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p75 SHSTEMES

DDSSFDULT

Using SOLIDWORKS Composer


SOUDWORKS TRRINING

ENG
SOLIDWORKS®

Using SOLIDWORKS Composer

Dassauh Systémes Sadearks Corporation


175 Wyman Street
Wahham, MA 02451 U S.A.
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Contents

Introduction
About This Course r
Objectives
Prerequisite:
Course Des|gn Phnosophy
Using th|s Book........
Laboramry Exercises . AAAWWWNNNNN

Windows
..... .

About the Training Filesr .


Typographic Convemionsr
More SOLIDWORKS Training Resources

Lesson 1:
Local User Groups
...............
Quick Start
Quick Look at SOLIDWORKS Composer
...................... 6
Contents SOLIDWORKS Composer

Lesson 2:
Getting Started
What is the SOLIDWORKS Composer Application?
Starting SOLIDWORKS Composer .
SOLIDWORKS Composer Terminology.
SOLIDWORKS Composer User Interface.
Ribbon
............
Quick Access Toolbar.
Lefi Pane
.....
Properties Pane. .
Viewpon
..................
Multiple Panes in the Viewpon .
Workshops .
Tlmeline Pane . .
Customize User Interface .
Preferences and Document Properties .

Lesson 3:
Creating 2D Output ..............
Creating Cover and Detail Images
Overview.
Views . . .

Rendering Tools
Navigation Tools
Common Mouse Navigation Tool
Navigation Settings. .
Zoom and Rotate Tools .
Camera Alignment Tools . . . .
Preset Camera Views .
Align Camera on Face
Custom Camera Views
Perspective
Update View
........
Digger ........ .
Create 2D ()utput
..........
Exercise 1: Navigation Tools .
Exercise 2: Digger
.....
Exercise 3: Updating View
sounwoRKs Composer Contents

Lesson 4:
Creating an Exploded View
Overview. l . .
visibiliry Tools l
Exploded views
Linear Explode .
Collaborative Actors
Explode Linesl
Labels
.....
Magnetic Lines l
Styles ..............
Vecmr Graphics ()uipui .
Vector Detail View
Camera Viewsl
Vector Images l

Exercise 4: Exploded view. . l


Exercise 5: Styles
..........
Exercise 6: Markups and Annmations . l .
Exercise 7: Visibility and Rendering Tools
Lesson 5:
Creating Additional Exploded Views
()verviewl
Paper Space. .
lmpomng Files . l
File Types
....................
Update Views with Selected Actors .

Align Actors .
Explode Lines
Custom Views
Linking Between views .
Exercise 8: lmponing Assemblie
Exercise 9: Merging and Aligning Aclors .

Lesson 6:
Exercise [0: Custom Views
...........
Creating Bills of Materials
()verviewl . . .

Bill of Materials
BOM ID.
BOM Table.
Vector Graphics ()ulpur .
Anolher BOM Table. .
Assembly Level BOM . .
Assembly Seleciion Mode
....................
Exercise 11: Exploded views, BOMs, and Collouis .
9t]

Exercise 12: Assembly Level BOMs


Exercise 13: Veclor Graphics Files ,
Contents SOLIDWORKS Composer

Lesson 7:
Creating a Marketing Image
Overview. . . .
Selections
Textures. .
Lighting. .
.. ”)3
Scenes
............
High Resolution image
. .

..
loo
l09
Exercise [4: Lights and Textures . . lll
Exercise 15: Render Effects . r . . . “3
Lesson 8:
Creating an Animation
Overview. . .. r . . . llfi
Tilneline Pane . llfi
Terminology .. H7
Moving Aroundill the Timeline Pane . . .
I !7
Manipulating Playback ............ .. llx
Location Keys .. llx
AutoeKeys . .. llx
General Procedure
....................
Exercise lo: Creating an Explode Animation. .
. r

.
l

in
l9

Lesson 9:
Creating Interactive Content
Overview
..............................................
Views for Animation. . . .
126
126
improving the Animation . .. 127
Removing Extra Keys . . l27
Filters
..........
Improving the Collapse sequence
.
.
l28
l29
Digger Keys ..............
Selections in the Key Track . r r
.
.
l3l
l32
Events . . . . I34
Animaiing Collahorative Actor . . 135
Exercise 17: Managing the Timeline Pane. . .. .. 136
Exercise ix: Animating Collapse Sequences . . . . . . 13x

Lesson 10:
Exercise [9: Events
...................................... MO

Creating a Walkthrough Animation


Overview. . . . . . l42
Camera Keys. .. l42
(lri . . l44
Additional Camera Functionality . . l46
Exercise 20: Camera Keys 1. r . . l49
Exercise 21: Camera Keys 2. r . 150
sounwoRKs Composer Contents

Lesson 11:
Adding Special Effects to Animations
Overview
..............................................
Animation Library Workshop . a .
152
152
Animation Special Effects . 152
Assembly Selection Mode in Animations . a . 155
Scenarios: . .. . 157
Exercise 2 nimating Actors and the Digger . . lsx
Exercise 23: Animation Library Workshop . . . . . 162
Lesson 12:
Updating SOLIDWORKS Composer Files
Overview: 1 . . . . a 166
Update an Entire Assembly a a 166
How the Update Function Work a 166
Warnings for the Update Function . I67
Changing the Geometry of an Actor . 169
Exercise 24: Updating t‘rom CAD . ,. . in
Lesson 13:
Publishing from SOLIDWORKS Composer
Overview
..............................................
Preparing a File for Publishing.
174
.i. 174
Publishing to PDFi a . 176
PDF I’lllgein . .
a . a . I76
Default I’DF . .. . 176
Custom PDF . . . 177
Publishing Inside Microsott Word . .. a 179
Embedding into Microsoft Word a . . . I79
Adding Custom Button a lxo
Publishing to HTML... . 183
Default HTML 1 . 183
Custom HTML . . . 186
Exercise 25' Publi ing to PDF . . 18‘)
Exercise 2 ub ing inside Microsofi Words . 190

Appendix A:
Exercise 27: Publi. ing inside HTML
........ a 191

Answer Key
Overview
..............................................
Exercise 7: visibility and Rendering Tools on page 60 .
194
.i. 194
Exercise x: Importing Assemblies on page 75 .i . l95
Exercise 13: Vector Graphics Files on page 96 a
.i. 1%
Exercise [7: Managing the Timeline Pane on page 136
.......... 196
Contems SOLIDWORKS Compuser

vi
Introduction
Introduction SOLIDWORKS Composer

About This The goal ofthis course is to teach you how to use the SOLIDWORKS
Course Composer software to create 20 and 3D output from CAD design data.
SOLIDWORKS Composer is such a robust and feature rich application
that it is impractical to cover every minute detail and aspect of the
software and still have the book be a reasonable length. Therefore, the
focus will be on the fundamental skills and concepts ceiilral to the
successful use of SOLlDWORKS Composer, You shollld View the
training course manual as a supplement to, not a replacement for, the
system documentation and onrline help. Once you have developed a
good foundation in basic skills, you can refer to the onrlilie help for
information on less frequently used command options.
Objectives Tlie objectives of this course include:

I Become Comfomble with 3D Files. You learn to natrigate, zoom,


rotate, hide, and display parLs in 3D assemblies.
I Create 2D Output. You create Views for cover images, pans lists,
marketing materials and more You publish raster and vector
graphics output
I Create an Output. You create interactive content. a walkthrough
animation, and an explode and collapse sequence. You publish an
AVI and interact with the content in SOLIDWORKS Composer
Player.
I Update from CAD Files, You update views and animations iii
SOLIDWORKS Composer with assemblies that have been
modified in the CAD application.
I Publish Content. You publish SOLIDWORKS Composer content
into Adobe Acrobat PDF files, Microsofi Word DOC files, and
HTM L files.
Prerequisites Students attending this course are expected to have the following:

I Experience with the Windows operating systemt


I Familiarity with the terminology associated with 2D screen capture
sofiware.
Course Length . The recommended minimum length ofthis course is 3 days.
Course Design This course is designed around a process or taskrbased approach to
Philosophy training. A processrbasedtraining course emphasizes the processes and
procedures you follow to complete a particular task. By utilizmg case
studies to illustrate these processes, you learn the necessary commands,
options and menus in the context of completing a task
Using this Book This training manual is intended to be used in a classroom environment
under the guidance ofzm experienced SOLIDWORKS instructor. It is
not intended to be a seltlpaced tutorial. The examples and case studies
are designed to be demonstrated “live" by the instructort
sounwoRKs Composer Introduction

Laboratory Laboratory exercises give you the opportunity to apply and practice the
Exercises material covered during the lecture/demonstration ponion of the
course. They are designed to represent typical Situations you may
encounter in your use ofthe SOLIDWORKS Composer application
You should note that many students work at ditrerent paces. Ifyou
finish ahead ofyour classmates, we encourage you to practice the
material independently or assist your classmates who may be
struggling
Windows The screen shots in this manual were made using the SOLIDWORKS
sofiware running a mixture ofwindows“7 7 and windows it). You may
notice slight ditl‘erences in the appearance ot‘the menus and windows.
These differences do not affect the performance of the software.
About the A complete set nfihe various files used throughout this course can be
Training Files downloaded from the SOLIDWORKS website, www.solidwurks.com.
Click on the link for Support, then Trai ng, then Training Files, then
SOLIDWORKS Composer. Search for the files that currespond to this
version ofihe training manual. There may be more than one version of
each file set available.
Direct URL:

The files are supplied in signed, selfeextracting executable packages


The files are organized by lesson nutnher. The Case Study tolder
within each lesson contains the tiles your instructor uses while
presenting the lessons. The Exercises folder contains any files that are
required for doing the laboratory exercises.
Introduction SOLIDWORKS Composer

Typogmphic This manual uses the following typographic conventions:


Conventions
Convention Meaning
Sans Serif Bold SOLIDWORKS Composer commands and
optlons appear in this siyle. For example, File
> Open means choose the Open opiion from
the File menu.
Bold Serif Fearure names and file names appear in this
style. For example, Idler Armsmg.
Douhie lines precede and follow sections or
17 Do this step the procedures. This provides separation
between the steps of the procedure and large
blocks ofexplanatory iexi. The steps
themselves are numbered ill sans serifbold.

The images shown throughout this book ofien use a solid while
background color for clarity. Whar you see in your application Window
may dm‘er ifyou have a gradient background.
More MySuldeorkscom enables you to be lnore productive by connecting
SOLIDWORKS you with relevant SOLIDWORKS Content and servlces , anytime,
Training anywhere, on any device.
Resources Plus, with MySolidWorksTraining you can enhance your
SOLIDWORKS skills on your own schedule, at your own pace.
Just go to My.SOHdWOPkS.cOm[LPaining.
Local User Groups Discover the benefits ofthe SOLIDWORKS User Group Network
(SWUGN). Aliend local meetings to hear technical presentations on
SOLIDWORKS and relared engineering topics, learn ahoui addiiional
SOLIDWORKS products, and network with other users. Groups are
led by SOLIDWORKS users just like you. Check out iW'UGNorg for
more information, including how to find a group in your area.
Lesson 1
Quick Start

Upon successful completion ohms chapter, you will be introduced to


me use of SOLIDWORKS Composer. including:
Opening mes.
Using views and playing animations.
Crealing images.
[nsening Images imo documents
Updzmng SOLIDWORKS Composer comom.
Lesson 1 SOLIDWORKS Composer
amok srsn

Quick Look at This lesson provides an overview oflhe SOLIDWORKS Composer


SOLIDWORKS application. You will begin lo understand how you can use
SOLIDWORKS Composer m enhance lhe documematinn process. This
Composer lesson provides an imroduction to rlre process and [here are cross
references throughout thax poim to mher lessons where you can learn
the details.

Review a document.
Open Assembly Instructions.ch found in .\Lesson01\
Case Study. This document demonsunres the assembly instructions
for n fence assembly. Throughout nus lesson, we create images and
work to eomplere the instructions.

a.“ . Anni-nu
nmmrbouCILF-mmu

To
someoRKs Composer Lesson 1
Quick Start

Open a file.
()pen ACME-245A.smgfound in
...\Lessun01\Case Study.
This assembly is in SOLIDWORKS Campuser
format There are several views and an
animation in the SOLIDWORKS Composer
file. The full CAD structure, with all oflts
pans and subeassemblies, is listed in the Assembly tab ofthe left pane.

Note You can open tiles directly from many CAD systems, including
SOLIDWORKS, or using one ufseveml CADrneutml formats.
Lessnn 5; amazing Addlllenol Exploded Views

- Impnrlmg Fl/es on page 63.


- File Types on page 65.
Activate 3 vi w.
Doubleacllck Cover on the Views tab of the
lefi pane to display this View in the viewpon.
This represean an image you wam to show on
the cover ofthe manual.
views capture the rendering style ofthe
assembly, the camem orientation and zoom
scale, various properties ofthe parts in the assembly, and more.
Lesson 3: mining Cover amt Detail [magm‘
- Vlews on page 26.
- Rendering Tools on page 27.
Examine an exploded view.
Doubleeclick Assemblyl on the
Views tab. Labels and explode

i
lines are types ofcollabomtive
actors that describe the view.
Detail Views show some oflhe
smaller pieees of hardware.
Lesson 4: (‘renlmg an Exploded
Vlew

- Exploded Views on page 44.


I Collaborallve Arm/s on page 47.
I Vector 0011111 Views on page 52.
Lesson 1 SOLIDWORKS Campmr
Quick Stan

5 Playlheanimali
I
n.
Click view mode
upper letl of the Vlewpnrt to
switch to Animation
mode I.
In the Timeline pane, clear
Loop play mode @ so the
animation plays once.
Click Play [2 to play the .
animation.
An animation shows the various pieces ofthe fence assembly
exploding while the camera changes its orientation. Then the animation
concludes by showing all the parts in their original position.
This is just one type of animation. You can create marketing videos,
interamive comer", and much more with SOLIDWORKS Composer.
Animation lesmm:
- Creating an Animation on page 115.
- Creating Interactive Cnntent on page 125.
- Creatinga Wat/rtnmngn Animation on page 141.
- Adding Speciat Ejfectx to Animations on page ISI.
6 Review lhe BOM.
Doubledick BOM on the mews
Lab to view the perm list. A parts
list is also Called a bill of materials
(ROM) and it is a list oftlie
components that make up an
assembly. BOMs can be
customized to display different
columns and you can have
multiple BOMs for each assembly.
Lesson 6: Creating Bil/s antzteria/x
- Bill ofMaie/iills on page 82.
soquoRKs Composer Lesson 1
Quick Start

7 Publish all the views.


Click Workshops > Publishing > High Resolution Image E].
[n the workshop:
I Selecl Anti-aliasing lo smooth (he edges.
I Clear Alpha channel because a transparent background is nm
required.
I ()n ihe Multiple rah, seleei \fiews io publlsh all the views in one
operalion.
I Click Save As, keep ACME-245A as File name, and click Save.
The sofiware creales JPEG files for each View in the Views tab using
the settings ofthe High Resolution Image workshop.
Lesson 7; Creating a Marketing Image

- High Rmolulmn Image on page 109.


8 Insert an image.
One image is missing from the Microsofi
Word document you opened in ihe firs!
siep. You want to insen the image so it
links to the file. lflhe image file ever
changes, a refresh ofthe Mlcmsofl Word
doeumenl will display the updated image.
[n the Word document, click where it says
<insem picture here> on page 4 where
\m here
ihe image is missing.

Click Insert > Pictures. Browse l0

/
MPK‘MI'IW'
ACME»245A,Assemb1y4. jpg and click Insert
_»C
_g
and Link as shown in lhe image. Drag the -
um
corner ofthe image to resize it to fit better. WW

Note Publishing images inside a Word doeumem is only one ofmany types
of puhlishing opnons for data generaied from SOLIDWORKS
Composer.
Lesson 13: Publishing/Mm SOLID WORKS Composer

- Pubiisiring in PDF on page no


- Publishing Inside Mirmm/i Ward on page l79
- Publishing to HTML on page 1x3
Lesson 1 SOLIDWORKS Composer
muck Stan

9 Update the content.


Sometimes the CAD model changes
afler content exists in
SOLIDWORKS Composer. In this
case, the designers added ribs to the
fence to increase its strength.
Luckily, you do not have to sum
from scratch. SOLIDWORKS
Composer can make changes to
geometry and lneizrpmpenies as well as handle the addition of new
parts or the deletion ofold parts. Using the functionality 9f
SOLIDWORKS Composer, it is easy to update the views and
animations and republish the images.
Click File > Update > SOLIDWORKS Composer Dacument @-
Select ACME-245A,FINAL.smgand click Update.
Explore the views on the mews tab by dcubleclieking the thumbnails.
SOLIDWORKS Composer adds any new parts, deletes any old parts,
updates the genmelry and metarpmpenies, and rebuilds the views and
animation during the update process.
Lesson 12: Updating SOLIDWORKS Composer Files

- U/m'ale an Entim Assembly on page I66.


10 Republish the images.
Repeat step 7. This will recreate the JPEG files with the same names
as befme. It is important to retain the original names so the Microsoh
Word document can properly reference the updated images.

10
someoRKs Composer Lesson 1
Quick Start

11 Update the document.


inside Microsofi Word, click File > Edi Links to Files.
Select all the images in the list and click Update Now.
This option appears when the document contains links to externally
referenced files. Because you published images with the same name
into the same folder as the existing images, the Micmson Word
document automatically shows the new images for the updated
nssemhly.

pm: my-

cum-n... an... m...

unumuuMquLfimwu

Now you have a glimpse ofwhat SOLIDWORKS Cumpnser can dol in


the later lessons, yuu learn how to create views and animations, puhlish
to many formats, create interactive content, and much more. As you
complete this course, you will he introduced to many functions and
have the opportunity to practice what you learn. Let‘s get sinned.

11
Lesson 1 SOLIDWORKS Compuser
aumk Stan

12
Lesson 2
Getting Started

Upon successful completion ofthis chapter, you will be able to:


Stan the SOLIDWORKS Composer sofiware,
Describe the key terminology ofthc SOLIDWORKS Composer
sofiware.
Identify the principal compunents ot‘the SOLIDWORKS
Composer user interface
Control preferences and document properties within the
SOLIDWORKS Composer software
Create an image file.

13
Lesson 2 SOLIDWORKS Composer
Getting Started

What is the SOLIDWORKS Composer revolutionizes the way you create product
SOLIDWORKS deliverables. Intelligent views and interactive content convey complex
Composer product procedures using a minimal amount oftext.
Application? SOLIDWORKS Composer publishes 2D and 3D output from 3D CAD
data. The data can come from many 3D CAD systems. You do not need
any CAD knowledge to use SOLIDWORKS Composer.
SOLIDWORKS Composer exports industryasmndard tile formats,
including:
a 2D vector graphics images: SVG and CGM
- 2r) higheresolution raster images: TIFF, 1m PNG and BMP
- 3D interactive content: PDF, HTML, and AVI
SOLIDWORKS Composer permits you to document the product while
it may still be incomplete. You later update all deliverables without the
need to rework them. SOLIDWORKS Composer requires no
programming skills or other specialized capabilities to publish any of
its output formats.

Starting SOLIDWORKS Composer is a standalone sonware application. It


SOLIDWORKS does not run within a CAD application. You do not need to have a CAD
Composer application installed on the same computer as SOLIDWORKS
Composer. Many CAD formats can be imponed directly by the
SOLIDWORKS Composer snflware. The SOLIDWORKS Composer
Help documentation lists the supported import formats and import
option suppnn levels.

Star! SOLIDWORKS Composer.


Double£lick SOLIDWORKS Composer
77- on the desktop.
Open a file.
Open on Pumpemg found in
...\Lesson02\0aee Study.

1A
sounwoRKs Composer Lesson 2
Getting sorrel:

SOLIDWORKS Key terms of SOLIDWORKS Composer include:


Composer I Actors
Terminology An actor is a SOLIDWORKS Composer entity that appears in the
viewpon. You can hide or show actors, change their position, and
change their properties.
I Geometry actors
Geometry actors are parts, assemblies, or components that appear in the
viewport. The Housing, Cover, Shaft, and Fin ofthe on Pump are
geometry actors.
I Collaborative actors
Collaborative actors include markup tools, annotations, measurements,
etc. that appear in the viewport. These also include labels, callouts,
images, and many other annotation types.
I Properties
Properties are the descriptions ofthe entities in SOLIDWORKS
Composer. Geometry actors, collaborative actors, and the viewport all
have properties. For example:
I The Housing is a geometry actor; its properties include color,
shminess, opacity, etc.
I A label is a collaborative actor; its properties include text, t‘ont,
shape, etc.
I The viewport's properties include color, lighting, etc.
I Neutral properties
The neutral properties are the default properties of an actor. Initially,
these are defined by the data that you import from the CAD system and
your SOLIDWORKS Composer settings. As you work. you can update
the neutral properties to reflect your changes. At any time, you can
restore one or more properties ofan actor to its neutral properties

I Viewport
The viewpon is the “stage" on which the application displays the
actors. This is sometimes referred to as the graphics area.

I Views
Views represent a snapshot ofthe actors. Views capture the noneneiitral
properties and positions ofall the geometry actors and collaborative
actors. Views also record the orientation ofthe camera, the visibility of
the actors, and the noneneutral properties ofthe viewpon.

Note For those with CAD knowledge, note that the views in SOLIDWORKS
Composer are different from CAD views. Views in SOLIDWORKS
Composer include much more than the orientation of the camera.

15
Lesson 2 soLIDwoRKs Campmr
Getting snarled

SOLIDWORKS The SOLIDWORKS Composer user interface is highlighted as


Composer User follows:
Interface

In on I
w..-
._.a..
_....

l. Ribbon 5. Viewpon
2. Quick Access toolbar o. Workshops
3. Lefi pane 7. Timeline pane
4. Properties plane

Ribbon The ribbon interface provide easy access to common functions. Usels
access application features using the tabs and tools ofthe ribbon
interface. To display only the names ofthe tabs, you can click
Minimixe the Ribbon [E] in the uppeH’ight Comer of the ribbon or
press Ctrl + F1.
Quick Access The Quick Access toolbar in the upperrlefi corner of the application
Toolbar provides easy access to common functions. To customize, you can click
the dropdown arrow on the right of the Quick Access toolbar, or right»
click the toolbar and select Customize Quick Access Toolbar.

16
sounwoRKs Composer Lesson 2
Getting Started

Left Pane The left pane contains many tabs including Assembly, Collaboration,
and Views. Other tabs, including BOM, Layers, and Markers, are
available by clicking Window > ShowIHide. These may not visible
and will be introduced later in this course as necessary.
Assembly Tab This tab manages the tree structure of the
“mm ...
assembly, visibility ofthe geometry actors, and .W am... M. W m.
,
selection groups. It includes the tnllowlng.
. c. 1: ii an o-v
.i...
_

at nm

Assembly
Lists the VlSlbility and grouping ntthe geometry actors. By default, the
order ofthe actors in SOLIDWORKS assemblies matches the CAD
system. Click Alphabetic sort it to list the actors alphabetically.
Select the check mark next to the actor's name to show it in the
viewport: clear the check mark to hide the actor, Rightrclick an actor to
access functions such as copy, paste, and delete.
Scenarios
Describes the animation ot‘a set of actors. Under certain circumstances,
it is possible to use scenarios from one group of actors on another
group of actors so you do not have to recreate an animation. See
Scenarios on page 157.
Views
Lists the views in the file. This is useful for switching views while the
Assembly tab is active. More commonly, you use the Wews tab. See
Views Tali on page l8.

Layers
This function is used mainly by actors that have been imported from
the CATIA v4 application. The imponed layers control the visibility of
the actors. lfyou do not have layers imported from CATIA V4 in your
SOLIDWORKS Composer file, then use views to control the visibility
of the actors.
CAD \fiews
Captures camera orientation information derived from the CAD
system. Consult the onrime help for a list of supponed CAD systems

17
Lesson 2 scLlDwoRKs Composer
setting Slanefl

Captures
Contains functional tolerancing and annotation (FT&A) data. Some
CAD systems call this product manufacturing information (PMI) or
geometric dimensioning and tolerancing ((lD&T). This information is
derived from the CAD system. Consult the onrlme help for a list of
supported CAD systems
Selection sels
Lists selection sets of geometry actors. It is useful to create a selection
set for actors that you plan to select repeatedly as a group. See
Selecimns on page 98.

Note The Assembly tah shows selections containing only geometry actors.
The Collaboration tab shows selections containing collaborative
actors or a combination of geometry and collaborative actors.
Holspos
Hotspots are groups ofactors, similar to selection sets, with shared
highlight, tooltip, and link properties that can supersede those oflhe
individual actors. Their primary purpose is for defining custom
hotspots in vector output. Hotspots can contain both geometry and
collaborative actors.
Collaboration Tab Lists and indicates the visibility of the
Emma" ,..
collaborative actors. Select the check mark in... some am it». on...
next to the actor s name to show in the
v ‘ -
., K 2: ll] 0‘ '0
Viewport; clear the check mark to hide the PM
actor.
Collaborative actors are grouped by type
Create a selection set for actors that you plan
to select repeatedly as a group.

Views Tab Manages the views in the SOLIDWORKS news . a ,


Composer file. Use this tab to create, update, ......., at...” vi... m on...
and display the views. A thumhnail image I“ °’ é-‘I -'- -'-
shows you a preview nfthe view. The toolbar
buttons at the top of the tab allow you to
control or play the views.
o...
Views capture the noneneutral properties,
positions» and visibility ofall the actors. If
you change the properties or visihility and _
switch views, you are prompted to update or o.
save the Views. The message that appears
depends on how you switch the views.
("a um

18
someoRKs Composer Lesson 2
Getting Shnefl

One message is: The current view <view name> has changed.
Do you want to update it with your changes, or save your
changes in a new View?
I Click Update to update the current view with the changes
I Click Save to create a new view.
I Click Don't save to display the next view without saving.
Another message is: The view has not been savedl Do you want
to save a new View?
I Click Yes to create a new view.
I Click No to display the next view without saving

Switch views.
in the Views tab in the lefi pane, doublerclick Clip Removed to
display that view in the viewpon.
Notice the changes in camera orientation, the visibility ofthe actors,
and the appearance orthe explode lines, which are collaborative actors.
Return to Default v: w.
Drag the Default view into the viewpon to retum to the original view.

no SOLIDWORKS Composer files do not have a default View. Many of


the sample tiles provided with this course have been saved with a View
named Default. it is recommended that you create a default view as
one ofthe first operations you do in a new file. This gives you an easy
way to return the file to its original appearance.
Properties Pane Displays the properties for the selected actors. Nomi“ ,.,
See SULIDWORKS Composer Terminology on I it a“; u I
page I5 for a definition of properties. The ‘mba
T3.“ IF‘
f
Properties pane shown is displaying the 23". '
properties of the VleWporL Notice that you can n:- .
e
change the Background color and Foot color u,— . it 7

to create a gradient effect. 2»... $77,; ‘

.
:nvulm '- .
“Wt . 7-:

i..-
no.“
a...
5‘: ~

Note Properties that cannot change during an animation are indicated by the
a icon next to the property name.

19
Lesson 2 SOLIDWORKS Composer
Getting Slanefl

Viewporl This is the stage for the actois. This is where the geometry actors and
collaborative actors appear With the properties and locations that you
define.
The viewpoit contains several UI elements, including:
View mode/Animation mode.
The icon in the upper left denotes ifyou are In
view mode @ or Animation mode R in
@
View
mode
a
Annetcn
incoe
View mode, changes to the actor's properties
and position do not affect anything in an
animation or its tiineline. 1n Animation modcr changes to the actor's
properties and position occur at the time indicated by the Timebar in
the Timeline pane.
Click the icon to toggle between the two modes.

Tip li‘you are not creating an animation, then you should work in View
mode. There is a document property you can set to open files in View
mode. Click File > Properties > Document Properties @ > Project
and select Wew mode.
Compass.
The compass in the upper right oflhe viewport helps orient you 9
In 3D. The red, green, and blue axes indicate the x, v. and z 1‘).
directions. respectively. As you rotate the model, the compass
rotates as well. Click the axes and faces ofthe compass to rotate the
model. The compass is a collaborative actor with propenies so you can
move, resize, or change its appearance. Select the compass under
Environment in the Collaboration tab to access its properties.
Triangie in lower-left corner.
The triangle indicates the active pane. Thi is helpful when the
viewport is split into multiple panes and you want to change the
properties of the selected pane.
Multiple Panes in You can split the viewport into multiple panes. Some functions are
(he Viewporl common to all viewpoit panes while others are unique as follows:

Cummnn to all vicwpon panes ““9“” m m" "WW"


panic

Appearance (visibility and Orientation (zoom scale and


properties) ofthe actors rotation angle) ofthe camera
Rendering style Viewport propenies
(background, ground etc.)

20
soLlnwoRKs Composer Lesson 2
Getting stones

5 Split the panes.


Click Window > Viewport > Layout > 2 Vertical Panes lg. Notice
how the orientation and viewport properties are different in the two
panes.
6 Display a single pane.
Click Window > Viewport > Layout > 1 Pane E1 to return to a single
pane.

