Académique Documents
Professionnel Documents
Culture Documents
13+
AGES
AYERS
2-4 PL CONTENTS
Game Board,
7 Gang Leader Figures,
8 Warriors Movers with Bases,
5 Dice, 6 Gang Tiles, 13 Location Tiles,
Coney Island Showdown Tile, 56 War Cards
,
24 Bopper Cards, 20 Weapon Cards
21 Tokens, Instructions
Gang Leader Figures
Warriors Movers
(Insert into Bases)
1 Game Board 3
Warriors
2 Gang
Leader 9 Gang Stack
Gang Tile
7 Bopper Deck 4
Pics.
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Pics.
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Pics.
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Showdown Tile
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Weapon Deck
K
Weapon Cards
6 VAN COR TLANDT PAR
3 3
OR 3 OR
REPUTATION
Par. Pics.
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Location Tile
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8
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Location Stack
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11
SETUP
1. Place the game board, tokens, and dice within reach of all players.
Place the Warriors Gang
Leader figure on the "4"
2. figureutaontionan Tra
Rep
em
ck. Then randomly place space of the
each other Gang Leader
pty space of the track.
Each player cho
oses a Warriors mover and pla
3. and
Start space of the board. The
three
ces the mover on the Bronx
n they take the four cards for
Throw Hands cards to make their Warrior
a starting hand of seven War
cards.
Take the unchosen Warriors
4. cards and shuffle them all
' cards and the remaining Th
together. Place them in a fac
row Hands
Deck. Reveal the top three e-down War
cards and place them in a
next to the deck. face-up row
5. the
Each player takes one Weapo
ir starting hand and places
n card matching the weapo
it face up in front of them.
n shown in
HOW TO PLAY
The game has two phases, the Fight Phase and the City Phase, and always begins
with the Fight Phase. After each Fight Phase, the Warriors will play the City Phase
(see page 8) until a member of the Warriors is challenged to a fight and another
Fight Phase is triggered (see page 10).
1. FIGHT PHASE
neighborhoods
4
The game board is split up into four
tow n, and Downtown).
(Bronx, Uptown, Mid
only the War rior with the
During the Fight Phase,
othe r War rior s in the same
Instigator token and the t.
par ticip ate in the figh
neighborhood as them will
ating in the fight
When fighting, the Warriors particip
s and play ing War cards
will take turns using Weapon
Gan g and Location tiles
to cover spots on the face-up
the figh t, the Warriors
with Defeat tokens. To win
d
, discar
this fight
as well as turn of mber.
the Gan g tile On each same nu
u are knocked
a spot on your turn, yo
m your hand to
out. Choose a card fro
. If there are
remove from the game MER
oose a card
CY
, ch
no cards in your hand
to remove
COCH
pil e
ISE
EXAMPLE: Cochise
uses a Chain, turning
to play his War card. it face down,
This gives him two
plays Throw Hands dice. He also
and Streetwise to get
dice. Because Street two more
wise has an ability
played, Cochise use when it is
s it immediately. He
dice, and his highes then rolls four
t number is 4. He can
the 4 spot on the Pun cover either
ks Gang tile or the 4
Graveyard Location spot on the
tile. He chooses to cov
on the Gang tile, placin er the 4 spot
g a Defeat token on
it.
5
SWAN
VER MER
MIN CY
REMB
RANDT
WAR CARDS
Some cards have Weapon icons on them.
Cards may be played on your turn to roll dice.
the matching Weapon you may use it to do
When these cards are played, if you have
a card may be used only when the text on
an ability, as explained below. The ability on
ed or discarded, place it in your personal
the card says so. Whenever a War card is play
War cards you can have in your hand.
discard pile. There is no limit to how many
6
4 4
4
you
of this fight,
ses On each turn e.
or choo. re than two dic
Instigat od cannot roll mo
e fig ht, the neighborho card.
th r
Before arrior in thei ds a random
aW discar In this fight, each Warrior
arrior
That W can use only one Weapon.
