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Graphic Design Concept and Key Visual © BUREAU BORSCHE- Design : Fabrice Urviez - laika-design.fr
Press kit
Contents
Communiqué 3
Press release 5
Pressemitteilung 7
Exhibition plan 11
Exhibition texts 14
Catalog extracts 20
Comments on works 22
Exhibition catalog 38
Cultural program 39
Digital developments 41
Practical information 42
Musée du Luxembourg 52
Shigeru Ban 53
Notes 54
Cover visual: MATCH: Design & Sport - A Story Looking to the Future
Graphic Design Concept and Key Visual © BUREAU BORSCHE- Design: Fabrice Urviez - laika-design.fr
Muséedu
Musée duLuxembourg
Luxembourg MATCH
MATCH Communiqué
Press kit de Presse 3
MATCH
Design et sport - une histoire tournée
vers le futur
Du 13 mars au 11 août 2024
Musée du Luxembourg
Exposition produite par GrandPalaisRmn
Accès
19 rue Vaugirard
75006 Paris
M° Saint Sulpice ou Mabillon
rer B Luxembourg
bus : 58 ; 84 ; 89 ; arrêt Musée du
Luxembourg / Sénat
MATCH bénéficie
du mécénat d’Aurel BGC et du soutien de Dacia
Musée du Luxembourg MATCH release
Press kit 5
MATCH
Design & Sport - A Story Looking to
the Future
From March 13 to August 11, 2024
Musée du Luxembourg
Exhibition produced by GrandPalaisRmn
As a whole, the immersive experience will intertwine Chief curator and exhibition design:
the past with the present and speculative future, Konstantin Grcic, Berlin/Germany
creating an exhibition that exudes a palpable energy
-one that is reminiscent of the thrill experienced Project leader: Nathalie Opris, Berlin/Germany
within the realms of sports.
Delegated Project Architect :
This overarching vision, put forward by Konstantin Jean-Christophe Denise, Paris/France
Grcic, is reflected in the very last image of the show,
which is a quote from the Olympic Charter: The Catalogue and exhibition graphics:
Practice of Sport is a Human Right. Bureau Borsche, Munich/Germany
Special Commission:
Nicolas Bourquin and Sven Ehmann, Berlin/Germany
Directions
19 rue Vaugirard
75006 Paris
Métro: St Sulpice or Mabillon
RER B Luxembourg
bus: 58; 84; 89; stop at Musée du
Luxembourg / Sénat
MATCH benefits
the patronage of Aurel BGC and the sponsorship of Dacia
Musée
Musée du
du Luxembourg
Luxembourg MATCH
MATCH Press kit
Pressemitteilung 7
MATCH
Design & Sport - Eine Geschichte,
die in die Zukunft blickt
13. März bis 11. August 2024
Musée du Luxembourg
Ausstellung produziert von GrandPalaisRmn
Das kuratorische Konzept zielt darauf ab, eine Die ausgestellten Objekte reichen von
breitere Neuausrichtung der Verbindungen und Stadionarchitektur (Temporary Autonomous Zone,
verwobenen Beziehungen zwischen den beiden Modell, Didier Faustino, 2004/2023) bis zu den
Disziplinen Design und Sport zu verdeutlichen. starken sozialen und politischen Auswirkungen, die
Anstatt einen umfassenden, historischen Überblick der Sport auf unseren Lebensstil hat (Replica of the
zu bieten, verfolgt MATCH einen eher narrativen JogBra®from 1977 invented by Lisa Lindahl, Polly
Ansatz, Vermeintlich unterschiedliche Themen Smith and Hinda Miller, 2024 ; Refugee Nation
werden parallel zueinander und ohne klare Trennung flag, Yara Said, 2016), sowie den Auswirkungen
behandelt. Dabei orientiert sich die Inszenierung auf die Entwicklung von Prothesen (Cheetah®
der Ausstellung an der Welt des Sports, um ein Xcel Sprinting Foot, Össur, 2021), Robotik (Atlas
dynamisches, immersives Erlebnis zu schaffen. humanoid robot, Boston Dynamics, 2018),
Umweltvorgaben (Gravel Lugged Frame Build Kit,
Die Rolle des Designs im Kontext des Sports Bamboo Bicycle Club, 2012), additive Fertigung
geht weit über die klassische Gestaltung eines (1827 F BIONIC biathlon rifle, Anschütz, 2022) und
Laufschuhs oder Tennisschlägers hinaus. Spiele, die Herstellung von ultra-personalisierten Geräten
sowohl physisch als auch digital, werden durch (Versa Foot + Moto Knee Prosthetic Leg Assembly,
Regeln und Vorschriften designt; das Gewicht eines Mike Schulz), E-Sport (g.Nautilus RESEARCH (EEG
Balls und die Reaktionsfähigkeit einer Tastatur Headset used in brain-computer interfaces), g.tec
werden designt, um die Geschwindigkeit eines medical engineering GmbH, 2017), technisches
Spiels selbst zu definieren. Athleten bauen und Doping (Speedo LZR Racer fastskin racer back
designen ihre Körper. Technologie wird entworfen, swimsuit Speedo and Mectex in collaboration with
um menschliche Fähigkeiten zu verbessern NASA, 2008), Training (aiScout, ai.io, 2023) und mehr.
und sogenannte Defizite auszugleichen. Das
Fan-Erlebnis wird von Kamerapositionen und Die Ausstellung vermittelt dem Besucher ein
Drohnenaufnahmen bis hin zu Online-Streaming- tieferes Verständnis dafür, dass Design im Sport
Plattformen und dem Aussehen und Gefühl eines zunehmend auf neue Möglichkeiten ausgerichtet ist,
Stadions designt. insbesondere solche, die sich durch die Nutzung von
Daten ergeben.
Ausgehend von der klassischen Darstellung des Ohne eine spezifische Meinung oder Interpretation
Athleten (dee Diskuswerfer) und dem Konzept des zu formulieren, bleibt die Frage nach der Zukunft des
Superhelden oder Superathleten behandelt die Sports offen – basierend darauf, dass sich Robotik,
Ausstellung ein breites Spektrum an Themen, die
die synergetische Beziehung zwischen Sport und
Design repräsentieren.
Musée du Luxembourg MATCH Press kit
Pressemitteilung 8
Diese Vision, kuratiert und gestaltet von dem Designer Katalog und Ausstellungsgrafik:
Konstantin Grcic, spiegelt sich im allerletzten Bild der Bureau Borsche, München /Deutschland
Ausstellung wider, das ein Zitat aus der Olympischen
Charta zeigt: Die Ausübung des Sports ist ein Projektleitung: Kolja Buscher, München/Deutschland
Menschenrecht.
