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Race: Illumian
Alignment: Chaotic Good
Bloodline: Arcane
(Intermediate)
Favored Weapon: “Divine”
Arcana
Naenhoon: Consuming one or more Turn Attempts as a Swift action, Dekomori can
apply a Metamagic she knows without changing the spell’s level or casting time. The
Metamagic level modifier is the number of attempts that are consumed. 2/day
Aura of Good (Ex): The power of a Dekomori's aura of good is equal to her Paladin
level, just like the aura of a cleric of a good deity.
Detect Evil (Sp): At will, Dekomori can use detect evil, as the spell.
Smite Evil (Su) (3): Thrice a day, Dekomori may attempt to smite evil with one normal
melee attack. She adds her Charisma bonus to his attack roll and deals 1 extra point of
damage per Paladin level. If Dekomori accidentally smites a creature that is not evil, the
smite has no effect, but the ability is still used up for that day (this does not apply to the
Mijonir Hammer’s smite effect)
Divine Grace (Su): Dekomori gains a bonus equal to her Charisma bonus on all saving
throws.
Lay on Hands (Su): Dekomori can use this ability to heal wounds (her own or those of
others) by touch. Each day she can heal a total number of hit points of damage equal to
her Paladin level × her Charisma bonus. Dekomori may choose to divide her healing
among multiple recipients, and she doesn't have to use it all at once. Using lay on hands
is a standard action.
Alternatively, Dekomori can use any or all of this healing power to deal damage to
undead creatures. Using lay on hands in this way requires a successful melee touch
attack and doesn't provoke an attack of opportunity. Dekomori decides how many of
her daily allotment of points to use as damage after successfully touching an undead
creature.
Stalwart Sorceress: Dekomori loses one spell known from her highest spell level.
Gains a martial weapon proficiency, and weapon focus in that weapon, and 2
hitpoints/level.
Domain Access: Dekomori loses one 2nd level spell known, and one spell known
each time she gains a new spell level. However, she has access to the competition
domain, including domain power, and can cast a domain spell of each level once per
day.
Abjurant Armor (Su): Any time Dekomori casts an abjuration spell that grants her an
armor bonus or shield bonus to AC, she can increase the value of the bonus by her
abjurant champion class level.
Extended Abjuration (Su): Dekomori doubles the duration of abjuration spells she
casts, as if she had applied the Extend Spell feat to them (but without any change in
level or casting time).
Swift Abjuration (Su): Dekomori, can cast abjuration spells as a swift action, as if she
had applied the Quicken Spell feat to them (but without any change in level). The
maximum level of spell she can quicken in this way is 3/day.
Arcane Boost (Su): Dekomori has the ability to burn arcane energy to empower her
martial abilities. As a swift action, she can spend one of her uncast spells or spell slots
to grant you one of the following insight bonuses for 1 round.
Martial Arcanist (Ex): Dekomori mastered the art of combining your militant and
mystical training. Her caster level is equal to her base attack bonus (unless it would
otherwise be higher).
Turn Undead (Su): Dekomori can turn undead as clerics do. She receives a +2 bonus
on turn checks due to having atleast 5 levels in knowledge religion.
Resist Possession (Ex): Dekomori has a +4 sacred bonus on her saving throws against
magic jar spells or similar abilities (including a ghost's malevolence ability), and a +2
sacred bonus on dispel checks made to dispel such effects. She also get a +2 sacred
bonus on her saving throws against all charm and compulsion spells and effects cast by
evil outsiders.
Chosen Foe (Ex): Extensive study and special training in the proper techniques for
combating evil outsiders gives Dekomori a +2 competence bonus on Bluff, Intimidate,
Listen, Sense Motive, and Spot checks against them, as well as a +2 bonus on caster
level checks to overcome any spell resistance.
Dispel Evil (Sp): Dekomori can use dispel evil as a spell-like ability twice per week.
Competition Domain
Create Magic Tattoo
Gain a +1 bonus on opposed checks you Wings of Cover
make. Bladeweave
Zeal
0
Detect Poison 3
Caltrops Prayer
Mage Hand Greater Magic Weapon
Prestidigidation Greater Mighty Wallop
Dancing Lights
Mend 4
Ghost Sound Luminous Armor, Greater
Read Magic Dimension Door
Divine Power
1
Nerveskitter 5
Shield Arcane Fusion
Fist of Stone Dismissal
True Strike Righteous Might
2 6
Energy Surge, Greater
Zealot Pact
7
Aspect of the Platinum Dragon
Regenerate
8
Moment of Prescience
9
Greater Visage of the Deity