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Des Vallée isolées mais marchand es et cosmopolites, carrefour de brassage des cultures :
Oéridienne, Balkunish, Shaofeng et celle de l’étrange Zindia (voir des royaumes encore
plus lointain de que sont la morbide Erypt, l’Archipel du peuple intransigeant des
Ryuujin, le pays d’Ishtar et ses colossales ziggurats …)
Ce doc. décrit les deux vallées perchées dans des massifs montagneux titanesques séparant des grands pans de
civilisation. Le Val d’Elsir et particulièrement La Vallée des Obélisques. Il précise aussi les « house rules » utilisées dans la
campagne. L’utilisation des Traits, Flaws, de l’honneur, de la réputation, des Contacts. Mais aussi l’utilisation de règle de
création alternative de personnage, Comment, le choix du lieux d’origine, l’origine sociale influence le tirage des
caractéristiques et le choix des classes. Les limitations sur le choix des classes inhérente aux pratiques locales, quelles
sont les divinités, les classes de prestiges, les feat … disponibles.
Nécessaire à la création de perso
Point général sur les vallées
et royaumes alentour :
À l’Ouest, les montagnes sans limites, au Sud — ouest au-delà des montagnes, au-delà des Territoires Tordus le
premier véritable état satellite de l’Empire de Shaofeng, le Royaume de Sa’han.
Behow
Le Royaume Sa’han
Cette Vallée constitue une curiosité, car la majorité des ethnies humaines
de la région sont Oéridiens avec des minorités Balkunis, Shaofeng ou des
royaumes de la Zindia au sud (Behow, Chomur..). L’autre originalité de
ce territoire est de n’avoir pas été subjugué par l’Empire Céleste de
Shaofeng. Une armée de protectorat venant du royaume vassal de
Shaofeng, Behow, existe bien dans la ville de Bourassoupi (aka
Sumberton), mais c’est bien la seule concession (avec quelques impôts)
accordée à un pouvoir extérieur. Sans aucun doute, l’importance
commerciale de la contrée, doublée de son caractère d’inaccessibilité
géographique lui ont permis de résister à toute tentative sérieuse
d’envahissement.
Comment le Fluff influence la création de perso
Mais avant d’explorer, toutes ces contrées lointaines, il s’agit de savoir de quel bourg, hameaux, villages, forêt,
forteresses souterraines provient votre personnage.
1- Les lieux importants de la carte ci-dessous sont présentés, et à chaque lieu correspond un choix de trait
géographique.
2- Ensuite vous pouvez choisir un trait dans la liste des Traits de L’Unearthed Arcana p86 ou p36 de « Compil
création de pj de Middle Oérik ». C’est optionnel et il faut avoir envie de jouer l’aspect roleplay du Trait.
3- Vous pouvez choisir 1 ou 2 Flaws de la liste « Character Flaws » (cf Unearthed Arcana p91 ou « Compil
création de pj de Middle Oérik » p41) et aussi de la liste des Flaws des « Class Act » (cf. Dragons ou
« Compil création de pj de Middle Oérik » p43). Même conseil pour éviter tout effet « Grand cirque », il ne
faut pas tomber dans le ridicule et surtout être sûr de jouer l’aspect roleplay du flaws.
5- Accès à la vie d’aventurier : Après les scénars de niveau 0, vous accéderez au niveau 1. Les possibilités de
choix de classes sont conditionnées directement par les événements des scénar et par les différents points du
texte ci-dessous.
À la différence d’une campagne classique, votre lieu visitor the undying enmity of the Srankasps. and vice
de naissance et de vie de votre enfance et adolescence versa.
ont une importance sur votre personnage. You can choose centaur as beginning race, balance the
the advantages with the flaws, before rushing for this
1- D’abord vous devez choisir, choice (see the Monster class Centaur in Races of the
Wild).
un lieu, et le trait qui
Gué-aux-pierres (aka Jewelford [Large Town]):
correspond. Second in population only 10 Sumbenon, Jewclford is
home 10 a mix of races. Halflings gnomes, and
humans make up the bulk of the populace. The
Tulvercross (Croix-Saint-Tulv aka-TulverCross halflings are river traders predominately of the
[Small Town ]: boasts some of the best grassland in Faminestri clan, the gnomes are miners seeking gems
the Valley of Obelisks , so has horse, sheep, and cattle in the nearby hills, and the humans are varied, filling
ranches nearby rather than the farms that dominate the many roles that help Jewclford maintain its notable
rest of the valley. The Perdekark and the Entrighan prospcrty.The Martilach River is wide and shallow
noble families of the town have a rivalry rhar starred as near jewe ford, posing a navigation challenge for
a dispute over rangeland but quicklybecame personal riverboat captains who have to find the deepest
Members of the two clans aren't channels or run aground. Across the river from the
always violent toward one town is the Shining Citadel, Built by the Luminous
another, but minor acts of Order.
sabotage and intimidation
are common. - RICH PARENTS You were born into a rich
family, and even though you turned to a
— KNEW HOW TO RIDE life of adventure anyway, you enjoyed a
BEFORE WALKING one-time benefit to your initial finances
Vous êtes né dans une and your starting cash increases to 900 gp.
