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An Overview of Perceptual Audio Coding and MPEG AAC

Introduction
Audio coding or audio compression algorithms are used to obtain compact digital representation of high-fidelity (wideband) audio signals for the purpose of efficient transmission or storage. The central objective in audio coding is to represent the signal with minimum number of bits while achieving transparent signal reproduction i.e. generating output audio that cannot distinguished from the original input even by a listener with Golden Ears The Motion Picture Experts Group (MPEG) audio compression algorithm is an International Organization for Standardization (ISO) standard for high- fidelity audio compression.

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MPEG audio compression standards are lossy audio coding standards. They try to compress audio by trying to reduce perceptual and statistical redundancies. The basic task of a perceptual audio coding system is to compress the digital audio data in a way that - the compression is as high as possible, and
- the reconstructed (decoded) audio sounds exactly (or as close as possible) to the original audio before compression

Audio Coding Techniques


Parametric Coding Waveform Coding Time Domain PCM, DPCM, ADPCM etc. Frequency Domain Transform Coding, Subband Coding Hybrid Coding

Perceptual Audio Coding Basics


Human hearing limited to values lower than ~20kHz in most cases Human hearing is insensitive to quiet frequency components to sound accompanying other stronger frequency components Stereo audio streams contain largely redundant information MPEG audio compression takes advantage of these facts to reduce extent and detail of mostly inaudible frequency ranges

Generic Perceptual Audio Coding Architecture

Psychoacoustic Principles
High-precision engineering models for highfidelity audio currently do not exist. So, audio coding algorithms rely upon generalized receiver models to optimize coding efficiency. In the case of audio, the receiver is ultimately the human ear and sound perception is affected by its masking properties. Perceptual audio coders achieve compression by exploiting the fact that irrelevant signal information is not detectable by even a well trained or sensitive listener.

Irrelevant signal information is identified during signal analysis by incorporating into the coder several psychoacoustic principles, including absolute hearing thresholds, critical band frequency analysis, simultaneous masking, the spread of masking along the basilar membrane, and temporal masking. By combining all these, a quantitative estimate of the fundamental limit of transparent audio signal compression i.e. Perceptual Entropy is determined for given audio frame.

Perceptual entropy denotes minimum number of bits which should be allocated to a given audio frame to represent perceptually lossless audio.

Absolute Threshold of Hearing


The absolute threshold of hearing characterizes the amount of energy needed in a pure tone such that it can be detected by a listener in a noiseless environment. It can be expressed with a non-linear function,

Tq(f) = + 10-3(f/1000)4 (dB SPL)

3.64(f/1000)-0.8 -

-0.6(f/1000-3.3)2 6.5e

When applied to signal compression, it could be interpreted as a maximum allowable energy level for coding distortions introduced in the frequency domain. So using this information the noise levels during quantization are tried to fit below this threshold. Due to this quantization noise does not become audible.

However
The detection threshold for spectrally complex quantization noise is a modified version of the absolute threshold, with its shape determined by the stimuli present at any given time. Since stimuli are in general time-varying, the detection threshold is also a time-varying function of the input signal. A Spreading function helps to determine modified detection threshold of hearing in presence of stimuli in given audio frame.

Critical Bands
Human ear can be viewed as a discrete set of band pass filters, which covers the entire 20kHz frequency range. The inner ear called as Cochlea contains frequency sensitive positions. Whenever any tone enters the cochlea it moves until it reaches the position where it resonates. (Works as spectrum analyzer) The critical bandwidth is a function of frequency that quantifies the cochlear filter pass bands. (unit Bark)

As the center frequency goes on increasing, the barkwidth also goes on increasing. Spectral analysis of audio content is performed using critical bands.

Bark-width with center frequency f is gives as BWc(f) = 25 + 75(1 + 1.4(f/100)2)0.69 Hz To convert frequency in Hz to Bark Z(f) = 13 arctan(0.00076f) + 3.5 arctan(f/7500)2 (Bark)

Figure: Idealized critical band filter bank

Masking
Masking refers to a process where one sound is rendered inaudible because of the presence of another sound Simultaneous Masking (Frequency domain)
Relative shapes of the masker and maskee magnitude spectra determine extent of masking

Non-simultaneous Masking (Time domain)


Phase relationships between masker and maskee determine masking outcome.

