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Titan Level Titan Potion Tital Potion Increase Titan Potion Total Emerald Cost Emerald Increase

2 100 0 20 2
3 110 10 22 2
4 120 10 24 2
5 130 10 26 2
6 140 10 28 2
7 150 10 30 2
8 160 10 32 2
9 170 10 34 2
10 180 10 36 2
11 190 10 38 2
12 200 10 40 2
13 210 10 42 2
14 220 10 44 2
15 230 10 46 2
16 240 10 48 2
17 250 10 50 2
18 260 10 52 2
19 270 10 54 2
20 280 10 56 2
21 290 10 58 2
22 300 10 60 2
23 310 10 62 2
24 320 10 64 2
25 330 10 66 2
26 340 10 68 2
27 350 10 70 2
28 360 10 72 2
29 370 10 74 2
30 380 10 76 2
31 390 10 7,350 78 2
32 440 50 (400% increase) 88 10 (400% increase)
33 490 50 98 10
34 540 50 108 10
35 590 50 118 10
36 640 50 128 10
37 690 50 138 10
38 740 50 148 10
39 790 50 158 10
40 840 50 168 10
41 890 50 178 10
42 940 50 188 10
43 990 50 198 10
44 1040 50 208 10
45 1090 50 218 10
46 1140 50 228 10
47 1190 50 238 10
48 1240 50 248 10
49 1290 50 258 10
50 1340 50 268 10
51 1390 50 25,650 278 10
52 1490 100 (100% increase) 298 20 (100% increase)
53 1590 100 318 20
54 1690 100 338 20
55 1790 100 358 20
56 1890 100 378 20
57 1990 100 398 20
58 2090 100 418 20
59 2190 100 438 20
60 2290 100 458 20
61 2390 100 478 20
62 2490 100 498 20
63 2590 100 518 20
64 2690 100 538 20
65 2790 100 558 20
66 2890 100 578 20
67 2990 100 598 20
68 3090 100 618 20
69 3190 100 638 20
70 3290 100 658 20
71 3390 100 74,450 678 20
72 3590 200 (100% increase) 718 40 (100% increase)
73 3790 200 758 40
74 3990 200 798 40
75 4190 200 838 40
76 4390 200 878 40
77 4590 200 918 40
78 4790 200 958 40
79 4990 200 998 40
80 5190 200 1038 40
81 5390 200 1078 40
82 5590 200 124,940 1118 40
83 5990 400 (100% increase) 1198 80 (100% increase)
84 6390 400 1278 80
85 6790 400 1358 80
86 7190 400 1438 80
87 7590 400 1518 80
88 7990 400 1598 80
89 8390 400 1678 80
90 8790 400 1758 80
91 9190 400 1838 80
92 9590 400 1918 80
93 9990 400 1998 80
94 10390 400 2078 80
95 10790 400 2158 80
96 11190 400 2238 80
97 11590 400 2318 80
98 11990 400 2398 80
99 12390 400 2478 80
100 12790 400 293,960 2558 80
101 13390 600 (50% increase) 2678 120 (50% increase)
102 13990 600 2798 120
103 14590 600 2918 120
104 15190 600 3038 120
105 15790 600 3158 120
106 16390 600 3278 120
107 16990 600 3398 120
108 17590 600 3518 120
109 18190 600 3638 120
110 18790 600 454,860 3758 120
111 19590 800 (33.3% increase) 3918 160 (33% increase)
112 20390 800 4078 160
113 21190 800 4238 160
114 21990 800 4398 160
115 22790 800 4558 160
116 23590 800 4718 160
117 24390 800 4878 160
118 25190 800 5038 160
119 25990 800 5198 160
120 26790 800 5358 160
Total 686,760 137,352
Emerald Total Sparks of Power Sparks Total Titan Star Rank Gold Cost Sparks % Boost
TBD TBD 1* N/A N/A
TBD TBD 2* 75,000.00 ~45%
TBD TBD 3* 300,000.00 ~37%
TBD TBD 4* 750,000.00 ~34%
TBD TBD 5* 1,250,000.00 TBD
TBD TBD 6* 2,500,000.00 ~ 20%
TBD TBD Total 4,875,000.00 N/A
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
1,470 TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
5,130 TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
14,890 TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
24,988 TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
58,792 TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
90,972 TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
TBD TBD
Titan Soulstones Elite Titan Soulstones
30 N/A
50 N/A
150 250
500 500
900 900
1500 1500
3130 3150
1. Once the day has re
(Condition) - As long a

2. If you do not buy it

3. If you do buy it, it s

4. The more heroes yo


**Note** It "usually"
1. Once the day has reset, (5am GMT-5) if you use any energy this will appear assuming the following con
(Condition) - As long as your hero is a high enough level to equip the item at the end of their rank then th

2. If you do not buy it, it does not return until the next day at (5am GMT-5) once you spend energy again.

3. If you do buy it, it shows up again once you use energy again and you have heroes who meet the level

4. The more heroes you level up, the more will be in this pool and the less likely you will be to get one yo
**Note** It "usually" picks from the hero closest to a new rank promotion.
uming the following condition is met.
nd of their rank then they are eligible to be in the Rarity Fair rotation.

ou spend energy again.

oes who meet the level criteria again.

ou will be to get one you need so it's advised to only level heroes you plan to use initially.
If it is your heroes main stat

Main Stat + 1 Health Physical Attack


Strength 40 1
Agility 3
Intelligence 1

If it is NOT your heroes main stat

Main Stat + 1 Health Physical Attack


Strength 40
Agility 2
Intelligence

**NOTE** Main stat also factors in to be Dodge Penetration (land hits vs heroes with dodge ratin
Please see the "Critical - Dodge - Redirect" tab for more specific details.
Magic Attack Armor Magic Defense