Auftragsarbeit: Nicolas Bourquin und Sven Ehmann,
Berlin/Deutschland
Zugang
19 rue Vaugirard
75006 Paris
M° Saint Sulpice oder Mabillon
RER B Luxembourg
bus: 58; 84; 89; Haltestelle Musée
du Luxembourg / Senat
[...] The exhibition MATCH: Design & Sport - A Story future-oriented shift away from the design of physical
Looking to the Future is held on the occasion of the equipment to the development and understanding of
2024 Summer Olympics and Paralympics in Paris. It the immaterial, specifically to the opportunities that
is conceived as a launch-pad for thinking about the can be unlocked by data. Experts predict that, in the
future of sports by examining sports through the lens coming decades, the ways to enhance an athlete’s
of design and exploring how design, in its many forms, performance will rely less on material innovations
is an integral component thereof. Looking at projects and more on data analysis. In other words, there
from the past, present, and future, “MATCH” aims to will likely be no performance-altering material
prompt a broader understanding of the relationship innovations; instead, the recording, analysis, and use
between design and sport. of data will present the highest potential for future
developments—and not just for those who practice
The most obvious link between these two fields is sport, but for the entire industry.
found in equipment: sporting gear is how sports and
design first became intertwined. Throughout the With these thoughts in mind, “MATCH” presents a
history of sports, design has created lighter, safer, subjective selection of projects to reflect on and
stronger, performance-enhancing products for engender new ideas surrounding the multilayered
athletes - professionally and otherwise. Design has connections between sports and design. It examines
also helped sports become more inclusive through shifting variables throughout the past, present, and
the development of protheses as well as the creation future, with one thing always remaining a constant:
of virtual games like eSports. Yet as design pushes the people who are at the center of the experience.
sport forward through the incorporation of the latest As the Olympic charter boldly states, “The practice
technologies, sport also pushes design forward: of sport is a human right.” So although the future of
athletes desire equipment that not only looks and design and sport might be unknown, the practitioners
feels good but also - and perhaps more importantly of today are those who will shape it.
- reflects their personal identity and gives them a
boost of self-confidence. The results of the ongoing
symbiotic relationship between design and sports,
as shown in this exhibition, are aesthetically stunning
objects and materials that simultaneously serve
incredibly functional purposes.
Principle of scenography
Complementing the objects, videos, photographs, Graphics, Lighting, and Other Sensory Input
and other information exhibited, the scenography While the pitch or field might always be at the center
takes cues from the world of sports. Rather than of a sporting event, it is the sounds, lights, smells, and
a static museological presentation, it references other sensory elements that complete the experience.
spirited arenas and sporting events to create a Within the exhibition, we aim to confront visitors with
dynamic, immersive, and communal viewing a similar intensity. Bureau Borsche designed bold
experience with localized elements offering moments black-and-white graphics. A selection of printed
of surprise and bursts of energy. The floorplan, images and quotes from athletes are blown-up to
materials, displays, graphics, and lighting design all the size of billboards, with some hung high overhead.
support this approach. Moving images and videos are presented with sound
elements, some of which bleed into different spaces.
Floorplan Museum-style lighting ensures that everything is
We designed a very site-specific floorplan to immerse well lit, but there are additional lights that nearly
and guide visitors through the exhibition in a kind of replicate stadium lighting. All of this and more can
parkours. With a defined yet meandering path from be overwhelming in some moments—and that is
start to finish, a narrative can be established. At the intentional. Much like being at a crowded stadium,
same time, however, the path feels organic and the it is precisely this feeling that returns the focus to
transparency created by chain-link fencing allows the game.
visitors to experience different temporalities of the
show at once. Every new piece of information is Sustainability
experienced and understood in relation to Sustainability played an important role in the design
something else. of the exhibition. At the end of the exhibition, almost
every material used can be recycled or returned to its
Materials normal use cycle. The chain-link fencing, for example,
The primary materials used to develop the exhibition’s can be rolled back up and still put into place
scenography are chain-link fencing and plywood. as a fence elsewhere.
Both materials have strong visual identities related to
sports. The chain-link fence evokes notions of urban Inclusivity
football pitches, basketball courts, and other types Beyond aesthetic and functional choices,
of playing fields. Plywood has a strong connection accessibility was also a key topic when designing
to gymnasium architecture. Both elements are also the displays. Everything is hung at a level accessible
practical building materials. The plywood is used to for wheelchair users, wall texts are written in plain
create walls and partitions, while the chain-link fence language, and labels are printed in a large and sharp
provides an element of transparency. font. Such choices also reflect the field of sport,
where everything is loud, large, and extremely clear.
Displays Information—in the exhibition as in sports—can be
The presentation of every object and piece of understood very quickly.
information was carefully considered in relation to
overarching themes. For the theme “manufacturing,”
which addresses how different technologies have
enabled and/or influenced the design of objects,
we created a cage-like structure from aluminum
profiles. Practically, the structure protects the objects
on display, while visually, the aluminum profiles
establish a direct reference to those used in assembly
lines in manufacturing plants. For a section about
virtual sports, we conceived a futuristic-looking wing
painted in green-screen green, immediately calling
to mind notions of the real and unreal. Furthermore,
the exhibition closes with an actual grandstand: the
rented readymade offers a place for visitors to sit and
look out over the entire exhibition, as if the show itself
were a game and the exhibition goers the athletes.
EXHIBITION PLAN
Musée du Luxembourg
DATA MANUFACTURING
EXIT ATHLETE ART
BIG DATA
LIFE SAVER
Exhibition map
Press kit
GLOBAL SPORTS
SOCIETY
CITY
ARCHITECTURE EXTREME
SPORTS
SUPER ATHLETE
ENTRANCE GEAR
ROBOT
ATHLETE
11
PRESS KIT // MATCH - Design & Sport - Une histoire tournée vers le futur / Exhibition Plan & Exhibits / 20.12.2023 Konstantin Grcic Design
Musée du Luxembourg MATCH Press kit 12
Exhibition texts
Cult of Perfection The Panathenaic Stadium, reconstructed in the
When athletes perform at their best, they are late 19th century and made entirely of marble, is an
like gods; when they fumble, they are failures. As example of monumental grandeur. On the other hand,
spectators, we expect the world from athletes, the stadium built for the 1972 Olympics in Munich
demanding almost supernatural abilities. Their was widely considered a feat of democratisation: its
accoutrements—the sleek suits, the elegant floating, tent-like roof, made of transparent plexiglass,
equipment—are like divine protheses, meant to both acted as a symbol of its openness to diverse visitors.
enhance and protect. Didier Faustino’s recent Temporary Autonomous Zone
challenges both of these typologies: it’s a modular,
The cult of perfection around the body is a well- mobile competitive infrastructure, ready to land
established human pursuit. It goes back long before absolutely anywhere, as if from outer space.
the language of optimization took hold in our everyday
lives, as far back as Ancient Greece. Myron’s expertly Beyond the confines of the game, sports architecture
sculpted and muscularly fine-tuned Discobolus is has the potential to be genuinely experimental. As
considered an icon of Greek art and the epitome of places of exchange and confrontation, struggle and
strength personified. The beauty of the human form in companionship, these venues are microcosms for
motion has been captured and idealised in countless societies at large.
ways throughout history.