Workshops You access certain fimctions of the


Workshops _ n X

product in workshops on the right of mam-ism”: _


the application window. Click the
dropdown menu at the top ofthe ‘2" H ,

. mam
at ape

workshops to see a list. The


.

individual workshops will be :2“:er


introduced throughout this course as “’ ‘" )
needed. Note that access to some m
,
slumping
workshops depends on your heense.
.
Mm
carcinoma
Mmenim

Timeline Pane This is where you control animations. To demonstrate, play the
animation that comes with the oil pump assembly.

Switch to Animation mode.


Click the icon E in the upper lefi ofthe viewpnn. Click No or
Don‘t Save if prompted to save or update a view.

The icon switches to this icon


Play the animation.
I to indicate Animation mode is active.

In the Timeline pane, clear Loop play mode @ so the animation plays
once.
Click Play {5 to play the animation.
Notice the model zooms in to the area ofinterest at the end ofthe shafi
as the Clip actor is removed from the Shah.
That is one example of an animation. You learn much more about
animations in later lessons.

21
Lesson 2 scLlDwoRKs Campuser
Geltmg srsned

Customize User You can do a Int to customize the user interface of SOLIDWORKS
Interface Composer. Highlights include:
I Move, resize, dock, and float all nftlie panes.
I Drag panes so they hecome tabs in the lefi pane.
I Drag tabs from the left pane so they become stand alone panes.
I Drag the border between panes to resize the pane.
To change the position ofa pane, drag the title bar nf'z
pane over the pointer shown at right. Shaded previews
show the new location. H' 'F

Customize the user interface.


Drag the panes to new portions nfthe application window. Change the
size ofsnme of the panes.
When finished, return everything to its original position. You will have
an easier time following the instructions in this course ifyou use the
default layout.

Tip while practicing, you may make unintended changes. lfyou hide a
pane, click Window > Show/Hide and select a check mark to Show a
pane. To return to the default layout, click File > Preferences lg} >
General and click Reset GUI Layout. You WI“ need to restart
SOLIDWORKS Composer.

Preferences Preferences and document properties, also called options in other


and Document applications, allow you to customize the SOLIDWORKS Composer
software to reflect your preferences. Preferences and document
Properties
propertles are divided lntn three types:
I Preferences. These settings apply to all documents. Click File >
Preferences Q to access.
I Default document properties. These settings apply to all new
documents. Click File > Properties > Default Document
Properties Q] to access.
I Document properties. These settings apply to the active
document. Click File > Properties > Document Properties lg to
access.
soLlDwoRKs Composer Lesson 2
Getting started

SOLIDWORKS Composer includes predefined sets of preferences.


These include:

I Standard BJ- Returns all settings to the installed defaults.


I High quality Q. Optimizes the settings for best visual quality.
I High speed E]. Optimizes the settings for faster performance it‘
you are running slowly. For example, highlighting selections is
disabled.
. Safe Optimizes the settings for improved graphical
performance. Try this option ifhighlighting is poor or performance
degrades when you rotate the actors. For example, antiealiasing is
disabled.

Note This course does not teach every setting. References to individual
settings are made as necessary to complete the case studies. Consult the
unaline help for more information.

Creating 2D Remember that SOLIDWORKS Composer is a publishing tool. Alter


Output you create views and animations in SOLIDWORKS Composer, you
save, export, or publish these views to 2D image files um BMP, SVG
etc.) or 3D interactive content (AVI, HTML, PDF, etc.) The general
process for using SOLIDWORKS Composer is:
1. Import a CAD file into SOLIDWORKS Composer.
2. Create the views and animations.
3. Publish 1118 2D or 3D output.

Let‘s save an image ofthe Oil Pump to reinforce the process.

10 Activate a view.
Doublefilick Default in lhe Vlews tab to display that View. Note that
you are in view mode E].
11 Publish a view.
click Workshops > Publishing > High Resolution Image Ly.
ln the workshop:

I Select Anti-aliasing to smooth the edges.


I Clear Alpha channel because a transparent background is not
required.
I ()n the Multiple tab, clear Wews to publish only the active view.
I Click Save As, keep Oil Pump as File name, and click Save.
The sottwaie creates a JPEG tile for the active view using the settings
of the High Resolution Image workshop.

23
Lesson 2 SOLIDWORKS Composer
sexing Slade!

12 View the image.


Doublefilick Oil Pumpjpg in lhe folder where it was saved (a see lhe
image.
13 Save and close the file.

Note Eoeli lesson in this eourse uses ils own version onlie eourse mes. Even
ifthey appear sirnilnr lo files in other lessons, the files in the other
lessons may eemnin difierem views or animatiun sequences. Therefore,
it is imponam user you elese (he mes afier every lesson.
Lesson 3
Creating Cover and Detail
Images

Upon successful completion ofthis chapter and the subsequent


exemses, you \vtll be able [0:
(‘reate and update VleWSl
Apply various rendering styles.
Zoom Into and mime around the 3D model,
Use camera ahgnmem mols Io orienl the model.
Publish 2D raster contemt
Use the Digger for detail viewst

25
Lesson 3 sounwoRKs Composer
Creating Cove! and Detail lrrrages

Overview ln this lesson, you create two raster graphics images. One ofthe images
might be used on the cover ora manual and the other image employs
demil circles to highlight cenain actors.

Views views represent a snapshot orthe actors. views capture the nonrneutml
properties and positions of all the geometry actors and collaborative
actors. views also record the orientation of the camera, the visibility of
the actors, and the nonrneutral properties ofthe viewport.
Creating views with the proper appearance and location ctfall the actors
is important for creating good 2D output. once your views are set up
properly, then the process of getting good ZD output shrinks to setting
the proper output options.
There are special types ofviews, called custom views, that capture a
subset ofthe demils ofa particular view. See Custom Vlewx on page 71.
One type ofa custom view is a camera view. Camera views only
capture the camera orientation and zoom level.

up It is good practice to create a default view Io record the starting


properties and appearance orall the actors in the assembly.

1 Open a file.
Open on Pumpemg found in
\Lesson03\Case Study.
2 Verify \fiew mode.
Observe the upper lefi corner ofthe
viewport. Make sure you are in view
mode as indicated by the icon I.
soLlDwoRKs Composer Lesson 3
Creanng com and Detail Images
3 Create a Default view.
Activate the Views tab in the lefi pane.
Click Create View [:1 in the \fiews tab. Rename the view to Default.
4 Create a new view.
Click Create View {3 in the \fiews tab. Rename the view to Cover.
This new view is initially identical to the Default view. We will make
some changes later, then update the Cover view.

Rendering SOLIDWORKS Composer includes rendering styles that modify the


Tools appearance of the model and apply visual etrects. You can toggle the
visibility ofthe edges and switch from shaded to silhouette mode. You
can also apply visual effects common to technical illustrations ln
manuals and service guides.
Most ofthe tools in the rendering mode list apply to all geometry
actors. However, you can apply custom rendering, to render a selected
set of geometry actors in one style and another set of geometry actors in
another style. To do this first select Render > Mode > Mode @ >
Custom @. Then, modify the Custom rendering properties of
selected geometry actors.

5 Test the various render modes.


Try the various rendering modes in the Render > Mode group.
6 Change the render mode.
Click Render > Mode > Mode Lil >
Technical E].
7 Turn off the ground effect.
Click Render > Ground > Ground L3 to turn
off the ground effect.

Tip The ground eo‘ect is a collaborative actor with its own set of properties.
()n the Collaboration tab, expand Environment, and select Ground.
Then, modify the ground‘s properties in the Properties pane.
8 Modify gradient background.
Click the viewpon background.
in the Properties pane, change Foot color to a pale yellow color.

27
Lesson 3 SOLIDWORKS Composer
Creating Cave! and Detail Images

Navigation SOLIDWORKS Composer displays 3D assemblies imported from


Tools CAD applications. You can display them in many camera orientations.
There are many ways to zoom and rotate the actors in the Vlewpon in
SOLIDWORKS Composer.
Common Mouse The buttons ofthe mouse provide access to some of the most common
Navigation Tools navigation tools. These common functions are:
Mouse Action
Roll the mouse wheei Zooms In and out on the portion of
the viewpon under the pointer.
Doubleeclick an actor Zooms to the selected actor.
Dmlbleeclick in space in the Zooms to fit all the visible actors.
viewport
Drag With the mouse wheel down Pans the actors
Drag wtth the right mouse button Rotates the actors about the screen
down or about a selected point if you
rightecllck an actor before
dragging

9 Practice using the mouse navigation tools.


Zoom, pan, and rotate the assembly using the buttons ofthe mouse.

Navigation Application preferences exist to modify the behavior ot‘the navigation


Settings tools:

I To change the direction ofzoom for the middle mouse wileeii click
File > Preferences E > Navigation and toggle Reverse mouse
wheel.
I To change the default actions fertile right mouse button and mouse
wheel, click File > Preferences E > Navigation and change the
menus.
- To set everything back to the default settings, click File >
Preferences Lil > Navigation and cilck Reset.

23
SOLlDWORKS Composer Lesson 3
Creanng Cover and Detail Images

Zoom and Rotate There are also many tools on the Home > Navigate portion ot‘the
Tools ribbon to zoom, rotate, and pan the assembly in the vtewport. The tools
include:

Tool Action

r31 Rotate Mode When selected, you hold down the left mouse
button to rotate the actors to any orientation
El Pan Mode W'hen selected, you hold down the left mouse
button to move the actors across the screen.

,3} Zoom Mode When selected, you hold down the left mouse
button and drag vertically to zoom In and out

Zoom Area
,5} When selected, you drag a window from left
Mode to right around an area to zoom in.

El Fly Through I Hold down the left mouse button to move


Mode the model closer as ifyou were flying into
it. While holding down the left lnouse
button, move the mouse to rercentel’ the
modelt
I Hold down the nght mouse hunoll to
move farther away.
I Press the Up Arrow or Down Arrow keys
to speed up or slow down the fly through
efi‘ectt

g} inertia Mode Allows the model to contlllue to rotate or [lzm


afler your drop it as ifit was affected by
inertia The faster your rotate or pan the
model, the more it moves after you drop it.
Note You cannot change the intensity ofthis
efl‘ect.

3 Zoom Fil All Click to display all the visible actors, both
geometry and collaborative.

3 Zoom
Selection
Click an actor then Click the tool. The
application zooms in on the selected actors.

10 Test the various navigation tools.


Click Home > Navigate and try the various navlgation tools

29
Lesson 3 SOLIDWORKS Composer
Creating Cover and Detail Images

Camera In addition to the zocm, pan, and rotate tools, there are other tools to
Alignment manipulate the camera orientation. There are preset camera views, four
Tools custom views you can create, and a tool that allnws you to look directly
at a face.
Preset Camera You can switch the orientation to observe the from, back, top, bottom,
Views lefi, or right of the actors. You can also orient the camera in one of four
predefined remixed camera views.

11 Switch to a Back View


Click Home > Navigate >
Align Camera [E] > FrontIBack E
to switch to a front view.
Click the same tool again to switch
to a back view.

12 Switch to an isometric view.


Click Home > Navigate >
Align Camera [E] > 3” X+ Y+ 2+
to switch to an isometric view.

Align Camem on You can align the view to any face (planar or nonrplanar). Select a face
Face and the actors rotate to align the selected facet ofthe face so it is
parallel to the screen.
13 Test the align camera on face tool.
Click Home > Navigate > Align Camera I>
Align Camera on Face E1 then select a face ta look directly at that
face. Press Est: when finished to turn offthe tool.
soLlDwoRKs Composer Lesson 3
cteanng com and Detail images

Custom Camera You can create up to four custom camera views. Typically, these follow
Views a company standard for the views ofthe company '5 products. The
custom camera views are a document property.

14 Create a custom camera view.


Click File > Properties > Document Properties [g > \fiewporl.
Under Custom camera views, type My View for tile name, 20° for
Theta, and 50” for Phi and selecl Oflho to create an onhogonal View.
You would clear the artho check box to create a perspective view.
Click OK.

Note Theta is the viewing angle, in degrees relative to the Front view, about
the vertical axis. A positive Theta value places the camera to the right
ctfihe Front view and a negative Theta value places the camera to the
lefi ofthe Front view. In a spherical coordinate system, this is the
longitude angle. Phi is the viewing angle, degrees, ufelevatinn

above or below the horizontal plane. A posi ve Phi value places the
camera above the horizontal plane and a negative Phi value places the
camera below the horizontal plane. In a spherical coordinate system,
this is the latitude angle. There is no way to rotate the assembly in the
viewpon then determine the current Theta and Phi angles.
15 Aclivale the custom camera view.
Click Home > Navigate >
Align camera LE] > My View @.
The actors rotate to the specitied
orientation.

Tip In this lesson, you create the custom camera views as a document
property that applies only to the oil pump document. in general, you
want to create these as default document properties to apply the settings
to future assemblies that you impon from a CAD application.

31
Lesson 3 SOLIDWORKS Campmr
Creating Cave! aria Detail Images

Perspective There is anather camera alignment tool that allows you to create a
perspective view. A perspective view is the view normally seen by the
eye. Parallel lines recede into the distance to a vanishing paint You can
apply perspective to any view.

16 Add perspective.
Click Camera Perspective Mode E]
on the status bar.

Note You can change the perspective angle as a system setting. Click File >
Preferences El > Camera and modify Detault perspective.
17 Zoam to fit.
Doublefilick the hackgmund to zoom t0 see the entire assembly.

Update \fiews Afier making changes to a view, yeu must update the view to retain
those changes. views do not update autumatically. A common mistake
is to make changes in the viewporL save the file, and assume the view
is saved, too. You must first update the view then save the file ta save
the changes in the viewport.

18 Update a view.
Select the Cover view in the Views Lab and click Update Wew L].
The thumbnail preview updates.
19 Save the file

32
sounwoRKs Composer Lesson 3
Creanng Cover and Deraii Images

Digger The Digger allows you to zoom in on different areas of the model. peel
away actors to see what is behind them. and much tnore. Once the
desired View ot‘the assembly is seen in thc Digger circle, you can create
a 2D image for a detail View. The resolution ofihe Digger image is
controlled by the settings ofthe High Resolution lmage workshop See
”lg/l Rem/ulimx Image on page 109.
The following image shows the tools on the Digger. The table that
follows describes the tools.

5le
- ®@
_>
Oman Display/nice Tools

_>
XRay

—> .
Cutting Pane @
Zoom
«Fevcenlage

Ligni

Tool

% Radius
Radius

Change

’r
-—>

Function
®
9%
a ‘— Change Centerci interest
Depth Dlrecilcn
LDCk/Unlock

Drag thrs object to reslze the Dlggert

Q Percentage This handle works with Onion Skin, X-Ray.


Cutting Plane, and Zoom. See descriptions
belowt

(9 Showmide Click in display or hide the tools (Dnion


Tools Skin, X-Ray, etc.) that appear around the
Digger.

@ Onion skin Click to activate, then drag the Percentage


handle around the Digger to hide actors.

® X-Ray Click to activate, then drag the Percentage


hnndie around the Digger. As the depth
increases, actors change to a ghost Ollllme
then they are hidden.

© Cutting Plane Click to activate, then drag the Percentage


handle around the Digger to cut the actors
With a cutting plane.

(9 Zoom Click to activate, then drag the Percentage


handle around the Digger to zoom in on the
actors.

33
Lesson 3 SDLIDWORKS Composer
Creating Cover and Detail Imagei

Tool Function

® Light Change Drag this tool into the Digger circle to


illuminate the actors. Drag the tool outside the
Digger circle to cancel this effect.
@ Capture Click to create a 2D image panel ofthe view
Picture in 2D in the Digger. A 2D image panel is a
Image collaborative actor, You can doublercllck the
image to modify it
The Digger uses the Pixels and Dpi settings
ot‘the High Resolution Image workshop.

® LocklUnlock This tool works with Onion Skin, X-Ray, and


Depth Direction Cutting Plane.
I When locked, these tools stay at a constant
depth and orientation as you rotate the
model in the vlcwpnn.
I when unlocked, these tools update as you
rotate the model.

® Change Center First, position the Digger off of the actors.


of Interest Then, drag this tool to the location ofinterest
on the actors. This allows you to use the
Digger ort‘to one side ofthe model so you do
not obscure the actors.
To change the center ofinterest, drag the tool
to a new location of interest on the actors.
To return the center of interest to the center of
the Digger, drag the tool inside the Digger.

Next, we use the Digger to create two detail views.

20 Prepare the assembly.


Tum ot‘fcamera Perspective Mode ltl on the status bar.
Change the Foot color property ofthe viewport to white.
Using the pan and zoom tools, place the assembly in the upper middle
ofthe viewpon.
21 Activate the Digger.
Click in the Viewport below the assembly and press Spacebar.
soLIDwoRKs Composer Lesson 3
Cleanng Cover and Detail Images

22 Show Digger Tools.


lt‘the Digger tools are not currently visible, click Show/Hide
Tools @.
23 Focus on the retaining ring.
Drag the Change Center of Interest (9 tool until it points at the
retaining ring.
24 Size the digger view.
Drag the Radius % tool to change the size of the view.
25 Change the zoom scale.
Drag the Percentage
26 Create detail view.
é
tool to change the amount of zoom.

Click the Capture Picture in 2D Image @ tool to create a 2D image


panel for a detail View.
27 Activate a new insnnce of the Digger.
Click in the viewpert to the right of the assembly and press Spaoebar.
28 Focus on the center of the oil pump.
Drag the Change Center of Interest (9 tool until it points at the cenmr
of the oil pump assembly.
29 Look inside the oil pump.
Click the X-Ray ® tool, then drag the Percentage
6 tool to modify
the number of actors seen inside the Digger circle until the inner and
Outer rotors are visible.
30 Create detail view.
Click the Capture
Picture in 2D Image @
tool to create a 2D image
panel for a detail View.
Your detail views may be
different depending on
the size afyctur Digger
circles and the placement
of the Percentage
handle.

35
Lesson 3 SOLIDWORKS Composer
Cmaflng Cover and Detail Images

Tips . To change the border, select the image and change the Shape and
Border properties.
I The Digger is one way to create detail views in SOLIDWORKS
Composer. You can also create detail views with the High
Resolution Image and Technical Illustration workshops See
Vector Detail Views on page 52.
New, finish the lesson by creating a view and publishing another raster
graphics file.
31 Create a view.
Click Create View [E in the \fiews tab.
Rename the view to Digger Detail.

Create 2D Remember, SOLIDWORKS Composer is a publishing tool. At this


Output point in the work new, you may want to publish images of your new or
updated views.

32 Publish a View.
Click Workshops > Publishing > High Resolution Image
in the workshop:
I Select Anti-aliasing to smooth the edges.
I Clear Alpha channel because a transparent background is not
required.
0" the Multiple tab, clear \fiews to puhlish only the active view.
I Click Save As, type Digger Detail for as File name, and click
Save.
The sottware creates a JPEG file for the active view using the settings
of the High Resolution Image workshop. See High Resolution Image
on page 109.
33 Save and close the file.

36
sounwoRKs Composer Exercise 1

Navigation T0015

Exercise 1: Pracrice using, the navigation (0015 such as zoom, mime and pan. When
Navigation you fix sh this exercise, save the SOLIDWORKS Composer file with
Tools new Views that approximately march (hose shown below.
This exercise reinforces ilie following skills:
Cream 11 Default view. on page 27
Mulliple Purim in m» Viewpnrl on page 20
Navigalmn mm on page 28
Camera Aiignmml Tools on page 30
Open toy cansmg found in \ LessonO'ZA Exercises.

Secure making any changes. create a Zoom in enlarge sleevmg mechanism


Dehult View

Rosie la mspiay me underside cl me Swllcmo me ngmcamera View Then


car Zoom to seieeiian on me leaf use 2mm Area mode lo mghllgm me
axle ream mr

37
Exercise 2 SOLIDWORKS Composer
Digger

Exercise 2: Praetice using the Digger. when you finish this exercise, save the
Digger SOLIDWORKS Composer tile with new views that approximately
match those shown below. Position and size the Digger window as
shown.
This exercise reinfcrrces the fallowing skills:

- Digger on page 33
Open toy cansmg found in ...\Lesson08\EXercises.

lmpomnl! Make sure you hide the 2D image panel in a view before creating the
next view. Select the 2D image panel and press h or clear the check box
in from ofthe Image 2D actor in the Collaboration tab. Ifyou delete
the 2D image panel, then it will not be available iryou activate the
original view.

Zoom to enlarge steering wheel XrRay view to remove more and


expose the chassis

Zoarh to enlarge the Move the Digger Ana lighl lo mghligm sleeririg
ofl lhe maael mechanism Mave the Digger oil the
model
sounwoRKs Composer Exercise 3
Updating Vlewi

Exercise 3: Practice updaiing views. When you finish this exercise, save the
Updating Views SOLIDWORKS Composer file with updated views that approximately
maich Ihose shown below.
Thls exercise reinforces ihe following Skills:

- Camera Allgnmml Ton/x on page 30


- Updale Views on page 32
- Digger on page 33
Open jig sawsmg found in .,.\Lessen05\Exereises.
Activate the View listed In the \fiew column. Apply the changes
detailed in the Update column. Update the view so \( appears as shown
in the Updated \fiew column.

View Update Updated View


Viewl Remove
perspective and
zoom to fit.

View2. Move the Digger


offihe model. Use
Change center of
interest to point at
the saw blade.

39
Exercise 3 soLIDwoRKs Composer
Upuanmg Wew5

Vicw Update Updated View


Vim/'15 Creme :1 cusmm
camera view with
Theta 7 15: and
Phi 7 30 ‘ Apply
that cusmm camera
wewA

40
Lesson 4
Creating an Exploded View

Upon successful compleuml oflhls chapter and lhe subsequent


exemses, you wm be able m:
I Toggle lhe vmblllry oflhe mom
I Create exploded views.

I Add markups and annmanons.

I Comml appearance of acmrs with styles,


I Creale vecmr ompuL

A1
Lesson 4 SOLIDWORKS Campuser
Creating an Expieaee View

Overview In this lesson, we create an exploded View complete with explode lines,
labels, and derail circles. Then, we publish the view as a vector
graphics file.

.w.m.m...o.... hm lamp—Mann's:

my «la-laalmn sm—

Visibility Tools The tools in the \fisibilily group ofthe Home tab hide, ghost, or show
actors. They proyide a convenient means to change the appearance of
several actors at one time.

Tunl Action

EJ Show All Displays all actors.

é] Show All Displays all geometry actors.


Geomelry
El ShowSeleclion Displays the selected acior. Hides all the other
and Hide Olhers Mints.

@ShowSeleclion Displays the selected actor. Ghosts all [he


and Ghost Others mlier actors.

.5} Hide Selection Hides the selected actors.

.5 Show Selection Displays lhe selected actors.

El Ghosl Ghosts the selected actors.


Selection

42
sounwoRKs Composer Lesson 4
creanng an Exploded View

Ttml Action

Q We" Visibility Hides the visible actors. Displays the hidden


acmrsl

Lg Invent” my Ghosts the visible actors. Displays the hidden


with Ghost actors.

g1 Ungnos. Returns ghosted actors to full Visibility,

@JRestore Active Restores the visibility ofall actom to the last


mew Visibilily updated state. other properties such as color,
opacity, positron etc. Wlii not be restored.

Q Load on Actors in fully shattered assemblies can be


v lity loaded into the model on an asrneeded basis.

El Collaboration Toggles the visibility ofthe collaborative


actors.

.g Ca|louls Toggles the visibility of the callouts.


Bowl Table Toggles the visibility ofthe BOM table.

Now, we use these tools to display only a few geometry actors while
simultaneously hiding the rest ofthe geometry actors.

Open a file.
Open Overtumng Meeham‘smsmg found in ...\Lessono4\
Case Study.
Create a Default view.
Click Create View L5 in the \fiews tab. Rename the view to Default.

Click Render > Ground > Ground L3 to turn oi‘fflle ground etl‘cct.
Change the Fool color property ofthe vtewport to white.
Display the slide place only.
In the Assembly tab of the left
pane, select slidepletejc.
Click Home > Visibility >
Visib' 1le > Show Selection
and Hide Others El.

43
Lesson 4 SOLIDWORKS Composer
Creating an Exploded View

Hide the rail slides.


Select the four Pafl,s]jde,& actors,
Click Home > Visibility > \fisibiliiy Loy > Hide Selection U-
Creaie a view.
Click Create View in the \fiews tab. Rename the view to Explode.

Exploded Views An exploded view shows the pieees ofan assembly separated by
distance. Exploded Views are common in manuals Showing placement
of pans. Typically, exploded views are soeiated witli BOMs and
callouts to indicate the files in a parts li. See Larson 6: Creating Bills
nfMaiE/m/St
Different methods exist in SOLIDWORKS Composer to create
exploded views. You can drag seleeted components individually to a
new position. You can use linear, splierieal, or cylindrical explode to
automatically add space between actors.

Tao] Action

El Free Drag Select an actor and drag it anywhere in tlie


viewport.

bl Translate Select an actor and atriad pivot appears. Select an


axis ofthe triad pivot to drag the actor along the
HHS Select a web ofthe triad pivot to drag the
actor along the plane parallel to the web.

lg Rotate Select an actor and a spherical pivot appears.


Select an arc of the spherical pivot to rotate the
actor along the path ofthe amt

El No No transformations are possible. This is the


Transformations default mode so you do not mistakenly move an
actor.
sounwoRKs Composer Lesson 4
creenng an Exploded Vlew

Tool Action

g] Detect Curves Use this tool in conjunction with Translate ml,


Rotate L9,, or one ofthe explode tools, Select an
actor. click this tool, select an edge or a face ofa
geometry actor, then drag. The selected actor
moves along, or rotates about, the direction
indicated by the detected curve.
Alternatively. you can hold down the Alt key then
select the edge or face ofa geometry actor to
achieve the same behavior.
Tip: The edge or face does not have to touch or be
near the actor you want to move.
e1 Restore Click to move selected geometry actors to their
Neutral Position neutral position. The neutral position is set when
you import an assembly from a CAD system.
Tip: You can update the neutral position of an
actor. Select the actor, then click Set as Neutral
Properlies E] in the Properties pane.
Automatically adds space between actors. The
[E Spherical direction ofexplode depends upon the tool that
you choose.
Cylindrical
Note: There are also tools to explode part by part.
These are useful when lnaklng animations.
Animations are covered in later lessons.

Linear Explode When using Linear l. , the software uses the center ofthe bounding
box oi each actor to determine how far to move each actor. The actors
whose bounding box center is farthest along in the direction ot‘drag
will move the most. The actors whose hoiindiiig box center is farthest
away from the direction ofdrag WI“ not move at all,

Tip When using Linear , select an additional actor that you do not want
to move. This additional actor serves as an anchor and should be
located on the opposite side oftlie assembly from the actors you want
to explode.
Next, we use the move and explode tools to create an exploded View or
the slide plate assembly.

A5
Lesson 4 soquoRKs Composer
Creating an Exploded View

Explode the motor and


screws.
Select the actors you want to
explode: motorjc’ and the four 0’
hex flange machine
Surat/Lam actors that attach
the motor to the motor bracket.
Select an additional actor on the
opposite side ofthe assembly to
serve as an anchor, say the bearing on the other side.
Click Transform > Explode > Linear
Click the blue arrowhead nfthe triad pivot, then move your mouse to
the lefi to explode the parts.

Tip Make sure the actors stay on the paper so you can publish them
properly at the end ofthe lesson. Click Show/Hide Paper to see the
paper borders. See Paper Space on page 62.
Translate the motor screws.
Select the tour hex flange machine
screwjm actors.
Click Transform > Move > Translate [01.
Click the blue arrowhead of the triad pivot, .r
then move your mouse to the lefi to explode the
screws to a position to the left orthe motor
flange.
Translate the bearing screws. E
Select the four farmed hex serew7am actors
that attach the hearings to the shde pieteje. g I
Translate E] is already active.
Click the green arrowhead ofthe triad pivot,
then move your mouse up to move the screws to
a position above the assembly.
soLlDwoRKs Composer Lesson 4
Creanng an Exploded View

9 Explode the shaft, coupling


and bearings.
Select the overender shaftje,
eoupljngdc, both the pl: I
bearingJSO borejc actors
and the alumnae (to serve as an
anchor).
Click Transform > Explode >
Linear [9.
Click the blue arrowhead of the triad pivot, then move your mouse to
the right to explode the selected actors.
Press Esc twice to deselect the actors and turn off the Linear
10 Update a view.
Selecl the Explode View and click Update View L3 in the Views tab.
11 Save ihe file.

Collaborative The SOLIDWORKS Composer application includes a number ofmols


Actors that allow you to markup and annotate the views. There are redline
tools, arrows, images, labels, callouts, and many more. These markups
and annotations are all collaborative actors that appear on the
Collaboration tab of the left pane.
Explode Lines An explode line indicates the path from the assembled position ofan
actor to its collapsed position. There are a number oftools to create
explode lines in SOLIDWORKS Composer. Lines can be manually
drawn, they can be automatically created relative to an actor‘s neutral
position, or they can be automatically generated relative to the
animation path of an actor. Throughout this course, you will use each of
these methods as the need for an explode line arises.
Next, we create automatic explode lines for eight screw actors ofthe
slideJJlaLeJe. We create paths from the neutral position of actors to
their exploded positions These paths can be associative or
rlmlrassoeiative. Assoctative paths update it‘ the actors move;
linnrassoclallve paths do not.