1
3 1

Magic Attack Armor Magic Defense

1
3 1

on (land hits vs heroes with dodge rating more frequently) or Critical Hit Reduction (receive fewer crits from
more specific details.
(receive fewer crits from heroes with crit rating).
Click this option to get the most amount of detial about your characters skills and how the damag
Some moves indicate they have a chance to stun or apply some additional effect, but the chance
If the target is equal in level to the number listed below, the additional effect will land 100% of th

So if the hero in this exampl


4 / (4+1 level gap) * 100%
4/5 * 100%
0.80 * 100%
80%

This is calculated as 4 / (4 + defending hero level - level mentioned in


Level Gap
0 = 100%
1 = 80%
2 = 66%
3 = 57%
4 = 50%
5 = 44%
6 = 40%
7 = 36%
8 = 33%
9 = 30%
10 = 29%
kills and how the damage / affects are calculated.
effect, but the chance is lowered if the target is over a specific level.
ect will land 100% of the time.

ro in this example attacked a level 43 hero…


el gap) * 100%

evel mentioned in the skill) * 100%


Energy is the yellow bar listed below the health bar for your cha
Certain skills require energy to be used (your first skill, aka ultimate).

Energy Source Energy Gained


Auto Attack +10% (100)
Jhu's Auto Attack +10% + 2.2% of his current health (100-122)
Skill Use +10% (100)
Damage Taken +1% (10) per 1% damage taken (your health lost)
Killing Blow +30% (300)
Jorgen's Shield 2x the values above while shield is active
Jorgen's Tainted Wounds Steals 100 (10%) from the target
Andvari's Shield Bonus Amount absorbed, health % equivalent
Karkh Shield Bonus +15% on successful block
Orion Auto Attack Bonus +50% (500) per attack
Total Possible Energy 1,000
bar for your characters (as shown above)
ll, aka ultimate). Once this bar reaches 100% your hero can use their special
an use their special skill.
1,000 Armor / Magic Defense = 25%
3,000 Amor / Magic Defense = 50% M
9,000 Armor / Magic Defense = 75%
27,000 Armor / Magic Defense = 87.
81,000 Armor / Magic Defense = 93.
Defense = 25% Mitigation
Defense = 50% Mitigation
Defense = 75% Mitigation
c Defense = 87.5% Mitigation
c Defense = 93.75% Mitigation
CRITIAL HITS

Critial hits are defined as a physical attack which has a damage modifi
Critical hits are signified in orange - red hue numbers that are larger f

Crit chance is calculated by Crit Rating / Crit Rating + Main Stat (Str, Agi, Int) v
Example: If this Jhu is attacking himself, you have a 5898 Crit Rating / 5898 C
However if his ultimate boost is active it changes the values to 14,796 crit / 1
Dodge Chance

Dodged attacks are defined as physical based auto-attacks and skills t


Dodged attacks are signified in white-blue hue letters that say "dodge

Note: Dodge chance is calculated by Dodge Rating / Dodge Rating + Main Sta
Example: If this Aurora is attacking herself, you have a 8131 Dodge Rating / 8
However if her ultimate is activated it changes the values to 17,029 dodge / 1

Redirected Damage

Redirected damage is a condition that is only set by Jorgen's 3rd skill "
Redirect is signified by the white-blue hue word "redirect", as well as
a damage modifier of 2x.
that are larger font than a non-critical hit.

Stat (Str, Agi, Int) value of the defender. So when Crit rating = the Main stat of the d
rit Rating / 5898 Crit Rating + 10,697 main stat (str) which gives you a 35.5% chance
s to 14,796 crit / 14,796 crit + 10,697 strength which gives you a 58% chance to crit.
ttacks and skills that were avoided and mitigates 100% of the damage.
s that say "dodge".

e Rating + Main Stat (Str, Agi, Int) value of the attacker. So when Dodge rating = the M
1 Dodge Rating / 8131 Dodge Rating + 10,452 main stat (str) which gives you a 43.8%
o 17,029 dodge / 17,029 + 10,452 which gives you a 62% chance to dodge. Which so

orgen's 3rd skill "Leper." Leper redirects all physical damage to your rearmo
irect", as well as the spiraling light red lines from all heroes funneling into th
Main stat of the defender, you will have a 50% chance to crit.
ou a 35.5% chance to crit.
8% chance to crit. Which sounds like approximately 20% more, but in actuality it's ne
e damage.

odge rating = the Main stat of the attacker, you will have a 50% chance to dodge.
h gives you a 43.8% chance to dodge.
o dodge. Which sounds approximately to be 20% more, but in actuality it's nearly 50

e to your rearmost hero.


funneling into the backline.
t in actuality it's nearly 50% more crit chance than before.
hance to dodge.
uality it's nearly 50% more dodge chance than before.
**IMPORTANT NOTE** All skins, whether you have them equipped
So you should acquire as many as you can to make your hero as stro
When you get your heroes they all have what is referred to as their "Base Skin" or just themselve
You have the ability to unlock additional skins which are outfits that alter the characters appeara

**IMPORTANT NOTE** For those who are planning to spend money on the
Save all Skin stones for leveling them as they are the most scarce resource

Keep in mind, the skins you see today may not be all that's in store for the hero, there are always
Artifact Levels
0 - 25 ( Requires 624 White Artifact pieces)
26 - 50 (Requires 1,050 Green Artifact pieces)
51 - 70 (Requires 790 Blue Artifact pieces)
71 - 85 (Requires 555 Violet Artifact pieces)
86 - 100 (Requires 555 Gold Artifact pieces)
Artifact Evolution
1 Star = No Change (1x artifact value) (i.e. 100)
2 Star = 10% Increase (1.1 x artifact value) (i.e. 110) (10% higher than 1 S
3 Star = 20% Increase (1.2 x artifact value) (i.e. 120) (9% higher than 2 Sta
4 Star = 50% Increase (1.5 x artifact value) (i.e. 150) (25% higher than 3 S
5 Star = 100% Increase (2 x artifact value) (i.e. 200) (33% higher than 4 S
6 Star = 200% Increase (3 x artifact value) (i.e. 300) (50% higher than 5 S
1 Artifact Required
higher than 1 Star) 3 Artifacts Required 1 Chaos Cores Required
igher than 2 Star) 6 Artifacts Required 6 Chaos Cores Required
higher than 3 Star) 15 Artifacts Required 12 Chaos Core Required
higher than 4 Star) 50 Artifacts Required 30 Chaos Core Required
higher than 5 Star) 150 Artifacts Required 75 Chaos Core Required
Weapon Buff Physical Attack
Galahad
Keira
Daredevil
Ginger
Dark Star
Artemis
Markus
Dorian
Nebula
K'arkh
Sebastian