The design and aesthetic of an athlete’s kit also plays Today, even a simple schoolyard game of children’s
an important psychological role. A sleek look or a tag—which requires no equipment, coaching or
certain brand name can inspire confidence that a specific setting—can become professionalised as
more DIY approach might lack. And just as the games a competitive sport. No matter whether the games
themselves have rules and regulations, so too is the they enable are institutionalised and codified or
gear for each sport subject to its own codes. But that originate on the streets, it’s clear that public spaces
doesn’t mean designers can’t have fun with it. of recreation have the potential to enliven civic
design and infrastructure, imbuing it with a spirit of
Luigi Colani’s 1986 retro-futuristic design of an Egli- playfulness and creative free association.
Kawasaki motorcycle is a prime example of this
ingenuity. Colani, who referred to himself as a “three-
dimensional philosopher of the future,” rather than New Horizons in Custom Design
a designer, used rounded edges and organic forms The new scientific language used to describe the
to create a bike so aerodynamic it broke the World production of sporting goods shows us just how
Land Speed Record for 10km from a standing start. far advancements in manufacturing have come:
Poised inside this curious object, the driver became flexibility, permeability, thermoregulation, and surface
an extension of the vehicle, with detachable, wing-like drag are just a few of the concepts at work in the
elements completing the transformation from human making of your favourite clothing or equipment.
to machine. Here, in a laboratory-style display, the research,
development and fabrication of athletic gear is
Today, gear manufacturing techniques are always considered through the lens of its different properties,
evolving, and specifications are becoming materials and aesthetics.
increasingly personalised. But as sports optimization
moves toward decidedly digital territory, how might Para-athletes and their equipment have long been
the design of athletic gear keep pace? Advances at the forefront of manufacturing innovation, as the
in wearable technology that quantify and augment original recipients of on-demand and personalised
athletic data might mean that one day algorithms adaptations that meet their specific needs. The
become the sole predictors of design. Invader Rugby Wheelchair, made of high-grade
aircraft aluminium, is custom built to fit individual
athletes and the non-linear rolling friction of its wheels
Experimental Infrastructure is designed to keep up with the speed and action of
Cities are often sites for experimental design: the game.
children’s playgrounds, outdoor gyms, skate parks
and basketball courts are essential parts of the urban Today, this kind of attention to detail is becoming a
landscape. At the same time, street sports like parkour trend across all sports and abilities. The Faubourg
push the limits of our usual, controlled interactions Jumping Saddle, designed by Hermès for equestrian
with the built environment, adding new elements of sports, is an example of the space where aesthetics
creativity and risk. meets high-end craftsmanship and sustainability.
Using traditional materials like leather, steel and wood,
As early as the 1950s, so-called “asphalt surfers” the saddle is uniquely fitted to its rider.
developed the sport known today as skateboarding.
Born in a spirit of DIY subculture and grassroots The dawn of 3D printing and additive manufacturing
community-building, skateboarding has since has also offered new possibilities in custom design,
become an officially recognized and highly branded not only for everyday sports gear but also for medical
professional sport, even making its debut at the 2020 advancements. Progress in 3D bioprinting—the
Summer Olympics in Tokyo. In the 80’s, however, mixture of bio-inks with living cells—has pushed the
it represented a kind of athletic freedom, one that manufacturing of prosthetics, cartilage implants,
influenced and nourished countless elements of and artificial joints to new levels, enabling athletes to
culture from fashion to music and art. continue their careers despite injury or impairment.
While basketball had its beginnings in the late 19th Yet, despite these steady improvements, much of the
century as a more formal, organised sport, it has readily available and affordable sports gear remains
more recently taken on a life of its own on urban unsustainable—balls, shoes, and clothing made using
blacktop courts and beyond, contributing its own fossil fuel-based and non-recyclable compound
Musée du Luxembourg MATCH Press kit 16
materials are the norm. How might advancements applied to the intersections of design and sports, acts
in 3D printing and personalised design be pushed as a catalyst for change toward inclusion, gender
further into the mainstream? And what role will gear and racial equality, and economic fairness. Concrete
manufacturing play in a world where virtual sports are applications of this include the development
becoming increasingly common? of inclusive equipment, playing and spectating
environments, rulesets, and facilitating new ways of
scouting and community concepts.
Immersive Experiences
In 1996, the chess-playing IBM supercomputer “Deep Atlas
Blue” took on world champion Garry Kasparov in a six- Atlas is the world’s most advanced humanoid robot.
game match, winning two games and losing four. Created by Boston Dynamics, the robot is equipped
A year later, after a software upgrade, it beat Kasparov with a form of AI called Athletic Intelligence. That
in a re-match, winning two games and drawing three. means Atlas leverages its entire body to balance on
its own and move with grace, speed, and dexterity.
This defeat is considered a turning point in the history It uses a real-time perception system and model
of Artificial Intelligence, solidifying the importance of predictive controls to adapt its motions - quite literally
machine learning for the future of virtual gaming. Over - on the fly. As Boston Dynamics’ primary research-
the last 25 years, the impact of the digital sphere on and-development platform, Atlas is designed to push
sports has been immense, with Esports competitions the limits of whole-body mobility and explore the art
streaming the world over on public platforms like of the possible.
YouTube, Twitch and Discord, among others. The
chance to comment live, to see multiple vantage Technology Doping
points and to participate in an online community Technology Doping describes the phenomenon of
around Esports marks a big step in dissolving class gaining a performance advantage through using
hierarchies, barriers present in traditional, ticketed a yet unregulated technological advancement.
sporting events. The development of new materials and fabrication
techniques is an enormous driver for improving
In another move towards inclusivity, virtual sports athletic performance in elite and amateur sports. It is
have allowed disabled players more access to a also an inherent part of the evolution of sports tech.
variety of gaming experiences. Since 2013, the Contrastingly, the rules of sports themselves are
CYBATHLON - a non-profit project of ETH Zurich - has precise and rigid, aimed at offering equal chances for
been developing and using assistive technologies all participants. As such, when a company refuses to
to help people with disabilities tackle everyday tasks disclose the processes behind new innovations and
and also compete in a variety of events. One of those thereby monopolizes the market, they stand in direct
events involves brain-computer interfaces (BCI) which conflict with international policies and regulations
allow participants with severe loss of motor function regarding sports. Previous cases of technology
to compete in a race, controlling the computer using doping have led to products being banned in
only their brains. Beyond the gaming perks, BCI competitions and the redefinition of standards for the
technology has also been used for daily tasks like pieces of equipment in question.
steering a wheelchair or using a smartphone.