47
Lesson 4 SOLIDWORKS Composer
Creating an Exploded View

12 Create associa ive paths.


Select the eight screws you
previously exploded.
Click Author > Paths > Path iL'i >
Create Associ ive Path from
Neutral E.

The explode lines are too dark and thick considering the size nfthe
hardware they are drawn through. Next, we modify the properties of
the explode lines to make the parts more visihle.


13 Modify the properties otthe 7
paths. 9
Select all eight paths.
Tip: Select them in the
Collaboration tab under Paths.
Change the following properties in
the Properties pane:
I Stay on top: clear
I Fron e > Vlfidth: set to 0.50
I Front e > Color: gray

Labels Labels annotate the assembly with text boxes pointing to geometry
actors. By default, the label text displays the name ofthe geometry
actor. Alternatively, you can display metaeproperties, uservdefined text,
or a combination orusendefined text and metaepropenies. To display
alternative text, select the label and change the Text arld Text string
properties.

14 Add labels to the geometry


actors.
Click Author > Annotations > \V
'
Label @-
Cllck on a geometry actor, such
as the motorje, then click to

\—
place the label.
Repeat for the other geometry
actors. Add one label for each
type oraetor. For example, add one label for the four hex screws.
Press Esc to turn off the Label tool when finished adding labels.
someoRKs Composer Lesson 4
Creanng an Exploded View

1
15 Change the text in the labels.
Select all ofthe labels. You can select them all in the Collaboration tab
under Annotations

R-
Observe the Text property in the Properties pane and note that it is
linked to the name of the actor.
Change the Text property to Description (MelaDescription). This is a
meta property imported from the CAD application.

Magnetic Lines Magnetic lines let you align the following collaborative actors:
annotations, measurements, and 2D panels. You can drag a magnetic
line to pick up actols or drag actors to a magnetic line. You can change
the spacing of collaborative actors along a magnetic line by changing
the length ofthe line or the Spacing property ofthe line to Custom.
Magnetic lines appear in the viewpon oi‘ SOLIDWORKS Composer,
but they do not appear in the 2D or 3D output that you create using this
application

16 Create magnetic lines.


Click Author > Tools > ,,
Magnet > Create
Magnetic Line El.
Click once above the top
row of actors to start the
magnetic line, move
horizontally, then click .<
again to end the magnetic
line.
Repeat for a magnetic line below the bottom row oractors.
Press Esc to him offthe tool.

49
Lesson 4 SOLIDWORKS Composer
Cmalmg an Erplodefl View

17 Attach labels to
mag nelic lines.
Drag a few labels to the
magnetic line above the
assembly.
Repeat for a few labels
below the assembly.

18 Change the spacing of


the magnetic lines.
Select the upper magnetic
line and change its
Spacing property from
Uniform to Custom. Now
you can position the labels
as desired by dragging
them along the magnetic
line without them being
automatically repositioned.

Styles Styles include a collection of properties that control the appearance of


actors. Using styles allows you to easily implement consistent
appearances and behaviors ot‘aetors. All ofthe properties available in
the Properties pane are available with styles. For example, a style for a
3D arrow can include property settings for opacity, color, border, etc.
Styles can modify the appearance ofboth existing or new actors.
Styles are associated with an actor type mm".
using the Family property. For example, t...
to make a style for iabels, set the Family me
property in the Styles workshop to M
An notations. Styles that are available PW
9
for all actor types use Generic for the ,1;
Family property.
The advantages to setting the Family ’1‘:
property are twofold. Styles are sorted
by family on the Styles tab ofthe
ribbon. Also, each family can have its
gm [elem at.

own default style, which is applied by default to new actors in that


family.
sounwoRKs Composer Lesson 4
creanng an Exploded View

Unknnwlngly, you have been using styles already. Every collaborative


actor you have created used Default Style. In the absence ot‘a
Specified default for any family, the application applies Default Style
from the Generic family to that actor.
Here are some additional functions related to styles. These functions
are found on the Styles tab of the ribbon or in the Styles workshop,

Tool or
Action
Funmon.

Q Auto Automatically subscribes new actors to the


Subscribe default family style. When an actor is subscribed
to a style, the actor automatically updates when
the style is modified. You cannot change
subscribed properties in the Properties pane. You
must update the style to change the properties.

El Breaks the link between the selected actors aiid


Unsubscribe the subscribed style.

Apply a style Select an actor then select a style. The actor does
not update ifthe style changes, unlike an actor
that is subscribed to a style.

it Quick Style Creates a new style from the properties ofthe


selected actor.

EU Set as Sets the current style as the default for the actor
Default family specified by the Family property.

Note You cannot subscribe to, or modify, Default Style.

19 Open the Styles workshop.


click Workshops > Properties > Styles @.
20 Select a label.
Select one ofthe labels so the properties for that type ofactor appear in
the Styles workshop.
21 Create a style.
Workshops . ux
Click New in the toolbar at the top of
, .

the Styles workshop.


3 Mg .
i Mi 5M:

Type TI’aim'ngLabels for the name


and click OK.

51
Lesson 4 scLlDwoRKs Composer
Creating an Exploaea View

22 Define the style.


Set the following properties in the Styles workshop:

I Family: Annotations
I Text > Text: Description (Meta.Description)
I Label > Shape: None
I Amch > Type: Simple
Note The selected label does not change untll you apply the style or
subscribe to the style.
23 Apply the style. “tannins...“ tar—s minnow
Select all ofthe labels.
Click the
TrainjngLabels style
on the Styles tab ofthe ”fl“
ribbon.
24 Close the Styles
workshop.

Notes
I Styles are automatically saved.
I Styles are saved as .slngStyleSet files. These files can live on a server
and be referenced by other users. Click File > Preferences E >
Data Paths for the location.
. Subscribing to styles is not supported in animations. To use styles for
actors shown in animations, apply the styles.
25 Save the file.

Vector Graphics The Technical Illustration workshop of SOLIDWORKS Composer


Output generates vector graphics images. Vector graphics images portray
images using shapes such as lines, polygons, text, and other objects.
One benefit of vector graphics lmages is that they can be scaled to any
size, small or large, without losing resolution or integrity ofthe image
Another benefit of vector graphics images is the ability to edit these
images by editing the ohjects that make up the image.
Vector Detail Detail views can include all the actors in the detail circle or selected
Views aetors. To improve the quality ofdetail views, you zoom in on the
actors, then create the detall Vlew.

52
sounwoRKs Composer Lesson 4
creanng an Exploded View

Camem Views Views typically capture the nonrneutra] properties and positions are“
the geometry actors and collaborative actors. Camera views are a type
ofcustom view that captures the camera orientation and zoom level.
The propenies and locations of the actors are not captured in a camera
view. See Custom Views on page 71.

26 Create a Camera View.


Click Create Camera Wew E1 in the Views tab. Rename the view to
Explode Camera
This captures the current camera orientation and zoom level.
27 Open the Technical Illustration workshop.
Click Workshops > Publishing > Technical Illustration @1.
28 Prepare a detail view.
In the Technical Illustration workshop, select HLR (high) under
Profile and select Denil view under Vectorizationt
A detail circle appears in the vicwport.
29 Position the detail circle.
Position it over one ofthe formed hex screwjm actors as follows:
I Drag the circle by its edge to position it over the screw,
I Zoom in until the screw fills the detail circle.

Tip You may have to zoom in a lot to fill the detail circle with the geometry
actcr, but you will end up with a high quality detail View.
30 Create the detail view.
In the workshop, click Create to create the detail View. The detail View
is a 2D vector image and can be found on the Collaboration tab under
Panels.

53
Lesson 4 SOLIDWORKS Composer
Cmatlng an Exploded View

31 Modify the detail view.


Keep the 2D vector image selected. In the Properties pane:

I Select None for Attach > Type.


I Type 25 for the Placement > Width property.
I Clear Enable for Shadow > Show.

. wisirvsxafmmmnemw «autumn-mi.

.-....\. °

mmvsm

m motistasuwe 5mm
32 Activate camera view.
Doubleeellck Explode Camera to return to its camera position and
orientation. Ifa dialog appears asking whether you want to save the
current View, Click Don‘t Save.
33 Move the detail view.
Drag the center of the detail view to move it above the label for the
screw.
34 Create a new style for the detai view.
Click Workshops > Properties > Styles lg.
Cllck New In the toolbar at the top ofthe Styles workshop.
Type TminingDetails for the nalne and Click OK.
35 Define the style. here to show unly the
Cllck
Select the detail view so its properties /vr°vemes ulme style
appear in the Styles workshop.
Select the followlng properties in the
Ill a El Ea
gnaw
A

PM .
Styles workshop: ‘ Ame.
KEY: em
I
V

Family: Panels
I Attach > Type A $3?" 15“”

I Placement > Width ‘


EWWIVMnll Elfi-

I Shadow > Show


Note You do not have (0 set values for Placement > Width, Attach > Type»
and Shadow > Show because the style inherits the values from the
detail View you selected.
soLinwoRKs Composer Lesson 4
Creanng an Exploded View

36 Create another detail view.


Repeat the previous steps to create a detail view for one of the hex
flange machine screwgm actors, but do not change its properties
individually as before.

(9
”Newsroom. c... vscF-rnI-Ikvm

37 Apply the Trainingbetafls style to the detail view.


With the detail View selected, click Styles > TrainingDetails in the
ribbon interface.
38 Activate camera view.
Doubleelick Explode Camera to return to its camera position and
orientation. Ifa dialog appears asking whether you want to save the
current View, click No.
39 Move the detail view.
Drag the center ofthe detail View to move it below the label for the
screw.
40 Update a view.
Select the Explode View and click Update View B in the Views tab.

55
Lesson 4 SOLIDWORKS Composer
Creating an Exploded View

Vector Images Now, we create a vector image oft‘ne entire page. We leave all of the
options in the Technical Illustration werkslmp at their default settings
for now. We will examine these options in a later lesson. See Veclor
Graphics ()ul/Iul on page 86.

41 Preview the vector graphics image.


In the workshop, clear Delail view under Vectorizalion.

Click Preview.
A preview of the vector graphics image opens in your default browser.
Notice that the magnetic lines d0 not appear.
42 Creale the vector graphics image.
In the workshop, click Save As.
Inthe Save Vecloriza ion As dialog box, type Explode for File name
and click Save. The application automatically appends the .svg file
extension.
43 Open the vector graphics lile.
in Windows Explorer, doublerclick Explodeevg to open the tile in
your default browser.

44 Save and close the file.


sounwoRKs Composer Exercise 4
Exploded View

Exercise 4: Practice Ilsmg the transform tools. when you finish thts exerctse. you
Exploded View will create a view that approximately matches the output shown below.
This exercrse reinforces the following skllls:

- Exploded Views on page 44


Open jlg sawsmg found In ...\Lessuno4\Exemises.

Tips I Use Translate L" and Rotate '81 to explode the cover ofthejlg
saw.
I You need to change the camera vtew to rotate this actor properly

I Use TranslaIe El and Curve detection mode to explode the


battery properly.

57
Exercise 5 SOLIDWORKS Composer
styles

Exercise 5: Practice creating and applying a style. When you finish this exercise,
Styles save the SOLIDWORKS Composer file with a new View that
appmximalely matches the one shown below.
This exercise reinforces the following skills:

- Magnetic Lines on page 49


- Sly/es on page 50
Open seeseeetensmg found in ...\Lesson04\ExePeises.
Procedure
Star! wilh View 1.

Create a style named Exercise with the properties shown.

'l

Subscribe the labels to the Exercise style.

Modify lhe style.


Change the Width [Text] preneny cfthe style m 1.0 to differentiate the
leaders from the model edges. Also, add the Athch > End
[ActorCurve] property and set it to Bold arrow.
Creale a new view mate 9 the image below.
Use a magnetic line to lefi Justify the labels.
soLlDwoRKs Composer Exercise 5
Markups and Annoramms

Exercise 6: Practice using the markups and annotations to create rwo views.
Markups and Modify the propenies as necessary. When you finish this exercise, save
Annotations the sounwokxs Composer file with new views that approximately
match those shown below.
This exercise reinforces the following skills:

- Explode Lmes on page 47


l Cal/almmitve Armrs on page 47
Open gear boxsmgxml found in ...\Lesson04\ExePcises.
Note The image on the right includes collaborative actors that you have nm
used before. It Will be good practice for you to experiment with new
collaborative actors as this book does not cover all the tools on the
Author tab.
it is also good practice to experiment with the properties ot‘the various
collaborative actors. Select the actor then review the Properties pane to
change shape, opacity, radius, and more.

£5" Sh-kspe-d: 2w .pn.

Stan with the Exploded View. Stan with the Default View.
Use Paths and Label. Use Label, Text ZD,
and Circular arrow 30.

59
Exercise 7 SOLIDWORKS Composer
Vsmimy and Rendering Tools

Exercise 7: Practice using the visibility tools to hide and show actors. Use the
Visibility and rendering tools to add visual effects. Modify the viewpon colors as
Rendering necessary. when you finish this exercise, save the SOLIDWORKS
file with new Views that approximately match those shown
Tools t("omposer
elow.
This exercise reinforces the following skills:

- Rem/(ring Tan/X on page 27

- Visibility Thais on page 42


Open jig sawsmg found In ...\Lesson04\ExePcises.

For this view, change the Verlical To change the ghost opacity,
axis property ofthe viewpon to click File > Froperlies >
align the ground and shadow. Document Properties >
Viewport and drag the
Ghost opacity slider. You may
have to reload the view to see the
change take efl‘ect.
Lesson 5
Creating Additional Exploded
Views

Upon successful completion ofthis chapter and the subsequent


exercises, you wm be able to:
Use paper space,
import files from a CAD Sysienlt
Understand different SOLIDWORKS Composer file types.
Update views wtth selected actors or prnpcmes.
Align geometry acmrs.
Create explode linest
Create custom VIEWSt

61
Lesson 5 SOLIDWORKS Ccmpusel
Clearing Additional aploaed Views

Overview ln this lesson» we enhance an exploded view by merging files together


and adding more exploded lines.

Paper Space Paper space shows how your scene fits on paper ofa specified size. All
2D objects (such as 2D panels} and dimensions (such as line width and
font height) are defined in the paper space. They adapt to the viewport
size. The Technical Illustration and High Resolution Image
workshops can use the document paper space. Paper space is a
document property so it cannot change from one view to the next
within the sarne assembly.
Commands to display and navr gate the paper space are on the status bar.

Tool Action

ShowIHide paper Displays the paper margins

I I m- Zoom paper
Fit Paper to Viewport
ZDDmS in or out of paper space.
Displays (he entire paper space within
the yiewport.

To observe paper space, we first look at a view ofan existing assembly.

Open a file.
Open ACME-259A.smg
found "1 \LesSDDDS\
Case Study.

Verify the style.


0n the Styles tab, click Default style in use this style. You do this
because you used other styles in the previous lesson and exercises

62
sounwoRKs Composer Lesson 5
Cleaung Additional Exploded Views

Display a view.
Doublerclick the Wheell View in the Views panel
Create a camera view.
Click Create Camera \fiew El. Name the View Wheel Camera. We
will use this view to return to this orientation afier we are finished
positioning some ofthe actors,
Display the paper borders.
Click Show/Hide Paper n the status bar.
Zoom to see the entire paper
Click Fit Paper to Wewport
The views ol‘this document iise a paper space that is letter sized and a
landscape orientation. When you combine multiple files into one, as
you are going to do later in this lesson, it is important that both
documents use the same paper space. Next, set the default document
properties so the next assembly you import uses the same paper space.
Set the paper space for future assemblies.
Click File > Properties > Default Document Properties @1 >
Paper Space.
Select Letter for Format and Landscape for Orientation.
Click OK

Importing Files SOLIDWORKS Composer imports data directly from many CAD
systems including SOLIDWORKS‘” and others. Additionally.
SOLIDWORKS Composer can import data from many CADeneuttal
formats including: IGES, STEP, etc.
Some items to consider:
I The input topic in the onliue help describes each ofthe options at
the bottom ol‘the Open dialog box. The help topic also includes a
link to an import options matrix that details the options that apply to
each file type.
I You can set Import profile to SOLIDWDRKS (default) to select the
most common options for opening native SOLIDWORKS files.

63
Lesson 5 SOLIDWORKS Composer
Creating Addmanal Exploded Vlewi

I When you open a SOLIDWORKS assembly, you can select the


configuration that you want to open and import the SOLIDWORKS
BOM. Ifthe configuration that you open has an exploded view,
then you get an exploded view in the Views [ah
I Unless you have a distinct need to treat mullibody pans as
individual actors, you should always select Merge file into one
actor per part. Your assembly tree will be cleaner and you will
have more success with updating the tile ifthe original CAD
assembly ever changes.
ln this lesson, we impon a retaining ring tool from the SOLIDWORKS
CAD system.

a Open a CAD file.


I Click Open @t
I Browse to ...\LessonOS\Case Study and select
Retajmng‘RjngI‘ool.sldprt.
I Select Merge into the current document.
I Set Import Profile to SOLIDWDRKS (defaull). Review the
automatically selected options
I Click Open.

Note You must have the SOLIDWORKS soflware or the SOLIDWORKS


Importer installed on the same computer as SOLIDWORKS Composer
for this operation to work. Ifyou do not have the SOLIDWORKS
Importer, use RetajmngRingI‘ool.smg in ...\Leseon05\
Case Study instead ot‘the original CAD file.
9 Make the retaining ring tool visible.
Activate the Wheell view.
Click the check box next to the Retajmngfijng‘l‘ool model in the
Assembly tab to make it visible. It may be hard to see the tool at first
since it ‘s i ’tially located near the center of the bumper assembly. You
reposition i n a later step
10 Update a view.
Select the Wheell view and click Update View @. The retaining [mg
tool is now visible in this view.
11 Save the file.
sounwoRKs Composer Lesson 5
Cleaung Additional Exploded Views

File Types There are multiple file types native to SOLIDWORKS Composer:
SDLIDWORKS Composer (.smg). Use this when you want
everything In one file. All ofthe property, geometry, View, and
animation information is contained in a single file.
SDLIDWDRKS Composer Package (.exe). A package contains
the SOLIDWORKS Composer content and the
SOLlDwoRKs Composer Player application. Open an .exe file to
see the SOLIDWORKS Composer content in
SOLIDWURKS Composer Player.
SOLIDWORKS Composer product (.smngl).
A SOLIDWORKS Composer product divides the
SOLIDWORKS Composer content mto the following components:
I .smngl. An XML file that contains the structure ofthe
assembly. It denotes the position ofthe actors, the properties of
the viewport, and so on.
I .smgGeom. A binary file that contains the geometry ot’the
assembly.
I .smglfiew. An XML file that contains the view definitions of
the assembly.
I .smgSce. An XML file that contains the scenario or animation
definitions of the assembly.
Iview thumbnails. JPG images that appear in the Views tab.
With a SOLIDWORKS Composer product, the .smngl, .smgGeom,
.smgView, and .smgSce files must have the same name and be In the
same folder.

I SDLIDWDRKS Composer project (.smgProj).


A SOLIDWORKS Composer project adds a .smgProj file to the
files in a SOLIDWORKS Composer product. The .smgProj file is
an XML file that references the .smngl, .smgView, and .smgSce
files that constitute the assembly. The .smngl. .smgView, and
.smgSce files can be any name and reside in any folder, The
.smngl and .smgGeom files must have the same name and be In
the same folder.

as
Lesson 5 SOLIDWORKS Composer
Claallng Additional Exploded Views

Tip For greater flexibility in the file names and folders, choose a
SOLIDWORKS Composer project instead ofa SOLIDWORKS
Composer product.
The following table compares the various file types with their benefits:

Pmduel rmjeci
“mm SM“ EXE
SMGXML SMGPROJ

Minimal number of X X
files
Includes X
SOLIDWORKS
Composer Player
Ability to edit XML

Separate product, X x
scenario and View
files
Product, scenario, x
and view files can
reside in different
folders
Reference other X X
.smngl files in the
current assembly.

Profiles. There are additional SULIDWORKS Composer file types for


profiles. These profiles contain the settings from the various
workshops. For example, when you create a style, the application
creates a .smgStyleSet file. Ifyoii create a High resolution image
profile, the application creates a .hiresSet file. The location for these
profiles can be found by Cllckmg File > Preferences l2 > Data Paths.
Tllese profiles can reside in a shared folder and can be used by multiple
users.
Next. we merge a library of collaborative actors to use in some V|eWS.
You do this it‘you have a collection of collaborative actors siicll as
company logos or common notes that you want to use in multiple
assemblies.

55
someoRKs Composer Lesson 5
creaunp Additional Exploded Weave

12 Merge another document.


I Click Open Lg.
I Set Files of type to SOLIDWORKS Composer (.smg).
I Browse to ...\LessonDS\Case Study and select Librarysmg.
I Click Merge into the current document.
I Click Open.
The collaborative actors in Librarysmg are merged mm the curl—em
assembly.

Update Views You can update selected views with the position or properties of
with Selected selected actors. For example, you can change the color ofan actor in a
Actors selected group of views. In this lesson, we update the visibility of
actors in selected views.

13 Update selected views with selected actors.


Activate the new view that appeared when you merged Librarysrng
into the current assembly.
Seleci ihe Safety Glasses Required lexi box in the viewpon.
Select the Wheell and Forkl views in the Views 11113.
Click Update Views with Selected Actors @ in the Views mb.
Repeat to add the logo to the Default, Wheeu, and Forkl views.
14 Display a view.
Doubleeclick the Wheell View in the Views pane.

Smr

57
Lesson 5 SOLIDWORKS Composer
Creating Addmanal Exploded VIEWS

Align Actors SOLIDWORKS Composer provides alignment tools to help you


property place actors in an assembly. You can align edges, planes, axes,
etc. to one another. You can also apply the alignment ot‘one actor to
other actors to transform these actors along a similar path. Reasons why
you might need to align actors include moving a tile that was placed
incorrectly in the CAD system or positioning an actor that you import
into a SOLIDWORKS Composer assembly, like the retaining ring tool
in this lesson.
To align actors, youselect an entity such as a circular edge or plane on
an actor you want to move then a matching entity on another actor.
Sometimes the alignment is opposite of what you intend because the
axes or normal directions of the planes are in opposite directions. Ifthis
occurs, hold down Shift while selecting the second entity.
The alignment is not permanent. The alignment tools move the actors
but do not permanently attach them. lt‘you align two planar faces, you
can subsequently align one of those faces to something else or create an
exploded view.

15 Align the retaining ring tool.


Select the retaining ring tool. Use the Transform > Move tools to move
the retaining ring tool into the view.

Click Translorm > Align > Align El > Line/Axis to LineIAxis E].
Select a circular edge on the head ofthe tool.
Select a circular edge ofthe retaining ring.

p
“tr
\

circular edge on tool pieview at tool alignment

16 Rotate the retaining ring tool. ‘-

Select the retaining ring tool. i

Click Translorm > Move > Rotate gal.


Hold down All and click a circular edge in:

ofthe retaining ring so the tool rotates


around the center oftlte retaining ring. »

Rotate the retaining ring tool 90”.


soLInwoRKs Composer Lesson 5
creating Additional Exploded mews

17 Update a view.
Doubleelick the Wheel Camera view. If prompted to save a view,
click Don't save.

Select the Wheell view in the Views tab and click Update Wew El.

Explode Lines in an earlier lesson, you added explode lines by creating associative
paths from the neutral position of the actors. See Explode Lines on
page 47. in this lesson, you repeat that process, then enhance the paths
that are drawn. Also, you draw a polyline to represent an explode line
because creating an associative path does not work in all situations.

18 Add paths for the three pan head screws.


Activate the Forkl view.
Select one ofthe retaining rings at the top ofthe
View.

Click Author > Paths > Path 3 >


Create Associative Path from Neutral LE.
lnitially, the path appears as a straight line from
the neutral position to the retaining rings. This
does not work in this case because we need the
lines to go through the fork.
19 Modify the properties ofthe paths.
Select the associative path.
Change the following properties in the
Properties pane:
l Construct mode: Based on World Axis
I Axes order: YZX

This is better, but still not right. The line needs to go from the retaining
ring into the fork. The next option is to manually draw the path as a
polyline.
20 Delete the previous path.
Press Ctrl+Z repeatedly to undo the previous path.

59
Lesson 5 soquoRKs Compusel
areanng Additional Exploded Vlewi

21 Scar! [he polyline.


Click Author > Markups > Polyiine Eh
Hold down the All key and click the circular
edge ofnie actor [0 Stan the polyime. By
holding down Alt, you snap to the eemer of

a
the eireuinr edge. Reiense the Alt key only afier you click to pinee the
starting pmm.
22 Finish the polyline.
Hold down the All key and click a circular edge ofthe
second neidr.
Rightrclick in end the polyline.
Press Esc in mm oFfthe polyiine incl.

23 Change [he polyline’s properties.


Salem the polyline. In the Properties pane:

I Slay on lap: Clear Enable.


I Front line > Colo ‘elect zi gray color.
- Front line > Type: Seleei the dnirdashrdot line font ----- —.

Tip While nm applieahle m mnsi expiude lines, xhere are ether imeresiing
pnlyline properties. The close propeny converts the polyline m a
closed path. The Smooth property rounds any sharp corners in (he
polyline paih.
Next. we have to resize ihe poiyhne so ii extends so the fork.

7o
soLIDwoRKs Composer Lesson 5
Cleanng Addilmnal Exploded Wews

24 Resize the polyline.


Move the pointer over the end ofthe polyline until a triad
appeals.
Drag the endpoint. Notice you can drag the endpoint freely.
Hold down the Alt key and continue to drag.
Now, you can only extend the polyline along ‘3 us
its original axis. Drag the endpoint until it
extends to the fork, then release the lefi mouse
button tn drop the endpoint, then release the Alt
key.

25 Update a view.
Use the zoom and pan tools to update the Forkl view.

Select the Forkl view in the Views tab and click Update View {5.
26 Save the file

Custom Views Many of the views that you have created so far recorded all nonrneuual
properties nfthe current viewport. 1hese “nomin! views" record the
nunrneutral pusitinn and properties ofthe actors, the camera position
and zoom scale, and so on.
Custom views, sometimes called intelligent views, record only specitie
properties ofviews. When you apply an intelligent view to a normal
view, only the specific properties are applied. Camera views, for
example, are a type of custom view that records only the camera
position. You can apply this custom view to several normal views to
make the camera position the same in all ofthem. Custom views appear
in the views tah, hut they have a shaded overlay to indicate they are an
intelligent view.
Next, we create custom views to capture the exploded and collapsed
positions ofseveral groups oractors.

71
Lesson 5 SOLIDWORKS Composer
Creating Additional Exploded Views

27 Display a view.
Activate the
ExplodePusition view. This
displays three groups of
-
actors in an exploded
position. The three groups
are the fork on the lefi, the
fork on the right, and the
bumper.
28 Open the Views workshop.
Click Workshops > Publishing > Views @.
29 Create a custom view. mm mvormuu
Select all oftlie parts in the Bumper ”WMSEW

L
selection set.
Doin- 1m it .i
in the workshop: aw. Dam-mm
Dual wawm
I Select the Actors check box. law;
I Clear Camera, Viewport, and W“
Um"
Digger because we do not want
them in our custom View. W“ 3:"
I Choose Selection for Apply to team“
so our view applies to the Eur-u
Bumper selection set. um
I Select Custom and Location so Ell-lk
El Sew mm
our view captures only the
location oftlie selected actors.
I Click Create.
A new view appears in the Views tab. Rename the
View to Explodejumper.
30 Create more custom views for the other
explode positions.
Repeat the previo step for the ForkLeft and
Forkjllgbt selection sets. Rename the views to
Explodejorkieft. and Explodejorkjight respectively.
31 Create more custom views for the collapsed positions.
Activate the Default view.
Create three custom views to capture the collapsed position nt‘the same
selection sets. Rename the views to Collapsejumper,
Collapsejorkmeft,and Collapsejorkjignt.
You now have three Explode, views and three Collapse, views.

72
soLlnwoRKs Composer Lesson 5
creating Addllmnal Exploded mars

32 Test the views.


Here is a sample sequence that demonstrates custom views.

I Drag Explodejumper into the viewpon. Only the actors


controlled by that view explode.
I Drag Explodejorkgeft into the viewpon to explode those
actors.
I Drag Collapsejumper into the viewport to collapse those actors.
The bumper and its hardware remains exploded.
. change the zoom scale and orientation. Also, change the viewpon
background color.
I Drag Explodejorkjughtinto the viewport to explode those
actors. Notice the camera orientation and viewpon color do not
change.
No matter which custom view you activate, only the location ofthe
selected actors updates. The camera orientation, the position ofother
actors, the properties of actors, and so on remains consistent.

Linking As another method of jumping between views, you can add thumbnail
Between Views images to views that you can click to link to other views. This creates
interactive content that you can use in SOLIDWORKS Composer
Player.

Note The method shown in this lesson introduces the function of events. See
on page 134 for more information.
Eve/11x

33 Copy a View.
Copy the Default view and call the new view, Start.
Activate the Start view.
34 Add a link to a view.
Select the unseen view. Hold down Ctrl and drag it into the top ofthe
viewpon.
A thumbnail image ofthe view appears.
35 Add a link to another view.
Repeat the previous step to add
links to the Forkl View.

