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Light can change the image and appearances (images from D. Jacobs)
What is the relation between pixel brightness and scene radiance?
What is the relation between pixel brightness and scene reflectance ?
"When images of illuminated objects ... penetrate through a small hole into a very dark
room ... you will see [on the opposite wall] these objects in their proper form and color,
reduced in size ... in a reversed position, owing to the intersection of the rays".
Da Vinci
Photons travel in a
straight line
light
surface
© 2003 by Davi Geiger Computer Vision September 2003 L1.7
Radiance, L
• Amount of light radiated from a surface into a given solid
angle per unit area (watts per square meter per steradian).
• Note: the area is the foreshortened area, as seen from the
direction that the light is being emitted.
light
surface
A
L - radiance is the amount of light radiated from a surface per solid angle
(power per unit area per unit solid angle emitted from a surface. W m 2 sr 1 )
I
•The angle of the scene patch with respect to the view (
reduces the brightness by the cos 4 . In practice the effect is
even stronger.
k ( e , e ) E ( e , e ) cos e sin e
2
E0 E ( i , i ) cos i sin i i i
0
2
L L( e , e ) cos e sin e e e
0
1
and for specular surfaces L E0 k ( i , i )
cos i sin i
( e i ) (e i )
we finally obtain f ( i , i , e , e )
cos i sin i
© 2003 by Davi Geiger Computer Vision September 2003 L1.16
Lambertian Surface Brightness
How bright will a Lambertian surface be
when it is illuminated by a point source
of radiance E? and by a “sky” of uniform
radiance E? n̂ ( i , i )
For a point source the irradiance at the
surface is E0 E cos i and the radiance
must then be
( e , e )
1
L( e , e ) f E0 E cos i
Familiar cosine or “Lambert’s law” of reflection from matte surfaces
(surfaces covered with finely powdered transparent materials such as
barium sulfate or magnesium carbonate), and can approximate paper,
snow and matte paint.
Finally, for a “sky” of uniform radiance E we obtain
2 1
L( e , e ) E cos i sin i i i E !
0
© 2003 by Davi Geiger Computer Vision September 2003 L1.17
Special Cases: Lambertian Examples
(http://graphics.cs.ucdavis.edu/GraphicsNotes/Shading/Shading.html)