Sports
Customizable controllers, manufactured by brands Sports, or sport, encompasses all forms of physical
like PlayStation and XBOX, also make gaming easily activity which, through casual or organized
adaptable for wheelchair users. The diffusion of AI participation, aim to initiate or improve physical
and machine learning into the world of sports checks fitness and mental wellbeing, as well as form social
a lot of boxes for Gen Z (born between 1997 and relationships and/or obtain results in competitions
2010) and Generation Alpha (born between 2010 and at all levels. A sport should have an element of
2025) users, as well, who prioritise the importance of competition and should in no way be harmful to any
immersive, adaptive and interactive experiences for living creatures. It should neither rely on equipment
participants and spectators alike. that is provided by a single supplier nor rely on any
specifically designed elements of luck.
digital twin’s performance, the strategies can then be then sort, evaluate, and compare datasets to identify
discarded as inefficient or applied successfully patterns within and in between these categories. ML
in reality. thereby enables coaches, physicians, and athletes
to thoroughly interpret individual as well as group
Outcome Uncertainty behaviors and make fact-based and well-informed
Outcome Uncertainty is the primary reason for the decisions regarding training plans, game strategies,
ever-present global interest in sports - be it through and much more.
playing, spectating, betting, or investing. Sports
are specifically designed to allow participants to Internet of Things
explore new kinds of interactions every time they The Internet of Things describes a complex
play, and they are designed to provide a permanent network of wearable technology devices, which are
competitive balance and openness. This results in the omnipresent and especially useful in the world of
inherent factors of chance and an unknown end result, sports. In the past, such devices employed different
or outcome uncertainty. languages and required lots of slow, potentially faulty,
human intervention, making them incompatible for
Advanced Manufacturing creating a bigger picture from the gathered data.
Advanced Manufacturing (AM), commonly referred Today, these devices allow for connectivity across
to as 3D-printing, describes the layer-by-layer different platforms, melting datasets from individual
process of fabricating objects from 3D models. This devices into one large and multi-faceted picture.
process can employ and combine a vast array of
materials, including polymers, metals, and natural Extended Reality
matter, among much else. Today, it facilitates Extended Reality (XR) is an umbrella term
the design and production of highly complex, encompassing augmented reality (AR), virtual reality
lightweight, and hyper-personalized sporting (VR), mixed reality (MR), and all other technology-
equipment. It enables real-time production of gear enhanced realities. As a whole, XR offers data-driven
on-demand and on-location, potentially allowing for ways of changing how we see and experience our
in-game repairs or modifications. Bespoke products environment by augmenting human perception. It
crafted with AM are not only increasingly in demand can be applied to enhance training sessions, games,
but also offer an alternative to mass production. coaching, and spectating, as well as to play eSports.
Compared to traditional mass production, AM Specifically, AR can be used to offer one or more
significantly reduces waste and simplifies logistics, layers of live information atop naturally occurring
thus holding enormous potential for disrupting human perception. With VR, users are fully immersed
supply chains in the future. into a digital space; this is used to play VR eSports
but it can also enable the simulation of a fictional
Bioprinting match in traditional sports during a training session.
Bioprinting, or tissue engineering, will enable sports XR technologies offer a competitive, interactive,
physicians to rebuild and repair an athlete’s damaged and digital experience, making various types of data
cartilage tissue using complex 3D-printed elements - and the interpretation thereof - perceivable and
made from a combination of the athlete’s own cells comprehensible in real time.
and biomaterials. Although sports are widely viewed
as healthy and beneficial, elite athletes are confronted Cyborg
with extreme wear and tear due to their demanding A Cyborg Athlete is a new type of human athlete
lifestyle. The most frequent type of injuries, especially with body modifications, such as mind-controlled
for athletes in impact sports, are bone and cartilage robotic joints, optical implants, or nano-bots in the
damage. With this mind, bioprinting has the potential blood stream. These modifications are implemented
to revolutionize an athlete’s recovery process. The in response to things like disease or injury as well as
technology is currently undergoing clinical studies in response to increased competitiveness. This new
with the prospect of making it available to elite type of player bends the framework of traditional
athletes in the future. sports and requires the rules of existing sports to be
redefined. Cyborg athletes hold great potential for
Machine Learning unlocking new formats and approaches to sports, but
Machine Learning (ML) is an advanced form of they also open a pandora’s box regarding ethics and
artificial intelligence. In sports, it is the best tool fair play.
for computing seemingly abstract data gathered
from the use of smart devices, such as sensors
and cameras, on fields and athletes’ bodies. During
games, training, and even rest periods, devices gather
an incredibly diverse spectrum of data, including
static and dynamic geometric data, physiological
data, sleep quality, nutrition, and more. ML algorithms
Musée du Luxembourg MATCH Press kit 18
Konstantin Grcic,
Curator and Exhibition Designer
Konstantin Grcic (*1965) was trained as a cabinet
maker at The John Makepeace School for Craftsmen
in Wood before studying Design at the Royal College
of Art in London. Since setting up his own practice in
1991 he has developed furniture, products and lighting
for leading design companies.
2023 : Transformers, Galerie kreo, Paris, France 2021/22 : Deutsches Design 1949 - 1989 (German
2022 : Ceci n’est pas un mur, Galleria Giustini/ Design 1949 - 1989), Vitra Design Museum, Weil am
Stagetti, Rome, Italy Rhein, Germany (exhibition designer)
2022 : New Normals, Haus am Waldsee, Berlin, 2020 : L’immaginazione al potere, Alcantara-Maxxi-
Germany Project / Studio Visit / MAXXI Museum, Rome, Italy
2018 : Volumes, Galerie kreo, Paris, France (exhibition designer and curator)
2017 : Magliana, Galleria Giustini/Stagetti, Rome, Italy 2018 : Night Fever. Designing Club Culture 1960 –
2016 : Konstantin Grcic – Abbildungen, Kunsthalle today, Vitra Design Museum, Weil am Rhein, Germany
Bielefeld, Germany (exhibition designer)
2016 : Hieronymus, Galerie kreo, Paris, France 2016 : Utopia means Elsewhere, London Design
2015 : Konstantin Grcic – The Good, The Bad, Biennale, UK (exhibition designer and curator)
The Ugly, Die Neue Sammlung, Pinakothek der 2012 : Reduce-Reuse-Recycle, Biennale
Moderne, Munich, Germany d’Architecture, Venise, Italy (exhibition designer and
2014 : Konstantin Grcic – Panorama, Vitra Design curator of the german pavilion)
Museum, Weil a. Rhein, Germany 2010 : Black2, Instituto Svizzero, Rome, Italy
2014 : Man Machine, Galerie kreo, Paris, France (exhibition designer and curator)
2011 : Champions, Galerie kreo, Paris, France 2010 : Comfort, Biennale Internationale de Design
2009 : Konstantin Grcic: Decisive Design, The Art Saint-Etienne, France (exhibition designer and curator)
Institute of Chicago, USA 2009 : Design Real, Serpentine Gallery, London, UK
2008 : Small Talk, Musée des Arts Décoratifs, Paris, (exhibition designer and curator)
France 2006 : Kimura Ihei in Paris, 8F Forum, Maison
2007 : This Side Up, Museum für Gestaltung Zürich, Hermes, Paris, France (exhibition designer and
Switzerland curator)
2006 : ON/OFF, Haus der Kunst München, Germany 2005 : Design en Stock, Palais de la Porte Dorée,
2006 : Design Parade, Museum Boijmans van Paris, France (exhibition designer and curator for
Beuningen, Rotterdam, Netherlands FNAC collection)
2000 : Goethe/Grcic, Oggetti Quotidiani /
Alltagsobjekte / Quotidian Objects; Casa di Goethe,
Rome, Italy (exhibition designer and curator)
Musée du Luxembourg MATCH Press kit 20
Catalog extracts
1. For Us, Beyond Us: The Interweaving of banned by the International Swimming Federation
Design and Sports (FINA, Fédération Internationale de Natation). While it
pushed for a higher (and inhuman) level of excellence,
Vera Sacchetti, design critic and curator the Speedo LZR Racer also created a dependence,
entering an ambiguous territory of discrimination by
Design is sports’ best friend. It permeates every
exclusion and defense of ableism.
