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Dekomori Sanae

Race: Illumian
Alignment: Chaotic Good
Bloodline: Arcane
(Intermediate)
Favored Weapon: “Divine”
Arcana

Born into the Sanae family, a


Illumian family dabbling in
both Arcane and Divine study,
Dekomori was given big
responsibilities in her youth.
Dekomori touched on arcane
study but still held her an
interest in the divine taking Paladin training and later on as an exorcist. Despite this
however Dekomori remains to be an exemplary student working alongside Rikka
Takanashi the Arcane prodigy as her brute force option. Dekomori inherited the
family heirloom the Mijonir Hammer which she wields as her weapon of choice in
smiting both foes and evil combined. When it comes to combat Dekomori’s might is
not to be underestimated, the power of both the gods and magic course through her.

Paladin of Freedom 2/ Stalwart Battle Sorceress 6/ Abjurant Champion 5/


Sacred Exorcist 7
Hit Dice: 7d10 + 13d8 + 50
Initiative: +2
Speed: 30 ft.
AC: 12 (Dex +2)
BAB: +16/+11/+6/+1
Face/Reach: 5 ft.
Saves: Fort +10 +1, Ref +5, Will +15 (+1 against spells)
Abilities: Str 16, Dex 14, Con 14, Int 12, Wis 10, Cha 20 (+2 Cha checks)
Special Attack: Smite Evil 3/day, Turn Undead 10/day, 5/day Holy Sword, 3/day-
Lesser Restoration, 2/day Restoration and 1/day- Radiant Assault
Special Quality: Detect Evil (Sp), Detect Magic (Sp), Mage Armor (Sp), Dispel Evil
(Sp), 2/week, Naen, Hoon, Naenhoon, SR 5, Arcane Affinity +2,
Domain: Competition
Flaws: Pride of Arms (-4 for none martial), Code of Arms (-4 unarmed)
Skills: Balance +5 +2, Climb +5, Concentration +5 +2, Jump +20 +2, Knowledge
Arcana +5, Knowledge Planes +10, Knowledge Religion +7, Sense Motive +8 ,
Spellcraft +5 +4, Tumble +5 +2, Survival +1 (+2 Planes), Craft (Arcane Calligraphy)
+6
Feats: Nymph’s Kiss, *Improved Bullrush, *Power Attack, Arcane Preparation,
*Weapon Focus (Great Hammer), Extend Spell, *Combat Casting, Leap Attack,
Shock Trooper, Divine Might, Persistent Spell, *Magical Aptitude

Possessions: Mijonir Hammer

Naen: As an Illumian, Dekomori gets a +2 on Intelligence checks & Intelligence


based skill checks.

Hoon: Dekomori gets a +2 on Wisdom checks, Constitution check, Wisdom-based


skill checks, and Constitution-based skill checks.

Naenhoon: Consuming one or more Turn Attempts as a Swift action, Dekomori can
apply a Metamagic she knows without changing the spell’s level or casting time. The
Metamagic level modifier is the number of attempts that are consumed. 2/day

Aura of Good (Ex): The power of a Dekomori's aura of good is equal to her Paladin
level, just like the aura of a cleric of a good deity.

Detect Evil (Sp): At will, Dekomori can use detect evil, as the spell.

Smite Evil (Su) (3): Thrice a day, Dekomori may attempt to smite evil with one normal
melee attack. She adds her Charisma bonus to his attack roll and deals 1 extra point of
damage per Paladin level. If Dekomori accidentally smites a creature that is not evil, the
smite has no effect, but the ability is still used up for that day (this does not apply to the
Mijonir Hammer’s smite effect)

Divine Grace (Su): Dekomori gains a bonus equal to her Charisma bonus on all saving
throws.

Lay on Hands (Su): Dekomori can use this ability to heal wounds (her own or those of
others) by touch. Each day she can heal a total number of hit points of damage equal to
her Paladin level × her Charisma bonus. Dekomori may choose to divide her healing
among multiple recipients, and she doesn't have to use it all at once. Using lay on hands
is a standard action.

Alternatively, Dekomori can use any or all of this healing power to deal damage to
undead creatures. Using lay on hands in this way requires a successful melee touch
attack and doesn't provoke an attack of opportunity. Dekomori decides how many of
her daily allotment of points to use as damage after successfully touching an undead
creature.

