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TABLE OF CONTENTS

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. Play Series and Plays Offensive Organization Numbering, Offensive Line Stances and Alignment Alignment of the Backs and Receivers Formations Motions Run Blocking Schemes Base Run Plays Pass Protections Pass Game Basics Pass Routes Route Combinations and Wrist Band Base Pass Plays Play Actions and Bootleg Passes Screens Special Plays

PLAY SERIES AND PLAYS


Play Series
10s = Options 20s =Hand offs to the wing backs 30s=Hand offs to the full back 50s =5 Step pocket pass from under center, 3 Step pocket passes from shot gun 80s=Sprint out passes 90s=3 Step quick passing game from under center, 1 step quick passes from shot gun

Plays
Base Runs 24 Power/ Solid and Super 26 Counter and Solid 30 Wedge 28 G Log Toss 32 Trap 28 G Log Jet 36 G 18 G Log Option 30 Wedge Option Special Runs 18 G Log Option Reverse 24 Super Power Reverse 80 Draw 30 Wedge Option Rev Pass Screens 50/80 FB Screen 90 Bubble (Ranger/Lasso) Base Pass 51-59 81-88 91-94 Play Actions and Boot Legs 24 Power Pass 28 Sweep Pass 18 Option Pass 28 Sweep Boot 26 Counter Boot

ORGANIZATION
Huddle
The center will set the huddle 5 yards from the football. After receiving the play, the QB will step in to the huddle and say the formation, color, and play twice followed by the snap count twice. The team will leave the huddle by saying ready break and clapping once. Hurry to line and line up. LOS________________________LOS T G C G T X/W Z/Y A F Q C

Snap Count
The snap count is Down, Set, Go. We can go on Down, Set, Go or Go Go if it is called on 2. An Aggie Count will be used to draw the defense off in certain situations. The QB will go through the cadence, but no play is called. A timeout will be used if the defense does not jump.

Colors
To Indicate a play being run or thrown to the right, we will use the color white. To indicate a play being run to the left, we will use the color black. Black Side White Side WOOCOOY A Q C F

NUMBERING, OFFENSIVE LINE STANCES, AND ALIGNMENT


Men Are Numbered, Not Holes

WOOCOOY A
8 6 4 2 0 2 4 6

C
8

Line Stances and Alignment


Our offense depends on our being able to : Protect the inside gap Pull cross field and turn up field Release inside Wedge block So, to give us an edge in the things we do: LINEMEN ARE IN 3 POINT STANCESINSIDE HANDS ARE DOWN, INSIDE FOOT IS BACK. The down hands are directly in front of the back foot. Eyes are up, tails are down. LINEMEN ARE BACK OFF THE BALL AS MUCH AS LEGAL. (Rule: Tops of helmets must be even with centers waist.) Guards down hands are even with some part of the centers feetadjust according to the individuals involved. Guards get set first, then tackles, then ends to prevent bowing. LINEMEN SPLITS ARE A MAXIUM OF 6 INCHES. (About the length of a dollar bill.)

ALIGNENT OF THE BACKS AND RECEIVERS


X OOCOOY A Q C B
Wingback (A and C Backs), Ball Carrier #2 In a 2 point tailback stance, hands on thigh pads, eyes up No forward lean, heels on the ground, turned in at 45 degrees, facing the TE or Tackle 1 yard off the line, 1 yard outside the TE or Tackle (not quite able to reach out and touch the OLs butt) Quarterback, Ball Carrier #1 Feet back as far as possible (extend the arms) to avoid colliding with pulling guards Narrow stance, slightly pigeon-toed to facilitate pivoting Fullback (B Back), Ball Carrier #3 In a 3 point stance, tail down/eyes up, not quite able to reach out with down hand and touch the QBs butt Receivers (X and Z) On the line of scrimmage, inside foot is up/chest is up Eyes are looking in at the ball Hands are up and in front of chest If the ball is in center of the field, X/Z align on the top of numbers. If the ball is on a hash, the near WR aligns at the bottom of numbers and the far WR aligns 3 yards inside the numbers.