aspect of sport practice, from the spaces where
sports happen to the tools and gadgets needed to
In a different, and more inclusive understanding
perform and measure performance, as well as to
of bodily extensions, prostheses such as Össur’s
reflect and recover. In a role that seems many times
Cheetah Xcel Sprinting foot help create a more
invisible, design helps shape the ways in which
diverse landscape for sports. The ergonomically
sports develops and how it innovates, both inside and
designed curved carbon blade is specifically
outside the field. Alongside technology, the digital
developed for short-distance sprints, and the
world and its datafication, design is already shaping
manufacturer observes how the Cheetah’s “curve
the future of sports – and will continue to do so.
compresses at impact, storing energy and absorbing
[...]
high levels of stress that would otherwise be
Ultimately, design can also push for a diverse way
absorbed by the athlete’s knee, hip and lower back.”
to engage with sports, where all those who want to
[...]
participate are welcome, away from past ideals of
More and more, prosthetics such as the Cheetah
a perfect man and athlete, and towards a diverse
become a familiar sight in sports. Their visibility
conception of a human.
is also enhanced by the media. Since 1988, the
Paralympic Games have been held immediately after
Bodily Extensions, from perfection to diversity
the Olympic Games, which has greatly contributed to
Talent and training, combined, can make for an
their relevance and to a growing pool of athletes with
extraordinary athlete, but the human body can only
disabilities from all over the world. Design can make
do so much. A large part of design’s presence in
the move from pushing a single notion of excellence
sports manifests in the making and enabling of bodily
to embracing (and enabling) diversity in sports.
extensions, which act as capacity enhancers for the
human body.
Tracking, measuring, and recording: Technology and
[...]
datafication
Other extensions protect bodily surfaces, such as
[...]
the Speedo LZR (pronounced “laser”) Racer series
In order to record, analyze, and communicate all
of swimsuits. Developed by Italian manufacturer
aspects of one game, Sony’s Hawk-Eye optical
Mectex, in collaboration with Speedo, Comme de
tracking system comprises cameras, sensors and
Garçons’ Rei Kawakubo and even NASA experts, the
other measuring devices that allows for real-time
swimsuits were developed for enhanced swimming
analysis of game plays, player assessment, statistics,
performance, and were first used in competition
and detection of human error. It’s an augmented
during the 2008 Beijing Olympics. The results
perception system that predicts something that will
were incredible.
become more and more common. This will impact
both the audience watching from afar, and those at
Writing in The Japan Times, journalist Philip Brasor
the margins of the stadium or court, via augmented
noted how “studies have shown that its [the Speedo
reality and eye-tracking devices such as the Mojo
LZR Racer’s] drag-diminishing properties lower racing
Contact Lens, currently under development.
times by 1.9 to 2.2 percent, which is significant in a
[...]
sport where victory is measured by hundredths of a
Present in sports at all levels, from its tools and
second.” For Brasor, and for many others alongside
objects, to systems and assessments, design has
him, wearing the Speedo LZR Racer (which reportedly
been instrumental in comprehensively shaping the
took 30 minutes to put on) was ruining the thrill of the
field of sports, past and present. In this way, design
sport. But for TIME magazine, the swimsuit was one
will continue to be a fundamental agent for the
of the great innovations of the year. Reportedly, 94%
diversification and democratization of the sports
of all swimming races in the 2008 Olympics were
universe. As it actively shapes the future of sports,
won in that suit, with 23 out of the 25 world records
we should not forget that, alongside technological
broken during those same games by athletes wearing
innovation, design is a tool in itself, and its use carries
the Speedo LZR Racer. The awe quickly gave way to
a friction that keeps us wondering what’s coming. [...]
censorship, and one year later, during the 2009 World
Aquatics Championships, the swimsuit was officially
Musée du Luxembourg MATCH Press kit 21
Whatever the future of sports might hold, one thing Even if not employed in official matches, practice
is indisputable: the pervasive presence of data. With sessions could soon feature special contact lenses
advancements in sensing and motion-tracking, that provide real-time performance feedback (Siegel
the gathering, analysis, and application of data will & Morris, 2023), and synaptic and biochemical data
undoubtedly play a pivotal role in every forthcoming on the athlete’s health and mood could be transmitted
technological breakthrough in sports. through implanted or ingested microprocessors.
[...]
Smart equipment
In the future, the gear will become much “smarter”. Outlook
Smart sensors and AI collect static, dynamic, and There is no doubt that in the future, smarter devices
performance data to understand athlete-specific will incorporate greater intelligence into various
characteristics and performance needs. An AI model sports equipment, leading to the generation of more
interprets the collected data, translating it into valuable data. For example, twenty years from now,
geometric information for customized equipment nanoscale AM will enable the production of smaller
design, resulting in a CAD model. AM technology is sensors and actuators that can operate within the
employed to produce the customized equipment human body. Athletes will have the ability to inject or
based on the generated CAD model, enabling implant nanobots, which will usher in an entirely new
iterative optimization and instant on-site fabrication realm of data collection and previously unimaginable
(Beiderbeck et al., 2023). ways to enhance human performance (Beiderbeck et
Athletes at all skill levels will benefit from fully al., 2023).
customized sports equipment tailored to their unique
needs, body characteristics, and playing style. For Regardless of how complex some of these
instance, it customizes equipment like tennis rackets, advancements may seem, technological possibilities
golf clubs, toboggans and prostheses for Paralympic will undoubtedly surpass even the most futuristic
athletes based on individual needs and conditions. ideas of today. It’s important to note that not all
Thus, technological advancements can lead to better concepts under consideration will come to fruition,
performance, and an overall improved even if they may be technically feasible. We are
sports experience. dedicated to pioneering the future of sports ourselves,
[...] rather than merely predicting it. In the grand scheme
of things, the future of sports is a product of our
Improved injury prevention and safety own creation.
Customized equipment will also help prevent injuries
by ensuring that gear fits properly and is designed
to provide maximum support and protection. This is
especially important for amateur athletes who may
not have access to personal trainers or coaches.
Comments on works
1. For Us, Beyond Us: The Interweaving of
Design and Sports
Vera Sacchetti, design critic and curator
[...]
[...]
Speedo and Mectex in
collaboration with NASA
Speedo LZR Racer
Fastskin racer back swimsuit
2008
© Speedo
Musée du Luxembourg MATCH Press kit 23
[...]