73
Lesson 5 scLlDwoRKs Composer
Cmatlng Addllmnal apleaea Vlews

36 Use a magneti line to align the


thumbnails.
click Author > Tools > Magnet > ~§ -‘-.
Create Magnetic Line
Create a magnetic line across the
top of the viewport. .

Drag the thumbnails to the


magnetic line to align the tops of
lhe thumbnails. Am”).
37 Update the view.
Select the Start view and click Update View El.
38 Add links in another views. .11.}
Activate the Wheell view.
Hold down ctrl and dtag the a
start view into the viewpon.
This adds a cllckable thumbnail t

image.
.
Update the wneeu view.
Anna)“

39 Update selected views with selected actors.


Select the eliekahle thumbnail image in the Viewpon.
Select the Forkl View in the Views tab.
Click Update Views with Selected Actors lg] in the Views tab.
40 Test the views.
Tum off Design Mode [E on the status bar.
Activate the Start view.
Click one ofthe thumbnails to jump to that view. Keep clicking the
thumbnails to test the remainder of the links between the views.
When you are done, tum Design Mode g] back on.
41 Save and close the file.

74
sounwoRKs Composer Exercise 8
Importing Assemblies

Exercise 8: Practice importing an assembly from the SOLIDWORKS software to


Importing SOLIDWORKS Composer.
Assemblies
Note You must have the SOLIDWORKS lmporter installed on the same
computer as SOLIDWORKS Composer tor this operation to work. if
you do not have the SOLIDWORKS importer, skip to the next
exercise.
This exercise reinforces the following skllls:

- Im/mrlmg Files on page 63


Procedure
Open a SOLIDWORKS assembly in SOLIDWDRKS Composer.
Open Cover fmishedsldasm found in ...\LessDnOS\Exercisest
You import the salne assembly three times to match the following
output. Each time you need to change the options on the Open dialog
box. Save the file afier each attempt.
Ouipul #1
Match the assembly tree shown. Make sure
id El. (ovum
El. trout lower nght-l
you see User properties in the Properties
pane if you select a geometry actor.
Save the tile as coverl .smg.
button finisM-l
batten finishlrl
homer. finishZ-l
El 0 omen fmioltz-z

0MP"! #2
Match the assembly tree shown. Make sure
a [2]. (we!
El.
W
tmmlnwu right
you see User properties in the Properties El. hack
pane if you select a geometry actor. from klwuleft
!
Save the tile as cover2.smg.
El. 3:?”
Oman!“
Match the assembly tree shown. You
a 5|. mum
a trout lower right
should not see any User properties in the g 121 back
Properties pane if you select a geometry m E] fromiuwerleft
actor. a EC mpmer
C

-
ShellZ
Save the file as auver5.smg. Suflgcrofism
[‘J (over
3 El hotter. finishl
m C]. hotter: finisht
is U. bottom finish}
batten finishz
m [1.

75
Exercise 8 SOLIDWORKS Composer
lmpamng Assemblies

Tip This exercise shows you the effects of the vnrious settings on the Open
dialog box. To facilitate ensier updating» it is impomnt that your
options are consistent every time ynu open or update an assembly. Set
the options you want an the Input page ofthe Default Documenl
Properlies so they appear the same way every time on the Open dining
boxt Consider using the SOLIDWDRKS (Default) profile uniess you
have a good reason to ditrer from the settings orthat profile.

76
sounwoRKs Composer Exercise 9
Merging and Aligning Aclors

Exercise 9: Praclice importing then merging a wrench into a solenoid assembly for
Merging and a service procedure.
Aligning Actors This exercise reinforces the following skills:

I PaperS/Jllce on page oz
I [in/inning Files on page 63
I File Types on page os
I Align Actors on page (is
Open solenujdtsmg round in ...\Lesson05\Exerelses.
Procedure
Review existing views.
Observe the Defaulr and Section views of solenoidsmg. When you
complete this exercise, these VIEWS should remain unchanged.
Merge wrenchsldprt into the current document.
Make sure there is one actor for this part and that the paper size is A47
Landscape.

Tip ii‘you do not have the SOLIDWORKS linponer, use wrenchsmg in


...\Lessun05\Exerclses. You still have tn make sure the paper size is
correct.
Align the wrench.
Use the alignment and move tools to posmon the
wrench as shown.
Creale a view.
Create a View called Service displaying the
wrench.

77
Exercise 10 SOLIDWORKS Composer
Custom Wews

Exercise 10: Practice using the Wews workshop to Create custom views to capture
Custom Views the pesition and properties 0f selected mm.
This exercise reinforces the feliewing skills:

- Custom View on page7|


Open ink jet printer.smg in ...\LessDnOS\Exercises.
Procedure
1 Review the existing views.
Observe the differences between the Default view and the other views.
Detail views have been added to the images for clarity

GujdePDSitiCn View. Note the TrayPositiDn View. Note the


guide has moved to accept tray is closed.
envetepe sized paper.

2 Create custom views.


Create six custom views:

View Image Nutcs


TrayOpen Capture the location of
Exteman‘rayz- 1
and ExternaLTrayl-
1 from the Default

view.

Trayclosed

r Capture the location of


EXtemaJJ‘rayZ-l
and ExternaLTrayl-
1from the Tray
Position view.

7s
sounwoRKs Composer Exercise 10
Custom Views

View Image Nntcs


GuideLetter Capture the location of
Trayjd from the
Default Viewt

GuideEnvelope Capture the location of


Trayfid from the
WNW Guide FOsiflDn Viewt

CoverVisible Capture the Opacity


property of coverl
from any ofthe views.

CoverHidden Change the Opacity


property ofcover»1 to
0.

3 Test the views.


Drag the Default View into the viewpon.
Drag the various custom views into the viewport. Make sure that only
the intended locations or properties change with each view. For
example, when you drag the CoverHidden VleW into the viewport, the
location of the trays and guide should not change.

79
Exercise 10 SOLIDWORKS Compuser
Cu5lom Wewi

so
Lesson 6
Creating Bills of Materials

Upnu successful complenon offlus chapter and me subsequent


exemses, you \v|1| be able to:
- Creme bills ofmmenals (BOMS).

- Add callnuts,

I Creme vector ompuL

81
Lesson 5 SOLIDWORKS Composer
Creating Bills Mustensls

Overview ln this lesson, we create three views with Bills orMateriats and
callouts. Then, we puhlish the views as vector graphics tiles.

Bill of Materials A bill of materials (BOM) is a list nfthe components that make up an
assembly. Another common name for this is a pans list. A BOM can be
used by a company to keep track ofthe materials needed to create a
product. Also, a BOM can be used by a consumer to make sure that
everything was included with a product they purchased.
ln SOLIDWORKS Composer, BOMS include three columns by
default: ID, description, and quantity. You can add to or reorder these
Columns.
BOM IDs BOM IDs are the unique identifiers assigned to the various geometry
actors in an assembly. BOM le appear in the BOM and also in
callouts, or balloons, to identify the parts. You can assign BOM le
individually to one actor at a time or in a batch to selected geometry
actors.

Note BOM IDs are VieWrspeCific. You can assign a different BOM ID to the
same Component in difi'erent views.

Note lfyour SOLIDWORKS assembly contains a BOM, you can import that
BOM when you open the assembly in SOLIDWORKS Composer.
Select Import SOLIDWORKS BDM on the SOLIDWDRKS page ofthe
Open dialog box.

Open a file.
Open ConveyorSystem.smg round in ...\Lesson06\Ca.se Study.
Prepare the View
Activate the Default view.
Click Render > Ground > Ground E to turn oFfthe ground efl‘ect.
Change the Foot color property of the viewport to white.

82
sounwoRKs Composer Lesson 5
Creating ems of Materials

3 Manually add a BOM ID.


Select the plvotgyllnder actor.
In the Properties pane, type 10 for
BOM ID and press Enler.

4 Add a calloul.
Click Author > Annmalions > Calloul U.
Select the pivotiaylinder actor. click to place the callout, then press
Esc.
Examine the properties ofthe eahout to determme how the number 10
appears in the callout. The Text property ot‘the callout indicates that it
is linked to the EDM ID (ActorBomld) properly The Parent (level)
property indicates it is linked to the actor eaued pivoteytmaen So,
the application fills the callout with the BOM [D ofthe linked actor,
pivotgyljnden
With that knowledge. it is easy to see how you can link callouts to other
properties such as the actor‘s name. You also have the opportunity to
type text directly into the properties ofthe callout.
what lfyou wanted to assign a generic alphanumeric scheme to the
callouts‘! Maybe the order of numbering the actors does not matter as
long as actors have a unique ID. This can he done using the BOM
workshop to add BOM IDs to many actors at the same time.
5 Open the BOM workshop.
Click Workshops > Publishing > BOM
The BDM wurkshop appears and the BOM tab appears in the lefi pane.
Note in the BOM tah ot‘the lefi pane that the BOM ID of 10 appears for
the pivot7eyllnder actor.

83
Lesson 5 SOLIDWORKS Composer
Creating ems crustenais

6 Reset all of the BOM IDs.


In the BOM workshop:
Select \fisible geometry for Apply to.
Click Reset BOM le.
Click Delete Visible Callouls.
This clears all otthe BOM ms for all nfthe geometry actors and
deletes the callout.
Next, we are going to use the BOM workshop to automatically create
BOM IDs for all nfthe actors in the assembly. First, we will assign the
BOM le based on the properties orthe actors.
7 Create BOM IDs by comparing a
property.
On the Definition tab, accept the
default settings. BOM IDs will be
assigned according to the Name
(Actor.Name) property, skipping three
characters from the right ot‘the name.
Click Generate BOM IDs.
In the BOM tab of the lefi pane, notice
that 21 unique BOM IDs were
assigned. Expand PIV, in the BOM tab The
”hams“ "unnamed
and notice that all nfthe eight actors Van can see mute sums have
have heen given the same BOM ID ot‘ “‘“e'ems'mpe‘
B, These structural melnbels are different shapes and should have
unique IDs. In this case, the default settings did not produce the results
we wanted. So, we are going to reset the BOM IDs and generate the
BOM le again based on the geometry ofthe actors.
8 Reset all of the BOM IDs.
In the BOM workshop, click Reset BOM IDs.
9 Create BOM IDs by comparing geometry.
Select Compare geometry, then click Generate BOM IDs.
[n the BOM tab ofthe lefl pane, notice that 28 unique BOM IDS were
assigned. Notice also that the structural members ot‘the tilt frame
subrasselnbly have difi‘erent ms.
10 Close the workshop.
We are done with the BOM workshop for now so close it.
11 Create a view.
Click Create View [E in the \fiews tab to save the BOM ID property
changes.
Rename the view to BOMI.
soLlDwoRKs Composer Lesson 6
Creating Bllls of Materials

BOM Table You can display a BOM table in any view. The BOM then appears in
raster graphics output, vector graphics output, and interactive content.
You can customize which columns appear in the BOM and the order of
lhe columns.

12 Display the BOM.


Select Home > Vis ty >
BOM Table.
The BOM appears in the
bottom 25% of the paper space.
Three columns appear by
default: Description, BOM ID,
and Qty.

Tip You can also Show the BOM at the bottom ofthe BOM or Technical
Illustration workshops.
13 Resize and move the BOM.
Select the BOM.
tn the Properties pane, select Free for Placement > Position.
Change the Font to 16 points.
Drag the BOM by one of its corners to enlarge the table.

i
14 Change the columns of the BOM. Dvwdwwvl!
ln the BOM tnl'y ofllle lefl pane, click Configure BOM I t -I

Columns @J. , seam on mum»


gamma)
Select Meta-Properties in the menu under Available m pee some;
Ma'mw'i“)
properties.
Select Source (Meta.Source) and Vendor (Meta.Vendor) in the
Available properties column and click the right double arrow. This
adds the metarpropenies to the BOM. These metarpropenies were
imported from the CAD system.
Click OK.

Tip The Information pane ofi‘ers an easyrmrread default format for


viewing the metarpmpertles of selected actors. Select Window >
Sholeide > Information to display this pane.

as
Lesson 5 SOLIDWORKS Composer
Creating Bills oMlatenals

15 Observe the BOM.


Notice the new columns.

16 Resize and repo on the geometry actors.


Scroll the mouse wheel to zoom out to fit the geometry actors within
the remaining available space on the paper. Press the mouse wheel and
drag to reposition the geometry actors on the paper.
17 Update a view.
Select the BOMI view in the Views tab and click Update \fiew U.
18 Save the file.

Vector Graphics Vector graphics files were introduced in an earlier lesson. See Vector
Output Graphics Out/mi on page 52.
In this lesson, we create more vector graphics output and look more
closely at. some ot‘the options available in SOLIDWORKS Composer
to control the output.

19 Open the Technical Illustration workshop.


Click Workshops > Publishing > Technical Illustration
20 Preview the vector graphics
output.
In the Technical Illustration
workshop, select HLR (high)
under Profile then click Preview
to see the output with the default
settings.
This is pretty good, but let‘s
change some options to make it
look better.
21 Add color.
Select Color regions to add color in the vector output.
There are options on the Color Regions tab to modify the color effects.
We leave them at their default settings.
soLlDwoRKs Composer Lesson 6
Creating am: of Materials

22 Add shadows.
Select Shadows to add shadows in the vector output.
()n the Shadows tab, type 60 for Transparency and press Enter. This
darkens the shadows.
23 Modify the outline of the assembly.
()n the Lines tab of the Technical Illustration workshop:
Select Show silhouettes to generate silhouette lines as well as the
outlines of the actors.
Select Model for style. This generates silhouette lines for the outer
edges oft‘ne entire scene. When actors overlap, only the outermost
edges are drawn.
Type 1 fanidth. This reduces the thickness ofthe silhouette lines.
24 Create the vector graphics
image.
in the workshop, click Save As.
In the Save Vectorization As
dialog box, type BOMl for File
name and click Save. The
application automatically appends
lhe .svg file extension.
25 Open the vector graphics file.
ln Windows Explorer,
douhlecliek BOM1.svg to open the file in your default browser.

Another BOM We currently have a BOM that shows


Table all oft‘ne parts in the entire assembly. In
the next portion of the lesson. we create
a BOM for a small collection nft‘ne
geometry actors in the assembly. Then
we add callouts and publish a vector
graphics file.
We want the BOM IDS in our new
BOM to match those ofthe BOM for
the entire assembly. To do that, we
must set the BOM IDs as the neutral
property for those geometry actors.

a7
Lesson 5 SOLIDWORKS Composer
Creating Ems olflatenals

26 Activate a view.
Drag the BOM2 view into the viewpon.
27 Review the BOM IDs.
Select any ofthe geometry actors in the viewport and observe its BOM
ID property. Notice that there is nothing there. The BOM ID is empty.
28 Activate a view.
Drag the BOMI View into the vtewpon.
29 Find a selection set.
In the Assembly tab of the left pane, scroll to the bottom and expand
the EOMZ selection set.
30 Set the neutral property for the bolts.
Select the coanefLrajl actor in the BOM2 selection set.
Select the BOM ID property and click Set as Neutral Properties g] In
the Properties pane.
31 Repeat for the other actors in the selection set.
Repeat the previous step for the convglghtgall and ELLE actors.
You must select all of the RLLR actors in the selection set.
This sets the BOM IDs that are assigned in this view as the neutral
property for the geometry actors. This allows us to reference these
BOM [BS in other views.
32 Activate a view.
Drag the BOM2 View into the viewpon.
33 Review the BOM IDs.
Select any ofthe geometry actors in the viewport and observe its BOM
ID property. Notice that the BOM ID is assigned and matches the ID
from the BOMI View.
sounwoRKs Composer Lesson 6
Creating ems of Materials

Next, we display and modify the ROM table in this view.


34 Display the BOM.
Select Home > Vis ty >
BOM Table.
A BOM appears showing the parts that
are shown in this View.

i ll
TIPS:
““l' gm...
I [frows appear for parts that are not
l:m.
visible» toggle Show Visible Paris
Only L5 in the BOM pane.
Siam“
ii 1:533? . me:

- You can also select the ROM and toggle the Filler on v. ble
callous property. You need to add callouts to the actors for
changes to this propeny to lake effect.
35 Open the BOM workshop.
Click Workshops > Publishing > BOM @.
36 Add callouls.
Select all of the geometry actors in the
BOMZ selection set.
In the BOM workshop. click Create
Callouls.
Callnuts are added to the view.

37 Arrange the callous.


With the callouts still selected, set the Auto alignment property to
Top.
Drag the attachment points nf'ihe callouts ifyou want to position them
better on the actors.
38 Update a view.
Select the BOMz view In the Views tab and click Update \fiew Lg.
39 Save the file.
Now, we publish a vector graphics file offlus view.

89
Lesson 5 SOLIDWORKS Composer
Creating Ems oIMatenaIs

Open the Technical Illustration workshop.


Click Workshops > Publishing > Technical Illustration @1.

41 Set the default settings.


In the Technical Illustration workshop, select HLR (medium) under
Profile.
42 Increase the gap where the cailouls cross the actors.
Type 2 for Attach shadow width and press Enter.
This controls the gap In the model when a callout crosses an edge.
Create the vector graphics image.
In the workshop, click Save As.
In the Save Vectorization As dialog
box, type BOM2 for File name and
click Save. The application
automatically appends the .svg file
extension.
Open the vector graphics file.
In Windows Explorer, doubleeclick
BOM2.svg to open the tile in your
default browser.
45 Interact with the vector graphics file.
Move the pointer over a row in the BOM, a callout, or a geometry actor.
Notice that everything highlights in green so you can easily identify the
relationships between those items.

Assembly Level Now we have Created two BOMs that


BOM include lists of pans only. In the next
portion ofthe lesson, we create a BOM
that calls out sub ssemhlies in the bill
ofmaterials. This BOM will have
unique IDs that do not match the other
views.

Assembly To create a BOM ot‘the subeassemblies,you need to select the four sube
Selection Mode assemblies. You do not want to select the pans within the
subeassemblies.
There is a mode called assembly selection mode that allows you to
select entire assemblies. When you select an assembly:
sounwoRKs Composer Lesson 6
creating ems or Materials

. The entire assembly highlights in a blue color.


. The viewport has a blue border indicating that you are in assembly
selection mode.
. The assembly highlights in blue in the Assembly tab but not the
actors in the assembly. This reinforces that the entire assembly is
selected, not actors in the assembly.

Note The colors used by SOLIDWORKS Composer for pan selection mode
and assembly selection mode are document properties. To change click
File > Properties > Document Properlies Q1 > Selection and
modify the colors.
What are some advantages to assembly selection mode?

. Selecting entire assemblies is easier. You cannot omit any actors in


the assembly
. Some selections and operations in animations are simpler. For more
on this, see Assembly SL’lt-ZL‘UON Mode All Animations on page 155.
How do you select something in assembly selection mode?

I Click Assembly Selection Mode E] at the top ofthe Assembly


lab.
u Or, select an actor in the yiewport and press the left arrow key. This
selects the assembly that holds the selected actor. Continue to press
the lefi arrow key to select higher level assemblies.
I ()r, hold down All and select an actor in the Assembly mb.

Prepare the view.


Activate the Default view.
Click Render > Ground > Ground L5 to turn oFfIhe ground efi‘ect.
Change the Fool color property of the viewport to white.
47 Selecl a subassembly.
Swnch to the Assembly tab.
Click Assembly Selection Mode Lg; at the top ofthe Assembly tab.
Select the conveyor subassembly in the Assembly tree. Notice that
the sllbrassembly cums blue instead ofthe usual orange selection cotor.
This is one indication of assembly selection mode.
Creale BOM IDs.
Type 1 for BOM ID in the Properties pane.
Repeal for the other sub-assemblies.
Add BOM IDs for me other three Subrassembli

I tilt frame: ID 2
I tiltiroller: ID 3

91
Lesson 5 SOLIDWORKS Compuser
Creating Ems oyusrensls

I PISTONisu'B: ID4
50 Add callous.
Select the four subrassemblies and
click create Callous in the ROM
workshop.
A callmlt appears for each BOM ml
The callouts are filled wuli black
because this IS the default style that
sounwths Composer uses for a
subassembly's callouts.

51 Change style of callous.


The black callouts are already selected.
()n the Styles tab, click White Balloons to apply that style to the
selected balloons.
52 Align the callous.
With the callouls still selected, set the
Auto alignment property to Top.

53 Display the BOM table. steel... limit: my We. way


Click Home > Visibility > BOM Table. :3;ng } :

Adjust the position and size omie table 3‘37: i l


so it fits underneath the assembly on
the papert
The Source and Vendor columns are empty for the subrassemblies.
This is because there were no custom properties assigned to the
subrassemhlles in SOLIDWORKS. We must add the metarpmpertles
directly in SOLIDWORKS Camposen

92
sounwoRKs Composer Lesson 6
Creating ems of Materials

54 Add meta-properties to
the conveyor. hummu-
Verify that Assembly
m. gammy"; y gx
Selection Mode E] at the label 5::
top of the Assembly tab is we me
‘7" w:
Select conveyor. wee
7 7

Click Manage Meta- mm"


Properties LEI} in the BWNMWkam,
Properties pane.
in the Meta-Properties Lx l
was
dialog box:
I Select Source (Meta.Source) for Name.
I Select Add the meta-property to the selection.
I Click OK.
Type Manufactured for Source in the Properties pane and press
Enter.
The word Manufactured appears in the BOM table.
55 Add meta-properties to the Minn min any sew. Vzn‘m

othersub.....mb...._ ma... 2 : mm.“ at...“


Mmmm
Repeztthe prevlous step to add mum- m u »

mums 32 I Mmmreo I

the metarproperty to the


remaining three subrassemblies.
When finished, the BOM table appears as shown.
56 Turn off assembly selection mode.
Click Assembly Selection Mode Q at the top nfthe Assembly tab to
rum this ofi‘.
57 Create a view.
Click Create View l3 in the
Views tab.
Rename the view to BOMS.
58 Test the views.
Activate the BOM1,BOM2, and
BOMS views. Verify that the BOM
tables, BOM IDs, and callous all
appear correctly for eaeh View.
59 Save and close the file.

93
Exercise 11 SOLIDWORKS Composer
Exploded Viewi. sous, am! Callouts

Exercise 11: Practice using the explode tools, BOM workshop, and Technical
Exploded Illustration workshop. When you finish this exercise, you will create
Views, BOMs, an SVG file that approximately matches the output shown below,
and Callouts This exercise reinforces the following skills:
Exploded View: on page 44
Magnetic Lines on page 49
Explode Lines on page 69
Bill a/‘Ma/erm/x on page x2
Vector Graphics ()uzpu/ on page 86
Open fireplace coolssmg found in ...\Lesson06\Exercises.
Procedure
sun with the Handle view.
Use the Transform > Explode tools
to explode the assembly.

Add a polyline to indicate the


center axis.

Tip Remember to use curve delecuon.


Create BOM IDs using the BOM workshop.

Tip Use the BOM ID Formal tab to add the prefix “Ar" [0 the BOM IDS.
Add callouls using the BOM workshop.

Add a magnetic line to align the callouls.

Use the Technical Illustration workshop to create the final output.


soLtioRKs Composer Exercise 12
Assembly Level eons

Exercise 12: Practice creating a BOM that has IDs for both pans and sub
Assembly Level assemblies. When you finish this exercise, you will create a View that
BOMS appruximately matches the output shown below.
This exercise reinforces the following skills:

- Bill n/‘Malermls on page 82


- Assembly Level BOM on page 90
Open fireplace toolssmg found in ...\LessonOG\EXereises.
Starting with the Default view, create a new View with a BOM table.
Place the BOM on the lefi and change its font.
The BOM must include:

I IDs for the following subrassemblies: brush, Faker, shovel, and


bangs. Do nor generate IDs for the individual pans ofthese subr
assemblies.
I IDs for the individual pans of the stand subassembly.
I An ID for the handle subassembly contained within the stand
subassembly. Do not generate IDs for the individual pans ufthe
handle.
I Son the BOM by the BOM ID column.

Delulptlan eom ID cry


Erush l 1

Peter 2 1
Shave! 3 1

Yang! 4 1

Ease Fool 5 4
Eress Rod 6 1
Brass Base Top 7 1

files» V5155!” . 9 1
H3} Nul 9 1
. .
Long ems Tuba to 2
Mame Base II 1
Screw 12 4
Shun Brass Tube 1:! 2
Smnd KnDD I4 4
Tml Holder ‘5 1

Handle 15 1

11p There are many subrmsemblies in this file. Ifyou finish before other
students, consider other combinations and practice creating other
BOMs.

95
Exercise 13 SOLIDWORKS Composer
Vector Gmpmcs Files

Exercise 13: Practice changing the options In the Technical Illustration workshop
Vector Graphics to produce vector graphics output. You will create two SVG files that
Files approximately match the output shown below.
Thls exercise reinforces the following Skllls:

I Vector Graphics ()ulpu/ on page 86


Open Jig sawsmg found ln .,.\Lessun06\Exerclses,
Stan With the HLR(High) profile, then experiment with the options to
produce the output shown.

Options Output

Silhouette method
Silhouette width

Construction
Edges
Show silhouettes
Color regions
Color depth

Tip lfyou finish before other students, experiment with the other options in
the Technical Illustration workshop. Create additional vector graphics
Images that you might see in a manual for thisjig saw or other
products,

as
Lesson 7
Creating a Marketing Image

Upnu successful compleuou ofthts chapter and the subsequent


exercises, you \vtll be able to:
I Apply textures.

I Create a custom lighllng scheme.

- Apply rendering efl‘ects

I Create high resoluuon output.

97
Lesson 7 soLIDwoRKs Composer
Creating a Marketing Image

Overview [n this lesson. we use selection methods to identity groups ot‘aetors,


Then we apply textures and lights to enhance the appearance otthe
actors. We also add some rendering efi’ects and a background image to
enhance the scene. Finally, we publish the View as a high resolution
lnlage suitable for a marketing document,

Selections The SOLIDWORKS Composer application provides you with many


ways to select geometry and collaborative actors. Some ofthe methods
are introduced in the followuig table:

Items to Select Methods


()ne actor Select the actor in the vtewport, Assembly
tab. or Collaboration tah.
Multiple actors in I Select the first actor. hold down Ctrl, and
the viewport select additional actors. This method only
adds actors to the selection list,
I Select the first actor. hold down Shift, alld
select additional aetoi-s. This method
inverts the actor‘s selection state.

Multiple actors in I Select the first actor, hold down Ctrl. and
the Assembly tab select the remaining actors. This method
or Collaboration inverts the actor‘s selection state.
tab I Select the first actor. hold down Shift, alld
select the last actor to select a sequential
list.
All actors Press Ctrl+A or click Home > Navigate >
Select > Select All,

93
SOLlDwoRKs Composer Lesson 7
Creaung a Marketing Image

Items to Select Methods


All llmleseleeted Press Ctrl+l or click Home > Navigate >
actors Select i—B > Invert Selection [at This inverts
the selection state on the WMb/B actors.
Everything that was cleared is now selected
and everything that was selected is now
cleared.
ltetns relative to a I Drag a Window left to right to select all the
window in the visible actors that are inside the window
Vlewpofl or that touch the border of the window.
I Drag a Window right to lett to select all the
Visible actors that are inside the window,
I Click Home > Navigate > Select
Select Inside Sphere or Home >
Navigate > Select l-t—l > Select Across
SphereLg to select using a spherical
window in the Viewport. Click to set the
center of the sphere. drag to set the
perimeter, and click again to complete the
selection.
I You can hold down ctrl to select the
actors in multiple windows.
Geometry actors Toggle Home > Navigate > Select l3 >
only or Select Geometry l} or Home > Navigate >
collaborative actors
only ii
Select > Select Collaboration Lil These
are selection filters that restrict selections. For
example. it'Select Geometry is cleared, you
cannot select a geometry actor.
Actors of the same Click Home > Navigate > Select > Select
7
color by Colo :.
In the viewport, select one actor
and the application selects all other actors
with the some color property.
A group of actors Create a selection set. Select the items you
repeatedly want to add to the selection set, then click
Create Selection Set El at the top of the
Assembly tab or Collaboration tab,
Depending on the selected actors. the
selection set appeais in the Assembly tab or
Collaboration tab.

99
Lesson 7 SOLIDWORKS Composer
Creating a Marketing Image

Note the difference between selecting and highlighting the actors.


when you hover over an actor, the actor highlights in a green color.
When you select the actor, the actor's t‘aces or edges become orange.
You can change these colors as a document property. Click File >
Properties > Document Properties E
> Selection and set the
Selection color and Highlight color.
To begin this lesson, we find most nfthe hardware in the assembly and
hide those actors. They are too small to be seen in the marketing image
we are going to create so we will improve performance by hiding all of
them.

Open a file.
Open SwingsethaI’ketlngsmg found in ...\Lesson07\
Case Study.
Create a camera view.
Click Create Camera \fiew El in the Views tab. Rename the view as
Default Camera.
Now, you use the selection tools to select and hide some hardware.
These actors are small so we want to improve graphical performance
by hiding them without greatly attecting the image.
Sort the assembly tree.
Click Sort Alphabetically E] on the Assembly tab.
This sorts the actors in the tree alphabetically. Previously, the tree
structure matched that ot‘the CAD assembly.
Create a selection set.
Scroll to the bottom ofthe Assembly rah and select all nfthe Washer
actors.
Click Create Selection Set @ at the top of the Assembly tab.
Rename the new selection as Hardware.
Select by color.
Zoom in on the assembly so you can see the head ofa bolt or another
piece of visible hardware.
Click Home > Navigate > Select g > Select by Color Li].
Select a face on one ofthe pieces ofhardware.