Star Rank Level 100


1* 7,119
2* 7,830
3* 8,542
4* 10,678
5* 14,238
Absolute * 21,357

Book Type Warrior's Code (Critital Rating + Physical Attack)


Daredevil
Jhu
Sebastian

Total Books Needed 675


Star Rank Level 100
1* Critical Rating (989) + Physical Attack (1,187)
2* Critical Rating (1,087) + Physical Attack (1,305)
3* Critical Rating (1,186) + Physical Attack (1,424)
4* Critical Rating (1,483) + Physical Attack (1,780)
5* Critical Rating (1,978) + Physical Attack (2,374)
Absolute * Critical Rating (2,967) + Physical Attack (3,561)
Ring Type Ring of Strength
Aurora
Galahad
Astaroth
Chabba
Cleaver
Lilith
Luther
Jorgen
Jhu
Ziri
Rufus
Andvari

Total Rings Needed 2,700


Star Rank Level 100
1* 1,330 Physical Attack + 53,200 Health (1,330 Strength)
2* 1,463 Physical Attack + 58,520 Health (1,463 Strength)
3* 1,596 Physical Attack + 63,840 Health (1,596 Strength)
4* 1,995 Physical Attack + 79,800 Health (1,995 Strength)
5* 2,660 Physical Attack + 106,400 Health (2,660 Strength)
Absolute * 3,990 Physical Attack + 159,600 Health (3,990 Strength)
Armor Penetration
Fox
Qing Mao
Elmir

Level 100
10,680
11,748
12,816
16,020
21,360
32,040

Alchemist's Folio (Physical Attack + Armor Pen)


Keira
Fox
Ginger
Darkstar
Artemis
Ishmael
Elmir
K'arkh
Astrid and Lucas
Andvari

2,250
Level 100
Armor Penetration (3,560) + Physical Attack (1,187)
Armor Penetration (3,916) + Physical Attack (1,305)
Armor Penetration (4,272) + Physical Attack (1,424)
Armor Penetration (5,340) + Physical Attack (1,780)
Armor Penetration (7,120) + Physical Attack (2,374)
Armor Penetration (10,680) + Physical Attack (3,561)
Ring of Agility
Keira
Daredevil
Fox
Ginger
Dante
Dark Star
Artemis
Ishmael
Qing Mao
Elmir
Nebula
K'arkh
Astrid and Lucas
Sebastian

3,150
Level 100
3,990 Physical Attack + 1,330 Armor (1,330 Agility)
4,389 Physical Attack + 1,463 Armor (1,463 Agility)
4,788 Physical Attack + 1,596 armor (1,596 Agility)
5,985 Physical Attack + 1,995 Armor (1,995 Agility)
7,980 Physical Attack + 2,660 Armor (2,600 Agility)
11,970 Physical Attack + 3,990 Armor (3,990 Agility)
Armor
Astaroth
Chabba
Arachne
Cleaver
Luther
Jet
Helios
Ziri
Rufus
Astrid & Lucas
Martha
Andvari
Level 100
10,680
11,748
12,816
16,020
21,360
32,040

Defender's Covenant (Armor + Magic Defense)


Galahad
Astaroth
Chabba
Markus
Cleaver
Luther
Jorgen
Ziri

1,800
Level 100
Armor (2,670) + Magic Defense (2,670)
Armor (2,937) + Magic Defense (2,937)
Armor (3,204) + Magic Defense (3,204)
Armor (4,005) + Magic Defense (4,005)
Armor (5,340) + Magic Defense (5,340)
Armor (8,010) + Magic Defense (8,010)
Ring of Intelligence
Kai
Phobos
Thea
Heidi
Faceless
Arachne
Orion
Mojo
Judge
Markus
Peppy
Lian
Dorian
Cornelius
Jet
Helios
Lars
Krista
Maya
Celeste
Satori
Martha
4,950
Level 100
3,990 Magic Attack + 1,330 Magic Defense + 1,330 Physical Attack (1,330 Intelligence)
4,389 Magic Attack + 1,463 Magic Defense + 1,463 Physical Attack (1,463 Intelligence)
4,788 Magic Attack + 1,596 Magic Defense + 1,596 Physical Attack (1,596 Intelligence)
5,985 Magic Attack + 1,995 Magic Defense + 1,995 Physical Attack (1,995 Intelligence)
7,980 Magic Attack + 2,660 Magic Defense + 2,660 Physical Attack (2,660 Intelligence)
11,970 Magic Attack + 3,990 Magic Defense + 3,990 Physical Attack (3,990 Intelligence)
Magic Attack
Kai
Judge
Lian
Krista
Jorgen
Celeste
Satori

Level 100
10,680
11,748
12,816
16,020
21,360
32,040

Tome of Arcane Knowledge (Magic Attack + Health)


Phobos
Thea
Arachne
Judge
Lian
Dorian
Cornelius
Helios
Krista
Maya
Rufus
Martha
2,700
Level 100
Magic Attack (3,560) + Health (17,798)
Magic Attack (3,916) + Health (19,577)
Magic Attack (4,272) + Health (21,357)
Magic Attack (5,340) + Health (26,697)
Magic Attack (7,120) + Health (35,596)
Magic Attack (10,680) + Health (53,394)
Magic Penetration
Faceless
Orion
Mojo
Lars