[...]
[...]
2004
ATHOC 2004 Image & Identity Department
Wrestling (Athens)
Musée du Luxembourg MATCH Press kit 27
With their invention of a soft bra made from two Ebrahim Noroozi
jock straps sewn together, Lisa Lindahl, Hinda Miller, Afghan women who practise Muay Thai, or Thai
and Polly Smith revolutionised the practice of sport boxing, posing for a photo in Kabul, October 29, 2022
for women. The bras that women previously wore Pigment print on fine art paper (reproduction)
during sports had stiff metal underwires, lace details, © AP Photo
and padding; they were not only too intimate for
public display during sportive activities but they also
hindered women’s athletic potential. The prototype Ebrahim Noroozi
of what became known as the first sports bra, called An Afghan girl posing with her skateboard in Kabul,
the JogBra® and shown here as a reconstruction, September 10, 2022
quickly gained extreme popularity and paved the way Pigment print on fine art paper (reproduction)
to a greater awareness of women’s individual needs in © AP Photo
sports. The powerful images of Afghan athletes captured by
Ebrahim Noroozi show women and girls determined
to reclaim their pursuit of sports in their conflicted
Yara Saïd homeland. They exhibit remarkable courage by
The Refugee Nation Flag standing up against the laws imposed by the Taliban
2016 regime, while also harnessing the protective veil of
Polyester, metal anonymity provided by the burka.
The pattern and colours of the Refugee Nation’s
flag – orange with a black stripe – reference the life
jackets that many refugees wear on their journeys to Boston Dynamics
safety from natural disasters, persecution, conflicts, Atlas | Partners in parkour
and wars. At the same time, these risky journeys 2021
lead to statelessness. Carried for the first time at the Video
opening ceremony of the 2016 Summer Olympics in Boston Dynamics
Rio de Janeiro, the flag represented a team of refugee More parkour Atlas
athletes who had the opportunity to compete at the 2019
games, providing a new and shared identity. Video
The Refugee Nation Boston Dynamics
The Refugee Nation Atlas Humanoid robot
Official Video 2018
2016 Titanium and aluminium 3D-printed parts, 28
Video hydraulically actuated joints, custom electric battery,
plus LIDAR and stereo sensors
Ebrahim Noroozi On loan from Boston Dynamics
An Afghan women’s football team posing for a photo
in Kabul, September 22, 2022 Etenon
Pigment print on fine art paper (reproduction) Stretching cage
© AP Photo 2023
Steel
Ebrahim Noroozi On loan from Etenon
Afghan girls who practice wushu, a Chinese martial
art, posing for a photo in Kabul, November 6, 2022 Will and Deni McIntyre
Pigment print on fine art paper (reproduction) Jamaican bobsleigh team posing in front of their
© AP Photo training bobsled in Jamaica
Ebrahim Noroozi 1987
An Afghan woman posing for a photo with her bicycle Digital print on blueback paper (reproduction)
in Kabul, September 19, 2022 © Getty Images
Pigment print on fine art paper (reproduction) In 1988, a Jamaican bobsleigh team competed in the
© AP Photo Winter Olympics for the first time. Although there was
Ebrahim Noroozi virtually no infrastructure in Jamaica that allowed
An Afghan girl who practises taekwondo posing for a the team to train adequately for a winter sport at the
photo in Kabul on October 31, 2022 time, they managed to train without sophisticated
Pigment print on fine art paper (reproduction) equipment. When they competed for a second time in
© AP Photo 1992, they finished in 14th place – placing higher than
both the USA and France.
Musée du Luxembourg MATCH Press kit 29
Kokua Mammut
LIKEaBIKE mountain Women’s Relax Fiber
Balance bike for children Sleeping bag
2000 2020
Birch plywood (milled), tyres, aluminium rims Recycled polyester, polyamide
On loan from Kokua On loan from Gorilla Sports
Roger Tallon/Salomon Eric Darnell/Top Line Toys
SX 90 TRIFLY POLYPRO
Ski boot Boomerang
1979 1997
Thermoplastic polyurethane, aluminium, Polypropylene
thermoformable foam
On loan from Salomon All Design Lab
Hìtëkw
SRAM 3D-printed tennis racket prototype
RED eTap 2022
Road bike groupset Aluminium 3D-print
2023 On loan from All Design Lab
Carbon, Aluminium, steel, wireless gear shift,
hydraulic disc brakes, power metre POC
On loan from SRAM Tempor
Road cycling helmet
Speedo and Mectex in collaboration with NASA 2012
Speedo LZR Racer Competition swimsuit Expandable polystyrene, polycarbonate
2008 On loan from POC
Woven elastane-nylon and polyurethane
On loan from Pentland Brands NIKE, Inc.
Nike Air Flightposite
Dainese Basketball shoe
Wave 11 D1 AIR 1999
Back protector for motorcycling Neoprene, rubber, polyester
2021 On loan from NIKE, Inc.
Perforated polypropylene plates, aluminium
honeycomb, Crash Absorb®, polyester Petzl
On loan from Dainese ERGONOMIC
Ice axe
Gorilla Sports 2018
Competition kettlebell, 8 kilograms Aluminium, iron, glass fibre-reinforced polymer
2023 On loan from Petzl
Solid cast steel, powder coating
On loan from Gorilla Sports Producer unknown
Standard table tennis rackets
GoPro Date unknown
HD Hero 2 Laminated wood, rubber compound
Action camera with accessories
2014 Össur
Polypropylene, aluminium, electronic components, Cheetah® Xcel™
acrylic glass Sprinting prosthetic blade and adapter
2021
NIKE, Inc. Carbon, rubber
Nike Pro Hijab 2.0 On loan from Össur
2017
Polyester, elastane Sopras Apnea
Monofin
Hayabusa 2022
Hayabusa Pro Thermoplastic rubber, polypropylene
Boxing gloves On loan from Sopras Apnea
2024
Cowhide leather, nylon, padding
Musée du Luxembourg MATCH Press kit 30
Kenguru Pro Gonz and Roses (aka. Mark Gonzales Flowers Suit)
Street workout equipment Vision
2022
Skate deck
Galvanised steel, cast aluminium clamps, high
pressure laminate, acrylonitrile butadiene styrene, 1988
synthetic leather Maple plywood
On loan from Kenguru Pro Courtesy of Florian Böhm
Musée du Luxembourg MATCH Press kit 31
Mark Gonzales’ pioneering influence on body’s capability to deal with extreme pressure and
skateboarding has earned him the title of the efficiently use the oxygen inhaled in the one breath
«godfather of modern street skateboarding» and he taken before their descent into deep water.
was named the «most influential skateboarder of all
time» by TransWorld SKATEboarding magazine in
December 2011. Mark Gonzales is also a prolific artist, Nic Bourquin and Sven Ehmann with editorial
known for creating a diverse range of artworks, such support by Sabine Devins
as paintings, sculptures, drawings, and videos. He Headliners (Special commission for the exhibition)
has appeared in the following movies: How They Get 2024
There (1992), Gummo (1997), Southlander (2003) and Digital print on blueback paper
Beautiful Losers (2008).
