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Les munitions � Cyberpunk sont caseless (douilles combustibles, en


plastique).

Il est possible de se procurer des vieilles munitions � douilles de cuivre,


principalement pour les vieilles armes, g�n�ralement incompatibles avec les
caseless. De la m�me fa�on, les armes modernes ne peuvent pas utiliser les
vieilles munitions � douilles.

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ARMES DE POING

NOM - MUNITION D�G�TS PRIX/10

5 mm (.22) 1d6 x eb
6 mm 1d6+1 x eb
7 mm 1d6+2 x eb
.38 (8 mm) 2d6 x eb

9 mm 2d6+1 x eb
.45ACP 2d6+2 x eb
10 mm (.40 S&W) 2d6+3 x eb

11 mm 3d6 x eb
12 mm 4d6+1 x eb
.50AE (.525) 5d6 x eb
14 mm 6d6 x eb

.338 [.338 Nova] 3d6 x eb


.357M 3d6+2 x eb
.44M 4d6 x eb
.454 4d6+3 x eb

.666M 7d6+3 x eb

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ARMES D'�PAULE

NOM - MUNITION D�G�TS PRIX/10

4,5 mm 4d6 x eb

5,56C (5,45SV) 5d6 x eb


6 mm C 5d6 x eb
6,5 mm 5d6+2 x eb
30-06 5d6+3 x eb

7 mm C 6d6 x eb
7,62C 6d6+2 x eb

.300WM 6d6+3 x eb

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SHOTGUNS
NOM - MUNITION PORT�E D. CP D. MP D. LP PRIX/10

CAL20 x m 3d6 1d6+3 1d6 x eb


CAL12 x m 4d6 2d6 1d6+1 x eb
CAL12 MAG x m 4d6+3 2d6+2 1d6+2 x eb
CAL10 x m 5d6 2d6+2 1d6+2 x eb
CAL477 x m 5d6 2d6+3 1d6+3 x eb

CAL28 x m x x x x eb
CAL410 x m x x x x eb

Selon la port�e:
- Bout portant: d�g�ts CP maximum dans 1 localisation
- Courte port�e: d�g�ts CP dans 1 localisation
- Moyenne port�e: d�g�ts MP dans 1d6/2 localisations contigu�s.
- Longue port�e:d�g�ts LP dans 1d6/2 localisations contigu�s.
Aucun effet � port�e extr�me.

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MUNITIONS �LECTROTHERMALES

NOM - MUNITION D�G�TS PRIX/10

5,2 mm 2d6+3 x eb
.357P 4d6 x eb
.41P 5d6 x eb
.44P 6d6 x eb
.454P 6d6+3 x eb

7,62E 9d6+3 x eb

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MUNITIONS SP�CIALES

MUNITION PERFORANTE / BLIND�E PRIX x5


- valeur d'armure divis�e par 2
- les d�g�ts r�els traversant sont divis�s par 2

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