Level 100
10,680
11,748
12,816
16,020
21,360
32,040

Manuscript of the Void (Magic Penetration and Magic Attack)


Faceless
Orion
Mojo
Peppy
Lilith
Celeste
Satori

1,575
Level 100
Magic Penetration (3,560) + Magic Attack (1,780)
Magic Penetration (3,916) + Magic Attack (1,958)
Magic Penetration (4,272) + Magic Attack (2,136)
Magic Penetration (5,340) + Magic Attack (2,670)
Magic Penetration (7,120) + Magic Attack (3,560)
Magic Penetration (10,680) + Magic Attack (5,340)
Magic Defense Dodge Rating Crititical Rating
Phobos Aurora Ishmael
Thea Heidi Jhu
Peppy Dante
Lilith
Cornelius
Maya

Level 100 Level 100 Level 100


10,680 2,966 2,966
11,748 3,262 3,262
12,816 3,559 3,559
16,020 4,449 4,449
21,360 5,932 5,932
32,040 8,898 8,898

Book of Illusions (Dodge Rating + Health)


Aurora
Heidi
Dante
Jet
Qing Mao
Nebula

1,350
Level 100
Dodge Rating (989) + Health (17,798)
Dodge Rating (1,087) + Health (19,577)
Dodge Rating (1,186) + Health (21,357)
Dodge Rating (1,483) + Health (26,697)
Dodge Rating (1,978) + Health (35,596)
Dodge Rating (2,967) + Health (53,394)
As a general rule for stat growth for heroes in Hero Wars they scale e
What this means is do NOT spread your build, do not evenly level all o
Even though it costs a lot more to level stats near the end, it's worth i

These are GENERAL rules and are meant to serve as a template for yo
but individuals may be required to boost other stats depending on the

For skins, reference the stats below to see which skins your hero will

STAT PRIORITY:

Warriors / Marksmen / Mages (DPS):


1. Armor / Magic Penetration
2. Attack / Magic Attack
3. Main Stat
4. Health
5. Armor / Magic Defense

Tanks:
1. Armor / Magic Defense (Mitigation)
2. Health
3. Main Stat
4. Attack / Magic Attack
5. Penetration

Support / Control / Healer:


1. Health
2. Main Stat
3. Armor / Magic Defense
4. Attack / Magic Attack

Exceptions:
Nebula:
1. Attack
2. Main Stat
3. Health
4. Armor / Magic Defense

Lilith:
1. Health
2. Main Stat
3. Armor / Magic Defense
4. Magic Penetration
5. Magic Attack

Celeste:
1. Magic Penetration
2. Health
3. Magic Attack
4. Main Stat
5. Armor / Magic Defense
Aurora:
1. Dodge
2. Health
3. Strength
4. Magic Penetration
5. Magic Attack
6. Armor

Andvari:
1. Health
2. Strength
4. Armor Penetration
5. Attack
6. Armor
Wars they scale exponentially as the reach their peak.
evenly level all of your stats because you will be greatly left behind if you do
e end, it's worth it because for example the last 10 levels, are worth more th

a template for you,


depending on the teams they're competing against on their respective serve

ns your hero will benefit from most based on the stat priority.
ft behind if you do.
e worth more than the first 30-50 combined.
respective servers.
EFFECTIVE TEAM BUILDING
There are 3 main roles for any effective party, but 7 roles that exist a
The simplest team structure all beginners should focus is…

1. Tank
2. 1-3 Damage Dealing units (Warriors, Marksmen, Mages)
3. 1-2 Support/Healer/Control units

In the Team Compositions (End Game) tab there are end game team example

Roles:
1. Tank: Hero at the front line of the team whose sole job is to take damage and pro
2. Warrior: Melee range fighter who deals damage at the front line of the enemy tea
3. Healer: Mid-Back line hero who has abilities that regenerate missing health for yo
4. Marksman: Mid-Back line hero who has ranged attacks that deal high damage, typ
5. Mage: Mid-Back line hero who has magic based skills that deal massive amounts o
6. Control: Heroes who posess abilities that make enemy heroes lose control of thei
7. Support: Hero who posesses abilities that grant shields, enhancements to allied h

TANK
TANK / SUPPORT

TANK / CONTROL

WARRIOR
WARRIOR / MARKSMAN

WARRIOR / CONTROL

HEALER
HEALER / MAGE

HEALER / CONTROL

HEALER / SUPPORT
MARKSMAN

MARKSMAN / CONTROL

MAGE

MAGE / SUPPORT
MAGE / CONTROL

SUPPORT

SUPPORT / CONTROL
roles that exist among the heroes.

ame team examples but some of the units even in those teams can be subbed out fo

ake damage and protect the rest of the team. Typically has high health and damage mitigatio
ine of the enemy team, typically has moderate health and defenses.
missing health for your heroes.
eal high damage, typically has low health or defenses.
al massive amounts of damage, typically has low health and defense.
s lose control of their actions for a short time. Slow, Stun, Silence, Charm, etc.
ncements to allied heroes stats, etc.
n be subbed out for others who share similar roles. Read up on the moves that the h

nd damage mitigation. Always a strength based hero.


e moves that the heroes have, and try to come up with fun new interactions they cou
teractions they could have.
The Tanks:
Simply the Best.

You can't go wrong with these.


Situational, but great.
Needs to be upgraded to be viable.