100
someoRKs Composer Lesson 7
Creanng a Marketing Image

All ofthe actors with the same color property are selected. This selects
all ofthe hardware in the assembly with the same color. This does not
seleet every piece orhardware in the assembly. Some orthe hardware is
made ofa different material and has a different color.
Add to a selection set.
Righteclick the Hardware selection set and click Add Actors to
Selection Set.
Hide all the actors in a selection set.
Clear the check mark in front of the Hardware selection set.
This hides all ofthe actors in this selection set.

Textu res Textures are 2D graphic files that are applied to the model like
wallpaper. They are applied to the entire actor by shrink wrapping. 1n
the lexture's properties, you set the projection mode to determine how
the texture shrink wraps, the scale to determine the size ofthe image,
and many other properties. The SOLlDWORKS Composer application
supports the following image types for textures: Bitmap, .Ipeg, Targa,
and Rgb.

Apply a texture to the selected actors.


Select the two blue tarps.
In the Properties pane, click Enable for Texture > Show.
At first, the sofiware applies the default texture that is a checkerboard
print. We need to change this to the correct texture.
Modify the texture.
in Texture > Map path, browse to ...\Lesson07\Case swam
Fabmerlaanooeagfidpgand click Open.
Zoom in to one ofthe tarps so you can see the change in appearance.
Drag the Texture > Ratio heightlwidth slider io see the eii‘eet or
changing the size ofthe texture. Type 25 for this property and press
Enter.

Note All orthe wooden pans have textures in the start view. This was done
to simplify this lesson.
Now we add a primitive actor and apply a texture to that actor to serve
as a decal.
10 Change the zoom scale and orientation.
Click the Normal 2 axis on the Compass to look at the front ot’the
assembly. Zoom in on the center ofthe main beam that goes across the
top ofthe swings.

1M
Lesson 7 SOLIDWORKS Composer
Creating a Marketing Image

.
11 Add a prim' ive.
Click Geometry > Prim tives > Create
Square El.
Click in the center oftlle beam to place the
center of the square, then click again to set
the outer edge of the square.
The default color of the square is blue.

12 Resize the pri ve.


Select the square and change its Depth property to 100 and Width
property to 825.
13 Apply a texture to the primitive.
With the primitive selected, click Enable for
Texture > Show.
in Texture > Map path, browse to
f a
...\Lesson0'7\Ca.se Study\
somwonKsLomposenLogong and
click Open.

14 Modify the texture.


To remove the blue color, clear Texture > Blending. Now you see only
the color of the texture, not the color of the primitive.
15 Create a view.
Create a view called Marketing.
16 Save the file.

Note The camera orientation determines the initial orientation of the texture.
That is why we changed the View orientation to look directly at the
front of the swingset. If we applied the texture of the logo from an
isometric orientation, then the logo would have been oriented
incorrectly. Ifyou need to modify a texture, the following tools in the
Textures workshop move or change the position ot‘textures:
I Texture Translation Mode Q3. Allows you to drug a texture to
change its position.
I Texture Rotation Mode El. Allows you to drag a texture to change
its orientation.
I Set Texture Projection Axis El. Allows you to align a texture
normal to a facet.
I Set Texture Projection camera Lil. Allows you to align a texture
normal to the current camera orientation.

102
sounwoRKs Composer Lesson 7
Creanng a Marketing Image

Lighting In general the models in SOLIDWORKS Composer are illuminated by


an overall lighting scheme You can change the lighting as a property of
the Viewpon (Lighting > Lighting mode).
Alternatively. you can use custom lighting. when using custom
lighting, you define the type» position, properties, and direction of
lights you add. when you add a light using custom lighting, the overall
lighting scheme is disabled. Custom lights include:

Tool Action

@ Directional A directional light comes from a source that is


light infinitely far away from the model. It is a
columned light source consisting of parallel
rays from a single direction.

fl posmona. mm A positional light comes from a very small


light source located at a specific coordinate in
the model space. This type ot‘light source
emits light in all directions. The effect is like a
tiny light bulb floating in space.
El Spot “an. A spot light comes from a restricted, t‘ocused
light With a coneeshaped beam that IS brightest
at its center. A spot light can be aimed at a
specific area ofthe model.

17 Change viewpon lighting properties.


Select the Viewport and expand Lights in the Properties pane.
Select Medium (2 lights) for Lighting mode. Notice the change in the
illumination of the assembly. Try some of the other selections to test the
other modes.
Finish by setecting Custom t‘or Lighting mode so you can add custom
lights.

Tip There are some things you can do to make it easier to position lights,
including:
I Split the viewport into multiple panes so you can see the position of
the lights in 3D.
I Turn off Camera Perspective Mode E] on the status bar to help
the lights stay parallel to the screen as you drag them.
I Use Translate lpl, possibly With Curve detection mode. to drag
in a specific direction.
I Drag lights a little at a time avoiding large distances in one step.

103
Lennon 7 soLIDwoRKs Composer
Creating a Marketing image

18 Split the viewpanl


Click Vinndow > Vlewpon > Layout and choose one of the “3 View"
layouts.

Turn off Camera Perspective Made E].


Use the compass to orient the views as shown so you have a top, front,
and side view in the three viewport panes.
19 Create a dlrectlonal light.
Click Render > nghting > Create > Directional Light [3.

Click once to plaee the light. Click again to set the aim location. The
aim location is the middle of the tube on top of the swingset. Then,
press ESI: to turn off the tool.
Drag the light and the aim location approximately to the position
shown.

Nate When you add the light, only one pane in the viewport changes. That is
the only pane with its viewport nghling mode properties set to
custom.

104
soLlDwoRKs Composer Lesson 7
Cmavng a Marketing Image

20 Modify the properties of the light.


Make sure the directional light is selected. Set the
Color > Diltuse color to a pale yellow color.

*0
21 Create another directional light.
Click Render > Lighting > Create >
Directional Light Q.

Click once to place the light. click again to set the aim location. The
aim location is the top ofthe tube in the middle ofthe swingset. Then,
press Est: to turn otfthe tool.
Drag the light and the aim location approximately to the position
shown.
22 Modify the properties otthe light.
Make sure the second directional light is selected. Set the Intensity
property to 0.75.
23 Update the view.
Click Window > \fiewport > Layout >
1 Pane E] to return to a single

viewporl pane.
Update the Marketing view to capture
the position and properties ofthe lights.
Apply the Default Camera. camera
view.
Update the Marketing view again to capnire the camera orientation.
24 Save the file.

105
Lesson 7 SOLIDWORKS Composer
Creating a Marketing Image

Scenes Scenes, or environments, create the setting around the model and affect
the way the model appears in the viewport, Without a scene, the model
|S rendered with nothing around it. The model and lights cast shadows
upon various elements ofthe scene. in SOLIDWORKS Composer, yoll
can affect the scene by changing the Ground collaborative actor.
applying the tools on the Render tab. and adding an Image 2D actor in
the background.

25 Modrfy the properties of the


Propemes v a X

ground.
Iwin“

m_
h ‘E 9‘ y E

bflm
On the Collaboration tab, check the i
Environment > Ground check box
and select the Ground actor. Same-luminary mm
mom

%
gnaw-t
Set the following properties ‘

WW?”
cm
(highlighted in blue in the image on 22

m
therein:
I

m
Auto fit, Clear the Enable check
box. This allows you to set the
‘ TWW 68*
«We
size ofthe ground actor. 1:312; -‘ H

i_'
A

I Diameter. Type 7700 and press 9“


Enter to set the size. mm, .752?
I Ground texture. Browse to
...\Leeson07\Case Study\
Greseooaefijjpg and click Open. Thls adds an image of grass
below the model.
I Ground texture > Scale, Type 40 and press Enter to change the
appearance ofthc grass.
I Ground shadow. Select the
Enable check box.
I Ground gr' . Clear the Enable
check box.
I Ground border > Fall off. Type 75
and press Enter. The higher number
makes the ground effect t‘ade less
quickly near its edges.

26 Add per-pixel lighting.


Click Render > Lighting > Per-pixel
Lighting El. This displays shaded
surfaces based on the color and
illumination at each pixel.

106
SOLIDwoRKs Composer Lesson 7
Creating a Marketing Image

27 Add shadows.
click Render > Lighting > Shadows
7 This makes all geometry actors cast
.

and receive Shadows. You cannol have


Shadows without Per-pixel Lighling. a

Tip it may be difficult to see the ditfercnces in the scene in the images in
the book. Study the image on your screen. which is inucli larger and at a
higher resolution.
28 Add ambient occlusion.
Click Render > Lighting >
Ambienl Occlusion
Click in the VlCWpOl’l then change the
Lighling > Ambienl occlusion radius
propeny to 9,
Ambient occlusion displays sliaded
surfaces by considering light
attenuation from nearby actors.
29 Add depth of field.
Click Render > Depth of Field >
Deplh of Field iii.
Click Render > Depth of Field >
Sel Focal Point hen click the logo
#
on the front ot‘tlie swingset to set ilie
focal point, Depth ol’t‘ield is the
measurement of how near or for from
the camera a subject can be while still appearing to be in focus. Notice
how the actors in the two towers become blurry.

Tip Afier setting the depth offield focal point, the focal point selection \Vlll
remain on the screen. This can be removed by clearing the Render >
Deplh of Field > Wsible check box.

107
Lesson 7 soLIDwoRKs Composer
creating a Marketing Image

30 Add a background image.


cltck Author > Panels > Image 20 ii
, Click in the upper left oi'tile

paper space to set one corner of the Image and clIck in the lower rIght
of the paper space to set the other corner.

Tip Be careful that you do nol clIek the VIew mode button to swuch to
Animation mode.
initially, Ihe software applies the default texture that Is a checkerboard
print in front ofthe assembly. We need to change the image and move
the Image In the background
31 Modify lhe background image.
Wllh the Image sllll Selected, set the
following properues:
I Background. Select the Enable
check box to place the image
hehlnd the assembly.
I Placement > Left. Type 0 and
press Enter.
I Placement > Top. Type D and press
Enter.
I Placement > W'dth. Type 280 and press Enter.
- Placement > Hei ht, Type 215 alld press Enter. Changing these
four Placement properues forces the Image to fill the entire paper
space.
I Texture > Map path, Browse to ..\Lessono7\0ase swam
BG testmghtenpg and cIIck Open. Thts replaces the default
texture With an outdoor unage.
32 Update the view.
Update the Marketing new.
33 Save me file.

103
soLlDwoRKs Composer Lesson 7
Creanng a Marketing Image

High Resolution ln earlier lessons, you published JPG files but you did not have any
Image control over the resolution, size, or settings. With the High Resolution
Image workshop, you gain control over the output options for raster
graphics images. Raster graphics images are made up of pixels. Each
pixel is assigned a eolor and position.
An advantage ofraster graphics images over vector graphics images is
that they accurately Show subtle changes in lighting, shading, or
coloration ofthe model. Another advantage is that the dots per inch can
be controlled.

34 Open the High Resolution Image workshop.


Click Workshops > Publishing > High Resolution Image
35 Set the options for the high Worksha s s u x
resolution output. Mm?I
in the workshop: I
m:
H l 9

I Select Anti-aliasing to smooth “MM"


. ms mutton
the Jagged edges. There are pun.“
options on the Anti-Aliasing tab a pm H am.
ifyou want to control those murmur-w
effects. our...“
mm mm
Clear Alpha channel. We do not nmfiummlmu—w new
want a transparent background. was no. on
Also, we are publishing a JPG m ~

file and this file type does not D" m 7“


support alpha Channels.
Select Auto for Pixels and type
:1“ “L ‘3

200 for Dpi to set the resolution. @3339“
Select Use document's paper
to set the output size.
l

Mom
"mm...“
a. teen“ tan
a M
'oaatikmom] an
i

'—‘cm a.
36 Create the raster graphics image.
in the workshop, click Save As.
in the Save As dialog box, type Marketing for File name and click
Save. The application automatically appends the .jpg file extension.

109
Lesson 7 soquoRKs Composer
Creating a Markenng Image

37 Open the raster graphics file.


In Wllldows Explorer. rlghlrcllck Marketinglpg and select Preview.

Note Your Image may vary depelldlng on me manner In wlllcll you applied
the varlous rendering effects and especlally due m me placement ofth
cuslom llgllts.
38 Save and close the file.

110
SOLlDwoRKs Composer Exercise 14
Lights and Textures

Exercise 14: Practice applying textures, adding custom lighting, and using the High
Lights and resolution image workshop. When you finish this exercise, you Will
Textures create an JPG tile that approximately matches the output shown afier
step s.
This exercise reinforces the following skills:

- Textures on page 101


- ng/llmg on page 103
- Illgh Rt’so/ulm/l Image on page 109
Open jig sawsmg found in .. .\Lessun07\ExePcises.

Tip Look at the images to position the lights and actors.


Procedure
Add textureOOl .bmp to the two bezel actors.

Tip Reduce the scale to approximately 15% to avoid some blurriness on


some curved faces.
Add textureooabmp to the battery actor.

Add a spot light.

‘5'?
Position the spot light as shown.
Point it at the center ot‘the saw.
Make the cone large enough to illuminate the entire saw.
Change the Ambient color to light blue.

Tip You need to click 3 times to place a spot light. Click l sets the location
ofthe light source. Click 2 sets the center oftlie target. Click 3 sets the
size ot‘the cone.

111
Exercise 14 SOLIDWORKS Compuser
wins and Textures

4 Add a directional light.

I Pos ion me directional light as shown.


I Point ii at lhe mp and rig)“ ofme saw,
I Change the Ambienl color in pale yellow.
5 Add add' ' nal lights as you deem necessary to enhance the
appearance.

6 Use lhe High resolution image workshop to create the final


oulpul.

112
someoRKs Composer Exemise 15
Render swears

Exercise 15: Practice applying the various render elreets to enhance the scene. When
Render Effects you finish this exercise, you will create an JPG tile that approximately
matches the output shown afier step 6.
This exercise reinforces the following skills:

I nghlmg on page 103


I Scenes on page [06
I High lemm Image on page 109
Open toy cansmg found in ...\Lesson07\Exercises.
Procedure
1 Change the orientation.
Apply perspective and rotate so you are looking approximately at the
front of the toy car.
2 Update the ground effects.
I Turn offthe grid effect.
I Turn on the mirror effect.
I Change the Ground mirror > Reflectio intensity property to 100.
3 Change the lighting.
Use one ofthe default lighting schemes. Find one you like or use Metal
(3 lights).
4 Apply other lighting effects.
I Turn on Per-Pixel Lighting.
I Turn on Shadows.
I Turn on Ambient Occlusion.
I Modify the Lighting > Ambient occlusion radius property to 5.
5 Add depth of field effects.
I Turn on Depth of Field.
I Set the focal point to the
middle ofthe rack ofthe
rack and pinion steering
system.

6 Use the High resolution image workshop to create the final


output.

113
Exercise 15 SOLIDWORKS Compuser
Render Enecrs

114
Lesson 8
Creating an Animation

Upon successful complain)“ ofihis chapter and H16 subsequent


exemises, you will be able to:
- Unlizc nie Timellne pane in creme animaiions,
- vaini; around the Timeline pane.
I Animals Incmion changes for mom

115
Lesson 3 SOLIDWORKS Composer
Creating an Animation

Overview in this lesson, we will review an existing animation to become familiar


with the Timeline pane. Then, we will create an animation exploding
some pans of the cutoff assembly.

Timeline Pane SOLIDWORKS Composer uses a key framerbased interface built into
a timeline. The Timeline pane allows easy access to keys, fillers, and
playback tools, , Amplifying the creation and editing processes. By
default, this pane is docked at the bottom of the SOLIDWORKS
Composer window.

1 Open a file.
Open Cuttersmg found in ...\Lesson08\Case Study.
Verify Animation mode.
Make sure you see the Animation mode E icon in the upper left of the
viewpon. When this is the active icon, then the controls ofthe Timeline
pane are available.
Play the animation.
in the Timeline pane, clear Loop Play Mode LE} so the animation only
plays once, then click Play E]. Notice what happens in the animation:

. The camera orientation and zoom scale changes.


.
a
Components explode one part at a time.
The camera orientation changes again to show another side of the
assembly.
These are a few ofthe many things that you can animate in
SOLIDWORKS Composer.

11s
soLlDwoRKs Composer Lesson 3
Creating an Animation

Terminology There are terms that you must learn ifyou are going to use the Timeline
pane. Below is an image of a sample animation in the Timeline pane:
harem
«In; t. a m,

m...
..
er-
a.
Timebar. The Ti mebar is a vertical line that can be dragged to display
the animation at any time. It is also used to place an event at a specific
time. in the image, it is the red vertical line at the 0.0 second mark.
Keys. Keys control a characteristic of an actor at a specific time. The
interface has different types ofkeys to track difl‘erent characterir cs:
I Location keys record the position of actors.
I Property keys record the properties of actors. There are separate
key tracks for opacity, materials, and events.
I Viewport keys record the properties ofthe viewport.
I Camera keys record the orientation ofthe model.
I Digger keys record the characteristics ofthe Digger.
Key track. The Key track displays and controls the sequence ot‘events
in an animation. The rows in the Key track are specific to the different
types of keys.
Timeline toolbar. The Timeline toolhar contains the tools you need to
create and edit animations.
Moving Around in The current animation lasts approximately 6 seconds. Depending on the
the Timeline Pane size of your application window, you may not see the entire o seconds
in the Key track. Ifyou see all o seconds, the keys might be close
together and dimcult to select. There are pan and zoom tools to help
you display what you want in the Key track.

Pan to see the end of the animation.


Hold down the middle mouse button and drag horizontally within the
Key track. Alternatively, you can click Pan lg on the Timeline toolhar
then drag.
Zoom in for a closer look.
Roll the middle mouse wheel to zoom in on the Key track. When you
roll the middle mouse wheel, the center offocus is the current pointer
location. Alternatively, you can click Zoom :«i on the Timeline toolbar
then drag.
Display the entire Key track.
Doubleeclick in the Key track to display all ot‘the keys In the Key track.

117
Lesson 3 SOLIDWORKS Composer
Creating an Animation

Manipulating The Timeline toolbar includes tools that control the playback of the
Playback animation in «he viewpon. Additionally, you can drag, the Timebar
along the Key track to play the animation or you can click any location
along the Key track to display the animation at that tilne.

Drag the Yimebar.


Drag the Timebar to 2 seconds. You lnay have to zoom in on the Key
track to tnove «he Timebar to 2 seconds. The viewpon displays the
animation at that time.
Display the next key.
click Next Key E] on «he Timeline toolbar. The Timebar jumps to «he
next key. Click Next key E] a couple more times to step through the
keys in «he Key track.
Jump to the end.
Click Forward LE on the Timeline toolbar to advance the animation to
the end.

Tip You can ignore camera keys as you play your animation. Turn oer
Camera Play Mode LE and the orientation does not change as you play
your animation. While Camera Play Mode LE is 06'. all ofthe
navigation tools (zoom, pan. rotate, etc.) are available during the
animation.
Location Keys Location keys record the location ofacmrst The location ot‘the actors
describes how the actors are exploded or collapsed. Location keys
control the location ofboth geometry and collaborative actors.
Several location keys can exist at the same time. At any time, a key can
control the location nfseveral actors. You use filters to idenlify the keys
for specific actors. See Fillers on page I28.
Auto-Keys When Auto-keys is selected “1 the Timeline toolbar, the application
records a key at the current position of the Timebar when you change
the location ofan actor. For example, ifthe Timebar is at 3 seconds and
you move an actor, Auto-keys places a key to record its location.
Using Auto-keys makes it easier to create an animation but remember
to use with caution. If you move an actor to get a closer look at what is
behind it, Auto—keys places a key at the current position ofthe Timebar
to record the actor's new location. So remember that Auto-keys
records all location and property changes.

118
someoRKs Composer Lesson 3
creating an Animation

Also, you should note that Auto-keys does not record the status quo. If
you want an actor to move from 5 to 7 seconds, you must manually set
a location key at 5 seconds. Auto-keys cannot record that the actor
must stay put until 5 second“
General Procedure This procedure shows the steps you most commonly use to animate a
location or property change:
1. Move the Timebar to the start time.
keys to record the initial appearance or location ofthe actors.
2. Set
3. Move the Timebar to the end time.

4. Change the appearance or location ot‘the actors.


to record the final appearance of the actors (not necessary if
5. Set keys
Auto-keys is enabled).
In the next portion ot‘this less we create an animation sequence to
remove the clamp and the bolt i s holding.

10 Set a location key.


In the viewport, select the two remaining pan cross head screws that
secure the clamp.
Move the Timebar to 7 seconds
Click Set Location Key [5] on the Timeline toolbar. This records the
current location for these actors at 7 seconds.
11 Move the actors.
Move the Timebar to 8 seconds. }
Click Transform > Move > TranslaIe L5 and explode the
actors as shown with the green arrow to bring them near
the other pan cross head screws.
A key appears at 8 seconds because ofAulo-keys.
12 Play the animation.
Move the Timehar to 6 seconds and click Play E] on the Timeline
toolbar.

Tip You should piay the animation ofien to check your work. In this lesson,
it is recommended that you play the animation after you move each
actor. If you made a mistake, you can press
easily ifyou just completed the steps.
cth
to undo the actions

119
Lesson 3 SOLIDWORKS Composer
CIEatIng an Ammatmn

13 Set a location key.


In the Assembly tab, select CLAMP SU'EASSY to select the clamp.
For this example, it does not matter it‘ you use assembly selection
mode.
Move the Timebar to 8 seconds.
Click Set Location Key El on the Timellne toolbar. This records tlle
current location for these actors at X seconds.
14 Move the actors.
Move the Timebar to 9 seconds.
Click Transform > Move > Translate Q and explode the actors to
bring them just below the pan cross head screws.

i?f?
15 Play the animation.
Move the Tlnlebar to 6 seconds and click Play Q on
the Timellne toolbar. The screws should explode first

\
then the clamp should explode as shown in the image.

16 Set a location key.


Select hex cap serewgm. Move the Timebar to 9 seconds.
Click Set Location Key [Z] on the Timellne toolbar.
17 Move the actor two times.
a Move the Tlmebztr to lo ‘3?
??

\.
seconds.
I Click Transform > Move >
Translate El.
I Move the bolt to the right with
one handle.
a Move the bolt on wlth another
handle.
A key appears at In seconds
because of Auto-keys.

120
soLlDwoRKs Composer Lesson 3
Creating an Animation

18 Play the animation.


Move the Timebar to 8 seconds and click Play El on the Timeline
toolbar to see the explode sequence for the halt.
Notice the actor moved diagonally to its final location. You might have
thought it would go to the right then go up instead of traveling along
the diagonal path. What happened?
This occurs because the vertical and horizontal transformations were
both set at in seconds. the Timehar did not move between the two
transforms. The application moved the actor from its start location at 9
seconds to its final location at l0 seconds over the shortest path.
Torecord the vertical motion alld the horizontal motion separately, you
must set separate keys at different times for the two transforms.
19 Return the actor to its original location.
Because this is not the behavior we wanted, press Ctr|+z a few times to
undo the steps and return the bolt to its original location. When In its
original location, the key at lo seeonds disappears.

Tip There are a few ways to undo steps ln the Yimeline pane. You can use
lhe ulldo function as we just did. You can select keys and edit them (by
moving them to a dioerent time, for example.) You can also delete
unnecessary keys. Until you become more familiar with the behavior of
the Timeline pane and Key track, it is recommended that you use the
undo function to correct recent mistakes so you do not edit or delete the
wrong keys in the Key track.
20 Move the actor again.
I Move the Timebar to 9.5 seconds.
I Move the bolt to the right.
I Move the Timebar to lo seconds.
I Move the bolt up.
Keys appear at 9.5 and l() seconds because ofAuto-keys.
21 Play the animation.
Move the Timebar to 0 seconds and click Play E] on the Timeline
toolbar to see the entire animation.
22 Save and close the file.

Note This animation lesson ends now without hiding orcollapsing the actors.
it is intended to be an introduction to animations. You will learn much
more about animations In the upcoming lessons.

121
Exercise is SOLIDWORKS Campuset
cmsimg an Explode Animation

Exercise 16: Practice creating an animation. When 102326 5

Creating an you finish this exercise. you will be


able to create an animation that 102626 6
Explode
Animation explodes actors.
This exercise reinforces the following
skins: 102526 A

- Exploded Views» on page 44


- Moving Amount in the mic/me 102526 7
Pane on page i7 1

- General Pmt'edure on page I 19 102625 is

- Lomzimx Keys on page 1 ix


Open sulenujd. 5mg found in
...\LessDDOS\EXEPCiSes. 102325 1

remains
The columns in the table below are: staiiimary

I Step. A sequential number of the


tasks to complete the animation.
I Start (in seconds). The time when 102526 3

the task begin Remember to set


102526 2
the initial position ofthe actors at
the start time.
. End (in seconds). The time when
the task ends.
- Acti n, The nature otthe task. Tins IS accompanied by an image to
show the actor for each task.
For example, step 2 indicates the washer is in its start location at 2
seconds and in its end location at 4 seconds.

122
sounwoRKs Composer Exercise ts
Creating an Explode Animation

Tip This exercise asks you in repeatedly do the same task, moving actors m
an animation. The repetition wtll help reinforce the basic animation
skills ofsening keys and movmg tne Timehar. Remember to play ihe
animaiion nflen and use Undo ifsomeihing is wrong

smt

6
Slep End Action
1 u 2 Move 1028265,

2 2 4 Move 10.28.2613.

1023264.
C
I
3 4 6 Move

4 o 8 Move all 4 nfihe


.
102826.? aetors.

5 x it] Move a114 ofihe
1028268 aciors. 0 O
O
O
6 10 12 Move 1028.263

I
7 12 14 Move 1028266,

123
Exercise 15 soquoRKs Campusel
Creating an Explode Animation

124
Lesson 9
Creating Interactive Content

Upon successful completmn ofthts chapter and the subsequent


exemses, you wm be able to:
- Drag views to the umelme to build an ammauon.

I Copy and move keys in the Key track.

- Animate the Digger.


I Add events to comm] the animation.

125
Lesson 9 SOLIDWORKS Composer
Creating interactive content

Overview ln this lesson, we will create an animation to mimic a typical set of


assembly instructions. The animation will be built from a series or
views, then modified to improve the animation sequence and to add
events to nigger the animation.

'13.»
vhf;-
Views for ln the previous lesson, the animation was built by setting the start and
Animation end locations and properties of actors. Another way to build animations
is to create views that serve as the storyboard for an animation. You
Ihen drag the views to the Timeline pane to create a rough animation
that transitions from one view to the next. The application uses the
views to control the propenies and location ofthe actors and the
camera position.

Open a file.
Open Pistonsmg found in ...\1/essun09\0ase Study.
Verify Animation mode.
Make sure you see the Animation mode E icon in the upper lefi of the
viewport. When this is the active icon, then the controls orthe Timeline
pane are available.
Drag the Default: view to the timeline. Tlmeline
Drag the Default view from the Views tab to the
timeline at 0 seconds.
Note that the name of the View is added as a
marker. Markers are notes in the Timeline pane.
They are useful to locate key events in the
animation. More importantly, they are critical for an. or

adding events to trigger the animation as you will


see later in this lesson.

125
sounwoRKs Composer Lesson 9
Creating Interactive Content

4 Drag the other views to the timeline.


Drag the remaining six views to the timeline at the times indicated in
the following table:

View Time
01a I second
01b 2 seconds
02a 3 seconds
021) 7 seconds
083 X seconds
051: ’9 seconds

"E1
ii 5 Play the animation.
”’i
Click Rewind fl] and click Play m. The animation plays in its
entirety. The position and visibility ofthe actors looks good.

Improving the The process ofdragging views into the timeline does a reasonably gnud
Animation job ofcreating an animation There are things that you can do to the
animation to improve it, including: removing extra keys, enhancing the
collapse sequences, and more.
Removing Extra There are keys for every actor at every time when you added a view. So
Keys there are keys for every actor at 0 seconds, I second, 2 seconds, etc.
This creates extra keys that perform the same function
SOLIDWORKS Composer has a function called Delete Unused Keys
that removes unnecessary keys In the Key track.

127
Lesson 9 soquoRKs Compuset
Creating interactive Content

Filters Filters allow you to show only those keys that affect certain actors or
properties ofactors. in a busy Key track. filters help you locate the keys
ofinterest. There are two filters:

Ttml Action

El Show Keys for Displays only the keys for the current
Selected Actors Only selection.

SJ Show Keys ,0, Displays only the keys for the selected
Selected Properties properties (Color, Opacity, etc.) for all
Only actors. This can be combined with the first
tool to filter on a property for selected
actors.

G View the extra keys.


Select pistun. Click Show Keys for Selected Actors Only lE on the
Timeline toolbar. Oniy the keys related in the selected actor are shown
in the Key track.
Notice there are location keys at every marker for this actor even
though this actor does not move in the animation.

