Vous êtes sur la page 1sur 2

WEAPON RANGES

Range

3
4
5
6
7
8
9
10
12
15
18
20
24
25
30
35
40
45
50
60
70
80
90
100
110
120
130
140
150
160
170
175
180
190
200
210
220
230
240
250
260
270
280
290
300
350
400

Short (+10)

1
1
2
2
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3

-2
-2
-3
-3
-4
-4
-5
-5
-6
-8
-9
- 10
- 12
- 13
- 15
- 18
- 20
- 23
- 25
- 30
- 35
- 40
- 45
- 50
- 55
- 60
- 65
- 70
- 75
- 80
- 85
- 88
- 90
- 95
- 100
- 105
- 110
- 115
- 120
- 125
- 130
- 135
- 140
- 145
- 150
- 175
- 200

Medium

2
2
3
3
4
4
5
5
6
8
9
10
12
13
15
18
20
23
25
30
35
40
45
50
55
60
65
70
75
80
85
88
90
95
100
105
110
115
120
125
130
135
140
145
150
175
200

-6
-8
- 10
- 12
- 14
- 16
- 18
- 20
- 24
- 30
- 36
- 40
- 48
- 50
- 60
- 70
- 80
- 90
- 100
- 120
- 140
- 160
- 180
- 200
- 220
- 240
- 260
- 280
- 300
- 320
- 340
- 350
- 360
- 380
- 400
- 420
- 440
- 460
- 480
- 500
- 520
- 540
- 560
- 580
- 600
- 700
- 800

Long (-10)

6
8
10
12
14
16
18
20
24
30
36
40
48
50
60
70
80
90
100
120
140
160
180
200
220
240
260
280
300
320
340
350
360
380
400
420
440
460
480
500
520
540
560
580
600
700
800

-9
- 12
- 15
- 18
- 21
- 24
- 27
- 30
- 36
- 45
- 54
- 60
- 72
- 75
- 90
- 105
- 120
- 135
- 150
- 180
- 210
- 240
- 270
- 300
- 330
- 360
- 390
- 420
- 450
- 480
- 510
- 525
- 540
- 570
- 600
- 630
- 660
- 690
- 720
- 750
- 780
- 810
- 840
- 870
- 900
- 1050
- 1200

SIZE MODIFIERS
Extreme (-30)

9
12
15
18
21
24
27
30
36
45
54
60
72
75
90
105
120
135
150
180
210
240
270
300
330
360
390
420
450
480
510
525
540
570
600
630
660
690
720
750
780
810
840
870
900
1050
1200

DAMAGE
Wound

When

Light

Character has taken less or equal damaged to


2 x TB + Sound Constitution(s)

Heavy
Critical

Character has taken more damaged than


2 x TB + Sound Constitution(s)
Character has taken more damaged than
starting Wounds + Sound Constitution(s)

- 12
- 16
- 20
- 24
- 28
- 32
- 36
- 40
- 48
- 60
- 72
- 80
- 96
- 100
- 120
- 140
- 160
- 180
- 200
- 240
- 280
- 320
- 360
- 400
- 440
- 480
- 520
- 560
- 600
- 640
- 680
- 700
- 720
- 760
- 800
- 840
- 880
- 920
- 960
- 1000
- 1040
- 1080
- 1120
- 1160
- 1200
- 1400
- 1600

Size

Modifier

Miniscule (Door handle, knife)

-30

Puny (Rat, servo-skull)

-20

Scrawny (Child, ash slug)

-10

Average (Human, mutant)

Hulking (Grox, combat servitor)

+10

Enormous (Silt spider, Land Speeder)

+20

Massive (Battle tank, scar wyrm)

+30

USING FATE POINTS


Re-roll any failed Test. The result of the of the re-roll are final.
Count as having rolled a 10 for their Initative.
Add an extra degree of success to a Test.
Instantly recover 1d5 Wounds.
Recover from being Stunned.
Get an extra Parry or Dodge Reaction*
Get an extra half action in a round*
*Ask your GM if he will allow these unofficial options

BURNING FATE
Character survives whatever it was that would killed him, but only just.
Avoid losing a limb.*
Avoid getting Corruption Points.*
Avoid getting a mutation.*
Avoid getting Insanity Points.*
Avoid getting an insanity.*
*Ask your GM if he will allow these unofficial options

CARRYING, LIFTING & PUSHING


SB+TB

Carry Kg

Lift Kg

Push Kg

0.9

2.25

4.5

2.25

4.5

4.5

18

18

36

18

36

72

27

54

108

36

72

144

45

90

180

56

112

225
270

67

135

10

78

157

315

11

90

180

360

12

112

225

450

13

225

450

900

14

337

675

1,350

15

450

900

1,800

16

675

1,350

2,700

17

900

1,800

3,600
5,400

18

1,350

2,700

19

1,800

3,600

7,200

20

2,250

4,500

9,000

DARK HERESY C OMBAT ACTIONS


Action

Type

Description

Attack Actions
All Out Attack

Full

+20 to WS, cannot Dodge or Parry.