FORMATIONS
BALANCED
TIGHT WOOCOOY A Q C B X R SLOT OOCOO Z A Q C B SLOT X OOCOO Z A Q C B X A

SPREAD OOCOO A Q C B L SLOT X OOCOO A Q C B DEUCE OOCOO Q B Z

Z C

FORMATIONS
DIRECTIONAL
RENO (Weak) OOCOOY A Q Z B
X ROY OOCOO Q C B ROME OOCOOY A Q C B X X

LAS VEGAS (Strong) YOOCOO Z A Q B


LOU OOCOO C Q B LONDON YOOCOO A Q C B Z

Z H

X H

UNBALANCED FORMATIONS AND BACKFIELD ALIGNMENTS


RIGHT OOCOOOY A Q B C UNBALANCED OOCOOYW A Q C LION WOOCOOY A Q B LEFT WOOOCOY A B Q C

WOOCOOY A Q B C RAM WOOCOOY Q A B

MOTIONS
RIP
Directional motion continuing across

LIZ
Directional motion continuing across

WOOCOOY A Q C B RIP STOP


Fake motion one way, turn and block the other way

WOOCOOY A Q C B LIZ STOP


Fake motion one way, turn and block the other way

WOOCOOY A Q C B A JET WOOCOOY A Q C B

WOOCOOY A Q C B C JET WOOCOOY A Q C B

RUN BLOCKING SCHEMES


WOOCOOY O B
POWER B Back kicks out the EMOLOS Backside G/T turn up and wall off LBs Play side blocks down to backer BSTE shoe shines, PSW blocks On to outside 5 and 8 rule applies BST blocks down to backer on Solid 5 or 8 Called by Play side tackle or TE if a DL lines up head up on them. It forms a double team with the near wing back. Used on Power and Sweep on the play side. SUPER This tells the quarterback to lead the play and block the outside support player.

OOCOOY A O C B OOCOO O C B

RUN BLOCKING SCHEMES


WOOCOOY O B
COUNTER B Back blocks the 1st DL past the BS Guard Backside guard kicks out the EMOLOS BST turns up and walls off LBs PS Line blocks down to backer. BSTE shoe shines first inside DL BST and B Switch jobs on Solid
WEDGE All linemen and wings form a wedge, or snowplow. They should put their helmet on the ribcage of the OL to their inside and put their hand on his lower back and push.

WOOCOOY O O O B

RUN BLOCKING SCHEMES


WOOCOOY O B
TRAP BS guard kicks out first DL past PS guard PS G blocks down to backer PS TE/T near backer, BS T down to near LB Center blocks on to down, BSTE near backer G Play side TE and tackle block Down to Backer Play side guard kicks out EMOLOS Backside cut off blocks BSTE shoe shines G LOG PS Guard pull wraps for Play side Inside LB All other linemen remain block G Scheme.

WOOCOOY O B

WOOCOOY O B

RUN BLOCKING SCHEMES


WOOCOOY O B
30=HEAD UP NOSE B T N T B W O O C O O Y O 40=NO HEAD UP NOSE E T T E W O O C O O Y O

G.O.D. Stands for inside GAP, man ON, DOWN toward next DL or LB inside. Used by play side linemen, especially vs a 30 front. ZONE Combination blocks driving the first level DL back into the LBs. 30=PSTE alone, PST/PSG, C/BSG, BST/TE 40=PSTE/PST, PSG/C, BSG/BST, BSTE alone Covered 45 degree steps vs a head up, lateral drops at 45 degree angle vs shade..like uncovered. Uncovered lateral drops at a 45 degree angle, then crosses over gaining ground.

RUN BLOCKING SCHEMES


WOOCOOY O B
CROSSOVER AND CRAWL A backside block in which the offensive lineman cuts off play side pursuit by a DL or LB, a backside reach block. A 45 degree reach step with backside foot.can turn into a shoe shineAKA a cut block. TUNNELL A turning out of a man head up to outside shade. The same as a down block to the outside.

WOOCOOY O B

WOOCOOY O B

FOLD A switch of two players to give good angles. First player down blocks. Second player wraps up to LB.

BLOCKING WORKSHEET
F
C B B E T T E B C WOOCOOY A C B S S C B C E

S
B B

T N T E C WOOCOOY A C B F B B B C B T N T B WOOCOOY A C B

B B C E T N T E C WOOCOOY A C B

BASE RUNS

24 SUPER POWER/SOLID
Can turn into 26 Super Power/Power Down or 24 Power Solid/Power Tunnel against two defenders outside on LOS.
24 Power 24 Super Power Solid

W O O C O O Y A Q C B

O O C O O A Q C B

Assignments
QB--open to motion (reverse out), toss ball and find pulling tackles outside hip on Super and block support. If no super, reverse out, toss ball and carry out pass fake. On Keep, reverse out, fake the toss, and keep the ball, follow the tackle through the hole. Bblock the Power scheme. PS Wingblock the first backer or safety/corner outside unless the TE or T gives a 5 or 8 call. Double the 5 or 8. BS Wing Rip or Liz motion to the depth of the Bs heels and receive the ball. Aim at B Gap. ReceiversRun to: block most dangerous man, Run away: cut off block on the safety. Offensive Line Block the Power or Power Solid scheme.

