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A.INTRODUCTION
PROBLEM SOLVING
Throughout history, many different people have tried to map problem solving as a process which individuals and groups could follow to success. THINKING Thinking is the most complicated and advanced brain activities It is a product of human ability to process symbols and thoughts, hence using it in solving problems in different situations
Basic Engineering Design GEN N003 2/19
A.INTRODUCTION
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B.DEFINITIONS
PROBLEM
PROBLEM SOLVING
The case in which a human has two situations, one is known while the other is relatively unknown.
Ways and methods used to achieve a solution or objective to bridge the gap between the two situations
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B.DEFINITIONS
ALGORITHM
HEURISTICS
PROBLEM SPACE
Reducing the gap between the basic phase and the final phase This technique is used when the problem is not familiar.
Example: We have 3 bottles: A, B & C, Bottle A has the capacity of 8 cups of water Bottle B has the capacity of 5 cups Bottle C has the capacity of 3 cups Assume A is full, and B &C are empty, then find a way to divide the amount of water in bottle A equally in A & B, so they became equally filled with 4 cups of water
Basic Engineering Design GEN N003 6/19
Start from the End, start from the objective Find appropriate sub-objectives to achieve the main objective Find appropriate decisions to achieve subobjectives Deal with each sub-objective individually
8/19
Resemblance to a wall
Basic Engineering Design GEN N003 9/19
D.DESIGN PROBLEMS
PROBLEMS CANNOT BE COMPREHENSIVELY STATED Design problems are complicated & require a wide range of information II. DESIGN PROBLEMS REQUIRE SUBJECTIVE INTERPRETATION Design problems are subjectively understood III. DESIN PROBLEMS TEND TO BE ORGANIZED HIERARCHICALLY Design problems are conflicting yet could be arranged during to priorities
Basic Engineering Design GEN N003 10/19
D.DESIGN PROBLEMS
Constraints as Problems
Functional Problems
User
Designer
11/19
E. ENGINEERING METHOD
THE ENGINEERING MODEL ETTER (1995) presented a model used by students to solve engineering problems.
Define the problem - state it clearly Gather information - describe input and output Generate and evaluate potential solutions Refine and implement solutions Verify and test solution method and result
Basic Engineering Design GEN N003 12/19
E. ENGINEERING METHOD
RECOGNIZE AND UNDERSTAND THE PROBLEM GATHER DATA (AND VERIFY ITS ACCURACY) SELECT GUIDING THEORIES AND PRINCIPLES MAKE ASSUMPTIONS WHEN NECESSARY SOLVE THE PROBLEM VERIFY THE RESULTS PRESENT THE SOLUTION
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E. ENGINEERING METHOD
Cost Reduction
Do it faster, cheaper, better Example: Personal computers
Human Factors
Make our lives longer, better, easier Examples: cruise control, moving sidewalks, management tools
Basic Engineering Design GEN N003 14/19
E. ENGINEERING METHOD
E. ENGINEERING METHOD
F. EXERCISES
HOW WOULD YOU DEVIDE THE SQUARE INTO FOUR EQUAL PIECES?
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F. EXERCISES
HOW WOULD YOU DEVIDE A SQUARE OF CARDBOARD TO GIVE AN L SHAPE WITH THE SAME AREA OF THE SQUARE?
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F. EXERCISES
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