Sport is a performance that plays out beyond the
arena. The true superstar athletes are not always
Paul Mackay champions of their game, but often changemakers
Vans Legacy and culture shakers. From the locker room to the
Skatepark in Montreal, Canada runway, from the street to the court – sport provides
2020 us with another arena in which we experience trends,
Digital print on blueback paper (reproduction) activism, scandal and traditions. Headliners explores
© Vans Park Series this using language in newspaper headlines from
different sources through different periods of cultural
Sebastien Michelini norms highlighting how athletes go beyond the final
Duperré playground score.
Public basketball court, 9th arrondissement, Paris
2017
Digital print on blueback paper (reproduction) CP Tech
© Ill-Studio, Pigalle Halo III (B)
Daniel Darby FIA Formula 1, 2 & E roll bar
360° wingsuit flight over the Swiss Alps 2018
2022 Titanium: Ti6Al4V // 3.7164 Grade 5
Video The halo is a titanium roll bar that has been mandatory
Wingsuit flying, opposed to base jumping, enables in all Formula 1 race cars since the 2018 season. As
extreme athletes to glide and enjoy extended airtime a highly engineered safety device, it protects drivers
thanks to the suit’s membranes between the long in the event of an accident. Despite some initial
limbs. concerns about its appearance, this ground-breaking
innovation has caused a dramatic decrease in the
Bigupproductions sport’s death toll.
Ashima Shiraishi sends nuclear war, V14
2016
Video CP Tech
The Formula1, 2 & E halo
No safety gear is worn when bouldering or free solo 2024
climbing. Rather, a climber relies solely on their body’s Video
balance, agility, strength, and endurance to hold on to
and ascend large vertical structures and overhangs. Rogue
Medicine ball
2023
Bigupproductions Coated vinyl shell, nylon, Polyvinylchloride (PVC) sand
Ashima Shiraishi bouldering V13 at age 10
2012 Wilson
Video NBA Official Game basketball
2023
Guillaume Néry Leather, rubber
One breath around the world On loan from Wilson
2019
Video (Julie Gauthier) Adidas
© LES FILMS ENGLOUTIS - ALMO FILM Oceanuz
The Official Match Ball of the FIFA™ Women’s World
Freediving is an underwater diving sport Cup Australia and New Zealand 2023
characterised by the absence of an external 2023
breathing apparatus. Athletes rely solely on their Polyurethane, polyester, viscose
Musée du Luxembourg MATCH Press kit 32
Mikasa Wilson
VLS 300 Roland Garros All Court
Beach volleyball Tennis ball
2023 2022
Synthetic leather Uniform felt-covered rubber compound
On loan from Wilson
Gilbert
iNNOVO Titleist
Rugby World Cup 2023 match ball Pro V1x
2023 Golf ball
Rubber 2021
On loan from Gilbert Rubber, ionomer, urethane
Hummel Nitaku
Concept Pro HB 3 Star Premium 40+
Handball Table tennis ball
2023 2023
Polyamide, polyester, elastane Acrylonitrile butadiene styrene (ABS)
StreetVJ, POND5
Bangkok, Thailand : Juggling Toilet Paper Roll
zefart, POND5
Sport Car Drive Fast On Hill Climb Race Track
TheStacks, POND5
Closeup Aerial View Of Female Surfer
OKIOKIME, POND5
Little Kids In Yellow T-Shirts Do Exercises With Large
Ball
Inmaon, POND5
Mother And Son Sailing In Boat
Chudakov, POND5
Group Of People Doing Aerial Yoga Asanas In Gym
DeRepente, POND5
Marathon Start Finish Line With Confetti Runners
CinematicStockVideo, POND5
Stand Up Paddle Board Woman Silhouette On
WaterStand Up Paddle Board Woman Silhouette On
Water
Tihiy40, POND5
Boys And Girls In Boxing Training
motortion, POND5
Sportsman Repeating Exercises With Instructor
akiyoko53, POND5
Group Of People Enjoying White Water Rafting The
Yosino-River In Japan
ppl1958, POND5
The Gym In The Hotel
SunGod, POND5
Aerial View Of A Soccer Game In A Sunny Day
tiberio, POND5
Racquetball, Racket Sports, Athletics
Golden_Brown, POND5
People Dancing In Park Beijing
korecam, POND5
Wipe Out On Sledge
Musée du Luxembourg MATCH Press kit 38
Exhibition catalog
Published by Editions GrandPalaisRmn, 2024 DESIGN & SPORT – UNE HISTOIRE TOURNÉE VERS LE FUTUR
Authors :
Collective, under the direction of Konstantin Grcic
Graphic design by
Bureau Borsche
8 - Glossary
Musée du Luxembourg MATCH Press kit 39
Cultural program
Round-table Family tours
Monday, May 13, 6:30 pm - place to come Sundays at 2.30pm, except June 2. Additional session
In collaboration with the Design Objet department of on Wednesday May 8 at 2.30pm.
the École des Arts Décoratifs, Paris Whether you’re a sports fan or just a fan of the game,
With Konstantin Grcic, designer and curator of the the MATCH exhibition is a great place to visit with the
exhibition, Didier Faustino, designer and architect (to whole family. Guided by a museum lecturer, adults
be confirmed), Stéphane Hadjeras, boxing historian, and children can discover some surprising creations:
Alexandre Fougea and a group of students from the objects, equipment, photos and videos that have left
École des Arts Décoratifs, Paris. their mark on the history of sport and opened up new
Moderator: Anna Bernagozzi, curator and teacher of avenues for future practices.
design theory at the École des Arts Décoratifs, Paris. Ages 6 and up
Duration: 1 hour
Family weekend The sound walk can be accessed via the following QR
Saturday April 27 and Sunday April 28, 10:30 am to Code:
7 pm
3,2,1... go! Sports enthusiasts of all ages are invited to
this festive weekend. The whole family will be thrilled
by the objects that accompany the life of sport and
herald its astonishing future. During your visit, take
time to draw or play in the Museum’s reception room.
Digital developments
The Musée du Luxembourg mobile application A photo contest on Wipplay
The Musée du Luxembourg offers a free mobile A photo competition open to all will be launched on
application for Apple and Android. the Wipplay platform.
It’s a useful tool for practical information, keeping up The aim: find geometric elements reminiscent of
to date with the latest news, preparing your visit and sport in everyday shapes.
experiencing the museum’s exhibitions and events to
the full. link to come
The app offers a free thematic tour, Colors and The exhibition sound walk
Materials of Sport, focusing on 5 works in the This musical walk can be downloaded free of charge
exhibition (in French and English). from museeduluxembourg.fr and from the museum’s
mobile application.
The application can be downloaded on this link
link to come
Audio guides
These can be downloaded directly from the site, as an
integrated purchase, at a cost of 3.49 euros.
