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11. BALANCE & BALL CONTROL OFFENSE 2. CREATE CONFUSION & MISMATCHES WITH MULTIPLE FORMATIONS 3. HAVE A POWER RUNNING GAME VS A READING DEFENSE AND A FINESS RUNNING GAME VS AN ATTACKING DEFENSE 4. MAKE A LIVING ON THE SHORT PASSING GAME 5. KEEP RUN BLOCK SCHEMES & PROTECTION PACKAGE SIMPLE 6. BE A GREAT SCREEN TEAM 77. IDENTIFY AND BEAT THE BLITZ 8. PACKAGE PLAYS TO GIVE US THE BEST CHANCE FOR SUCCESS
7 MAN FRONT 1 SS BALANCED FORMATION PACKAGE PLAYS GO AWAY FROM SS SET SS & STEM TO FORMATION
FS C W E T M T S E SS C
8 MAN FRONT 2 SSS EVEN DEFENSE OVERLOAD FORMATION RUN & PASS TO STRENGTH, USE BALANCED SETS
C W E T M S T E SS FS C
ATTACKING A TEAM THAT FLIPS STRENGTH PLAYERS TO STRENGTH OF YOUR FORMATION 3,7,8 NOSE SHADE, 5,9 JUMP TE, FB SET STRENGTH PLAYERS & GO OPPOSITE EVEN FORMATION PACKAGE PLAYS
FS C E T M N S T E SS C
6 TWINS LT JUMP
ATTACKING TEAMS THAT FLIP CORNERS OVER TO TRIPS OR TWINS USE BOUNCE, SHIFT, MOVE, OR TO TO GET BEST SECONDARY MATCHUPS
FS C C W E T M T S E SS
TB
TWINS LT SHIFT
FS C C W E T M T S E SS
X
TB
J TW LT BOUNCE
FS C C M E T N S T E SS
X
AB TB
TWINS LT TO 8 RT T
C SS E
FB
M T T
S T FS E
X
TB X
ATTACKING DEFENSES THAT DONT FLIP STRENGTH PLAYERS GOBBLER (4 MAN SIDE) & UNBALANCED PUT OUR BEST VS THEIR WORST
FS C E W T M T E S C SS
4 GOBBLER RT
CTR SERIES
CTR, DOUBLE CTR, CTR Y, CTR Y BOSS, CTR Y PITCH, CTR NAKED 1. NEED FOR PLAY - WK SIDE OFFENSE AWAY FROM STRENGTH AND THE OFF SET I. 2. COMPLIMENTS OUR TOSS, BELLY, AND ISO GAME. 3. DIFFERENCES FROM GT OR CTR TREY A. DRAW BLOCK B. FB OR TE IS A BETTER ATHLETE THAN OUR TACKLE C. NO PENETRATION OR BACKSIDE PURSUIT D. ABILITY TO RUN THIS PLAY FROM DIFFERENT FORMATIONS
COUNTER RULES
TE - TO TACKLE COVERED = TREY TO BS LB. TACKLE UNCOVERED = POP UP AND IF NO 70 STUNT BLOCK OUT ON FORCE AWAY HIM PST - DEUCE TO BS LB. IF COVERED AND GUARD IS NOT TREY TO BS LB. PSG IF COVERED DEUCE TO BACK SIDE LB. IF UNCOVERED, ACE NOSE TO BS LB C - IF BEAR FRONT MAKE HELP CALL . IF COVERED AND BACK SIDE GUARD IS UNCOVERED, ACE THE NOSE TO BS LB, IF UNCOVERED BS A GAP FILL FOR PULLING GUARD BSG PULL AND KICK OUT PS DEF END BST - B TO C GAP QB COWBOY STEP OPPOSITE PS, TAKE 2 STEPS, HANDOFF TO TB, BOOT OUT OPPOSITE FB PULL AND LEAD BLOCK ON PLAYSIDE LB TB JAB STEP OPPOSITE PLAYSIDE, BRING FEET TOGETHER AND TAKE HANDOFF. AIMING POINT IS OFF TACKLE, FOLLOW THE FB
WS
WS
FS R C E T N M T E
SS
FS R C E T N M T E
SS
COUNTER Y RULES
TE - TO SAME AS COUNTER AWAY PULL AND LEAD BLOCK ON PLAYSIDE LB PST - SAME PSG SAME C SAME BSG SAME BST - SAME QB SAME FB BLOCK BACKSIDE DE BOSS = BLOCK 1ST MAN OUTSIDE PS DE; BACK ON STRONG SAFETY TB SAME
COUNTER Y RT BOSS
FS C R E T M T E C
SS
WS
COUNTER Y RT BOSS
FS C R E T M T E C
SS
WS
COUNTER Y RT PITCH
SS FS
S C E T
M T
W E C
COUNTER Y RT PITCH
SS FS
S C E T
M T
W E C
6. MAKE A GUESSING OR GAMBLING DEFENSE WRONG MORE OFTEN THAN RIGHT 7. TO RUN AWAY FROM THEIR BEST PERSONNEL
MAKING PAIRED PLAYS EASY ON THE QB IN THE RUNNING AND PASSING GAME
RUNNING GAME 1. GIVE YOUR QB SOME EASY KEYS IN PLAY CALLING DECISIONS **EXAMPLE RUN TO THE 1 TECH., GO AWAY FROM FORCE, IS DE IN 7 OR 9 TECH, ETC 2. GIVE YOUR QB A WAY TO GET US OUT OF A BAD PLAY 3. DONT OVERLOAD QB WITH TOO MUCH INFO (IRRELEVANT VARIABLES, ENTIRE FRONTS, SUBJECTIVE KEYS) PASSING GAME 1. WHAT CAN'T WE DO VERSUS BLITZ (KEEP IT LIMITED) & HAVE BLITZ BEATER PAIRED WITH THAT PLAY 2. GIVE QB SIMPLE KEY TO IDENTIFY BLITZ * EX: F/S, DB, OR LB ALIGNMENT; PRE-SNAP HABITS 3. WHAT SECONDARY COVERAGE'S PRESENT A PROBLEM FOR WHAT PASS PLAYS
BELLY G LT
QB CTR Y RT
WS
TOSS RT
CTR Y LT PITCH
SS
70 (Z SCREEN)
SS
TOSS LT
SS E
R T
M T E
WS
CTR RT
70 WIDE FADE
BELLY G
TOSS RT