Depending on the behavior of masker and maskee there are following cases : Noise Masking Tone (NMT) Tone Masking Noise (TMN) Noise Masking Noise (NMN)

Noise Masking Tone

Tone Masking Noise

We can see the asymmetry of masking power between noise and tonal maskers. Significantly greater masking power is associated with noise maskers than with tonal masker.

Difference between SMR, NMR and SNR

Spread of Masking
Masker centered within one critical band has some predictable effect on detection thresholds in other critical bands. This effect, also known as the spread of masking, It is often modeled in coding applications by an approximately triangular spreading function

Non-simultaneous Masking (Temporal Masking)

MPEG Audio Codec Family


MPEG-1 (ISO/IEC 11172-3) Layer 2 (mp2) MPEG-1 Layer 3 (mp3) MPEG-2 (ISO/IEC 13818-3) AAC MPEG-4 (ISO/IEC 14496-3) AAC MPEG-4 HE AAC MPEG-4 HE AAV v2

MP3 Compression Flow Chart

QMF Filter bank

MDCT Filter bank

Layer 3 uses a 2-stage filter, more frequency resolution and improved Huffman Coding to the basic perceptual coder principle

Bit rates available : In MPEG-1 Layer 3 are 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256 and 320 kbit/s, and the available sampling frequencies are 32, 44.1 and 48 kHz. 44.1 kHz is almost always used (coincides with the sampling rate of compact discs), and 128 kbit/s has become the de facto "good enough" standard, although 192 kbit/s is becoming increasingly popular over peer-to-peer file sharing networks. In MPEG-2 and [the non-official] MPEG-2.5 include some additional bit rates: 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160 kbit/s while providing lower sampling frequencies (8, 11.025, 12, 16, 22.05 and 24 kHz)

Design limitations of MP3


There are several limitations inherent to the MP3 format that cannot be overcome by using a better encoder. Newer audio compression formats such as Vorbis and AAC no longer have these limitations. In technical terms, MP3 is limited in the following ways: Bitrate is limited to a maximum of 320 kbit/s Time resolution can be too low for highly transient signals, causing some smearing of percussive sounds Frequency resolution is limited by the small long block window size, decreasing coding efficiency No scale factor band for frequencies above 15.5/15.8 kHz Joint stereo is done on a frame-to-frame basis Encoder/decoder overall delay is not defined, which means lack of official provision for gapless playback. However, some encoders such as LAME can attach additional metadata that will allow players that are aware of it to deliver gapless playback. Nevertheless, a well-tuned MP3 encoder can perform competitively even with these restrictions.

Advanced Audio Coding (AAC)


It is a standardized, lossy digital audio compression scheme. It was developed with the cooperation and contributions of companies mainly including Dolby, Fraunhofer (FhG), AT&T, Sony and Nokia, and was officially declared an international standard by the Moving Pictures Experts Group in April of 1997. Not backward compatible with other MPEG audio standards (like mp3)

AAC was promoted as the successor to MP3 for audio coding at medium to high bitrates. AAC follows the same basic coding paradigm as Layer-3 (high frequency resolution filterbank, non-uniform quantization, Huffman coding, iteration loop structure using analysis by-synthesis), but improves on Layer-3 in a lot of details and uses new coding tools for improved quality at low bit-rates. Its popularity is currently maintained by it being the default iTunes codec, the media player which powers iPod, the most popular digital audio player on the market. Furthermore, the iTunes Music Store, whose sales account for 85% of the market for legal online downloads, sells AAC-encoded songs (encapsulated with FairPlay Digital Rights Management)