9 s v

7 Clean unused keys.


Click In empty space In the viewport to deselect piston Tum ot‘fShow
Keys for Selected Actors Only L1H on the Timeline toolbar. Click
Animate > Clean > Delete Unused Keys.
The application clears all the unused keys for all actors.

Note ln an assembly otthis size. this function IS probably not necessary In a


large assembly wtth many views, this function improves performance.
Plus, even in a small assembly, it is easier to edit the timeline if it has
fewer keys.

123
soLIDwoRKs Composer Lesson 9
Creating Interactive Content

Improving the When you drag views into the timeline, the animation transitions from
Collapse one view to the next. In a collapse sequence, this causes all otthe actors
Sequences to begin and end theirmction at the same time. Typically, this is not the
case as you need to move one actor into place before moving another.
We will now cleanup the collapse sequences ofthe piston rings, piston
rod, and piston pin.

View the collapse sequence.


Play the animation from 1 second
to 2 seconds. Ideally, the rings
should snap into place.
Set an animation option. —’
Click Animate > Other >
Time Settings and clear Update
markers when moving keys.
When cleared, markers are not copied when ynu Copy keys.
10 Select both rings.
Move the Timebar to 2 seconds. Select both piston Ping actors and
click Show Keys for Selected Actors Only [5 on the Timeline
toolbar.
11 Copy a key.
Hold down ctrl and drag the key from 2 seconds to approximately [.8
seconds. This copies only the location key ofthe piston Ping actors
because of the filter.
12 Change the scale properties.
Move the Tiinehar to 1.8 seconds. Type 1.2 for the
Scale Y and Scale Z properties. The two clips grow in
the viewpon.
Because Autoekeys is an, the property change is
automatically recorded.
13 View the improved sequence.
Play the animation from l second to 2 seconds. The rings get bigger as
they move into place, then they shrink around the piston head as ifthey
were snapping into place.

129
Lesson 9 SOLIDWORKS Compose!
Creating interactive Content

14 View the next collapse


sequence. ‘3.
Play the animation from 3 seconds
to 7 seconds. There are a few

7
things we can improve.
I The four actors move
simultaneously They should
move sequentially.
. The retaining rings move onto
the piston pin withoor growing
bigger. They should simulate
snapping into place
15 Change the timing for the motion of the connecting rod.
Ensure Show Keys for Selected Actors Only E] on the Timeline
toolbar is active. Select cannectjng rod to display only its keys. Hold
down cm and drag the location key from 7 seconds to 4 seconds.

Tip You copy the key instead of moving it because you may not know what
is going to happen to this actor afier 7 seconds. By copying the key, you
ensure that it will not move from 4 seconds to 7 seconds while this
collapse sequence is occurring.
16 Copy additional keys.
Next, you copy several keys as indicated in the following tahle:

Sclccnon Copy key from Paste key at


piston pin 3 seconds 4 seconds

piston pin 7 seconds 5 seconds


retaining ring x2 3 seconds 5 seconds

retaining ring x2 7 seconds 6 seconds

17 Change the scale properties.


Move the Timebar to 6 seconds. Type 1.3 for the
Scale X and Scale Y properties. The two retaining
rings grow in the viewport.
Because Autoekeys is on, the property change is
automatically recorded.

130
soLIDwoRKs Composer Lesson 9
meeting Interactive Cement

Digger Keys You can set Digger keys to control all aspects ofthe Digger in an
animation. You can control the pnsitinn and size ofthe Digger, the
center orinterest, and the filnctiun ofthe Digger (Zoom, Onion skin,
etc.) over time.
There is en autOrkeys mode forthe Digger. It is recommended that you
leave this on and set the Digger keys manually until you become more
proficient with SOLIDWORKS Composer.
ln this lesson, you use the Digger to highlight the retaining rings that
secure the pistDn pin.

18 Setup the Digger.


Move the Timebar to 5.8 seconds.
Press Spacebar to open the Digger.
Drag the Change Center of
Interest (9 tool until it points at the
retaining ring as shown.
if necessary, drag the Percentage
tool to change the amount ofzoom.
G
19 Create a Digger key.
Click Set Digger Keys @ on the
Tilneline tDlear.
This records the current size and
properties ofthe Digger at this time.

20 Copy and update the Digger key.


Hold down cm and copy the Digger key from 5.8 to 5.5 seconds. You
do this so the Digger retains its size and position.
Move the Timehur to 5.5 seconds.

Drag the Radius % handle to resize the Digger to a small circle.


Click Set Digger Keys Ly on the Timeline toulhar.
By making the Digger smaller at 5.5 seconds, you simulate a faderin
effect fur the Digger.
21 Copy two Digger keys.
Hold down Ctrl and copy the Digger key from 5.8 seconds to 6.5
seconds. This keeps the Digger constant during this time.
Hold down cm and copy the Diggerkey from 5.5 seconds to the frame
pm before 7 mama's. This stmulaies a fadernut effect for the Digger.

131
Lesson 9 SOLIDWORKS Composer
Creating lnferaenve Content

22 Hide the Digger.


Move the Tilnebar to 7.0 seconds.
Press Spacebar to turn ofi‘ the Digger.

Click Set Digger Keys El on the Tilneline toolbar.


23 Save the file.

Selections in You can select multiple keys in the Key track and perform at number of
the Key Track functions on those selection sets. For example, you can add or
compress time between keys, copy keys, and invert the order of keys
Commonly, you drag a window around the keys you want to select.
scale handle

11 11 12
'? 9 ?

black her

For any selection, you drag the scale hnndle to scale the amount oftime
it takes to complete that segment of the animation. You can increase or
decrease the amount oftilne. All keys that occur later than the selected
time move.
To Change the amount oftime between keys, you can drag a window
around the area between the keys. Then, you use the scale handle to
insert or remove a block oftime.
For a selection set containing multiple keys, a black bar appears below
the keys. You can drag either end ofthe black bur to adjust the time
between the keys (note that this does not add time to or remove time
from the timeline.) You can drag the middle ofthe bar to move the
selected keys. To copy the selected keys, hold down cm and drag the
middle ofthe bar to a new location.

132
sounwoRKs Composer Lesson 9
mooring lateracnve Comm

24 View the final collapse


sequence.
Play the animation from 1; seconds

L
lo 9 seconds. There are a few
things we can improve.
I The seven actors move I
simultaneously.They should
move sequentially.
I There are too many things
happening in one second.

25 Add lime. scale handle


Drag a window around 8.5 seconds. The wldlh nfthe
window does not matter as long as you select all rows
and do not select any of the keys at 8 or 9 seconds.
Hold down Shirt and drag the scale handle ((1 the right
to mnve the later keys from 9 to 12 seconds. Release
the mouse button then release (he Shifi key.

Note You hold down Shift to move the markers when you move the keys.
Now the Key track has no keys between 8 and 12 seconds.
26 Copy location keys.
Use Show Keys for Selected Actors Only [5/ on the Timeline toolbar
and copy the location keys for actors as shown in the follnwmg tnble:

Sclccnon Copy kcy rmm Psstc key at


bearing cap 12 seconds 9 seconds
connecting rod 1; seconds 9 seconds
bearing x2
connecting rod 12 seconds 111 seconds
bearing x2
ooh x2 8 seconds 111 seconds
bolt x2 12 seconds 1 1
seconds
nut x2 8 seconds 11 seconds

27 Turn off filters.


Clear Show Keys for Selected Actors Only E] on the Timeline
loolbar.

133
Lesson 9 SOLIDWORKS Composer
Creating Interactive Content

28 Play the animation.


Play the entire animation from start to end taking note ofthe important
changes:

. The piston rings and retaining rings snap into place.


.I The Digger highlights the small retaining rings.
The actors move sequentially in the correct order.

Events Events allow viewers to interact with the actors in the viewpon. This
interaction occurs when someone views the SOLIDWORKS Composer
file in SOLIDWORKS Composer Player. You modify the properties of
the actors that you want to associate with an event. Events include links
lo open files, URLs, and FTP sites. Events also include links to display
views, play marker sequences, or play the entire animation.

lmpomnt! if you add an event to an actor, you must change the Pulse property of
the actor to stop the animation. Ifyou do not change the Pulse
property, the animation keeps playing and ignores the event.
in this lesson, we use events to allow the viewer to play or replay
portions of the animation.

29 Add buttons for playback.


Move the Timebar to 0 seconds.
Click Author > Panels > Image 2|: > All Buttons l3.
Click to place the buttons near the bottom of the paper
space.
30 Examine the event properties.
Select Next lg, heing careful not to resize or move the
small image.
In the Properties pane, expand the style at the bottom
ofthe pane. Note that the Link [Event] propeny is set to
next: //r‘ef:rlext.
When the view clicks this button, the animation plays
until the next marker in the timeline. Q) Q Q Q
31 Test the animation.
Clear Design Mode E] in the status bar. This simulates the
SOLIDWORKS Composer Player within SOLIDWORKS Composer.
Play the animation from the beginning by clicking Next @.
Click the button in the viewpon every time the animation pauses. The
animation moves forward one marker sequence at a time.

134
soLtioRKs Composer Lesson 9
Creating Interactive Cuntent

32 Go back to Design Mode.


Click Design Mode C] in the status bar so you can continue to make
changes to the animation.

An imati ng In the next ponion ofthe lesson, you add a text panel to annotate the
Collaborative animation. when you add a collaborative actor, two keys are added.
Actors One key is added where you place the Tinrehar, and the other key
appears a few frames prior to the location ofthe Tinrehar. The earlier
key controls only the opacity and causes the collahorative actor to fade
in.

33 Create text panel.


Move the Timehar to second. Click
1

Author > Panels > Text 2|: E.


Type Attach Piston Rings for the text in
the panel and set the Size property to 20 to
increase the size ofthe font.
34 Set the neutral properties.
Select the Size properly and click Set as
Neutral Properties L3].
This sets the size to 20 throughout the animation. Previously, it was
only set to 20 at 1 second when you made the change.
35 Update the text panel.
Move the Timehar to 3 seconds. Type Attach Connecting End for the
text in the panel.
Move the Titnehar to 8 seconds. Type Attach Bearing Cap for the
text in the panel.
36 Play the animation.
Clear Design Mode E] in the status bar.
Play the animation from the beginning by clicking Next
Notice how the text panel fades in around 0.7 seconds.
37 Go back to Design Mode.
Click Design Mode L9 in the status bar.
38 Save and close the file.

135
Exercise 17 SOLIDWORKS Campusel
Managing lite Timeline Pane

Exercise 11: Practice revtewing an exlstillg animation. When you finish this
Managing the exercise. you will be able to move around the Key track and use filieis
Timeline Pane to identify keyst
This exercise reinforces the t‘ollowmg skills:

- nmr/ME Pane on page llo


- Moving Amuml m lite nine/lite Pit/1601'] page [[7
- Fiiim on page 12x
Open DigitaJMoekupsmg found in ...\Lesson09\ExercisEs.
Fill in the approximate times at which the following events occur. The
first one is filled in for you. The events are not listed in chronological
order.

Event Time
The animation ends. 44.6
seconds
The black arrow
(Arrow 9) first
appears.

The x first appears on the


screen (For a challenge,
identify the property that
changes when the X appears on
the screen)

The“Missing Part"
MISSIng part
_ _

annmmlon (Text Circle 1)


disappears completely.
The first panel (Panel_Lefl) to cross the conveyor
paiises for the tlrst time.
You may need to clear Camera
play mode L3 to zoom in on the
assembly to see the motion ofthe
actor clearly.

13S
sounwoRKs Composer Exercise 17
Managmg me Tlmelme Pane

Evenl Time
The camera miemaflon finishes its change of focus «0
the roholic arm.

The box holdlng the “bad" panel


starts to move.

The green button on the monilor lighm


up for the 5260an «me. (For a
challenge, identify the property that
changes when he button [ighls upl)

137
Exercise 13 SOLIDWORKS Campusel
Ammanng Collapse Sequences

Exercise 18: Practice dragging views mm the limellne and making ille necessary
Animating Improvements. When you finish this exercise. you will be able impmve
Collapse an animation 10 display lhe eorrecl sequence for assembly inslmelions.
Sequences This exercise reinforces the following skills:

- Viewsjm‘Ammnlla/l on page 12o


- lmpmvmg (he Collapse Sequences on page 129
- Digger Keys on page 131
Open midterm .smg found in .. ,\Lessdn09\Exereises.
Follow lhe lnslruelions in lhe table below:

Slep Action
1 Place view StepIOa a1 21
6 seconds.
Place view Steplob a122
seconds.
Collapse Washer from 21 to
21.5 seconds.
Collapse spark plug from 21.5
lo 22 seconds.

Place view Step1 1a a123


seconds.
Place view Step1 1b £1125
seconds.
Collapse bottom gasket from
23 lo 23.5 seconds.
Collapse bottum cover from
23.5 m 24 seconds.
Collapse bottom bolt aciors
from 24 to 25 seconds.

133
sounwoRKs Composer Exercise 13
Anlmalmg Collapse Sequences

Slep Action

Place V|E5W sceplae al 26


seconds.
Place V|E5W sceplao cl zx
seconds.

\. Collapse side gasket from 2o lo


26.5 seconds.
Collapse side cover from 2o.5
- lo 27 seconds.
Collapse side bolt aclors from
27 lo 27.5 seconds.

@Q
go)

Animcle lhe Digger lo show lhe hole alignmenl lor lhe side
gaskel and cover.
Creale a full size Digger cl 26 seconds. The Digger should
remain full size unlil 27.x seconds.
Creale n small size Digger al 25.8 seconds lo simulcle a fade
in effect
Creale a small size Digger al 28 seconds lo simulale a fade
out effecL
Hide the Digger m the nexl frame afier 28 seconds.

139
Exercise 19 SOLIDWORKS Campusel
Events

Exercise 19: Practice adding events to control the playback ofthe animation.
Events This exercrse rerntorces the following sktlls:

- Events on page [34


I Ammaling Collubomtlve Actors on page 135

Tip Remember that the animatton stops only when the Pulse property ofan
event changes.
Open mutcrozemg found in ...\Lessan09\Exercises.
Step Action
1 At marker Step1 0a, add a text 2D actor labeled Spark Plug
with an event to play the next animation sequence.
2 At markers Step10b.Step1 1a, Step1 1b.scep12a, and
Steplab, modify the button to play the correct marker
sequence.
a At marker Step 1 1a. rename the button to Bottom Cover.
At marker Step 1 2a, rename the button to Side Cover.
4 Hide the human in the frame before SbeplOa and m the
frame afier sceplzb.

E
Note The Next Button actor is avatlable to
play the next animatton sequence, bul —
you do it in a dtfferent manner m this
exerctse for two reasons. It ts good to
see that you can add events to other
\c.
types of actors and you get exposure to
the playmarkersequence event type.

140
Lesson 10
Creating a Walkthrough
Animation

Upon successful completion ohhis chapter and me subsequem


exemses. you wm be able to:
- Creme camera keys.

I Snap m a grid to comml me pnsmnn of acmrs.

I Publish 3D AVI files.

I Anach cameras to movmg objects.

1A1
Lesson 10 SOLIDWORKS Composer
Cmafmg a Walkmmugn Animation

Overview In this lesson, we create a walkthrough animation that iakes the viewer
around the swingset, up the ladder, through the tube, and down the

W
slide. To do this, we add camera keys through various methods to
control the animation.

Camera Keys
W
You can set camera keys to control the orientation and zoom scale of
the assembly in an animation. You can manually set a camera key, drag
views from the Views pane to set keys, or create camera keys by setting
Ihe camem position and target ofthe camera. It‘you are creating an
animation of exploded assemblies, then it is best to add your camera
keys afier you are done with the explode sequences to make sure you
see all ofthe geometry actors.

Open a file.
Open SwingseLWaJkthroughsmgfound in ...\Lesson10\
Case Study.
Play the animation.
Make sure you see the Animation mode E icon in the upper lefl of the
viewporl.
Click Play Lb on the Timelille toolbar to observe the existing
animation.
A walkthrough animation has been sianed but additional camera keys
are needed to complete the animation.

142
sounwoRKs Composer Lesson to
Creating a Walkmrouyn Animation

Reorient the assembly.


Move the Timebar to 0 seconds.
Click on the Normal Z axis ofthe compass, [hell doiibleeclick the
Viewport background to zoom to fit.
Set a camera key.
Click Set Camera Keys E] on the Timeline toolbar.
During playback, you will see the front ot‘the swingset at 0 seconds.

Note An autoekey mode exists for setting camera keys. A key is set every
time you zoom and rotate the model. For example, it‘ you zoom in to
make a selection. the apniication adds a camera key for that camera
View change, Most likely, you will end up with more camera keys than
you intended it‘ you use camera autorkey mode. It is recommended that
you do not use this mode until you become proficient and have a good
reason to use this mode.
Set another camera key.
Move the Timebar to 2 seconds.
Click on the Normal X axis ot‘the compass
Click Set Camera Keys El on the Timeline toolbar.
During playback, ynu will see the right ofthe swingset at 2 seconds.
Set another camera key.
Move the Timehar to 4 seconds
Click on the Normal Z axis of the compass twice to show the hack, then
doublerclick the viewpon background to zoom to tit.
Click Set Camera Keys @ on the Timeline toolbar.
Play the animation.
Be sure that Camera Play Mode E is selected in the Timeline pane.
Play the animation from the beginning.

I From () to 4 seconds, the viewer “walks" around the swiiigsel.


I From 4 to 10 seconds, the Viewer “walks" up the ladder.
I From lo to lo seconds, the viewer goes from one tower to another.
We still have to enhance this ponion of the animation.
I From 16 to 22 seconds, the viewer goes down the slide then looks at
the entire swingset.

143
Lesson 10 SOLIDWORKS Composer
Creating a Walkmmuyn Animalmn

8 Turn off Camera Play Mode.


Turn off Camera Play Mode El so you can zoom and rotate to do the
upcoming steps.
9 Save the file.

Grids You can add grids that you can snap to or use for curve detection. You
can add a grid on a pan or in a custom location. lt‘you add a grid on a
part, you select the actor. Ifyou add a grid in a custom location, then
you select venices or axes to define the location ofthe grid. You can
control the position and orientation of any grid using the Properties
pane. You can turn ofi‘ snap if you want to freely move the pointer
without regard to the grid by toggling Grid Mode
I in the status bar.

The grid beneath the swingset is for graphicat purposes only. It is a pan
ofthe entire ground errect

10 Create a grid.
Move the Timebar to 12 seconds.
Click Author > Tools > Grid >
Create Grid on Geometry L35]-
Select the Tube actor to place the grid
on that part.

11 Rotate and resize the grid.


Select the grid.
Type 90 for the Rotation >
Around axis Y property in the
Properties pane.
Drag, the corners of the grid to
make it slightly larger than the
assembly.

in the next ponion of this lesson, we add camera keys by setting the
camera position and target ofihe camera. By clicking on the grid to set
the position and target ofthe camera, we ensure that the camera moves
along a straight line path.

144
sounwoRKs Composer Lesson 10
Creating a Walkmmugn Animation

12 Add a camera key.


Keep the Tlmebar at 12 seconds.
Click Animate > Paths > Create Camera Key ii].
Click on the grid at x=2500 and Y=0 to set the camera position. You
may have to zoom in and press the Tab key to temporarily hide
geometry actors to click the grid.
Click on the grid at X=-3000 and Y=0 to set the target nfthe camera.
13 Add another camera key.
Move the Timehar to 14 seconds.
Click on the grid at x=-2ooo and Y=0 to set the camera position.
Click on the grid at x=-3ooo and Y=0 to set the target of the camera.
Press Esc to turn oFfthe tool.
14 Hide the grid.
Select the grid and press h to hide the actor.
15 Play the animation.
Turn on camera Play Mode L_J.
Play the animation from the beginning.
Notice now that from It] to [6 seconds, the Viewer “walks" through the
tube.
Tip You can change the path of the camera. Select Camera in the
Collaboration tree. Modify the Archail and Path properties in the
Properties pane. Any changes you make afiect the entire animation
from 0 seconds to the end ofthe animation.
Now we publish an AVI file and View the video in the default media
player on your computer. The application creates an AVI file of the
entire Viewpon. [t is not limited to only the paper space.

145
Lesson 10 SOLIDWORKS Composer
orearmg a Walkmmugh Animation

16 Create 3D output.
I Clear ShowIHide Paper in the status bar.
I Click Workshops > Publishing > Video LE
[n this lesson, we keep all ofthe default settings. Notethat you
could change the resolution, time range, or apply alltirallaslng
effects,
I Click Save video As
I Type Walkthrough for File name and click Save.
I [n the Video Compression dialog box, choose a Compressor or
leave the tile uncompressed and click OK. Microsoft Video 1
works well and is available on most computers.
The application creates the AW tile then plays it in the default media
player on your computer.
17 Save and close the file.

Additional SOLIDWORKS Composer lets yoll create multiple camera actors. By


Camera changing the Camera property ofthe Viewport, you can switch to
Functionality difl‘erent cameras at different times in an animation. If you have
multiple viewpon panes. eacti pane can have a diirerem active camera.
Additionally, you can attach cameras and their target pomts to actors.
Creating attachments lets cameras move with or track the motion of
their attached actors. For example, you can create an animation that
follows a moving car on a roller coaster or “puts you in the seat“ of the
moving car as it goes around the track. The predefined attachment
modes are:

Made Behavior
Fly-With Attaches the camera target to the selected actor. The
camera follows the attached actor at a constant
distance.
Target Attaches the camera target to the selected actor. The
camera remains stationary hut tracks the movement
of the attached actor.
Move-With Attaches the camera center and target to the selected
actor. The camera moves in lockrstep with the
attached actor.

Note Using any ot‘these three modes clears all animation keys for the active
Viewport camera and sets camera properties as appropriate. So it is best
practice to create a new camera then attach the camera to a moving
object.

146
soLIDwoRKs Composer Lesson 10
Creating a Walkmmuylt Animation

ln the following procedure, we examine another way to create a


walkthrough animation ofthe swing set. We move a primitive object, a
simple cube, through the swingset. We follow the motion ofthe cube
using one of the camera attachment modes.

Open a file.
Open smgsetMaurtnrougaasmg found in ...\Lesson10\
Case Study.
Watch the motion of the cube.
Turn off Camera Play Mode @.
Select Primitivel in the Assembly tab.
Play the animation from the beginning.
Notice how the cube stans to move around 6 seconds. The cube goes up
the ladder, through the tube, and down the slide. We are going to attach
the camera to this moving cuhe to create the walkthrough animation.
Orient the camera. ‘

Turn on camera Play Mode El.


Move the Timehar to the frame just
before 6 seconds. There is a camera key
at this frame looking directly at the
primitive before it starts moving.
Create a camera.
Move the Timebar to 6 seconds.
Click Home > Navigate > Attach Camera E'J > Add Camera
Type MoveWiLh for the Name property in the Properties pane to
rename the camera.
Assign the camera to the v' wport.
Click in the viewport to select it.
Select MoveWiLh for the Camera property in the Properties pane.
Autoekeys records this property change for the viewport. Beginning
with 6 seconds, the animation will use the MoveWiLh camera.

Important! Make sure you set the initial camera orientation the way that you want.
The new camera actor is created at the current viewporl camera
position.
Attach the camera.
Select the cube, Primitivel.
Click Home > Navigate > Amen Camera ii >
Move-With Mode (Rigid Attachment)

147
Lesson to soquoRKs Composer
Creating a Walkmmugn Animation

7 Play the animation.


Play the animation from the beginning.
The camera remains attached to the cube as the object moves
throughout the animation. Notice that the position ofthe camera and its
target relative to the cube never change because we selected the
“MoveWith” attachment mode.
The animation looks great until 18 seconds. From [8 to 20 seconds, the
camera shows the underside ut't‘ne slide. To repair this, we will move
and rotate the cube at [X and 20 seconds. Because the camera is
attached to the cube, we do not have to set new camem keys to change
the animation.
8 Translate the prim ive.
Turn offCamera Play Mode E].
Move the Timebar to 18 seconds.
Click Transform > Move >
Translate El.
Click the green arrowhead of the triad pivot, type 425 in the
Properties pane, and press Enter.
9 Rotate the primitive.
Click Transform > Move >
Rotate Lg.
Click the are indicated, type 256 in the
Properties pane, and press Enter.
10 Rotate the primitive again.
Move the Timebar to 20 seconds.
With the primitive at the bottom ofthe slide, rotate the object 25‘ as In
the previous step.
We want to use the primitive to drive the motion of the camera, but we
don‘t want to see a blue cube moving through the swingset. Therefore,
we must hide the primitive.
11 Hide the pri tive.
Move the Timebar to 0 seconds.
Select the primitive and type 1 for Opacity in the Properties pane.
12 Play the animation.
Turn on Camera Play Mode E.
Play the animation from the beginning.
13 Save and close the file.

143
sounwoRKs Composer Exercise 20
Camem Keyi 1

Exercise 20: Practice enhancing an animation. When you finish this exercise you
Camera Keys 1 will be able to manipulate the orientation ot‘the camera Views in an
animation
This exercise reinforces the following Skllls:

- (imam! Pmcedure on page I 19

- Camera Kent on page 142


Open jig sawsmg found in ...\Lessun10\Exercises.
Notes:
I Do not allow the orientation ofthe camera view to change until the
Start iime.
I The image in the Action column shows the model at the End time.

Slep Start End Action


1 U 2 Maintain the initial
orientation.

p
2 2 3 Rotate to this orientation.

.
3 7 8 Rotate and zoom to this

g
orientation.

4 [3 IX Rotate and zoom to the


orlglna] orientation.

149
Exercise 21 SOLIDWORKS Campusel
Camm Keys 2

Exercise 21: Practice adding camera keys to enhance the animation, This is the
Camera Keys 2 animation nfthe conveyor belt that you used in the previous lesson
with most ot‘its camcra keys deleted.
This exercise reinforces the following skills:

I Camera Km on page 142


I (iridx on page 144
I Additional Camera Funcli’mmli/v on page 146
Open Digita1,Mockup.smg found in ...\Lesson10\Exercises.

Add camera keys to zoom in on the areas of interest during the


animation. Be sure to include the followin -

I A closeflp ot‘ the mannequin inspecting the panels.


I A closerup ot‘the mannequin moving the had panel.
I A transition from the mannequin to the robot that walks along the
conveyor belt. Try to attach the camera to one ot‘the panels moving
along the conveyor belt to accomplish this task. Use multiple
cameras to simplify this task.
I A closeup otthe robot assembling the panels.
Add any other camera keys that enhance the viewer's understanding of
this animation.

150
Lesson 11
Adding Special Effects to
Animations

Upon successful completion ofthis chapter and the subsequent


exercises, you Will be able to:
I Create an animation showing actors exploding and collapsing.

- Add Speclal en‘ccts uslng the Animation Library workshop.

I Anlmaie subrassemblies with Assembly Selection mode.

151
Lesson 11 SOLIDWORKS Composer
Adding Special sweets loAnIm-anani

Overview In this lesson, we create an explode and


collapse sequence We enhance the
animation using special effects from
the Timeline toolbar and Animation
Library workshop

Animation The Animation Library workshop lets you create simple animations
Library quickly, using a library of predefined, generic animations. Animations
Workshop you create in the Animation Library are captured on the timeline. The
library contains animations to both highlighi and move actorst
Animation There are several special efl‘ects available in the Timeline toolbar.
Special Effects These special effects allow you to qulckiy hide, show, or highlight
actors. The list of efi'ecis includes:

- Fade cut. Adds two keys. One key appears about 0.3 seconds
before the Timebar and maintains the current opacity. The other key
appears at the Timebar and brings the opacity to 0%.
- Fade In. Adds two keys. One key appears about 0.3 seconds before
the Timebar and maintains the current opacity. The other key
appears at the Timebar and brings the opacity to l00%.
- Hot Spot. Adds three keys. One key appears about 0.2 seconds
before the Timebar and another appears about 0.2 seconds after the
Timebart These keys maintain the current emission. The third key
appears at the Titnebar and brings the emission to mm.
I Set Keys with Begin ing Properties. Displays all geometry
actors with their default properties and at their neutral positions.

152
sounwoRKs Composer Lesson 11
Adding Special Efiecls to Anrmemms

1 Open a file.
Open Cuttersmg found in ...\Lessun1 1 \Case Study.
The Key track is empry excepr for a couple camera keys.
2 Selup [he unscrew animation.
Click Workshops > Publishing > Animalion Library
[n the workshop:
I Set Group to Motion.
I Set Animation to unscrew.
I Click the Axis buflon for RDTATE, (hen hold down All and select
the cylindrical face as shown.
I Repeat for the Axis button for TRANSLATE.
- Type -360 for ROTATE > Angle to reverse the direction ofmmtion.
- Type 1 for TRANSLATE > Axis (x, Y, Z) for me Y axis to reverse
the direction oftransimion.

Workshops .rx
; rm..." rem, .

em we," e

imums
am

I—
r rm
Baum mm
mm mm
my
New
W
mm
r

SnYm won
m...
mum
m
m imam
Inge Jazmin

amrm imu
same mm

_1mmfl
mm m imam-Pm

153
Lesson 11 souowoRKs Composer
Adding Special streets to Ammaaons

3 Remove the screws.


Move the Timebar to second.
1

Select the four pan cross head screws that secure


9g
the clamp. \
Click Create in the workshop.
The application creates an animation sequence
that flashes the screws three times for one
second, rotates the screws for one second, and
translate them for three seconds. The screws
rotate and transhxte at the same time.