The META: (Most Effective Tactic Available) Build your team a


K'arkh and Faceless
Supports Anonymous

The Crutch: Nothing really makes a team feel quite as defensiv


A League of her Own: Makes her teammates shine like no othe

The King of Disruption: So you thought your strategy is sound


The Dedicated Healers: The name says it all.
More than Meets the Eye: Offensively and Defensively capable

Supportively Unique: Has a lot to offer situationally, either offe


Steady Pressure: These heroes can deal significant damage ove
Offensively Adept: These heroes can deal good damage or cre
The Leftovers: The color for this is poop brown for a reason.
Build your team around these hero pairings and you will be among th
The Twins
quite as defensively fortified as having these heroes around, to a fault
shine like no other.

trategy is sound if executed smootlly and according to a plan? Think


fensively capable, surprise your opponents with your heroes role.

onally, either offensively and defensively, sometimes both, can make


ficant damage over time if uninterrupted.
d damage or create win conditions if given the right opportunity. The
n for a reason.
will be among the top if you do.
Satori Elmir and Dorian
around, to a fault.
to a plan? Think again hahaha.
r heroes role.

both, can make or break certain teams, or just be bad.


opportunity. They aren't the best or the worst.
and Dorian Jhu, Nebula, a
Jhu, Nebula, and Andvari
Keira and Andvari
Cleaver and Peppy
Sebastian and Jet
https://hero-wars.ji7.ru/heroes

***Disclaimer****

THIS WEBSITE WAS DESIGNED FOR THE FACEBOOK VERSION OF THE


THIS SITE WAS ALSO UTILIZEZD WHEN CAPTURING THE STATS FOR T

The Current known variations from this site and the mobile versions

Elmir - 2,960 Dodge


Elmir + 10,650 Armor Pen

Sebastian - 7,095 Physical Attack


Sebastian + 2,960 Critical Rating

Astaroth - 10,650 Magic Attack


Astaroth + 10,650 Magic Defense

Arachne - 8,010 Magic Defense


Arachne - 8,010 Armor
Arachne - 106,670 Health
Arachne -7,671 Agility
Arachne -17,921 Attack
Arachne -7,671 Armor
Arachne +7,551 Intelligence
Arachne + 22,653 Magic Attack
Arachne + 7,551 Magic Defense
Arachne + 7,551 Physical Attack
Arachne + 10,680 Magic Attack
Arachne + 53,394 Health
Arachne + 10,665 Armor

Martha - 10,665 Armor


Martha + 10,665 Magic Attack

Lilith - 10,665 Armor


Lilith + 106,645 Health

Artemis - 10,650 Armor Penetration

Celeste - 10,650 Magic Attack

Nebula - 2,960 Dodge Rating

Every Hero, in addition to the above has


-24 Strength
-24 Agility
-24 Intelligence
-960 Health
-24 Armor
-24 Magic Defense
-72 Physical Attack
-72 Magic Attack
VERSION OF THE GAME, AND WILL CONTINUE TO DIFFER FROM THE MOBIL
THE STATS FOR THE TIER LIST

mobile versions of the game are as follows (but may not be all inclusive)
ROM THE MOBILE VERSION OVER TIME.

be all inclusive)
FRONT LINE:

Middle Line:

Back Line:
This team has a lot of devastating power and

All around powerful mages with a really stro

This team ensures that Satori is the only dam


This team oozes with synergy and every mem
Cleaver hurts this team by repositioning the

This team focuses completely on surviving long eno


This team is centered around survivability w
Cleaver disrupting their positioning and deal
and Elmir stays healed by leaping to Dorian's

This team is centered around Keira and Orion's exp

This team is almost a perfect counter to K'ar


If built properly following the stat priority ta
This team has massive damage output poten

This team centers around Peppy and Cleave


Faceless, Andvari, and Jorgen all offer super
This team is designed to counter heavy mag
astating power and physical damage protection. Ensure you bring your Andvari to fa

es with a really strong frontline to stay up long enough for them to burn almost any te

tori is the only damage dealer so he has maximum damage output, and has enough s
ergy and every member of the team is assisting the other in some way.
y repositioning them (Helios loses Dorian's vampirism aura).

n surviving long enough for Jhu to rip through the enemies backline, it's incredibly eff
und survivability with Jorgen's suppression of enemies energy,
ositioning and dealing damage with Dorian's and Elmir's artifact boosts,
leaping to Dorian's side.

ira and Orion's explosive AOE (area of effect) damage and Nebula's buff and Astaroth

ect counter to K'arkh.


the stat priority tab in this spreadsheet and you ensure your tank is at least as strong
mage output potential exploiting a (likely) damage bug where the bonus pure damag

Peppy and Cleaver, the rest are somewhat fill-ins, and can be moved if you need the
gen all offer superior control and if Faceless copies anybody on your team it will be d
ounter heavy magic user teams such as the Twins.
your Andvari to face it.

burn almost any team down.

t, and has enough support / heals to keep him and the tank going.
e, it's incredibly effective against mages.
s buff and Astaroth's ability to resurrect who dies first. Thea is interchangable with D

is at least as strong as the enemy K'arkh, you shouldn't be able to lose unless they're
bonus pure damage from Sebastian causes Keira's passive to check the defenders arm

ved if you need them elsewhere for Grand Arena.


ur team it will be duplicating control effects so it's amazing. Peppy gets Andvari's shi
erchangable with Dorian.

lose unless they're + 200k power on you.


k the defenders armor (again) despite ignoring all armor, and triggering Keira's passiv

y gets Andvari's shield over Faceless.


ering Keira's passive a 2nd time if she pierced them.
Utilize this tab to identify heroes who pair well together based
You can then use the "Teams and Roles" tab to fill in the blanks
You can also try out your own ideas and find other heroes who
This list is not all inclusive, just merely examples of heroes who

Kai for his ultimate ability makes K'arkh to attack the entire e

When Peppy uses her "Boldness" skill and places a shield on C


Cleaver activates his 2nd skill which damages himself every 0
Orion while squishy deals massive damage, and when adjacen

Keira while squishy deals massive damage, and when adjacen

Helios has very high magic att


Dorian grants vampirism to O
Orion grants virtually a perm

Since Helios deals a lot of dam


Krista frequently applies a mark of water to opponents
Mark of water makes Lars deal 3x more damage and stun ene

Elmir will retreat to the back line and become a marksman wh


Dorian offers Elmir vampirism when he leaps to the back line

Heidi has naturally low damage as all of his damage is pure da


Nebula grants Heidi a huge boost to his magic attack making

Satori deals massive damage on his own if he can s


Astaroth offers Satori one free resurrection
There's no real synergy between the two other tha
This hero was created specifically to counter K'arkh. Bring him with a tank who sta
Leverage him in your builds to find new fun ways to make heroes once unviable, sh

Jet provides every hero in the game with the critical hit stat s
ogether based on move synergy.
fill in the blanks for other heroes.
her heroes who add to the already existing synergy.
of heroes who have skills that synergize together.