26 COUNTER
Solid

W O O C O O Y A Q C B

O O C O O A Q C B

Assignments
QB--open to motion, fake pitch, quickly turn and give underneath handoff to the wing. Carry out the boot fake with the play side wing. Bblock the Counter scheme. PS WingRip or Liz motion and carry out the pitch fake. BS Wing side step, gather and go taking the ball and following the pulling tackle. ReceiversRun to: block most dangerous man, Run away: cut off block on the safety. Offensive Line Block the Counter scheme.

30 WEDGE
W O O C O O Y A Q C B

O O C O O A Q C B

Assignments
QBOpen out and give ball to B, carry out option fake. BRun to play side foot of center, take ball, and tuck inside the wedge, keep feet moving/lift knees. Stay in the V as long as possible. PS WingPut helmet on ribs of tackle or TE and put hand on his back. No one crosses face. BS Wing Same as PS wing. ReceiversRun to: block most dangerous man, Run away: cut off block on the safety. Offensive Line Block the Wedge scheme.

32 TRAP
W O O C O O Y A Q C B

O O C O O A Q C B

Assignments
QBOpen to motion (reverse out) at 5/7 Oclock and give ball to B. Carry out Pass fake. BOpen step away from color, be patient and cut inside BS guards block. PS WingBlock first threat, probably OLB. BS Wing Jet motion, fake ball, and get wide fast. ReceiversRun to: block most dangerous man, Run away: cut off block on the safety. Offensive Line Block the Trap scheme.

28 G LOG JET
W O O C O O Y A Q C B

O O C O O A Q C B

Assignments

QBOpen to motion (reverse out) at 5/7 Oclock and toss ball wide to Jet wing. Carry out Pass fake. BSprint at backside A gap and block anything that shows. PS WingBlocks down on the first man on or outside the PST or PSTE. BS Wing Jet motion, take handoff, and get wide fast. Read pulling OLs blocks. ReceiversRun to: block most dangerous man. Seal ILB on Switch. Run away: cut off block on the safety. Offensive Line Block the Sweep scheme.

28 G LOG TOSS
W O O C O O Y A Q C B

O O C O O A Q B C

Assignments

QBOpen to motion (reverse out) at 5/7 Oclock and toss ball wide to Jet wing. Carry out Pass fake. BLead block on OLB. Aim at outside shoulder, turn him out if he fights outside. PS WingBlocks down on the first man on or outside the PST or PSTE. BS Wing Jet motion, catch toss, and get wide fast. Read FB or pulling OLs blocks. ReceiversRun to: block most dangerous man. Seal ILB on Switch. Run away: cut off block on the safety. Offensive Line Block the Sweep scheme.

36 G
W O O C O O Y A Q C B

O O C O O A Q C B

Assignments
QBOpen to motion (reverse out), give ball to B, carry out option fake. BOpen step, crossover, then step on a rounded path at the outside hip of the tackle and coming out the back end of the TEs down block. Hit LOS with shoulders square. PS WingFake reach for two steps, block near inside linebacker to safety. BS Wing Rip/liz motion and run option path. ReceiversRun to: block most dangerous man, Run away: cut off block on the safety. Offensive Line Block the G scheme.

18 G LOG OPTION
W O O C O O Y A Q C B

O O C O O A Q C B

Assignments
QBDrop step and open out, get depth and run option. BLead block on OLB. Seal his outside shoulder or turn him out to sideline. PS WingBlock down on first DL on/outside OT/TE. BS Wing Rip/liz motion and run option path. ReceiversRun to: block most dangerous man, Run away: cut off block on the safety. Offensive Line Block the G Log scheme.

30 WEDGE OPTION
30 Wedge Follow=QB keeps and follows FB. Can lead with PS wing and tunnel it. 30 Wedge Follow

W O O C O O Y A Q C B

O O C O O A Q C B

Assignments
QBDrop step and open out, fake wedge, run but look to pitch quick off of End. BRun full speed at PS hip of Center. Fake 30 Wedge full speed. PS WingArc block first outside linebacker unless told to seal block inside linebacker. BS Wing Rip/Liz motion and run option path. ReceiversRun to: block most dangerous man, Run away: cut off block on the safety. Offensive Line Block the Wedge scheme.