grande propriété dédiée
l’élevage chevalin, vous Méandre (aka-Riverbend [Small Town]):
avez appris à monter et à Downstream from Sumberton is Riverbend, a town
vous occuper d’un cheval where more than three-quarters of the residents are
avant de savoir parler. gnomes.Thus, door s and furnitu re in Riverbcnd are
Riding est toujours une compétence de classe, somewhat awkward for the larger races.Rivcrbcnd is
et vous avez +1 à tout jet de ride sur un cheval famous fora hometown carn ival that spends abou t
d’Animal Handling en ce qui concerne les half is time on the road, visiting other communities
chevaux. with in the Valley of Obelisks.Those who go to the
Riverbend CarnivaI when it's in town see spectacular
Sekletir [Village] : Founded by religious pilgrims that illusions,witness feats of acrobatics, and have their
came to the Valley of Obelisks to build an ideal fortunes told. Maybe they also "forget" to bring their
community of faith. Sekletir has a temple to Pelor coin pouches home with them .
second in size only to the one in Sumberton. Because
the famous paladin Brannock Provennia is buried If you are gnome, you come from this town and you
beneath a monument in Sekletir. the town still receives
his share of pilgrims.
La Forêt de Sabot-nuage (aka Cloud hoof Forest can choose one of this two traits :
[sparse forest]) : Two centaur tribes, th e Curgan and
the Srarakasps, war under the boughs of the Cloudhoof - EXCITABLE : You demand that everything
Forest. The feud is bitter, but the centaurs are must happen right now, no matter what, and
otherwise frien ly, Consorting with theCurgan earns a
are too impatient to wait for everyone else to - ETERNAL FOES : You’ve got +1 to save vs
catch up. You finish people’s sentences, blurt Drow and poison and 1 AC dodge Bonus, and
out the punch lines to slowly-told jokes, rarely you are considered 3 level higher if you
make plans, and leap headlong into anything choose Drow as foes for the ranger class.
that looks like it might get interesting. While
this has sometimes gotten you in trouble, it’s
also trained you to start moving a split second
before everyone else, and that’s saved your L’ouest de Chênebois (aka West Oakwood
hide a few times as well. You gain a +2 trait {medium forest]): Satyrs and the druids of the
bonus on all Initiative checks. Mahogany Circle play out a deadly rivalry with in the
borders of the Oakwood west of the river. In the north
western pan of this forest are river bandit en
campments.
- RAPSCALLION: You’ve
spent your entire life thumbing - DEVOTEE OF THE GREEN: Your faith in the
your nose at the establishment, natural world or one of the gods of nature
and you take pride in your run- makes it easy for you to pick up on related
ins with the law. Somehow, concepts. You gain a +1 trait bonus on
despite all the mischievous Knowledge (geography) and Knowledge
behavior in your life, (nature) checks, and one of these skills (your
you’ve never been choice) is always a class skill for you. You can
caught—you always begin as mystic.
manage to stay one
step ahead of your - POVERTY-STRICKEN: Your childhood was
pursuers. You gain a +1 trait tough, and your parents had to make every
bonus on Escape Artist checks copper piece count. Hunger was your constant
and a +1 trait bonus on companion, and you often had to live off the
Initiative checks. land or sleep in the wild. You gain a +1 bonus
to Survival checks, and Survival is always a
Chênebois (aka Oakwood class skill for you.
{medium forest]): Home to the
elves of Shul Shenneck, Oakwood Bourgassoupi (aka Sumberton small city]): The city
is also known for the Medium and of Sumberton is the most important trade center in the
Large monstrous spiders th at cast their webs Valley of Obelisks. Sumberton is the only urban locale
among its silent trees. Within a few miles of shul most residents of the Valley of Obelisks have ever
Shennek, however, no spiders live- the elves hunt them seen . It's regarded as both sophisticated and
relentlessly. A herd of unicorns runs the eastern edge bewildering . Since it's city founded by the river trade
of the forest. and the caravan merchants . At the heart of the city is
Sumberton Keep, an old fortress bu ilt so that a long-
Shul Shenneck (Small Town): Much of this town dead king of the fallen Rhestilor kingdom in the north
exists J hun d red feet in the air. ncs rlcd among the could control and tax the traffic on the Marrilach
massive branches of the trees that give the Oakwood River. The settlers grew up around the keep and. with
its name. The houses, platforms, and magic elevators the passing of years, overwhelmed it. Two- and three-
of Shul Shennek are a sight to behold, but they serve a story buildings crowd the edges of the c ity's narrow,
practical purpose. Oakwood is home to many winding streets, and an tent town exist outside the
dangerous monsters, and the elves of Shul Shennek remparts.
can turn their town into a fortress by retracting the
elevators and stairs that provide access from the FOCUSED MIND: Your childhood was either
ground. Monsters aren't the only concern. Drow raiders dominated by lessons of some sort (be they
have attacked Shul Shennek twice in the last decade, musical or academic) or by a horrible home
and for an elf, that falls into the category of "current life that encouraged your ability to block out
events," distractions to focus on the immediate task at
hand. You gain a +1 bonus on Concentration
If you are Elves, you come from this town and you can checks, and Concentration is always a class
choose one of this two traits : skill for you.
- BRACHIATION : You can move half –speed MAGICAL LINEAGE: One of your parents was
horyzontaly in tree canopy, as long there are a gifted spellcaster who not only used
average forest without skill roll. You’ve got +1 metamagic often, but developed many magical
skill modifier to climb and balance skill check. items and perhaps even a new spell or two—
and you have inherited a fragment of this
greatness. Pick one spell when you choose this Voir la partie Traits de L’Unearthed Arcana
trait. When you apply metamagic feats to this p86 ou p 36 de “Compil création de pj de
spell, treat its actual level as 1 lower for Middle Oérik”.
determining the spell’s final adjusted level.