Astaroth for his resurrection ability


Faceless for his levitate ability causing K'arkh to devastate them, as well as copying K'arkh's ultimate abil
Nebula being adjacent to K'arkh makes his damage unbearably high

s K'arkh to attack the entire enemy team

s" skill and places a shield on Cleaver (if he's the frontmost unit) so she strikes everytime he takes damage
hich damages himself every 0.5 seconds which triggers Peppy's boldness damage
Jhu deals very low damage on his own, however Nebula being adjacent to him grants him mo
Thea's passive make's Jhu use his 3rd skill 50% more often while low in health
Martha's ultimate ability make's Jhu activate skills 240% faster

ve damage, and when adjacent to Dorian can heal for a considerable amount

ve damage, and when adjacent to Dorian can heal for a considerable amount

Helios has very high magic attack but no penetration


Dorian grants vampirism to Orion and Helios
Orion grants virtually a permanent spell penetration boost to Helios due to his artifact weapon bonus

Since Helios deals a lot of damage due to Orion's spell penetration, he survives for a long time due to Dorian's vampirism.
k of water to opponents
3x more damage and stun enemies considerably longer.

e and become a marksman when using his ultimate


when he leaps to the back line and keeps him fighting longer

as all of his damage is pure damage and cannot be mitigated with armor and magic defense
st to his magic attack making his attacks very problematic in longer fights

damage on his own if he can survive long enough to use his ultimate ability
i one free resurrection
gy between the two other than when combined they offer very formidable defense against mage teams

This combination can be utilized to attack a Lars hiding in the 4th position
Even if someone else has a higher intelligence, Cleaver hooks the backline enemy unit
Jorgen will cast Leper on the original 4th position (now being the 5th due to the hook)
Cornelius' ultimate ability deals physical damage and thus is affected by Jorgen's Leper ability causing it to ignore the intelligen

If you don't need to hook the back line member, you can leave Cleaver out for another tank

This combination was born from the recent Arachne upgrade where it seeks to abuse crowd control to lock down the enemy w
Maya's 2nd skill will pull the team inward, while Arachne's 3rd skill will AoE (area of effect) stun the enemy team for 5 seconds
Orion will be shooting missiles rapidly at the enemy team while they are helpless to move.
Orion will be activating his artifact weapon for spell penetration which greatly increases Aracnhe's survivability since she has 8
In this combination the hero Arachne will teleport just before Nebula buff's her, which leaves nobody next to Nebula forcing h
Nebula's buff is based on her stats (which her buff, buffs), so she then applies a buff to Orion, that is a buffed buff.

Bring him with a tank who stands far enough in front of him (Ziri, Luther, Cleaver, Aurora) that K'arkh cannot hit them both with his auto a
make heroes once unviable, shine like never before.

ame with the critical hit stat so any hero is able to deal out massive amounts of unmitigated damage, even tanks and supports.
copying K'arkh's ultimate ability
djacent to him grants him more than 2x his original attack value
e low in health

n's vampirism.
using it to ignore the intelligence criteria

trol to lock down the enemy while simultaneously dealing massive damage.
the enemy team for 5 seconds.

e's survivability since she has 80% vampirism.


body next to Nebula forcing her to buff herself.
at is a buffed buff.

t hit them both with his auto attack.

anks and supports.


Arena battles and Guild War battles might not seem like they're different, but there are a couple di
As a result it is not recommended to use your wins in arena to choose war targets.

1. The war map is much smaller than the arena map which means the actual time of the fights beg
Team positioning matters a lot and this gets thrown off because of map size.

2. The usage of a hero's ultimate (1st) skills timing is different. In arena when your auto attack give
In war however, there is a brief pause prior to the ultimate skill being used. So some heroes who h

3. The battles have the option to manually control your ultimate skills. Save them and time it for ju
ut there are a couple differences that can cause the battles between the two to have very different outcome

al time of the fights begins sooner which also means some heroes may reach others faster or be in range eve

en your auto attack gives you enough energy to hit 1,000, your hero will use their ultimate simultaneously w
So some heroes who heavily rely on their ultimate skill may be stunned, crowd controlled etc in that time th

e them and time it for just the right moment for devastating effects.
very different outcomes.

aster or be in range even when at the edge of the map etc.

mate simultaneously with the auto attack.


rolled etc in that time they might normally have instantly used their move.
One of the most commonly asked questions is where should I spend my Emeralds?
Where will I get the most from my investments?

Before following this chart exactly keep in mind that everybody may have different needs
and want to invest them wherever will give them the biggest immediate boost, however this chart

1. Artifact Chests - you can get a lot of Chaos Cores from opening the chests in the airship b
You're better off paying the weekly subscription and using the 900 artifact coins to buy 2 pieces of

2. Cleaver - Rolling heroic chests (particualrly during discounted events when they are 55% off)
Not to mention help you level up the stars of your other heroes while you're at it!