PASSING GAME

PASS PROTECTIONS
Turn Back (80s or Power Pass)

OOCOO A O C B

OL down step at 45 degrees. Block gap. Stay with DL that starts in and leaves your gap. B seal blocks anything that comes off the PS Tackles hip. Kicks out if defender rushes wide. BS Wing motions and protects backside leakage.

River/Lake Slide (90s, 50s, or Play Action)

OOCOO O C B

OL slides laterally one whole gap to the direction called. Usually away from the shade. Tackle away from the slide is big on big. Guard away from the slide is big on big if DT is in a 2 or 3 tech. B back fills gap left

Turn To (Sweep Pass)

WOOCOOY A O C B

Same as Turn Back, except to the color. OL reach step at 45 degrees. Block gap. Stay with DL that starts in and leaves your gap. BST can help back. B seal blocks anything that comes off the BS Tackles hip. Kicks out if defender rushes wide. BS Wing motions and fakes 28 Trap Sweep

PASSING GAME BASICS


Quarterback 3 step drops from under or 1 step drops from gun and keys the flat defender in the quick (90s) game. He throws opposite his movement. In trips, the outside two receivers will run the play side number one route. The 3rd receiver will run the play side 2 route.

Quarterback 5 Step drops from under or 3 step drops from gun in the drop back (50s) game and goes through rhythm, read, rush progression. X

Example: White 94

Quarterback reverses out and rolls to the color side in the sprint out (80s) gaining both depth and width, then goes through rhythm, read, rush progression.

OOCOO Q A B (2)

C (1)

Z (1)

PASS ROUTES

HITCH, FADE, SLANT


A Hitch route breaks in at 6 yds and back to 4yds toward the quarterback.

Hitch
o

A Fade is a go route that bends to the outside at 8 yds. The ball is delivered around 20 yards.

Fade
o

A Slant route is 3 step route that breaks at a 45 degree angle across the field.

Slant
o

FLAT, OUT, CORNER


A Flat route bends out and works to a depth of 5 yards. The first step is out at a 45 degree angle with the outside foot, head snaps to QB on third step. When a flat reaches the side line, the receiver then wheels up.
An Out route breaks out toward the side line at 10yds. A Corner route breaks out at a depth of 8 yards and aims at the back corner of the end zone. Ball delivered over outside shoulder.

Flat
o

Out
o

Corner
o

CURL, POST, WHEEL


A Curl route breaks in at 14 yards and works back toward the QB at 12 yards. It is like a deep hitch.

Curl
o

A Post route breaks in at a 45 degree angle at 8 yards and aims at the goal post. It is like a deep slant.

Post
o

A Wheel route is a Flat route that turns up the side line into a Fade route. Must sell the flat route.

Wheel
o

CHAIN, BANANA FADE, DIG


A Chain route works outside to the 1st down marker of the chains and hitches back in toward the QB. Route Depth will vary.
A Banana Fade route is a vertical route that splits the area between safeties. It bends to open areas and receives ball inside. First step is out at 45 degree angle. An Dig route is an inside breaking route. 1st break is at 12 yards on a 45 degree angle. 2nd break is at 14 yards and works flat across the middle of the field.

Chain
O

Banana Fade
O

Dig
O

FIN, DRAG, BUBBLE


A Fin breaks in at 5 yards and slowly mirrors the QB on a scramble, a dump route.

Fin
o

A Drag bends across the field at a depth of around 5 yards. It is like a flat route that goes in and across. Slow it down.

Drag
o

A Bubble route is an inside receiver screen that works laterally and loses ground as the WR shows his numbers to the QB. Catch ball and run to the sideline.

Bubble
o

ROUTE COMBINATIONS AND WRISTBAND


1 2 3 4 5 6 7 8 9
Power Pass

Sweep Pass

Boot

PS 1 Hitch Fade Fade Slant Out Fade Post Curl Fade Corner Seam/Post Fake/Block

PS 2 Banana Banana Flat Flat Corner Out Wheel Flat Drag Flat Deep Drag Corner

BS 2 Banana Banana Flat Flat Dig Dig Dig Dig Dig Post Block to Flat Post/Seam

BS 1 Hitch Fade Fade Slant Fin Fin Fin Fin Post-Corner Fake/Block Fake/Block Fake/Block

QUICK PASSES (90s)


1 step drops from gun, 3 step drops from under center.

