ANIMATION TECHNIQUES
1. CEL ANIMATION

TWEENING

 TWEENING is an action that takes place between keyframes, that


requires calculating the number of frames between
keyframes and the path the action takes.

 Tweening is followed by the pencil test.


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ANIMATION TECHNIQUES
2. COMPUTER ANIMATION

 Computer animation is very similar to cel animation – use terms


such as layer, keyframe and tweening.
 The primary difference is in how much must be drawn by the
animator and how much is automatically generated by the
software. CSC253 INTERACTIVE MULTIMEDIA| CHAPTER 7 16
ANIMATION TECHNIQUES
2. COMPUTER ANIMATION

INK MORPHING

INKS is the term that specify MORPHING is an effect in


special method for which a still or moving
computing color values, image is transformed into
providing edge detection and another.
layering for applying effects
on the images.
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ANIMATION TECHNIQUES
2. COMPUTER ANIMATION

WARPING

WARPING allows you to


manipulate a single
image
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ANIMATION TECHNIQUES
2. COMPUTER ANIMATION

INVERSE
KINEMATICS
KINEMATICS
KINEMATICS is the study of INVERSE KINEMATICS is the
the movement and motion process of linking objects
of structures that have joints. and defining their
E.g. animation of walking relationship and limits.
man.
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FILE FORMATS FOR ANIMATION
GIF89a File Format

 It is a version of the GIF image format.


 GIF89a allows multiple images to be put into a single file
and then be displayed as an animation in the Web browser.
 Applications like BoxTop Software's GIFmation or ULead's GIF
Animator are needed to create GIF89a animation.

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FILE FORMATS FOR ANIMATION
Other File Formats:

# File Format Software Files


1 .dir and .dcr Director files

2 .fli and .flc AnimatorPro files


3 .max 3D Studio Max files
4 .pics SuperCard and Director files
5 .fla and .swf Flash files

6 .qt and .mov QuickTime files

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MAKING SUCCESSFUL ANIMATIONS

 Use animation carefully and


sparingly.
 High quality animations require
superior display platforms and
hardware, as well as raw
computing horsepower.
 File compression is very important
when preparing animation files for
the Web.

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The Animation Process From 1938

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CHAPTER 7

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