3. Skin Stones it's true this is the rarest and hardest currency to come by without buying them
Buying the deals you get in the shop are the fastest way to get them, otherwise the direct exchang
You have about a 34% return rate… so if you spend 100,000 emeralds you will yield approximately
It takes approximately 30,000 stones to max a base skin and 50-55k to max a skin you purchase.
4. Early Titan Levels - While leveling titans too much can be a costly feat with Emeralds, if
This sets yourself up for an easy grind in the dungeon and lots of guild activity points which will ma

5. Summoning Titans - Save your emeralds for discounted summon events but this will lev

6. Energy Restore - Yes, who doesn't like going on an adventure, stomping through campaig
Just be mindful that it's cost effectiveness decreases dramatically doing it more than 2-7 times per

7. Miscellaneous - Shop Resets, Tower floor skips, opening chests in the tower, purchasing t
ifferent needs
ost, however this chart is for the long run and the patient player.

e chests in the airship but don't go too hard in this after your main team is at 5* artifacts as the RNG is not go
coins to buy 2 pieces of gear per day.

when they are 55% off) can land you the near best tank in the game .

by without buying them.


wise the direct exchange in outland is your only bet.
will yield approximately 34,000 skin stones but it's up to chance.
a skin you purchase.
y feat with Emeralds, if you're just starting out, you can level from 1-31 using only a few thousands Emeralds
ity points which will make you a star among your friends.

n events but this will level up your star ranks for your titans which is crucial for any competitive team and tho

mping through campaign mode, finding new equipment and leveling up all the while?
more than 2-7 times per day.

the tower, purchasing the last o+4 item for each hero (17,400 emeralds each), etc.
acts as the RNG is not good.
ew thousands Emeralds.

ompetitive team and those advancing quickly in the dungeons.


Strengths: Aurora has very good amount of health for a frontline tank and to

Weaknesses: Aurora lacks any real mitigation in her defenses which are lowe

Times to use Aurora: She is ideally an offensive tank who can help you dish o
Also if you are trying to kill an enemy Ishmael and sta

Times to avoid using Aurora: Anytime you are looking for a decidedly defens

Interesting Note: Play around with team compositions, some heroes could gi
Giving Aurora healers or Nebula will give her more firepower (since her shield
Her Rainbow Halo absorbs magic damage until it reaches 10% of her maximu
The shield attacks for 10% of her max health as magic damage, but checks ma
ontline tank and tools to deal with Physical as well as Magical attackers. Her ideal op

ses which are lower than all DPS (Damage Per Second, aka damage dealing) characte

an help you dish out some serious pain when coming up against some mage compos
my Ishmael and starve his vampirism or dodge those being healed by Dorian's ultimat

a decidedly defensive fight and need to provide maximum protection to your 2nd pos

me heroes could give you very interesting effects.


er (since her shield is based on her health, she's required to lose a certain amount be
0% of her maximum health in value (with no overflow damage, meaning the extra da
age, but checks magic defense. If she has magic penetration artifact weapons active
ers. Her ideal opponents would be anybody who relies on landing hits for survival (s

dealing) characters, so while she can avoid an amount of damage at times if she doe

me mage compositions who like to fire off damage indiscriminately especially toward
y Dorian's ultimate skill. 

n to your 2nd position hero who may be your only damage dealer, or a crucial part o

certain amount before attacking, this will ensure she gets to use it more often).
aning the extra damage beyond 10% will not contribute to the next shield, until she t
t weapons active, she can deal massive damage (65,193) damage per hit at max stats
g hits for survival (such as Ishmael for vampirism) or Mages (those who primarily do m

at times if she doesn't have a way to recover her health she can go down fairly quick

y especially towards the front line. Orion, Helios, Lars, Krista, Celeste, Peppy are a fe

, or a crucial part of your team makeup.

more often).
t shield, until she takes another hit).
per hit at max stats.
who primarily do magic damage such as Celeste, Krista, Lars, Orion, Helios, etc).

o down fairly quickly... or not, it's somewhat random.

ste, Peppy are a few examples.


n, Helios, etc).
Strengths: Rufus has extremely high health nearly tied with Ziri making him o

Weaknesses: Rufus lacks any real mitigation in his defenses which are lower

Times to use Rufus: He is ideally going to be utilized vs mage heavy teams inc

Times to avoid using Rufus: Anytime you are in a damage race with your opp

Interesting Note: Characters with low attack stats but high move ratios pair p
Utilizing Rufus as an off tank (second to the main tank like Luther) or providin
h Ziri making him one of the best damage soaks especially early on. He is unkillable b

s which are lower than all DPS (Damage Per Second, aka damage dealing) characters

ge heavy teams inclusive of, but not limited to Orion, Helios, Lars, Krista, Celeste, Pep

race with your opponent to kill their tank first. You don't want to be using a physical

move ratios pair particularly well with Nebula. Nebula can buff over 109,000 magic
Luther) or providing him with an off tank who gives him additional protection such as
He is unkillable by magical or pure damage and must be defeated with a physical atta

aling) characters, so while he can live seemingly forever vs a squad of mages, near an

sta, Celeste, Peppy seeing as he will virtually be unable to be killed and his health is h

using a physical hitter to try and chop through 20,000+ armor while your Rufus is toti

r 109,000 magic attack so if put into the equation for his passive heal at 500% x 109,0
otection such as Astaroth absorbing a large % of physical damage done to Rufus mak
with a physical attack making him near mandatory vs mage centric teams.

of mages, near any character with an agility main stat will rip through Rufus given a

d and his health is high enough he can usually buy you enough time to get what you n

le your Rufus is toting less than 6,000 armor. Even with additional health, Rufus will

eal at 500% x 109,000 you can see where the benefit would be.
done to Rufus making him a force to be reckoned with.
teams.

ough Rufus given a dedicated amount of time attacking him.

e to get what you need to, done.

health, Rufus will be brought to his knees rather quickly.


