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An old boar whose speech rouses the animals into rebellion. His philosophy is called Animalism.

He teaches the animals the song of freedom Beasts of England.

He is a young boar who becomes one of the rebellions most valuable leaders. He draws complicated plans for the windmill.

A porker pig who becomes Napoleons mouthpiece. He uses his ability to manipulate the animals.

A boar, who with Snowball, leads the rebellion against Jones. He systematically takes over the farm and becomes undisputed tyrant.

A dedicated and hard worker. He keeps believing that hard work solves all problems. He is sort of dimwitted.

A motherly horse who tries to take care of Boxer and who silently questions Napoleons decisions.

A tame raven who tells the animals stories about a paradise called Sugarcandy Mountain

A vain horse who prefers ribbons and sugar over ideas and rebellion. She is eventually lured off the farm.

A cynical, pessimistic donkey who continually undercuts the animals enthusiasm.

The often drunk owner of Manor Farm, later expelled by the animals.

The farmers wife who flees from the farm after the rebellion.

The dogs and their puppies raised to be Napoleons guard dogs.

The owner of Foxwood, another farm. He eventually sells some of his land to Napoleon.

An enemy of Pilkington and owner of Pinchfield, another farm. Known for driving hard bargains, he swindles Napoleon He later attacks the farm but is defeated.

A solicitor hired by Napoleon to act as an intermediary in Animal Farms trading with other farms.

The story takes place on a farm somewhere in England. It is told by an all-knowing narrator in third person. The action begins when the oldest pig on the farm, Old Major, calls all the animals to a secret meeting. He tells them of his dream of revolution against the cruel Mr. Jones. His speech gives the animals a new outlook on life.

The pigs, being considered the most intelligent, begin to instruct the other animals. They work out the theory of Animalism, run Mr. Jones off the farm, and post seven commandments above the door of the barn. So begins the story.

1. Whatever goes upon two legs is an enemy. 2. Whatever goes upon four legs, or has wings is a friend. 3. No animal shall wear clothes. 4. No animal shall sleep in a bed. 5. No animal shall drink alcohol. 6. No animal shall kill another animal. 7. All animals are equal.

The story ends with a new version of the original slogan and one simple commandment.
New Version: Four legs good, two legs better.

THE NEW AND FINAL COMMANDMENT ALL ANIMALS ARE EQUAL BUT SOME ANIMALS ARE MORE EQUAL THAN OTHERS.

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