Social networks
Instagram
Facebook
X
Practical information
Adress
Musée du Luxembourg
19 rue Vaugirard
75006 Paris
Phone number
01 40 13 62 00
Opening
daily from 10.30am to 7pm
nocturne every Monday until 10pm, except July 29
and August 5
exceptionally closed on May 1st
Prices
14 € ; TR 10 €,
special for young people aged 16-25: €10 for 2
people, Monday to Friday after 4pm,
free for children under 16,
on minimum social welfare benefits,
ilimited with Sésame Escales pass
reservations recommended
Access
métro St Sulpice or Mabillon
RER B Luxembourg
bus : 58 ; 84 ; 89 ; stop Musée du Luxembourg / Sénat
Audioguides
adult (French and English) and children (French) :
3.99 € on mobile app and 5 € on site
Musée du Luxembourg MATCH Press kit 43
(25 images)
Manufrance
Hirondelle (model) Superbe
1889
173,5 x 122 cm
Steel, leather, rubber
Collection du musée d‘art et d‘industrie de la ville
de Saint-Etienne
© Photo by Hubert Genouilhac
Pierre de Coubertin
The Olympic Rings
Original drawing
1913
21 x 27,5 cm
Graphite and gouache on card
© Private collection
Léon Paul
Sub Zer0
Poignée pour épée d’escrime Medium
2022
75 cm
3D-printed titanium
© 2024 Léon Paul London
Johann A. Kaupert
Plan of the Panathenaic Stadium in Athens
Top view
1878
UV direct print on plywood (reproduction)
Atlas von Athen, E. Curtius et J. A. Kaupert, Berlin,
1878, edition of Dietrich Reimer
© Heidelberg University Library
Hermès
Selle Faubourg
Show-jumping saddle
2024
Calfskin, cowhide, stainless steel, beech wood
© Hermes
Sopras Apnea
Monofin
2022
Thermoplastic rubber, polypropylene
© SOPRAS APNEA
Sport-Thieme
Ball for blind or partially sighted
individuals
2023
D x 20 cm
Polyurethane foam, brass
© Sport-Thieme
POC
Tempor
Road cycling helmet
2012
Expandable polystyrene, polycarbonate
© POC
Ottobock
Invader
Rugby wheelchair
2021
High-grade aircraft aluminium (tempered), steel,
nylon, foam, rubber tyres
© Ottobock
Xbox
Xbox Adaptive Controller
2018
Hard plastic, wiring
© Xbox
Boston Dynamics
Atlas
Humanoid robot
2018
Titanium and aluminium
3D-printed parts, 28 hydraulically
actuated joints, custom electric
battery, plus LIDAR and stereo
sensors
© Boston Dynamics
Musée du Luxembourg MATCH Press kit 47
Exhibition poster
MATCH: Design & Sport - A Story Looking to the
Future
Graphic Design Concept and Key Visual
© BUREAU BORSCHE- Design :
Fabrice Urviez - laika-design.fr
Aurel BGC
Honorary patron of the exhibition
Committed to promoting culture in all its forms Conceived in conjunction with the Paris Olympic
for over 10 years, Aurel BGC, France’s leading Games, MATCH is part of the Cultural Olympiad
independent financial intermediary and a subsidiary program, and invites people to take a fresh look at the
of the American group BGC Partners, and its major sporting competitions that will bring the capital
Chairman Jean-Pierre Aubin, are delighted to once to life in the summer of 2024.
again be associated with GrandPalaisRmn on the Aurel BGC is committed not only to culture, but
occasion of an outstanding exhibition, MATCH: Design also to education, the cornerstone of our values
& Sport - a history looking to the future. and philanthropic commitment. MATCH’s forward-
looking ambitions make it particularly well-suited
As part of its commitment to major, innovative cultural to school audiences. This year, as in previous years,
events, Aurel BGC has chosen to support the Musée operations will be carried out to open the doors of the
du Luxembourg’s program for the first time, which exhibition to schoolchildren in the Paris region, who
brings two fascinating disciplines - sport and design - will be welcomed by GrandPalaisRmn lecturers, and
together in a unique way. introduced to the pleasures of the cultural experience.
Dacia
Partner of the exhibition
MANIFESTO: THE DACIA IDEAS LABORATORY
Dacia has joined forces with the exhibition MATCH: It has a single, powerful, detachable headlight for
Design & Sport - a history looking to the future, illuminating the road, the surrounding area or carrying
which puts the history of design in relation to sports out an operation.
performance into perspective. The exhibition echoes It embodies sturdiness, durability and adaptability
the values of the Renault group and the Dacia brand, to outdoor life: the rear loading platform can be
which place technical innovation, aesthetic research transformed into a table or workbench, for cutting,
and sustainable development at the heart of their repairing or assembling.
research and development.
The interior is completely washable. Its waterproof
As part of this exceptional sponsorship, Dacia is seat covers can be removed and transformed into an
exhibiting MANIFESTO, a unique prototype that extra blanket, or even a sleeping bag, in a matter
prefigures the vehicle of the future. of seconds.
MANIFESTO is not a leisure vehicle, but a vehicle The idea was to design a car that would be both
designed for the great outdoors. It provides easy ecological and economical: only 3.60 meters long,
access to the most remote locations. It offers a no spare wheel because the recycled rubber wheels
simple way, for example, to refuel a high-altitude are puncture-proof. This saves space, weight and
refuge, monitor a forest trail, remove obstacles, repair money.
equipment quickly or maintain hiking trails. The dashboard, meanwhile, uses a mix of cork and
recycled rubber. Designed for spaces without a
The MANIFESTO concept is a laboratory of ideas, network, the IGN map can be pinned directly to
showing a vehicle in touch with nature, respectful of the dashboard.
the environment, and featuring numerous innovations,
some of which will be found on future
production vehicles.
Three values guided the design of this vehicle:
Essential and Cool, Robust and Outdoor and Eco-
Smart. Indeed, its design is imagined to put its user
in direct contact with nature and its elements: no
doors or windscreen, there is no filter between the
interior of the cabin and the outside elements. Seeing,
hearing and feeling the environment, the user is totally
immersed in the landscape.
Musée du Luxembourg MATCH Press kit 51
Public Senat
Europe 1
Le Figaro
L’Equipe
RATP
Fnac
Musée du Luxembourg MATCH Press kit 52
Musée du Luxembourg
In 2019, following a competitive bidding process, the In 2000, the Senate decided to reassume full
Senate Bureau decided to award the public service responsibility for the Musée du Luxembourg, in order
contract for the management of the Musée du to implement a coordinated cultural policy in the
Luxembourg to GrandPalaisRmn from January 1, 2020 Palais, the Jardin and the museum.
to July 31, 2026.
Shigeru Ban
The Musée du Luxembourg called on Shigeru Ban
and Jean de Gastines, architects renowned for the
aesthetic quality and environmental awareness of
their work, to design all the interior fittings for the
Museum’s public spaces. In particular, they specially
created a series of furnishings made from recycled
cardboard tubes (benches, tables, counters), which
were installed in 2011.
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