4 Hide the screws.


Move the Timebar to 6 Seconds.
Select the four pan cross head screws.
Click Effects > Fade cut @ 0n the Timeline toolbar.

154
soLIDwoRKs Composer Lesson 11
Adding Special streets to Animations

Assembly in Lesson 6: Creating mils nan/mn/s, you learned about assembly


Selection Mode selection mode and its usefulness for selecting subeassemblles for bills
in Animations ofmaterials. In this lesson, we look at assembly selection mode for
animations.
What are some advantages to assembly selection mode in animalicns‘.7

. Fewer keys are added to the Key track. For example, when you
transform an assembly containing 10 actors in assembly selection
mode, a single key is added to the Key track. In part mode, 10 keys
are added to the Key track. one for every selected actor. Having
fewer keys improves performance and simplitles editing.
I Actors that you add to an assembly move with the animation ofthe
entire assembly. For example, you animate a car moving from point
A to point B using assembly selection mode to select the car. Then
you add an item such as a spare tire to the car assembly. When you
play the animation, the spare tire moves along with the ear
assembly You do not need to add any additional keys for the spare
tire.
. You can combine subassembly and part motion to create compound
motion. For example, a hardware subassembly can be moving from
point A to point B while the individual bolts are turning.

Tip This last advantage is not needed otten because of the Animation
Library workshop.

Set the start location of the clamp


subassembly.
Move the Tlmebar to 7 Seconds.
Click Assembly Selection Mode El
at the top ofthe Assembly tab.
Select any actor in the clamp
subassembly.
Click Set Location Key E] on the
Timeline toolbar. This records the
current location for the assembly at
7 seconds.

Set the final location of the clamp subassembly.


Ensure that the clamp suhassembly is still selected.
Move the Timebar to 8 seconds.
Click Transiorm > Move > Translate l3}. Drag the subassembly
upwards.

155
Lesson 11 soLlDwoRKs Composer
Adding Special streets toAmmanani

7 Examine the subassembly’s keys.


Turn ot‘fAssembly Selection Mode
Select any of the indiyidnal actors oftlie clamp snhassemhly.
Click Show Keys for Selected Actors Only E] on the Tilneline
toolbar.
Notice there are no location keys for this actor at 7 or 8 seconds.
Remember that a benefit of assembly selection mode is that it sets keys
for the entire assembly and not the individual pans. This reduces the
number ofkeys and makes it easier to move the entire assembly as a
whole.
8 Turn off filters.
Clear Show Keys for Selected Actors Only a]
9 Copy selected keys.
Drag a window around the keys from 5.5 to 8 seconds,
Hold down Girl and drag the black bar to copy these keys to 9 seconds.
10 Invert and scale selected keys.
Wllh the copied keys still selected, righteclick in the selection area and
select Invert Time Selection.
Move the black bar to place the first key ofthe inverted sequence at
9 seconds, irnecessary.

Play the animation starting at 5.5 seconds to watch the screws

_
disappear, the subassemhly explode and collapse, and the screws
reeappear.
11 Setup the screw animation. imam
Click Workshops > Publishing > A
:15: um
Animation Library 12‘" 0

in the workshop: 5;; T“

_
I Set Group to Motion.
in: ‘nm
I Set Animation to screw. MIDWZ) um imam Elm
‘W
- Set Flash > End Time to A 2::
0 seconds. There is no need to
flash the screws.
:3:
known
1;
an in“ run
mom
I Set Translate > Start Time to
0 seconds. There is no need to delay the motion.
I Click the Axis button for RDTATE. then hold down All and select a
cylindrical face ofone ofthc screws.
Repeat for the Axis button for TRANSLATE.
- Type 360 for RDTATE > Angle to reverse the direction ot‘rotation.

156
soLlDwoRKs Composer Lesson 11
Adding Special Efl‘ects to Animations

12 Replace the screws.


Move the Timebar to 12 seconds.
Select the four pan cross head screws that secure the clamp.
Click Create in the workshop.

Scenarios Scenarios are full or partial anirnations that can he saved as separate
files (.smgSce). A scenario me is an XML file that you edit with any
text editor. A full animation refers to the complete set ofkeys in the
timeline. A partial animation refers to a set ot‘keys for selected actors.
For scenarios to work, the identifiers for the actors, called NetGuids,
must match. For example, the NetGuid ot‘the mounting bracket is
ACLAMP SUBASSY. PMDuIltibI‘ackeL. The A stands for assembly
and the P stands for part. To see the NetGulds, click File >
Preferences > Advanced Settings >
ShowDebugPropertieslnPropertiesPane. For more on NetGuids,
see [low the Update Funrtmlx War/tr on page the.
Note you must have a product (.smngl) or project
To use partial scenarios,
(.smgFroj) open. You cannot use partial scenarios with a .smg file
open.
in this lesson, we save the current animation as a scenario and load an
animation that simply uses different camera views.

13 Save the animation.


Click Animate > Scenarios > Save Root EU.

Type ExplodeCollapse for File name and click Save.


14 Load a new animation.
Click Animate > Scenarios > Load Root El.
Open Camerasmgsee found in ...\Lesson1 1 \Case Study.
Loading a new scenario in this manner replaces all ofthe existing keys
with the keys in the tcaded scenario.
15 Play the animation.
Play the animation from the beginning.
The camera changes throughout the animation and none ofthe actors
explode. cottanse, or hide.
16 Save and close the tile.

157
Exercise 22 soLIDwoRKs Campusel
Ammanng Aztms and me nigger

Exercise 22: Practice creating a service animation. When you finish this exercise.
Animating you will be able to create an animation that changes the positions ot'the
Actors and the actors and uses the Digger.
Digger This exercise reinforces the followtng skills:

- A/xlmullmx Library War/alum on page 152


- Digger Km 011 page 131
- Ammulimt Sperm! when on page 152
- Aswmlflt' Sela/ton Made m Ammalinm‘ on page 155
Open seeseoetensmg found In ...\Lesson1 l\Exercises.

Step Start End Action


1 l 2 Open one latch.
Tip: Use Assembly Selection mode to: the 1atches. You
want to move the assembly. not individual actors.
The left image is at lsecond; the right image IS at
2 secondst

2 3 4 Rotate the assentth and open the other 1ateh.


The left image is at 3 seconds: the right image is at
4 secondst

153
SOLIDwoRKs Composer Exercise 22
Ammalmg Actors and me Digger

Step Star! End Action


3 10 Remove and hide ihe nose using a special men from ihe
Anlmailon Library workshop,
Tip: Be sure in set the Axis (x, v, Z) property correclly so
the new moves away from the rest of the assembly. You
may need trial and error and the Undo functionality to
set the axis correctly.
The lefi image IS at 5 seconds: the right image is at
|() seconds, The nose is hidden ill 10 seconds.

12 Move the battery.


The lefl image IS at 11 seconds; the right image is al
IZ seconds.

159
Exercise 22 soLIDwoRKs Composer
Ammanng Actors and me mgger

Step Stan End Action


5 13 For steps m lo, add Digger keys to eomrol the
5

g
appearance ohhe Digger m The ume specified m the Slan
column,
The Digger is small and
pomls to The lefi hermlnflll

§
The Dlggcr is large and
pmms m file lefl Kermlnall

The Digger does hm change. Maimam The currcm


appearance.
The Dlgger remains lhe
same S|Z€ and now points to
The rlglll lermina].

1st!
sounwoRKs Composer Exercise 22
Ammalmg Actors and me Digger

Step Start End Action


9 15.5 The Digger is small and
points to the right terminalt

r9
JDGGJ

1o 16 The Digger dtshppeats.


11 17 24 Put everything back together.

I Be sure everyflung moves in sequence: battery, hose,


left latch, right lmeh.
I Use a Fade In efi‘ect to display the nose,
I Copy. paste, and Invcn the keys that open the latches
to easily close the latches,

161
Exercise 23 SOLIDWORKS Campuser
Animation lemry Workshop

Exercise 23: Praciice creaimg an explode and collapse animation Use the
Animation Animation Library workshop to remove and attach holts that hold
Library components to a frame.
Workshop This exercise reinforces the following
skills:

- Ammazl‘mt Library War/who]; on


page 152
I Selectinm m the Key Track on
page |32
Open Overtuming Mechamsm.smg
found “1 ...\Lessun1 1 \Exercisest

Procedure
Review me view.
Activate the Exploded view This is what the assembly must look like
when the actors are fully exploded in the animation

162
sounwoRKs Composer Exercise 23
Ammamm Lmrary Warkilmp

2 Create the animation.


Perform the following steps to animate the assembly.

Time Action
IVS Unscrew the four machine screws on the lefi.
Use the Animatron Library workshop. Be sure to set the
correct axes of rotation and translanon. Be sure to set the
translation distance so the machine screws move far enough
away from the mounting bracket

4?
677 Translate the motor,

153
Exercise 23 SOLIDWORKS Composer
Animation lemry Wamsnop

Time Action
X712 Unscrew the four hex screws on the right.
As before, be sure to set the correct axes and distance.

I
7 I
n

r
1345 Explode the two bearings and the shafi.
You can do them one at a time. Or. you can use Transform
> Explode > Linear > Part-by-Part Linear. You select all
the actors you want to explode, and an “anchor", then click
Pan—by-Parl Linear to explode the actors.


r
r a
u

r
[6730 Collapse all the actors sequentially using the tools you have
learned so far:
I Copy, paste, and invert keys to create collapse
sequences.
I Use the Motion > screw animation from the Animation
Library workshop to reratmcll the hex screws and
machine screws.

154
Lesson 12
Updating SOLIDWORKS
Composer Files

Upon successful completion ofthis chapter and the subsequent


exercises, you will be able to:
- Update SOLIDWORKS Composer mes wnh changes in the
ongmal CAD data.
I Replace geometry of one actor wnh anothert

165
Lesson 12 SOLIDWORKS Composer
Updating SOLIDWORKS Compose! Fries

Overview In this lesson, we will update an entire SOLIDWORKS Composer


assembly and a geometry actor with modifications from the CAD
system. Then, we apply these changes to multiple views.

Update an SOLIDWORKS Composer gives you the ability to ineorpomte CAD


Entire changes into your work. As you create content with SOLIDWORKS
Assembly Composer, you can easily update actors with geometry from new 3D
files, and can iidd or delete actors as assemblies are modified.
Additionally, you can update changes to memrpmpenies, t0 the
assembly tree structure, or to the position of actors relative to one
another.
The functionality in SOLIDWORKS Composer gives you full control
over when to update, and only requires rezdronly access to the updated
3D dam (SOLIDWORKS Composer native file, SOLIDWORKS
assembly, or other supported 3D file types).
How the Update SOLIDWORKS Composer Creates identifiers, Called NetGuids, for the
Function Works actors and components within a CAD file when it opens the CAD file.
The names ofthe parts, subrassemblies, and bodies can determine these
identifiers. For example, imagine you had an assembly of a car, with a
subassembly ora dashboard, and a component ora steering wheel. The
identifier for that part might be:
ACarADashboard-l .PSteeringMeel-1. Now imagine the
steering wheel is a multibody pan with hodies named rim, spokes, and
hub. lryou import this file into SOLIDWORKS Composer without
Merge file into one actor per part selected, the identifier for that part
might be: ACar.ADashboa.rd»l .ASbeer‘lngl/tmeel-l
is treiited like when
.Fij.
the
The
NetGuid.
multihody part an assembly building,

166
souuwoRKs Composer Lesson 12
Updating SOLIDWORKS Composeririies

When you update from one assembly to the next, the NetGuid ofevery
part must match for SOLIDWORKS Composer to consider the part as
changed. If SOLIDWORKS Composer encounters a new NetGuid in
the updated assembly, then it treats that as a new part. If
SOLIDWORKS Composer cannot find a match for an existing
NetGuld m the updated assembly, then it treats that as a deleted part
and removes it from the assembly.
Warnings for the As you are starting to see, using consistent tile names and CAD
Update Function structure are very important for the update function. In addition, there
are other things to take into account to make your update process go
smoothly.
I When you open the CAD file into SOLIDWORKS Composer, use
the same import settings for the original and the updated assembly.
For example, lt‘you select Merge file into one actor per part for
the original assembly, but not for the updated assembly, then the
update process will fail because the Nethids will be different. Set
the Import profile on the Open dialog box to SOLlDWORKS
(default) every time unless you have a reason to change the
settings.
a The names ofthe original CAD files (assemblies, subrasselnblies,
and pans) cannot be changed. If you clear Merge file into one
actor per part, then the names ofthe bodies in a multlbody part
cannot be changed either.
I The actors cannot be rearranged in the Assembly tab. They cannot
be dragged to a different subrasselnbly or cannot be inserted into a
new assembly group. The update function will try to recreate the
original CAD structure. Recall in Lesson 11: Adding Spt’ciat when
in Animalitms that we created an assembly group to facilitate
compound motion. Ifyou update that assembly, the update fimction
will try to recreate the original CAD structure, thereby breaking the
compound motion animation.
I Actors that you merge into an assembly using the Merge into the
current document option on the Open dialog box are removed
during the update process. This is hecause their NetGulds do not
exist in the updated assembly and are treated as old, to be deleted,
pans. Recall in Lc tan 5: Creating Additional Exploded Virwr that
we merged a retai ng ring tool into the assembly. If you update
that assembly, the update function will delete the retaining ring
tool.
I Detail vtews that you create with the Digger, the High Resolution
workshop. or the Technical Illustration workshop do not update.
You must manually update the content in the detail views.

in this lesson, we update the holder with changes in the CAD tiles.

157
Lesson 12 sounwoRKs Campmi
Updating sounwonxs Composer Fries

1 Open a file.
Open Holderjtartemg found in
...\Lesson1 2\Case Study.
Note the following:

I There are 4 views and an


animation. The animation explodes
the substrate and mirror.
I The circular plates at the bottom do
not have any notches.
. The substrates are orange.

2 Open another file.


Open Holderjndsmg found in
...\Lesson12\Case Study.
Note the following:

I The circular plates at the bottom


have a notch and a hole.
. A pin has been inserted into the
hole to keep the circular plate from
spinning.
. The substrates are purple.

3 Update an assembly
Make Holderjtamsmg active.
Click File > Update > SDLIDWORKS Composer Document
Select HoldenEndsmg and click Update.

Note You do not hiive to modify any of the Import or Refinement settings
on the Choose Update File dialog box because you are updating with
an .smg file. It‘ you select a SOLIDWORKS assembly for your update
file, then you have to set the proper import settings.
4 Review the updated assembly.
Doublealiclt each view and play the animation.
Note the following:

I The substrates are now purple in all ofthe views. The properties of
this actor update.
. The notch and hole are present in the circular plates in all views.

16:
sounwoRKs Composer Lesson 12
Updating SOLIDWORKS Compo5erFtIes

I The BENT PIN actor appears in 3 ofthe 4 views. The pin is not
visihle in tlle Explode view. This is because ofthe Define actor
visibility in views by setting in the Update page ofthe Default
Document Properties dialog box.
I The bill oflnaterials in the BOMl view does not list the new actors.
This is because the new actors do not have BOM IDs.
Next, we update the bill of materials witll the bent pm.
Review the BOM.
Activate the BOMl view. Notice that the ROM does not list the new
pan
Add a BOM ID for the pin.
Select the bent pin.
Type 14 for the BOM ID property and press Enter.
A new row is added at the top. This is because the BOM is sorted by
description.
Sort the BOM by BDM ID.
In the BDM tab otthe left pane, click the BOM ID column header to son
the table by the values in that column.
bent pill now appears at the bottom.
In the table, the

Update the view.


Select BOMl in the Views tab and click Update View @-

Changing the So far, we updated the entire assembly in a single operation.


Geometry of an SOLIDWORKS Composer also has the ablllty to update the geometry
Actor of selected actors Via two methods.
One method uses a new or updated CAD file to change geometry. add
new actors, and delete old actors. This method does not update metae
properties or change the position of one actor relative to another. For
example, it‘you increase the length ofthe legs of a table, the height of
the tahle top does not increase. To use this method, select an actor to
update, click Geometry > Geometry > Update [E], then select the
updated the.
The other method replaces the geometry of an actor in the assembly
with the geometry of another actor in the assemhly. This swaps only the
geometry and not its properties. To use this method, select an actor to
replace, click Geometry > Geometry > Replace El, then click the
replacement actor.
Next, we update the geometry ofone of the supports ofthe leiis holder
with an updated CAD file.

159
Lesson 12 sounwoRKs Compmr
Updating sounwonxs Campuse! Files

9 Update geometry.
Select one of [he MD-QOOG
actm's.
Click Geometry >
Geometry > Update LE.
Browse to
Supportjpdetedemg
found in ...\LeSSDn12\
Case Study and click
Update.
Click Yes when prompted
that the names thhe pans
are different.
The geometry ufthe two MUS—7006 actors updams by making the slut
longer. Both instances update because they are clones. Updating one
instance updates them all.
10 Review the views.
Activate the Default or Cover views. Natice the new geometry
appears in all ofthe views.
11 Redraw the views.
Click Redraw All \fiews E] at the top ofthe Wews tab to refresh the
thumbnails.
12 Save and close the file.

17o
soLIDwoRKs Composer Exercise 24
Updating [mm can

Exercise 24: Practice updating an assembly. When you finish


Updating from
CAD
this exercise, you will review the animation and
Views and make updates as necessary.
i
This exercise reinforces the following skills:

- Updam an Entlm Assembly on page [66


:

Procedure Open fireplacegokersmg found in ...\Lessun1 2\Exercises.


Review the assembly.
Display the views and play the animation in fkeplaeejoker.smg.
Update the assembly.
Use fireplaceshovelsmg to update the assembly. Note the
following differences:
- Shovel»1 replaces Poke“.
I Brass-Rud»l is simmer.
I Many of the aeters are now gray instead of pale yellow. Marble
Handle- 1 is black instead of gray.
Review the animation.

Review and update the views.


Update the Default and Exploded views to display Shuvel- 1.
Be sure to assign a BOM id ofG ta Shovel»1 and create its callout in
lhe Exploded view.

171
Exercise 24 soquoRKs Campusel
updating from cm

172
Lesson 13
Publishing from
SOLIDWORKS Composer

U pou successful completion ohhis chapter and me subsequem


exercises you wm be able to:
Prepare a file for publishmg.
Publish to a cuslom PDF mmplate,
Add buttons to comml Mmrosoft Word documems.
PHbllSh to a cusmm HTML templme‘

173
Lesson 13 SOLIDWORKS Campuser
punishing [mm sounwonxs Campaser

Overview So far we have covered the basics of publishing files. You saved images
and animations as m; raster graphics images. SVG vector graphics
images, and AV] animations.
[n this lesson, we learn how to publish to PDF and HTML documents
and puhlish inside Microsofi Word. This will allow us to include 3D
content that the user can interact with while viewing documents. We
customize the templates and add ActiveX code to control the output in
the various formats.

Preparing a File There are some things you may want to consider before sharing files
for Publishing for viewing with sounwonKs Composer Player: number ot‘tiles,
security ot files, and rights within SOLIDWORKS Composer Player.
I Number Dl files. Ifyou used SOLIDWORKS Composer product
files with .smngl, .smgGeom, ismgSce, and .smgView files, as
well as thumbnail Images, then you can save a SOLIDWORKS
Composer product as a .smg file to combine all the product files
into a single file. This makes it easier to distribute the content.
- Security of tiles. When you publish 3D data, viewers may be able
to measure the geometry. However, you may have proprietary data
that you do not want them to be able to measure. SOLIDWORKS
Composer includes tools that distort the geometry to hinder viewers
efforts to measure the files. Also, you can add a password or
expiration date for the file to add another layer ofseciirity.
I Rights within SDLIDWDRKS Composer Playeri When you
publish with the intention orviewing in SOLIDWORKS Composer
Player, you can determine what rights the viewer \Vlil have. For
example, you can allow Viewers to measure, annotate, View the
assembly tree, and so on.

Note The steps in this section are optional. You can share a SOLIDWORKS
Composer product without any security or rights ifynu choose. You do
not have to do the tollowing steps to be able to publish to PDF and
HTML and publish inside Mlcmsofl Word.
To begin this lesson, we will prepare a SOLIDWORKS Composer
product for publishing.

174
sounwoRKs Composer Lesson 13
Publishing tram sounwonxs Composer

Open a file.
()peu ACME-245A.smg found in ...\LessDn15\Case Study.
Reduce the accuracy of selected actors.
I Select ACME-452B and ACE-455E.
I Click Geometry > Secure > Secure 3D Brush Q.
I Type 0.5 for Precision to exaggerate the effect and press Enter.
. Hold down the lefi mouse button alld drag the pointer over the
selected actors.
I Press Esc when finished.
This distorLs the geometry ot‘the selected actors and limits viewers
ability to ohtain accurate measurements for these actors.
Reduce global accuracy.
Click File > Save As > SOLIDWDRKS Composer LH_l.

lmpomnt! Do not click Save until instructed We will make many Changes before
saving the tile.
Select Reduce accuracy and type 0.1 to apply a global distortion to all
the actors.
Apply a password.
Select Password and type training for the password. Type training
again to confirm the password
Add rights for viewing in SOLIDWDRKS Composer Player.
Select Right Manager in the bottom lefi ofthe Save As dialog box.
Select Annotations to allow measurements in SOLIDWORKS
Composer Player.
Select Trees to be able to see the assembly tree in SOLIDWORKS
Composer Player.
Experiment with the other options lt‘you want.
Save the file.
Type ACME»245A,Pub1lshlng for the File name and ensure that
SOLlDWORKS Composer (.smg) is selected in Save as type.
Click Save.
The application creates ACME»245A,Pub1lshjng. All of the property,
geometry, View» and scenario information is contained in this single
file. The file is more secure because the global accuracy is reduced and
because there is a password. Also» the file includes rights that allow
viewers to do more in SOLIDWORKS Composer Playert

175
Lesson 13 scLlDwoRKs Composer
publishing [mm SOLIDWORKS Compose!

Publishing to Now we start publishing by adding SOLIDWORKS Composer 3D


PDF content into PDF files. We puhlish both into the PDF template that is
installed with SOLIDWORKS Composer and into a custom PDF file.
The custom PDF file will contain two instances of the same
SOLIDWORKS Composer tile with difi'erent animations.
You can publish SOLIDWORKS Composer content into PDF in the
following formats:
- U3D. um is an acronym for Universal 3D. This format displays as
3D data. Readers can interact with the content using zoom, rotate,
hide, show, and so on. Options exist to control the U30 output.
Consult Ihe oneline help for more information.
I SMG (enhanced content). Displays as an SMG file in an
embedded SOLIDWORKS Composer Player.
I Preview image only. Displays a 2D image.
PDF Plug-in To View PDF files containing SOLIDWORKS Composer SMG
enhanced content, you need the Adobe Acrobat plugin for
SOLIDWORKS Composer files. The plugin is automatically installed
with SOLIDWORKS Composer or SOLIDWORKS Composer Player.
lt‘yctu want to share your PDF with a colleague, you can ask them to
install the free SOLIDWORKS Composer Player or provide the plugin
files to them. The plugein works with either Adobe Acrobat or Adobe
Reader version 7.0.7 or later.

Copy the plug-tn files to the proper locatlon.


The installation program installs the plugin files
eemposerplayereentmlml and oomposer'playerreader’.api into
the folder (SOLIDWORKsicomposeriinstiallidiP>\ Flug'ns \
AerobahReader\ Flugilns.
For Adobe Reader, you must copy these tiles to the folder
<Reader,mstau,die>\ptugms.
For Adobe Acrobat, you must copy these files to the folder
<Acrohatjnstattjte>\ptuams.

Default PDF The default template is named Templatesmesw.pdf and is located In


<sOLEWORKSJOedposeemstaddjw\pdf. The default template
displays a page in landscape format. The lefi side of the page displays a
logo and lists minimum requirements for some file types. The rest of
the page shows the SOLIDWORKS Composer content.

175
soLIDwoRKs Composer Lesson 13
Publishing M scunwoxxs Composer
2 Publish to PDF.
I Click File > Publish [9 > PDF Ly.
I Clear Use custom template.
I Select SMG (enhanced content) for Embedded 3D file.
I Type Fence7Defaull‘. for File name and click Save.
3 View the PDF file.
~
Open the PDF file in Adobe
Reader.
Click the image to start
SOLIDWORKS Composer
Player inside the PDF file.

Custom PDF Alternatively, you can use a custom template The template can be any
PDF file. You add buttons to the PDF file using Adobe Acrobat
Professional to serve as placeholders for the embedded
SOLIDWORKS Composer files. Ifyou do not have Acrobat
Professional, you cannot add buttons and can skip to Step step a to
continue with Ihis lesson.

4 Open a custom PDF file.


Open FDRCusbomJemplacepor found in ...\Lesson13\
Case Study.
5 Add a piaceholder for one SMG file.
Click Tools, Interactive Objects, Add Button.
Drag a large rectangle in the area under the Explode/Collapse
Animation heading. This places a button here, which will eventually be
replaced with a SOLIDWORKS Composer file.
On the General tab of the Button Properties dialog box, type
SeemageReplace for Name. The case~sensitive name,
SeemageReplace, must be exact.
Click Close.
6 Add a second placeholder.
Repeat the previous step to add a button in the PDF file under the
Service Procedure heading. Remember, the name of the button must
be exactly SeemageReplace.

177
Lesson 13 SOLIDWORKS Campuser
punllsnmg [mm sounwonxs Composer

7 Save the custom FDF file.


Click File, Save and close the PDF file. This serves as your initial
template.
Publish to PDF.
- ln SOLIDWORKS Composer,
ellck
FDF
> Publish 3> 4% scum/cam
Fence Assembly
I Select Use custom template EWI/W-Mmu-l
and browse to
PDFfiustumJemplatepdf,
[fyou do nm have Adohe
Acrobat Professional, use
PDFicusmmiTEmplateiw'lth
Bummepdr.
I Select SMG (enhanced
content) for Embedded 3D file.
I Type fenceJ for File name and
click Save.
Review the PDF file.
Open renee,1.pdr.
SOLIDWORKS Composer replaces the first SeemageReplaee button
it finds in file PDF file wlth the eurrem SMG me. You can zoom, rotate,
swltch views, and play the animation.
Next, we want to modify the content lo display the walkthrough
animation. To do this, we load a scenario. See Scenarios on page 157.
10 Load a scenario.
In SOLIDWORKS Composer, Click Animate > Scenarios >
Load Root El
()peu service.smgsce found in ...\Lessun13\0ase scudy.
A servlce animation repleees the explode and collapse animation.
11 Publish to PDF.
I Click File > Publish [31> PDF G).
I Select Use custom templale and browse to fenee,1.pd.f.
I Select SMG (enhanced content) for Embedded 3D file.
I Type fence; for File name and click Save.

17a
sounwoRKs Composer Lesson 13
Publishing tram sounwonxs Composer

12 Review the PDF file.


()pell reneejpdr.
The SOLIDWORKS Composer content on page remains intact. The
1

new content replaces the button on page 2 because that page held the
next available SeemageReplace button. Notice that the animation on
page 2 is different from the animation on page i, it contains the service
animation contained in the scenario that we had loaded just before
publishing.

Publishing Now, we learn how to link or embed files into Microsott Word
Inside Microsoft documents. Similar steps exist for Microsoft PowerPoint and Excel.
Word Additionally, we learn how to add custom buttons to control the
SOLIDWORKS Composer file inside the Microsoft Word document.
Embedding into in the following steps» we elnbed a SOLIDWORKS Composer file lnto
Microsofl Word Microson Word.

1 Open a file.
Open W0rd,Custom,Templa,Le.dClc found in ...\Lesson15\
Case Study.
Click under the Instruction Manual heading. This ls where the
embedded file will be placed.
2 Access the controls.
I In Microsoft Word 2007, click Word Options, select Show
Developer lab in the Ribbon and click OK. ()n the Developertab,
click Controls > Legacy Tools > More Controls.
l [n Microsofi Word 2010, click File > Options. 0" the Customize
Ribbon page, select the Developer check box and click OK. Go the
Developer tab, click Controls > Legacy Tools > More Controls.
in all versions, select Composer Player Activex and click OK.
3 Res ize the control.
Resize the Composer Player Activex control so it occupies more space
on the page.

179
Lesson 13 SOLIDWORKS Composer
pumisnmg [mm sounwonxs Compose!

4 Update the properties of the control.


Righteclick the control and select Composer Player ActiveX Object,
Properties.
0n the General tab:
I Browse to ACME-245A,Pub1ishing.smg found in
.\Lesson15\0ase Study for File name and click Open.
I Clear Pack CATIA Composer document to link the
SOLIDWORKS Composer file to the Micmsofi Word document
instead of embedding it.
0n the Layout tab, clear all of the check marks to turn offal] the
toolbars in the ActiveX player.
Click UK.
View the file.
Exit Design Mode to View the 1% SOLIDWORKS a l .
1

content in the Microsofi Word Fence Assembly


document. Notice that you can 1mm um.
zoom and rotate but you cannot
do much else because all of the
toolbars are off.

Adding Custom Now, we add custom buttons to the document to show specific views
Buttons and display toolbars. We add Composer Player ActiveX control API
code to each custom button. See the SOLIDWORKS Composer
ngmmming Guide for more about the Activex API.