MOVING
ace, as long as:
You may move to any sp
n where you
It's closer to Coney Island tha
1. star ted.
the next
It's in your neighborhood or
an entire
2. neighborhood—you can not skip
neighborhood.
Warrior. Ignore
It's not occupied by another
3. this rule when moving to Con
ey Island.
t
space with a Figh
If you moved to a
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pper ca rds.
al any Bo
FIght Token token, don't reve sp ace.)
Space e to an
on (You cannot mov
COAST
cards have no IS CLEA R
ST
d. Discard COA A R
affect when reveale E
scard pile.
L
er di IS C
them to the Bopp
COAST
IS CLEAR
Threat in front of
fight!
third
and suffer the penalty on that
h pen alty incl udes
Threat card. Eac If this is your third Threa
t, roll a die for each of
being challenged
roll a 1 or 2, remove
the game. Then you’r it from
e challenged to a fight ed
alleng
r
! u’re ch
and any Coa st is Clea eat, yo om it!
the three Threats is yo ur th
If this fight and yo
ird Thr nnot run fr
u ca
a
1. Moving your mover to a space with
ove the Fight
en. Be sure to rem
Fight tok
token from the game.
nt of you.
2. Placing your third Threat in fro
When you're challenged to a fight, the
s
Warrior that was challenged secretly look
at the top tile of the Loca tion stack. With out
r
communicating in any way with the othe
Warriors, decid e whe ther to fight or run.
RK
RT L A NDT PA
VA N CO
3 3
OR 3 OR
REPUTATION
10
END OF GAME
When a Warrior move
s onto Coney Island, th
From now on, that Wa ey do not reveal a Bopp
rrior doesn't take turns er card.
during the City Phase.
When all the Warriors
have reached Coney Isl
and, it's time for the fin
al showdown:
5 6 6 players lose.
If the Warriors win the final Con
REPU REPUTATION
TION TATION
REPUTA
ey Island
EXAMPLE: The third and final Warrior Showdown, all the players win!
moves to Coney Island. The Warriors
Gang Leader figure is on the "3" space
of the Reputation Track. The Rogues
ADJUST DIFFICULTY
Gang Leader is on the " 1" space. To For a more difficult game,
win the game, the Warriors must cover you may adjust the
number of All Clear cards in
both spots on the Rogues tile and five the Bopper deck during
spots on the Coney Island Showdown setup. Remove two for mediu
tile (three Warriors + two gangs with m difficulty, four for
hard difficulty, and six for ext
higher reputation), including two reme difficulty!
"Reputation" spots.
11
?
en War cards in my hand
FAQ
Can I have more than sev
the number of War cards
Yes. There is no limit to
nd.
you can have in your ha
the
d then remov e that card from
to roll a die an
n I play a Throw Hands card
Ca d.
from your han
game to add 1? re m ov ed from the game
ds can only be
No. Throw Han
Streetwise card if no
Can I still play Mercy’s
borhood have cards in
Warriors in my neigh
their discard pile?
to roll a die, but the
Yes. You may play it
en.
ability doesn't happ
a War card?
Can I use a Molotov to play
as any
Yes. You can use a Molotov
r card. Then
Weapon when playing a Wa
the game.
remove the Molotov from
Can I choose to
participate in a
if I'm in a differe fight, even
nt neighborhood
Instigator? than the
No.
Do I draw a B
opper card af
a Fight token ter moving to
? a space with
No.
What happens if I
would reveal a four
Always reveal Bo th Threat?
pper cards one at
third Threat, don' a time. After your
t reveal any more,
normally. even if you would
What happens if I play Snow's Boo
mbox card and then after the Fig
third Threat? ht reveal my
You're immediately challenged
to a fight! Look at the next Loc
and choose whether to fight or ation tile
run.
This game was designed by the boppers at Prospero Hall.
For more about our games go to: prosperohall.com. /FunkoGames
Reserved. @FunkoGames
TM & © 2022 Paramount Pictures. All Rights es
red trademarks are the property of oGam
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m ive owners. All rights reserved.
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