Stalwart Sorceress: Dekomori loses one spell known from her highest spell level.
Gains a martial weapon proficiency, and weapon focus in that weapon, and 2
hitpoints/level.

Domain Access: Dekomori loses one 2nd level spell known, and one spell known
each time she gains a new spell level. However, she has access to the competition
domain, including domain power, and can cast a domain spell of each level once per
day.

Wilderness Companion: Dekomori has a war horse animal companion named


Guirserous.

Abjurant Armor (Su): Any time Dekomori casts an abjuration spell that grants her an
armor bonus or shield bonus to AC, she can increase the value of the bonus by her
abjurant champion class level.

Extended Abjuration (Su): Dekomori doubles the duration of abjuration spells she
casts, as if she had applied the Extend Spell feat to them (but without any change in
level or casting time).

Swift Abjuration (Su): Dekomori, can cast abjuration spells as a swift action, as if she
had applied the Quicken Spell feat to them (but without any change in level). The
maximum level of spell she can quicken in this way is 3/day.

Arcane Boost (Su): Dekomori has the ability to burn arcane energy to empower her
martial abilities. As a swift action, she can spend one of her uncast spells or spell slots
to grant you one of the following insight bonuses for 1 round.

 Bonus on attack rolls equal to the spell's level.


 Bonus on weapon damage rolls equal to twice the spell's level.
 Bonus to AC equal to the spell's level.
 Bonus on saving throws equal to the spell's level.
 Resistance to acid, cold, electricity, fire, and sonic equal to 5 × the spell's level.

Martial Arcanist (Ex): Dekomori mastered the art of combining your militant and
mystical training. Her caster level is equal to her base attack bonus (unless it would
otherwise be higher).

Exorcism (Su): As a full-round action, Dekomori can force a possessing creature or


spirit out of the body it inhabits. To exorcise a possessing creature, the Dekomori
makes a class level check (also adding her Charisma modifier), against a DC of 10 + the
possessing creature's HD + its Charisma modifier (if any). If the Dekomori's result
equals or exceeds the DC, she succeeds in forcing the possessor from the body, with the
normal results based on its method of possession. A spirit so exorcised cannot attempt
to possess the same victim for 24 hours.

Turn Undead (Su): Dekomori can turn undead as clerics do. She receives a +2 bonus
on turn checks due to having atleast 5 levels in knowledge religion.

Resist Possession (Ex): Dekomori has a +4 sacred bonus on her saving throws against
magic jar spells or similar abilities (including a ghost's malevolence ability), and a +2
sacred bonus on dispel checks made to dispel such effects. She also get a +2 sacred
bonus on her saving throws against all charm and compulsion spells and effects cast by
evil outsiders.

Chosen Foe (Ex): Extensive study and special training in the proper techniques for
combating evil outsiders gives Dekomori a +2 competence bonus on Bluff, Intimidate,
Listen, Sense Motive, and Spot checks against them, as well as a +2 bonus on caster
level checks to overcome any spell resistance.

Dispel Evil (Sp): Dekomori can use dispel evil as a spell-like ability twice per week.

Consecrated Presence (Su): Dekomori is surrounded by an aura of positive energy


that extends 20 feet from her presence. This aura duplicates the effects of a consecrate
spell, but it moves with her. If Dekomori enters an area affected by a desecrate spell,
both effects are negated while Dekomori remains in the area. If Dekomori is the target
of a desecrate spell, her aura is suppressed for the duration of the desecrate spell.
Spell Casting: 5/7/6/6/6/6/5/5/4/2

Competition Domain
Create Magic Tattoo
Gain a +1 bonus on opposed checks you Wings of Cover
make. Bladeweave
Zeal
0
Detect Poison 3
Caltrops Prayer
Mage Hand Greater Magic Weapon
Prestidigidation Greater Mighty Wallop
Dancing Lights
Mend 4
Ghost Sound Luminous Armor, Greater
Read Magic Dimension Door
Divine Power
1
Nerveskitter 5
Shield Arcane Fusion
Fist of Stone Dismissal
True Strike Righteous Might

2 6
Energy Surge, Greater
Zealot Pact

7
Aspect of the Platinum Dragon
Regenerate

8
Moment of Prescience

9
Greater Visage of the Deity

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