Académique Documents
Professionnel Documents
Culture Documents
Range
3
4
5
6
7
8
9
10
12
15
18
20
24
25
30
35
40
45
50
60
70
80
90
100
110
120
130
140
150
160
170
175
180
190
200
210
220
230
240
250
260
270
280
290
300
350
400
Short (+10)
1
1
2
2
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
-2
-2
-3
-3
-4
-4
-5
-5
-6
-8
-9
- 10
- 12
- 13
- 15
- 18
- 20
- 23
- 25
- 30
- 35
- 40
- 45
- 50
- 55
- 60
- 65
- 70
- 75
- 80
- 85
- 88
- 90
- 95
- 100
- 105
- 110
- 115
- 120
- 125
- 130
- 135
- 140
- 145
- 150
- 175
- 200
Medium
2
2
3
3
4
4
5
5
6
8
9
10
12
13
15
18
20
23
25
30
35
40
45
50
55
60
65
70
75
80
85
88
90
95
100
105
110
115
120
125
130
135
140
145
150
175
200
-6
-8
- 10
- 12
- 14
- 16
- 18
- 20
- 24
- 30
- 36
- 40
- 48
- 50
- 60
- 70
- 80
- 90
- 100
- 120
- 140
- 160
- 180
- 200
- 220
- 240
- 260
- 280
- 300
- 320
- 340
- 350
- 360
- 380
- 400
- 420
- 440
- 460
- 480
- 500
- 520
- 540
- 560
- 580
- 600
- 700
- 800
Long (-10)
6
8
10
12
14
16
18
20
24
30
36
40
48
50
60
70
80
90
100
120
140
160
180
200
220
240
260
280
300
320
340
350
360
380
400
420
440
460
480
500
520
540
560
580
600
700
800
-9
- 12
- 15
- 18
- 21
- 24
- 27
- 30
- 36
- 45
- 54
- 60
- 72
- 75
- 90
- 105
- 120
- 135
- 150
- 180
- 210
- 240
- 270
- 300
- 330
- 360
- 390
- 420
- 450
- 480
- 510
- 525
- 540
- 570
- 600
- 630
- 660
- 690
- 720
- 750
- 780
- 810
- 840
- 870
- 900
- 1050
- 1200
SIZE MODIFIERS
Extreme (-30)
9
12
15
18
21
24
27
30
36
45
54
60
72
75
90
105
120
135
150
180
210
240
270
300
330
360
390
420
450
480
510
525
540
570
600
630
660
690
720
750
780
810
840
870
900
1050
1200
DAMAGE
Wound
When
Light
Heavy
Critical
- 12
- 16
- 20
- 24
- 28
- 32
- 36
- 40
- 48
- 60
- 72
- 80
- 96
- 100
- 120
- 140
- 160
- 180
- 200
- 240
- 280
- 320
- 360
- 400
- 440
- 480
- 520
- 560
- 600
- 640
- 680
- 700
- 720
- 760
- 800
- 840
- 880
- 920
- 960
- 1000
- 1040
- 1080
- 1120
- 1160
- 1200
- 1400
- 1600
Size
Modifier
-30
-20
-10
+10
+20
+30
BURNING FATE
Character survives whatever it was that would killed him, but only just.
Avoid losing a limb.*
Avoid getting Corruption Points.*
Avoid getting a mutation.*
Avoid getting Insanity Points.*
Avoid getting an insanity.*
*Ask your GM if he will allow these unofficial options
Carry Kg
Lift Kg
Push Kg
0.9
2.25
4.5
2.25
4.5
4.5
18
18
36
18
36
72
27
54
108
36
72
144
45
90
180
56
112
225
270
67
135
10
78
157
315
11
90
180
360
12
112
225
450
13
225
450
900
14
337
675
1,350
15
450
900
1,800
16
675
1,350
2,700
17
900
1,800
3,600
5,400
18
1,350
2,700
19
1,800
3,600
7,200
20
2,250
4,500
9,000
Type
Description
Attack Actions
All Out Attack
Full
Charge
Full
Defensive Stance
Full
Feint
Half
Opposed WS Test, if you win, your next attck cannot be Dodged or Parried.
Full
Grapple
Full
Guarded Attack
Full
Knock-Down
Half
Multiple Attacks
Full
Overwatch
Varies
Shoot targets coming into a set kill zone, targets suffer -20 to Pinning Test (see page 190).
Semi-Auto Burst
Full
Standard Attack
Half
Stun
Suppressing Fire
Full
Full
Disengage
Full
Manoeuvre
Half
Move Actions
Move
Half/Full
Move up to your movement as a Half Action or twice your Movement as a Full Action.
Run
Full
Stand/Mount
Tactical Advance
Half
Full
Miscellaneous Actions
Aim
Half/Full
Delay
Half
Dodge
Reaction
Focus Power
Varies
Jump/Leap
Full
+10 bonus to hit as a Half Action or +20 to hit as a Full Action on your next attack.
Before your next turn take any Half Action.
Test Dodge to negate a hit.
Use a Psychic Power.
Leap or Jump (see page 214).
Parry
Reaction
Ready
Half
Reload
Varies
Use Skill
Varies
Full
Move up to Full Move or Speed. Opponents may spend Reaction for a Half Move or a Free Attack. Make a Drive,
Pilot or Wrangling Test, on success you deal Damage equal to mounts Natural Attack or Vehicles Ram Attack.
Vehicle Actions
Accelerate
Half/Full
Attack
Half
Attack with vehicle or personal weapon, Vehicle Speed: Slow (+0), Cruising (-10), Fast (-20) or Very Fast (-30).
Avoid Obstacle
Half
Bootlegger Reverse
Full
Move forward half movement then turn between 90 to 180-degrees. Must succeed Hard (-20) Drive or Pilot test.
Decelerate
Evade
Half/Full
Half
Hard Brake
Hit and Run
Full
Full
Make Drive or Pilot Test to reduce Speed up to four bands. Out of control on failure of two degrees or more.
Any creatures in the path makes Dodge or Free Attack. If a creature is hit make a Drive or Pilot test.
On a success, you deal Damage based on vehicles Size and Speed.
Manoeuvre
Push the Engines
Varies
Full
Manoeuvre not described by other Actions. Drive or Pilot Test against a Difficulty set by GM.
Make Drive or Pilot Test to increase Speed by three bands. Failure of two degrees or more decrease maximum
Speed by one band. Failure of four or more blown engine - Speed reduced by one band per round.
Half
Special
This document is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games. Fantasy Flight Games. Warhammer 40,000 is a trademark of Games Workshop, Ltd. All Rights Reserved.
Made by Bo Hasle Buur Denmark 2008