91
30 30

20

OOCOO A Q C B

20

Receivers--Play Side 1=Hitch, Play Side 2=Banana, Back Side 2=Banana, Back Side1= Hitch QB1 Step drop from gun, 3 Step drop from under. Locate flat defender and throw opposite his movement. Check Fades (Face mask) if press man on # 1s. Offensive Line and B BackBlock 90s with River/Lake Call.

92
30 30

20

OOCOO A Q C B

20

Receivers--Play Side 1=Fade, Play Side 2=Banana, Back Side 2=Banana, Back Side1= Fade QB1 Step drop from gun, 3 Step drop from under. Locate flat defender and throw opposite his movement. Check Hitch (Crotch) if loose on #1. Offensive Line and B BackBlock 90s with River/Lake Call.

93
30 30

20

OOCOO A Q C B

20

Receivers--Play Side 1=Fade, Play Side 2=Flat, Back Side 2=Flat, Back Side1= Fade QB1 Step drop from gun, 3 Step drop from under. Locate flat defender and throw opposite his movement. Offensive Line and B BackBlock 90s with River/Lake Call.

94
30 30

20

OOCOO A Q C B

20

Receivers--Play Side 1=Slant, Play Side 2=Flat, Back Side 2=Flat, Back Side1= Slant QB1 Step drop from gun, 3 Step drop from under. Locate flat defender and throw opposite his movement. Offensive Offensive Line and B BackBlock 90s with River/Lake Call.

5 STEPS (50s) AND SPRINT OUTS (80s)

55 or 85
30 30

20

OOCOO A Q C B

20

Receivers--Play Side 1=Out, Play Side 2=Corner, Back Side 2=Dig, Back Side 1= Fin QB3 Step drop from gun, 5 Step drop from under. Rhythm=Hitch, Read=Corner, Rush=Dig Offensive Line and B BackBlock River/Lake Call or 80s.

56 or 86
30 30

20

OOCOO A Q C B

20

Receivers--Play Side 1=Fade, Play Side 2=Out, Back Side 2=Dig, Back Side1= Fin QB3 Step drop from gun, 5 Step drop from under. Rhythm=Fade, Read=Out, Rush=Dig Offensive Line and B BackBlock River/Lake Call or 80s.

57 or 87
30 30

20

OOCOO A Q C B

20

Receivers--Play Side 1=Post, Play Side 2=Wheel, Back Side 2=Dig, Back Side1= Fin QB3 Step drop from gun, 5 Step drop from under. Rhythm=Dig, Read=Post, Rush=Wheel. This is a reverse progression read pass. Offensive Line and B BackBlock River/Lake Call or 80s.

58 or 88
30 30

20

OOCOO A Q C B

20

Receivers--Play Side 1=Curl, Play Side 2=Flat, Back Side 2=Dig, Back Side1= Fin QB3 Step drop from gun, 5 Step drop from under. Rhythm=Flat, Read=Curl, Rush=Dig Offensive Line and B BackBlock River/Lake Call or 80s.

59 or 89
30 30

20

OOCOO A Q C B

20

Receivers--Play Side 1=Fade, Play Side 2=Drag, Back Side 2=Dig, Back Side1= Post-Corner QB3 Step drop from gun, 5 Step drop from under. Rhythm=Fade, Read=Drag, Rush=PostCorner. Offensive Line and B BackBlock River/Lake Call or 80s.

PLAY ACTIONS AND BOOTS

24 POWER PASS
30 30

20

WOOCOOY A Q C B

20

Receivers--Play Side 1=Corner, Play Side 2=Flat, Back Side 2=Seam/Post, Back Side1= Block QB-Reverse out, fake toss, roll to color side. Set up if FB kicks out, keep rolling if FB logs end. Look Flat, Corner, Seam/Post Offensive Line and B BackBlock gap away from color, B Back kicks out or logs first man outside play side tackle.

28 G LOG JET PASS


30 30

20

WOOCOOY A Q C B

20

Receivers--Play Side 1=Post/Seam, Play Side 2=Deep Drag, Back Side 2=Flat, Back Side1= Block

QB-Reverse out, fake toss, 3 step drop. Look flat, deep drag, seem/post.
Offensive Line and B BackBlock G Log, B Back blocks backside banana path after faking trap, back side wing fakes Jet and blocks the edge.