Charge

Full

Must move 4 metres, +10 to WS.

Defensive Stance

Full

Enemies -20 WS, you cannot attack.

Feint

Half

Opposed WS Test, if you win, your next attck cannot be Dodged or Parried.

Full Auto Burst

Full

+20 to BS, additional hit for every degree of success.

Grapple

Full

Make a Grapple attack (see page 197).

Guarded Attack

Full

-10 WS, +10 Parry and Dodges.

Knock-Down

Half

Try and knock an opponent to the ground (see page 190).

Multiple Attacks

Full

Use Swift Attck or Lighning Attack talents to make multiple attacks.

Overwatch

Varies

Shoot targets coming into a set kill zone, targets suffer -20 to Pinning Test (see page 190).

Semi-Auto Burst

Full

+10 to BS, additional hit for every two degrees of success.

Standard Attack

Half

Make one melee or ranged attack.

Stun
Suppressing Fire

Full
Full

Try and Stun an opponent.


Force opponents to take cover, -20 to BS (see page 191)

Disengage

Full

Break off from melee and make Half move.

Manoeuvre

Half

Opposed WS Test, if you win move enemy 1 metre.

Move Actions

Move

Half/Full

Move up to your movement as a Half Action or twice your Movement as a Full Action.

Run

Full

Triple Movement, enemies -20 BS and +20 WS.

Stand/Mount
Tactical Advance

Half
Full

Stand up or mount a riding animal.


Move from cover to cover, gaining Benefit of cover throughout.

Miscellaneous Actions
Aim

Half/Full

Delay

Half

Dodge

Reaction

Focus Power

Varies

Jump/Leap

Full

+10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.
Before your next turn take any Half Action.
Test Dodge to negate a hit.
Use a Psychic Power.
Leap or Jump (see page 214).

Parry

Reaction

Test WS to negate a hit.

Ready

Half

Ready a weapon or item.

Reload

Varies

Reload a ranged weapon.

Use Skill

Varies

You may use a Skill.

Mount and Vehicle Action


Trample

Full

Move up to Full Move or Speed. Opponents may spend Reaction for a Half Move or a Free Attack. Make a Drive,
Pilot or Wrangling Test, on success you deal Damage equal to mounts Natural Attack or Vehicles Ram Attack.

Vehicle Actions
Accelerate

Half/Full

Increase vehicless Speed by one band or by two bands as a Full Action.

Attack

Half

Attack with vehicle or personal weapon, Vehicle Speed: Slow (+0), Cruising (-10), Fast (-20) or Very Fast (-30).

Avoid Obstacle

Half

Make Drive or Pilot Test to avoid obstacle.

Bootlegger Reverse

Full

Move forward half movement then turn between 90 to 180-degrees. Must succeed Hard (-20) Drive or Pilot test.

Decelerate
Evade

Half/Full
Half

Decrease vehicless Speed by one band or by two bands as a Full Action.


Reduce Damage by AB on successful Drive or Pilot Test. +10 BS to hit the vehicle on failure of two degrees or
more. Out of control on four degrees or more.

Hard Brake
Hit and Run

Full
Full

Make Drive or Pilot Test to reduce Speed up to four bands. Out of control on failure of two degrees or more.
Any creatures in the path makes Dodge or Free Attack. If a creature is hit make a Drive or Pilot test.
On a success, you deal Damage based on vehicles Size and Speed.

Manoeuvre
Push the Engines

Varies
Full

Manoeuvre not described by other Actions. Drive or Pilot Test against a Difficulty set by GM.
Make Drive or Pilot Test to increase Speed by three bands. Failure of two degrees or more decrease maximum
Speed by one band. Failure of four or more blown engine - Speed reduced by one band per round.

Roll (Aircraft only)


Turn

Half
Special

On a successful Pilot Test, you impose a -10 BS to hit the vehicle.


Turns at higher Speeds may require a Drive or Pilot Test. Generally on a turn of more than 45-degree in a round.

This document is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games. Fantasy Flight Games. Warhammer 40,000 is a trademark of Games Workshop, Ltd. All Rights Reserved.
Made by Bo Hasle Buur Denmark 2008

Vous aimerez peut-être aussi