AAC's improvements over MP3


Sample frequencies from 8 kHz to 96 kHz (official MP3: 16 kHz to 48 kHz) Up to 48 channels Higher efficiency and simpler filterbank (hybrid pure MDCT) Higher coding efficiency for stationary signals (blocksize: 576 1024 samples) Higher coding efficiency for transient signals (blocksize: 192 128 samples) Can use Kaiser-Bessel derived window function to eliminate spectral leakage at the expense of widening the main lobe Much better handling of frequencies above 16 kHz More flexible joint stereo (separate for every scale band)

Both the mid/side coding and the intensity coding are more flexible, allowing to apply them to reduce the bitrate more frequently. An optional backward prediction, computed line by line, achieves better coding efficiency especially for very tone-like signals. This feature is only available within the rarely used main profile. Improved Huffman Coding : In AAC, coding by quadruples of frequency lines applied more often. In addition, the assignment of Huffman code tables to coder partitions can be much more flexible. AAC and HE-AAC are far better than MP3 at very low bitrates, but at medium to higher bitrates the two formats are more comparable

Modular encoding AAC takes a modular approach to encoding. Depending on the complexity of the bitstream to be encoded, the desired performance and the acceptable output, implementers may create profiles to define which of a specific set of tools they want use for a particular application. The standard offers four default profiles: Low Complexity (LC) - the simplest and most widely used and supported; Main Profile (MAIN) - like the LC profile, with the addition of backwards prediction; Sample-Rate Scalable (SRS), a.k.a. Scalable Sample Rate (MPEG-4 AAC-SSR); Long Term Prediction (LTP); added in the MPEG-4 standard - an improvement of the MAIN profile using a forward predictor with lower computational complexity. Depending on the AAC profile and the MP3 encoder, 96 kbit/s AAC can give nearly the same or better perceptional quality as 128 kbit/s MP3

MPEG-2 AAC Flowchart

MPEG AAC Family

Extensions and Improvements


Some extensions have been added to the original AAC standard: MPEG-4 Scalable To Lossless (SLS); High Efficiency AAC (HE-AAC), a.k.a. aacPlus v1 or AAC+ - the combination of SBR (Spectral Band Replication) and AAC; used for low bitrates; HE-AAC v.2, a.k.a. aacPlus v2 - the combination of Parametric Stereo (PS) and HE-AAC; Perceptual Noise Substitution (PNS); Long Term Predictor (LTP) - added in MPEG-4 Part 3.

MPEG AAC Performance


MPEG AAC provides excellent audio quality. Reaching perceptually transparent quality at only 64 kbit/s per channel, it fulfills the requirements for broadcast quality as defined by the European Broadcasting Union. With sampling rates ranging from 8kHz up to 96kHz and above, with bit rates up to 256 kbit/s, and with support for up to 48 channels, MPEG AAC is one of the most flexible audio codecs. Of course, the standard also supports mono, stereo, and all common multi-channel configurations (e. g. 5.1 or 7.1). The low computational demands make AAC the ideal codec for any low bit rate high-quality audio application.

MPEG-HE AAC
HE-AAC is the low bit rate codec in the AAC family and is a combination of the AAC LC (Advanced Audio Coding Low Complexity) audio coder and the SBR (Spectral Band Replication) bandwidth expansion tool. This combination achieves good stereo quality already at bit rates of 32 to 48 kbit/s. HE-AAC is also known as aacPlus and can be used in multichannel operations.

MPEG-4 HE-AAC v2
Combined with parametric stereo, the HEAAC codec provides good audio quality starting at bit rates around 16 to 24 kbit/s for stereo content. HE-AAC v2 is also known as aacPlus v2.

Rough work Explain basic psychoacoustic principles Absolute threshold of hearing, Critical bands, Phenomenon of masking Simultaneous, Masking asymmetry, Spread of masking, Nonsimultaneous, Perceptual Entropy MPEG audio codec family mp3, mp2 AAC, mp4 AAC, advanced AAC plus version 1, advanced AAC plus version 2 (mention features present/absent in each)

Limitations of mp3 What is different in AAC ? Features in AAC Explain each feature in detail (mp2, mp4)

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