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OUTPUT DEVICE
MONITOR
CATHODE RAY TUBE (CRT)
Three types :
RANDOM SCAN DISPLAY
RASTER SCAN
1. Pixels 2. Draw complex images 3. Interlacing 4. Shadow mask
RANDOM SCAN
1. Line 2. Line drawing 3. No interlacing 4. Beam Penetration
intensity range for pixels depends on capability of the system Scan line: A row of pixels Picture elements are stored in a memory called frame buffer
are decaying Electron beam must hit all pixels frequently to eliminate flicker Critical fusion frequency
example black and white screens each point can be on or off thus it needs one bit of memory to represent each pixel. To paint color screen additional bits are needed. If three bits are used, then number of different colors are 2*2*2. A special memory is used to store the image with scan-out synchronous to the raster. We call this the frame buffer.
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RASTER SCAN It employs several processing units. It consists of CPU and several purpose processors called video-controller or display controller. VIDEO CONTROLLER OR DISPLAY CONTROLLER Used to control oprations of display devices Also access frame buffer to refresh the screen Video controller direct access the frame buffer
FRAME BUFFER
Fixed area of system memory To draw image- frame buffer location is matched with screen position in Cartesian coordinate system. Screen surface represented as I quadrant, with positive x values. Coordinate origin is at lower-left corner.
VIDEO CONTROLLER
SYSTEM MEMORY VIDEO CONTROLLER
CPU
MONITOR
SYSTEM BUS
I/O DEVICES
X REGISTER
Y REGISTER
MEMORY ADDRESS
FRAME BUFFER
PIXEL VALUE(S)
INTENSITY OR COLOR
FRAME BUFFER
VIDEO CONTROLLER
Monitor
CPU
DISPLAY PROCESSOR
SYSTEM MEMORY
SYSTEM BUS
I/O DEVICES
An ideal line
(x1, y1)
Rasterized Circle
P6 P7
P5
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