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#include <math.h>
int main() {
colors[i] = i;
return 0;
Changement de l'axe
|________|________|_______|_______+x (WIDTH) 500
+y (HEIGHT) 500
+y 1.5
________|________|________|________+x 1.5
Donc :
z.x = -1.5 + (pix.x / (WIDTH / 3));
c.x = -0.4
c.y = 0.6
range = 2
zoom = 0
IMAX color = 0x00000000
Derive color = 0x00a2dcc7 * i / 10000
c.x = -0.4
c.y = 0.6
range = 2
zoom = 0
IMAX color = 0x0068c2d3
Derive color = 0x00a2dcc7 * i / 10000
c.x = 1.6180339887498948482 - 2
c.y = 1.6180339887498948482 - 1
range = 2
zoom = 0
IMAX color = 0x0068c2d3
Derive color = 0x0DC6700 * i / 10000000
Agrandissement
+y 2
________|________|________|________+x 2
range * 0.5
+y 1
_________________|________________+x 1
.x = -1 |
y = 1 |
-2 |
________________|________________|+x 0
-1 |
_________________________________|+x 0