Strengths: Jhu being a "strength" based hero innately has a lot of health so h

Weaknesses: If Jhu is unable to land kills he becomes a very lackluster damag


Jhu, while having the potential to do a lot of damage, is only a

Times to use Jhu: For lack of a better term Jhu is always looking to bend you
Once his third skill activates he will only attack the back-m

Times to avoid using Jhu: Anytime you are facing a very high armor tank and
If he is your only damage source but they have a lot of pe

Interesting Note: Jhu pairs exceptionally well with Nebula since his base dam
Pairing Jhu also with heroes like Jorgen who may shield him to boost his ener
If you've ever encountered "God Mode" Jhu, then you know the potential he
Stat bonuses in this game stack, so if he uses his ultimate a
a lot of health so he isn't going to be OHKO (One Hit Knock Out) by anybody. When J

ry lackluster damage source. Having high armor tanks (Cleaver, Galahad, Luther, Asta
f damage, is only a single target damage dealer, the more targets that appear on the

oking to bend you over and take you from behind. So if you see they have very weak
y attack the back-most hero even if they benefit from Astaroth's resurrection skill (un

gh armor tank and your goal is to get to your opponents 2nd position hero ASAP, or i
ey have a lot of pets or clones.

since his base damage is so low and he gets most of his leverage from his ultimate's
m to boost his energy gain and Thea who when you're low in health boost the rate at
w the potential he has. He enters this state from landing a kill, popping his ultimate
uses his ultimate a second time while the duration of the other is still active he gains
nybody. When Jhu enters his rage mode he can be one of the most fearsome heroes

ad, Luther, Astaroth) and backline with high health (Martha, Dorian, Lian who charm
t appear on the battlefield the harder a time Jhu has keeping up, especially if he's the

have very weak or low-health heroes in the backline (Orion, Lars, etc) Jhu should be
rrection skill (unlike Jorgen's Leper which curses the target so when they die they get

hero ASAP, or if you see they have a very high health rear line as well because you w

m his ultimate's attack speed boost and 3rd skill (which the damage boost can also be
oost the rate at which you use skills by 50% (meaning he will use his 3rd skill to snipe
ng his ultimate which increases his attack speed, and then he pops his third skill clean
l active he gains double the attack speed bonus and crit effect from the artifact weap
t fearsome heroes on the battlefield and will get a massive boost to his stats.

an, Lian who charms him, Helios etc) becomes cumbersome for Jhu to get through.
specially if he's the only damage dealer. (Astrid & Lucas and Elmir create additional t

etc) Jhu should be the first chosen for your lineup.


n they die they get cleansed), since Jhu's skill buff's himself he still targets the backlin

well because you want to ensure you trigger his ultimate skill by landing a kill on the b

boost can also be impacted by Nebula)


is 3rd skill to snipe the backline more often and gain additional damage boosts) so as
his third skill cleaning up your usually weakened backline getting more kills which tr
m the artifact weapon. The more kills he gets the more damage he will do. You have
o his stats.

u to get through.
create additional targets)

targets the backline until the duration ends.

nding a kill on the backline.

mage boosts) so as you can guess this pairs well with his rage mode.
more kills which triggers his ultimate again.
e will do. You have to stop the bleeding and have a strong backline to prevent this.
e to prevent this.
Strengths: Ishmael is the quintessential front line bruiser for Hero Wars. He

Weaknesses: Ishmael lacks the ability to pierce some of the newer high armo

Times to use Ishmael: If you see the opponents have a low armored tank, suc

Times to avoid using Ishmael: When the main offense of the opponents team

Interesting Note: Early game he's one the easiest to access with the most app
It can be very easy to become dependent on Ishmael from early on and dump
So while he's not useless at the end game META, I recommend focusing more
or Hero Wars. He is the only hero who is specifically dedicated to only attacking the

e newer high armored tanks introduced to the META, in some situations finds himse

w armored tank, such as (Ziri, Rufus, Aurora) or if you're planning a physical hitting the

he opponents teams are mages such as Orion, Krista, and Lars, or support heroes suc

s with the most apparent usefulness to the newer player and often finds himself to b
early on and dumping all of your resources into him because he makes the most obv
end focusing more on teams with synergy and just adding him for a spot to fill.
only attacking the frontline and does not let up from the time the battle begins. He h

ations finds himself over extended and relying solely on his vampirism to keep him g

physical hitting themed team because Ishmael's ultimate can offer critical hit to thos

upport heroes such as Helios with a high armored tank or formidable defense you're

n finds himself to be the backbone of most teams. If you're going to be raising him I c
makes the most obvious difference, but end game he lacks the ability to simply bulldo
a spot to fill.
battle begins. He has vampirism and dodge for longevity as well as high critical hit, a

rism to keep him going.

r critical hit to those who lack it such as Elmir and Keira while they offer him armor pe

ble defense you're unlikely to push through before he gets gunned down.

o be raising him I can't stress this enough… ARMOR PENETRATION should be your p
ty to simply bulldoze teams.
s high critical hit, armor penetration, damage, and attack speed buffs.

offer him armor penetration and more attack.

d down.

N should be your priority from all sources Glyphs, Artifacts, Items, etc.
Strengths: Cleaver is the only tank who is guaranteed to disrupt your oppone

Weaknesses: Until recently Cleaver's main weakness was that he lacked arm

Times to use Cleaver: In all honesty, in the current META as long as you have

Times to avoid using Cleaver: When the use of his hook will cause problems f

Interesting Note: Cleaver is the only hero you get at the Absolute Star rank a
srupt your opponents positioning so depending on the rest of your team it can make

hat he lacked armor compared to most of the tanks, however he doesn't have any e

as long as you have his armor built up, there's very few reasons you shouldn't be usin

ll cause problems for you more than them (i.e. Pulling Dorian granting their frontline

bsolute Star rank and he has the highest base power of any hero in the game. If it we
r team it can make your opponent second guess before attacking you. He has a uniq

doesn't have any exploitable weakness now other than his hook can sometimes have

u shouldn't be using Cleaver. At least in your Grand Arena team if you use Astaroth f

ting their frontline Vampirism), if you need Astaroth's ressurection ability.

n the game. If it weren't for Astaroth's amazing support kit, Cleaver would be the und
you. He has a unique pairing combo with Peppy and also Cornelius / Jorgen.

n sometimes have unwanted affects like hooking a Dorian to the frontline and healin

you use Astaroth for your main.

n ability.

r would be the undisputed best tank in the current META, so he comes in at #2 curre
s / Jorgen.

rontline and healing their main more than if you had left him in the back.

omes in at #2 currently.

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