Return to Design Mode.


Return to Design Mode and click under the Composer Player Activex
control. This is where you place the first button.
Add a button to display a view.
Click the Command Button tool in the same toolhar where you found
the More Controls button.

180
sounwoRKs Composer Lesson 13
Publishing mini sounwonxs Composer

Customize the properties of the button.


Rightrcltck the button and select Properties.
Type Default for Caption, The caption ot‘the button does not have to
exactly match the name ofthe corresponding View in the
SOLIDWORKS Composer file.
Close the Properties dialog box.
Add code to the button.
Doubleeclick the button to open the Microsoft Visual Basic dialog
box.
Type the following between the Private Sub and End Sub lines:
DSCnmposerPl ayemcti vex1.GoToConfigurati on "nefaul t"

Note the following:

I DSComposerPiayerActiveX1 is the prefix for all commands for


SOLIDWORKS Composer Controls.
I Afier you type the period in the code. a list of available functions
appears Consult the Composer Player ActiveX API topic in the
SOLIDWORKS Computer Programming Guide for a description of
these functions.
. The name ofihe view inside the quotes must he identical in spelling
and Case to the name oftlle View in the SOLIDWORKS Composer
file.
10 Exit the code editor.
Close the Microsoft Visual Basic dialog box.
11 Add another button to display a view.
Repeat step 7 through step 10 to add another button for another View
named BOM next to the first button.
12 View the file.
Exit Design Mode to View the content in the Microsoft Word
document. Click the two buttons to display the associated view.
13 Return to Design Mode.

181
Lesson 13 souowoRKs Composer
Publishing [mm sounwomrs Compose!

14 Add a button to display a toolbar.


The next button we add displays the Standard toolbar so we can play
the animation.

. Add a button as you did in step 1.


I Righteclick the button, select Properties, and change the caption to
Show.
I Doubleeclick the button to open the Microsoft Visual Basic dialog
box.
- Type the following between the Private Sub and End Sub lines:
DSCompcserPlaye rAcnvexl. shuwsrandardmol ear : True

I Close the Microsoft Visual Basic dialog box.


15 Add a button to hide a toolbar.
Repeat step 14. Add a button named Hide and change the end ofthe
line of code to : False.

£ Fang; Assembly
16 View the file.
Exit Design Mode to View the SOUDWORKS/ l
u

content in the Microsofi Word


document. Click the Show mm... mm.
button to display the Standard o... ~ e
toolbar and play the animation.
When you are done, click the
Hide button to hide the
Standard toolbar.
17 Save and close the file.
Close the Microsofi Word -ut .. .. ..
document. ._tt......t..T::m_._..

Note When you reopen the file, you may have to enable macros to allow the
ActiveX player to work.

182
soLtioRKs Composer Lesson 13
Publishing from scunwomrs Composer

Publishing to The final portion of this lesson shows you how to publish an HTML
HTML page, customize the HTML page, and add SOLIDWORKS Composer
content to an existing HTML page.
Delault HTML We stan by publishing SOLIDWORKS Composer content to the
default HTML template. The default HTML output is driven by
profiles that define the content on the page. The HTML Profiles topic
in the SOLID WORKS Composer Programming Guide contains details
and some examples. The profiles are located at
<SOLEWORKS700mposernstalLdjr> \ Profiles. The Full profile
contains a toolbar, the Assembly tree, the main window, a BOM table,
view thumhnails, metarpropemes for selected actors, and a detail
window ofthe selected actors.
Most features ot‘the default profiles require SOLIDWORKS Composer
Player Pm. lfyou open one nfthese HTML files without a license of
SOLIDWORKS Composer Player Pro, then you will see only the main
window and a toolbar. The Simple profile demunstrztes what is shown
without a license of SOLIDWORKS Composer Player Pro.

Publish an HTML file.


with Acmeztsnjunnsmngsmg still open in SOLIDWORKS
Composer, click File > Publish lg > HTML El.
Type Fence for File name but do M click Save yet.
Select a profile.
Select HTML Output in the bottom lefi nfthe Save As 5
I
dialog box.
Select Full from the list of profiles.
Select Use SDLIDWORKS Composer Player Activex 64-bit version
(CAB file), then click Save.
View the HTML file.

183
Lesson 13 SOLIDWORKS Composer
Puhllslung [mm sounwonxs Campase!

Go to the folder where you saved Fencehtml and douhlerclick the


file. You must use a browser where you eztn enable ActiveX controls,
such as Internet Explorer. Notice some things about the default output:

. The tree on the left lists all oftlie geometry actors. Select actors in
the tree to display them in the detail View and to show their
metaeproperlies in the lower right.
I There is a BOM table pane in the lower left that is empty unless you
activate a view that contains a bill of materials.
What ifyou want a custom profile? Maybe you want a profile that does
not show the BOM table. You can create your own profiles and use
them to publish HTML output.
4 Copy a profile.
Browse to <SOLIDWORKS700msteriinstaJlidjr>\Profiles.
Make a copy ufF‘ull.smgPuDlishHLmlSeL called
TrainingsmgPublisthmlSet.
Tip it is recommended that you make a copy so you do not modify the
existing profiles.
5 Copy an image.
Copy Trajmng.smgPubhsthmlSet.jpg found in .. a
...\Lessun13\0ase Study to
<SOLDDWORKsiCJOmposeriinstallidjr>\FI’of'iles.
This is the image that appears in the Save As dialog box for the new
profile
There are three things we will customize in the profile: the name ofthe
profile, the preview image, and the appearance ofthe BOM section on
the page.
6 Change the name of the profile.
Open TrajnjngsmgPubhsthmlSetin a text editor such as Notepad.
Find the following code:
(Meta Nam:"Meta.Name" Type:"$(rlng" DefaultLabe1:"Full ">
Replace Full with Training to provide a new caption for the profile we
are creating.
7 Use the new preview image.
Find the following code:
(Previewlmage value:"Full.smgPubl15thmlSet-jpg"/>
Replace Full with Training to point to the image you copied in an
earlier step.

134
soLlDwoRKs Composer Lesson 13
Publisnlng iron. SOLIDWORKS Compose!

8 Hide the BOM section oi the HTML page.


Find the following code:
(BOM Value:"1"/>
Change 1 m o to hide lhis section ofthe page.
Save and close the file.

Tip about how to customize the HTML Profiles, click


To learn more
Help Programming Guide and see the HTML Profiles topic.
>
9 Reslart Composer.
You must close and reopen Composer to see the new HTML profile in
the list of profiles
Open ACME-24sojuhhshingsmg in SOLIDWORKS Composer.
10 Publish an HTML file.
Click File > Publish [S > HTML Q].
Select HTML Oulput in lhe bottom lefi oftlle Save As dialog box.
Select Training from the list ofpmfiles.
Type Fencea for File name and click Save.

Important! You may have to close and reeslan SOLIDWORKS Composer in see
the newly created profile in the HTML Output pane.
11 View the HTML file.
Go to the folder where you saved Feneeahtmi and open in a browser
that supports ActiveX controls. Notice the BOM section is gone.

Note Because you published Fencehtmi and Fenoezhtml to the same


location, they share the resources folder that drives a lot of the content
on the page.

185
Lesson 13 SOLIDWORKS Composer
pumisning [mm sounwonxs Composer

Tip ltyou wanted to share the HTML output with a colleague, you would
need to provide the following:

I Fencezhcml
I Fencezjiles folder that holds the SOLIDWORKS Composer
data.
I resources folder
I ComposerPlayerAcLiveX.eab,if the SOLIDWORKS Composer
Player is nm previously installed on the target compute: This is
located in the <SOLIDWORK5700mposerjnstalLdir>\Bin
folder.

Custom HTML in the next ponion ofthis lesson, we embed a SOLIDWORKS


Composer file into an existing HTML page. when you do this on your
own, keep the following in mind:
I Make sure you use the correct version of
ComposerPlayerAcliveX.cab.Click Help, About ill
SOLIDWORKS Composer to identify the build number.
I Update the value of the file natne parameter to include the correct
relative path.
I To share the files, you need to provide the HTML file, the SMG
file, the CAB file, and any associated images. style sheets or other
supporting files for the HTML content

12 Review a sample HTML file.


open £ soumxsi
‘5“ bl
ngciastomjemplatehtml
F
"flood.“ V

found in ...\LeSSDI)13\
Case Study.
The file has a logo, a heading, a
blank space where we will add the
SOLIDWORKS Composer
content, and some buttons that
control the SOLIDWORKS
Composer content.

13 Edil [he HTML code.


Open HTML,CuStDm,Temp1&te.hLml in a text ediior Such as
Notepad.

186
soLlDwoRKs Composer Lesson 13
Publishing tram scunwoxxs Composer

14 Embed the SOLIDWORKS Composer file.


Find the following code:
<td td:"Matnjo">
Underneath that line, pnste the following code (available in
...\Lesson13\Ca.se Study\custom.txt):
<nb]e(t I cunposerplayemetwex“ neign "10mg"
mdr 100x vtewAsTex true" (lasstd 'qsmmmumzoepcrce
45e7eu954ees7sc84ee4co
(udebase:"(ompnserPlayerAcnvex.(ab#verston:7.5.3.1315»
(param name:"F11eNalne" valuee'ucmeezttsiuuhlishing.sug"/>
</cb]ect>
This embeds the SOLIDWORKS Composer file in the HTML file
without any control over its toolbars or other user interface elements.
15 Review the HTML file.
Save
HTMLCustoijemplatehtml we.‘, .
'
1%
ms i‘

Fence Anomaly
and open the file in a browser.
16 Test the buttons.
Click the buttons below the
SOLIDWORKS Composer content. "

,\
Only the Default, Play, and :1
Illustration buttons work. The
other buttons are missing the
necessary code to enable Ihem.

17 Fix the BOM button.


Open HmL,Custom,Template.hLmlin a text editor Such as
Notepad.
Locate the following code that controls the Default button:
(INPUT (lass:'butmn,' TVPE:"hu(ton" Valu , oefuulr"
onclteke-unvaScrlpr:document.,canpuserplayemrrwex.
Gnl’ncnnfiguranonL‘Default')">
Using Copy and paste, use this code to update the BOM button as
follows:
(INPUT (lagge'nurmn; TVPE:"tlutmn" V3lue:"BDM"
onclieke-‘ndvaSmpr:document.,canposerplayent:rwex.
GnTnConfiguranoni'EOM‘)">

187
Lesson 13 SOLIDWORKS Ccmpusel
punnsnmg [mm sounwonxs Campase!

18 Fix the Pause and Stop buttons.


Use the code for the Play button to update the Pause and stop buttons
as follows:
<mg (las "lngmtton' src "uzuse.)pg"
oncllck: Java5(np(:do(umen(. (umuoserPlayerAcnvex.PauseO;"/>
<mg (lass:'lmg,butmn' srce'slopjpg"
and 1 (k:"JavaS(n pt: document.,cnmposerelayeram vex. smpo "/> :

19 Fix the Smooth buttons.


Use the code for the Illustration button to update the Smooth button
as follows:
(INPUT (la; 7 button; TVPE:"hu(mn" Value:"smoath"
oncl I c lavascnpt: document .,cmnpasere1 ayemmvex. Renderlllnd
e('0') >

Save and close the file in the text editor.


20 Review the HTML file.
Open the HTML file In your hrowser and test all the buttons to make
sure they work.
21 Save and close the file.

188
soLIDwoRKs Composer Exemise 25
Publishing in PDF

Exercise 25: Practice publishing SOLIDWORKS Compeser contem into a PDF file.
Publishing to When you finish this exercise, you open the PDF tile and verify ihnr
PDF there are two instances ofthe same SOLIDWORKS Composer file
inside with different animations.
This exercise reinforces the fellowing skills:

- Punishing m PDF on page 176


Open jig saw. 5mg found in ...\Lesson13\Exereises. Use Cordless
Jig Sawpdf found in rhe same folder ns your template. This template
includes two SeemageRepla/ee buttons for your souowosz
Composer files. You do not need Adobe Acrobat Professional to
complete this exercise.
Procedure
Apply rights to .smg file.
Open jig sawsmg and apply any rights you want the viewer to have
within SOLIDWORKS Composer Player.
Savejig sawsmg
Embedjig sawsmg in page 1 of the PDF file.

Load the scenario, bladesmgSee, into jig sawsmg.

Embed the updatedjig sawsmg in page 2 of the PDF file.

When you nre done, your PDF file looks like the following:

A mural-r5
cordllss Jlg s-w

189
Exercise 26 SOLIDWORKS Composer
rimming inside Micmsok Word

Exercise 26: Practice publishing SOLIDWORKS Composer content inside a


Publishing Microson Word file. When you finish the exercise, test the buttons
inside Microsoft inside Microsofi Word to make sure they display the proper views and
Word play the animation.
This exercise reinforces the following skills:

- Publishing Inside Mirmmji Ward on page I79


Procedure
Embedjig sawsmg in Cordless Jig Sawduc.
Embed Composer Player Aetiyex control just below the suhtitle that
:1

reads “Instmctian Manual“ and set its properties to contain the jig
sawsmg SOLIDWORKS Composer file. Tum offal] ufthe toolbars
and other bars in the ActiveX properties.
Add three buttons to display the views ofjig sawsmg.
The views are named Default, Explode, and Cover.
Add two buttons to play and stop the animation oljig sawsmg.
The play function is Play(). The step function is stopo.

Tip For a complete list of fimctinns, go to the SOLIDWORKS Composer


Player Activex AFI help topic.
when you are done, your Doc file looks like the following:

fi mums
cordless Jig Saw

190
soLIDwoRKs Composer Exemise 27
ramming inside mm

Exercise 27: Practice publishing SOLIDWORKS Composer content inside an


Publishing HTML file. When you finish the exercise, you ’ew the HTML file to
inside HTML make sure the proper toolbars are hidden or visible.
This exercise reinforces the following skills:

- Publishing to HTML on page 1x3


- Custom HTML on page 186

Tip Use copy and paste. Copy from the default and custom HTML output
we created in the lesson.
Procedure
Embedjig sawsmg in Cordless Jig Sawhtml.
Replace the large, blank area under “Instruction Manual" with the
SOLIDWORKS Composer Content.
Hide one toolbar.
Hide the collaboration toolbar.
Add three buttons to display the views ofjig sawsmgr
The views are named Default, Explode, and Cover.
When you are done, your HTML file looks like the following:

HS woman i

coral-4 Jlg saw


on ---t . emulsion ~

'
w
m
W
a.
!
u-

up lfyou finish early, you might consider publishing to the various default
HTML profiles to see the various templates that are available.

191
Exercise 17 SOLIDWORKS Compuser
Publishing msm NTML

192
Appendix A
Answer Key

193
Appendix A SOLIDWORKS Composer
An5wer Key

Overview Many exercises in this book have settings you must toggle, options you
must select, and more to achieve the desired output, Also, other
exercises require you to fill in the blanks to answer questions. This
appendix includes the settings. options, answers, and tips that you need
to complete the exercises.
The exercises are listed numerically. Itan exercise is not listed, then the
exercise IS selfrsut‘fieieiit and you can review the tile in the Built Farts
folder to learn more about the exercise. ()r. you can review the exercise
with your instructor.

Exercise 7: [n this exercise, you practice using the Visibility tools to hide and show
Visib ty and actors. Also, you practice using the rendering tools to add visual
effects.
Rendering
Tools on
View Instructions
page 60
Upper lefl Render mode * Shaded Illustration
without Silhouette
Visibility * hide Bezel - Righm

Upper right Render mode * Silhouette


,
Visibility show Skid Plate-1 only
Lower lefi Render mode * Smooth with Outline
Visibility 7 show sw0904 » Plunger
Assemblyl only
Lower right
Color
,
Render mode Shaded Illustration with

Visibility ’ select SWOQOE-Gear Boxl


and click Show selection only with
ghost

194
sounwoRKs Composer Appendix A
Answer Key

Exercise 8: [nthis exam you practice impnnlng an assembly from the


Importing SOLIDWORKt software (0 SOLIDWORKS Cmnpnsen
Assemblies on To acmeve Output #1, set (he Open dialog as fol] ows:
page 75
Dim-unaware»:515mm;
Dlmunmvigimmm
Dvnwt cm. Wham
Damned “mu. w W; Hlmn mus
Durwnm
'
nmmE
Emma; Mm mums
umtmm
—J
Dlmnm
"um I“: ma
ummmm was t... 1m)

To acmeve Output #2, set the Open d|alog as fol] ows:

tmws cum V

mefikmwammmm atmmmmmm
mmmw Emma. yaw-mm
v5

thwms
D my.“ mm. W. mm
Dmuum whammy
mm.m.“
mmm
Dmm has
Dmfim, mm mm. m
Emma
awn”,
Dlmvt m (mus
Hmmmnm mm; [In sum)

To acmeve Output #3, set (he Open d|alog as fol] ows:

lnwxwfk W V

Dmmmwmwwt Dlmvtwdm‘:wfltw
umnmmm Dlmvchmvswmm-n
Umnmuvwam: Dmmm mexaw
t: ma . nth r”
U'W’" '=""=
w» Dtmtmt
7
WW“ was, Z

Dxmnmt, Mm mm, m
11an
BMW;

195
Appendix A SOLIDWORKS Campuser
Answer Key

Exercise 13: [nthis exercise. you create two vector graphics tiles using the
Vector Graphics Technical Illustration workshop.
Files on page 96 To create the first image:
1. Stan with the HLR(High) profile.
2. Set the silhouette Style to Model.
3. Set the silhouette Width to 1.

To create the second image:


Start with the HLR(High) profile.
2. Set Outlines > Style to Smart
Outlines.
3. Clear Show Silhouettes
4. Select Color regions check box,
5. ()u the Color regions tab, type 8
for Color depth.

Exercise 17: In this exercise you watch a complicated animation and identity when
Managing the key events happen in the animation. This exercise is most easily
Timeline Pane completed when you use filters. Select the actor. then use a filter to
show only the keys associated With that actor.
on page 136
Time Event
65 seconds The black arrow first appears.
[5.0 seconds The X first appears when the Texture Enable
property changes.
39.7 seconds The Missing Part annotation disappears.
3.0 seconds The first panel pauses.
2x.l seconds The camera orientation pauses.
25.4 seconds The box holding the panel starts moving.
l 1.0 seconds The green hutton lights up when the
Emission property changes.

196
Index

Symbols evems 134 cusmm camera vmws 31


awnIcs 145 mm: 1211 custom pmpcmes,. mt mewpmpem
[mm files :15 genemlpmcedulc 119 cum." new: 71
cab 11 s 1x5 keys 11771111. 127 cmmmuc user Aluerface 22
40:: me: 179 navlgauanmols 117
cxc files 55 play 1111 D
11me me: I83 scale 112 dccaIs 101
den s 175 scenanes 157 dcfnufl mapeme, See neumal
smg mes 55 seIeukeys 1:12
propcnlcs
sluggeam Illes 55 specIcIefiecIs 152 defaullucws 19
slugpm} files 55 slarybaards 125 dcmuuons 153117
smgPub slllllmISM 1134 IImebm 117 cheIe named key: 127
smgsc: In 55.157 TImcImepme 115 dcpm offield 107
smgvlew files 55 vlews IZG dficnpxmn ofSOLlDWORKS
smgxml files 55 walklhmugh I42 Compote! 14
svg files .86 annmmam, m
collaborzuve sums dcslgnmmie 134
appllcalmn preferences 22 dmll vlews 33, 36. 52
Numerics 355:1“th seIecum. made own, 155 13cm curve: 45
213ourpm As<c1uhly 1:1: 17 Dlggcl 33735. 131
12w files )6 afiscmblyrlcvcl DOM; 90 dxmcuanal |1ghls 103
1m files 23 mocmuve paflls 4756‘) documcm pmperucs 22
raslergnphlcs 109 aumkeys 11x 13131 109
svc filns 52
13
11mm gaphIcs 52,115 E
31) 011mm 145 hackgmndlmagcs 10x cnvlmnmems 105
balloon: See callmm evenls 73, 134
A hlllafmnensls 112793 eprocIe hue: 47. sq
accuracy miles 175 asscmblles 911 eprocIe 10015 45
amars 15 callouls 113.119 eprndcd new: 44
alxgn 5x columns 115 exporl See puhhsh
collabomxlv: 15. 47 dlsplay 25
genmclry I5 ID: 112,011 F
sclcclmns 987101 mov: 25 files
stIes 511 .e, e 115 AVI 145
v any 42 snhva semIIIIes 90 daupam 55
Adobe AcIabaI I76 watkshop x3 IITML IXG
align sums along mgncnc Imes 49 DOM; Sec 11.11 m'mnenaIs Impafl a3
311g" adols Wm. each mher 511 Mlcmwfl Word I79
311g" camera on face 30 c PDF I76
ambmnxaccluslan 107 chImIIs 113.119 profiles 55
xnlmanan Immry workshop 152 camera kcys 142, 142146 secumy 174
Ammalmnmnd: 20 mmm perspecnve mode 32 mu 11g 3
anlmalmns 11&121312&135.1427 mmm wcws 3a Iypes 65
NR, 1527157 Collabmmlan 131: [R fillers 121:
Anlmauanmade 116.125 mllabomnveacmm 15.47, 135 fly 11mm 29
AVH es 145 calumns m 11.11 ofmalen s 115 focal pomt 107
camels 142145145 compats 20
mllnbamuv: actors 135 campanenls See acmls G
delackey: 127 cams: objecuvcs 2 geometry acmls 15
Dlgger 131 curve duechnn mode 45 geameIry Imam [69

197
31) omprn 145 nackgmunornrages run enwmnmems mo
balloonsm callorns
hlllafmamnals 112793
cvems 73, 134
A explode lrnes 47.611
aocuracy o1 files 175 assemblres 911 explode rools 45
acrors 15 callorns 1135119 exploded yrews 44
alrgp ox columns 115 expon See puhlrsh
collaborauve 15,47 drsplay 115
geomerry 15 lbs 112,112 F
selecrrons 11117101 move 115
files
slyles 511 re, .e 115
Av] 145
v rlny 42 snb-assernlrlres an daaapaln no
Adobe Acrobal I76 workshop :13 HTML IXG
alrgn anors along rnagneuc lrnes 411 Bowls Sm blll o1 malerrals rmpon o3
alrgn anors wnlr eaclr orlrer ox Mrcrosofi Word 179
alrgn camera on face 311 c For I76
arnlnenlocclusron 1117 callouls 113.119 profiles 66
anrmanon llhrary workshop 152 camera keys 142, 14y14o socumy 174
Anlmallon mode 211 camera perspeclrye mode 32 rrar ng 3
arnmanons ”#121,1221351427 camera wows 311 rypes o5
1411, 1527157 Collnbmmmnlab lx filrers 1211
Ammauonrnode 116.125 collaborafiyeaclors 15.47, 135 flylhmugh 29
Avll es 145 columns 1n blll ofmalerl s 115 rocalpornr 1117

carnera 142,14L145 cornpa, 211


collaboranye acmrs 135 oomponenls Sec acrors G
delelekeys 127 course olayocnyes 2 geornelry acrors 15
nrgger 131 curve dereclron mode 45 goornelry updnm 169

197

Index saLIDwoRKs Compose!

global accuracy 175 p sporlrglrns 1113


glossary 155117 package files 55 sran SOLIDWORKS Composer 14
graplncs area See yrewpon pan 2117217, 117 s1y1es 511
gnds 144 panes
ground efiecrs 27. IDG Propemes 19 'r
Trmelrne 2L 112117 reclrnrcal llllleraIlon workshop 52, as
H yrewpon 211 lenmnolagy 15.117
lugp resolunonunages 1119 paper space 52 rexnrres 1111
Mupms 111 password 174 nluebar 117
HTML ornpur 1113 parlrs 47, 59 Trrnelrnepane 21.115117
persplxelllghllng 1115 roolhar, chk Access I6
rranslale aerors 44‘ 119
I
perspocnve 32
rmage 213 acrors 11111 polyl es 6‘)
rmpon files 63 po ronallrglrls 1113 11

rnema 2-1 preferences 22 undo 121


rn1ellrgenr yrews Soc cuslom yrews prereou nes 2 updare
rnyen nrne selecnon I56 pnmrlryes 1112 ennre assembly 166
producl files 65 geome1ry 159
K profiles (.6. 1114 selccledaums lé‘)
keys 117 prajcclfilcs 55 vmws 12.67
arno 1111 pmpemes 15 updare SOLIDWORKS Composer
carnera 142,145 documenl 22 conrenr IWHO
delele unused 127 neuual 15 user Inlerface 1922
Drgger 131 Pmpenlespnne l9
ers 1211 pnblrsln v
localron 1111 rnsrde Mlcmsofi Word 1711 yec1or graplucs files 52, as
seleclrons 132 rollTMl. 1113 yrdeo warkshup 14o
mPDF I76 mew mode 211, 26
L pnlalrsnrngprocess 2335 yrewpon 15, 211
labels 411 yrewponlrglrung 1113
layourol'vrewpon panes 211 Q vrewpon panes 211, 1114
lrglns 1113 Qurck Access roolhar I6 vrews 15. 26
lrnear explode 45 camera 311
lrnes R cuslonr 71
explode 47. 511 raster graplncs files 11111 cusronrcarnem 31
rnagnene 49 rcndernrg 1ools 27 default 19
polylrnes 6‘) res1ore neu1ral posmon 45 derarl 33, 3o. 52
31) omprn 145 nackgmunornrages run enwmnmems mo
balloonsm callorns
hlllafmamnals 112793
cvems 73, 134
A explode lrnes 47.611
aocuracy o1 files 175 assemblres 911 explode rools 45
acrors 15 callorns 1135119 exploded yrews 44
alrgp ox columns 115 expon See puhlrsh
collaborauve 15,47 drsplay 115
geomerry 15 lbs 112,112 F
selecrrons 11117101 move 115
files
slyles 511 re, .e 115
Av] 145
v rlny 42 snb-assernlrlres an daaapaln no
Adobe Acrobal I76 workshop :13 HTML IXG
alrgn anors along rnagneuc lrnes 411 Bowls Sm blll o1 malerrals rmpon o3
alrgn anors wnlr eaclr orlrer ox Mrcrosofi Word 179
alrgn camera on face 311 c For I76
arnlnenlocclusron 1117 callouls 113.119 profiles 66
anrmanon llhrary workshop 152 camera keys 142, 14y14o socumy 174
Anlmallon mode 211 camera perspeclrye mode 32 rrar ng 3
arnmanons ”#121,1221351427 camera wows 311 rypes o5
1411, 1527157 Collnbmmmnlab lx filrers 1211
Ammauonrnode 116.125 collaborafiyeaclors 15.47, 135 flylhmugh 29
Avll es 145 columns 1n blll ofmalerl s 115 rocalpornr 1117

carnera 142,14L145 cornpa, 211


collaboranye acmrs 135 oomponenls Sec acrors G
delelekeys 127 course olayocnyes 2 geornelry acrors 15
nrgger 131 curve dereclron mode 45 goornelry updnm 169

197

Index saLIDwoRKs Compose!

global accuracy 175 p sporlrglrns 1113


glossary 155117 package files 55 sran SOLIDWORKS Composer 14
graplncs area See yrewpon pan 2117217, 117 s1y1es 511
gnds 144 panes
ground efiecrs 27. IDG Propemes 19 'r
Trmelrne 2L 112117 reclrnrcal llllleraIlon workshop 52, as
H yrewpon 211 lenmnolagy 15.117
lugp resolunonunages 1119 paper space 52 rexnrres 1111
Mupms 111 password 174 nluebar 117
HTML ornpur 1113 parlrs 47, 59 Trrnelrnepane 21.115117
persplxelllghllng 1115 roolhar, chk Access I6
rranslale aerors 44‘ 119
I
perspocnve 32
rmage 213 acrors 11111 polyl es 6‘)
rmpon files 63 po ronallrglrls 1113 11

rnema 2-1 preferences 22 undo 121


rn1ellrgenr yrews Soc cuslom yrews prereou nes 2 updare
rnyen nrne selecnon I56 pnmrlryes 1112 ennre assembly 166
producl files 65 geome1ry 159
K profiles (.6. 1114 selccledaums lé‘)
keys 117 prajcclfilcs 55 vmws 12.67
arno 1111 pmpemes 15 updare SOLIDWORKS Composer
carnera 142,145 documenl 22 conrenr IWHO
delele unused 127 neuual 15 user Inlerface 1922
Drgger 131 Pmpenlespnne l9
ers 1211 pnblrsln v
localron 1111 rnsrde Mlcmsofi Word 1711 yec1or graplucs files 52, as
seleclrons 132 rollTMl. 1113 yrdeo warkshup 14o
mPDF I76 mew mode 211, 26
L pnlalrsnrngprocess 2335 yrewpon 15, 211
labels 411 yrewponlrglrung 1113
layourol'vrewpon panes 211 Q vrewpon panes 211, 1114
lrglns 1113 Qurck Access roolhar I6 vrews 15. 26
lrnear explode 45 camera 311
lrnes R cuslonr 71
explode 47. 511 raster graplncs files 11111 cusronrcarnem 31
rnagnene 49 rcndernrg 1ools 27 default 19
polylrnes 6‘) res1ore neu1ral posmon 45 derarl 33, 3o. 52

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