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PRESENTED BY:

KAURIK SAXENA 09 ITMG 1436 IT

Virtual Reality (VR)


It is a technology which allows a user to interact with

a computer stimulated environment, whether that environment is a simulation of the real world or an imaginary world The user has impression of presence in that world and can navigate through it and manipulate objects in the world Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or Stereoscopic displays.

Virtual Environment (VE)


A room with projections on all walls, floor and ceiling The users wear shutter glasses to get a 3D view of the world. The user is able to move and control the environment with some kind of input mechanism Camera Device in hand

A virtual reality CAVE display projecting images onto the floor, walls

Virtual Reality History


The concept of virtual reality has been around for

decades, even though the public really only became aware of it in the early 1990s In the mid 1950s, a cinematographer named Morton Heilig envisioned a theatre experience that would stimulate all his audiences senses, drawing them in to the stories more effectively. He built a single user console in 1956 called the Sensorama that included a stereoscopic display, fans, odor emitters, stereo speakers and a moving chair.

Sensorama Morton Heilig, 1956


Multi-sensory movie experience
Visual audio smell touch

Important Terminologies
Stereoscopic displays

Head mounted displays

Haptic devices

Virtual Reality Modeling Language


VRML is a standard file format for representing

3-dimensional (3D) interactive vector graphics, designed particularly for the VRML allows Web developers to create threedimensional (3-D) space and 3-D objects in full color with special texture, animation, and lighting effects.. The latest version of VRML is 2.0

Applications of Virtual Reality


From the earliest moments in the history of virtual reality (VR), the United States military forces have been a driving factor in developing and applying new VR technologies
Virtual environments work well in military applications. When well designed, they provide the user with an accurate simulation of real events in a safe, controlled environment.

Flight Simulators
A cockpit with standard controls in synch with the virtual screen to display the virtual view and give trainee pilots chance to handle the real life situations in the virtual world.

The flight simulator

Ground Vehicle Simulators


In fact, simulators are a key part of the Future Combat System (FCS) -- the foundation of the armed forces' future.
The FCS consists of a networked battle command system and advanced vehicles and weapons platforms.

This simulator helps teach soldiers how to drive the armored vehicle.

VR Parachute Trainer
The US Navy uses an i-glassses

HMD in their VR Parachute Trainer at the Naval Air Base in Pensacola. Used to train pilots, copilots and navigators, the simulator allows them to hang from a harness just a few inches from the ground while experiencing the feel of a 4,000-foot jump

VR Parachute Trainer

VR Military Training

Conferencing Application
Telepresence
Being there without being there

Application in Entertainment

Virtual Horse Racing

The Virtual GT Racing Simulator

Architectural design

Future Scope
Virtual Reality poses a great future scenario in terms of

training Techniques will be developed to influence human behavior, interpersonal communication, and cognition. Entertainment scope is only to extend to 3-D, 4-D, 5-D and so on, every time adding a new perspective to virtual reality and making it more engrossing for the users. Virtual reality will be integrated into daily life and activity, and will be used in various human ways. Slowly it is becoming and acting as substitute for the real world in almost every field.

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