28 SWEEP BOOT
30 30

20

OOCOO Z A Q C B

20

Receivers--Play Side 1=Post, Play Side 2=Wheel, Back Side 2=Motion and fake sweep, Back Side1= Corner

QB-Reverse out, fake toss, get depth on boot. Look Flat, Corner, Post, Wheel.
Offensive Line and B BackBlock gap to color (like zone, B Back blocks backside banana path (outside shoulder of DE instead of inside) and runs flat route.

26 COUNTER PASS
30 30

20

X A

OOCOO Q C B

20

Receivers--Play Side 1=Dig, Play Side 2=Fake Toss then Wheel, Back Side 2=Fake Counter, Back Side1= Post, B Back=Block Counter.

QB-Reverse out, fake toss, 3 step drop. Look Post, Wheel, Dig.
Offensive Line and B BackBlock gap away from color, B Back blocks backside and runs flat, back side wing kicks out first man outside play side tackle.

12 OPTION PASS
30 30

20

OOCOO A Q C B

20

Receivers--Play Side 1=Post, Play Side 2=Drag, Back Side 2=Motion, Back Side1= Dig QBFake 12 Wedge, 3 Step drop. Rhythm=Drag, Read=Dig, Rush=Post. Offensive Line and B BackBlock River/Lake away from play side.

SCREENS

50/80 FULLBACK SCREEN


30 30

20

OOCOO A Q C B

20

Receivers and A/C backsFade to stalk block. QB5 step drop, set feet, and then drop 2 steps and throw to Fullback

FB-- Charge line like blocking, set up, turn outside, and rotate to back to face QB. Catch ball and get verticle.
Offensive Line---BST and BSG Pass Pro. PST quick set, release, kick out the OLB (Force player). BSG quick set, release, seal ILB (Contain player). Center quick set, release, block the safety (Alley player).

90 BUBBLE (RANGER/LASSO)
30 30

20

OOCOO A Q C B

20

Receivers X and Z Stalk block. QBQuick step right, left and throw to A or C on the bubble pass. FB-- Charge line like blocking away from call A and C-Bubble route to called side, catch and run to sideline. Offensive Line---River/Lake cut block, may be B.O.B cut block.

SPECIALS

24 SUPER POWER REVERSE


Can turn into Reverse Pass

W O O C O O Y A Q C B

O O C O O Z A Q C B

Assignments
QB--open to motion (reverse out), toss ball and boot to seal back side DE. Bblock the Power scheme. PS Wingturn and run reverse path. Take ball with inside hand up and get deep and wide. Block like normal if Reverse to X or Z is called. BS Wing Rip or Liz motion to the depth of the Bs heels and receive the ball. Flatten and hand off to PS Wing. ReceiversRun to: block most dangerous man, Run away: cut off block on the safety. Offensive Line Block the Power scheme.

12 WEDGE OPTION REVERSE


W O O C O O Y A Q C B

O O C O O A Q C B

Assignments
QBOpen to play side, fake mesh to FB, step and pitch straight back to Z the ball or C. BRun full speed at outside hip of tackle. Mesh w/QB. Hit LOS with shoulders square. PS WingArc block first outside linebacker unless called to block down. Reverse man in tight. BS Wing Rip/liz motion and run option path, but deeper than normal. ReceiversRun to: block most dangerous man, Run away: cut off block on the safety. Offensive Line Block the Wedge scheme.

80 DRAW
30 30

20

OOCOO Q C B

20

ReceiversRoute to Stalk Block QBFake 80 Roll out, plant, and go back to the back side climbing and reading OLs blocks. Offensive Line and B Backblock 80s turn back protection, wheel and seal any DL that crosses face to create a running lane.

54 ALL SLANT B FLAT


30 30

20

OOCOO Q C B

20

Receivers--Play Side 1=Slant, Play Side 2=Slant, Back Side 2=Slant, Back Side 1= Slant **Receivers run slants to pick off inside defenders to bring FB open.** QB1 Step drop from gun, 3 Step drop from under. Locate flat defender and throw opposite his movement. Offensive Offensive Line and B BackBlock River/Lake, B runs a flat route.

12 WEDGE OPTION REVERSE PASS


30 30

20

OOCOO A Q C B

20

Receivers--Play Side 1=Take reverse and throw Post, Play Side 2=Banana Post, Back Side 2=motion and fake option, Back Side 1= Fade

QBFake 12 Wedge option, pitch to X or Z, Carry out fake


Offensive Offensive Line and B BackBlock Wedge option scheme, dont go down field.

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