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101 bizarreries du personnage du


joueur (51-101)
5 novembre 2014De Samuel Van Der Wall

Les bizarreries des personnages peuvent être de


Recommandé: petits exercices de jeu de rôle qui rendent les
ParisNFL.org choses amusantes pour le joueur. Ils peuvent
également avoir des implications majeures sur
le jeu si le personnage est confronté à un
dilemme où deux de ses valeurs entrent en
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conflit. Voici 101 bizarreries de personnage de
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joueur qui peuvent être utilisées dans de
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nombreux types de paramètres différents. Ces
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bizarreries varient des petites bizarreries (petit
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effet sur le jeu) aux grosses bizarreries (effet
potentiellement important sur le jeu).

Voici la seconde moitié de 101 Quirks de personnage de joueur (51-101) :

51. Mélange constamment les proverbes et les dictons.

52. Ne peut pas admettre avoir tort même lorsqu'on lui montre la preuve qu'il a
tort.

53. A constamment un cure-dent dans la bouche, même lorsqu'il se bat.

54. Sent souvent (sa nourriture préférée/l'eau de Cologne/quelque chose de


mauvais/etc.).

55. Finit toujours sa nourriture en premier et demande aux autres membres du


groupe : « Allez-vous finir ça ?

56. A un animal de compagnie non combattant avec lui (souris/furet/petit


chien/etc.).

57. Mal à l'aise dans les foules.

58. Joue constamment avec quelque chose (yoyo/jeu de cartes/rubik's cube/etc.)


lorsqu'il vaque à ses occupations quotidiennes.
59. Porte une pièce spéciale avec lui partout où il l'utilise pour l'aider à prendre
des décisions (pile ou pile ?).

60. Incroyablement peur des miroirs et fera tout pour les éviter.

61. Fait toujours référence à lui-même à la troisième personne.

62. Refuse de permettre à quiconque de toucher sa pipe fumante, refuse


d'expliquer pourquoi, mais se battra jusqu'à la mort pour cela.

63. Parle toujours d'une voix séduisante (peut ou non en être conscient).

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64. Insiste pour être à la mode, même à des moments où il est extrêmement
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difficile de le faire (se battre/dormir/escalader un arbre/ramper dans la
boue/etc.).

Copyright © 2014-2020 RPG 65. Fait des cauchemars à propos de quelque chose de très inhabituel
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Politique de confidentialité | 66. Utilise les services de prostituées mais insiste ensuite pour qu'elles le paient.
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67. Croit qu'il est la réincarnation d'une personne célèbre décédée il y a
longtemps.

68. Marty McFly Complexe ���� Prendra des risques inutiles ou fera des
actes dangereux si son courage est remis en question, comme être traité de
poulet ou de lâche.

69. No sense of humor ���� Responds to all jokes as if they’re serious


statements.

70. Always blames an accident on someone else in the party.

71. Always refers to himself as “The Amazing _____!”

72. Cannot physically part with his primary weapon, or armor, or both.

73. Eats only with his hands, will not use utensils.

74. Constantly talks about his homeland and often relates everything being
talked about back to something in his homeland.

75. Has an imaginary friend that he occasionally talks to.

76. Has a voice that doesn’t fit his body or personality (aka Mike Tyson’s voice).

77. Is very easily swayed by food (aka Scooby Doo).


78. Never curses or uses any deity’s name in vain and disapproves of those who
do so.

79. Chews tobacco and has a habit of spitting everywhere he goes.

80. Can speak, but prefers to talk through innuendo or sign language.

81. Prays to whatever god he thinks fits the situation and will help him out.

82. Feels it is necessary to taunt all of his enemies, regardless of the situation or
how dangerous the enemy is.

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83. Only drinks one specific type of alcohol, believes all others are worthless.
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84. Refers to his deity as “The Great One” and threatens violence to anyone who
utters its name.
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Alchemy - Tous droits réservés. | 85. Was once horribly wronged by someone with a distinctive physical trait
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86. Is really bad at lying.

87. Carves his name into something at every major location he goes to.

88. The Crocodile Hunter ���� Obsessed with the “beauty” of something that
most people recoil in horror from (undead/dragons/werewolves/etc.).

89. Gives everyone he meets a nickname and calls them by that name.
EVERYONE.

90. Has names for all of his pieces of equipment and speaks to them often.

91. Always wears a hat or a helmet, no matter what.

92. Makes his own sound effects while fighting.

93. Always finds an excuse to charge into a dangerous situation regardless of


the consequences.

94. Uses circular logic for everything.

95. Is not religious, but suddenly becomes religious in life-threatening


situations, only to revert back afterward to not being religious.

96. Obsessive about polishing, cleaning, and maintaining their gear.

97. Ends nearly every conversation with the phrase, “I should go now.”
98. Plays an instrument often and very poorly, but believes he is good at playing
it.

99. Uses nautical terms freely and inaccurately throughout his conversations,
even though he has never been to sea (or only a few times).

100. Allergic to something very unusual (undead/gryphons/baby powder/etc.)


and begins to sneeze uncontrollably when he is within a short distance it.

101. Very sarcastic, especially when in life or death situations.

Thank you to all the gamers at the RPG.net Forums and Dungeons & Dragons
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Forums for helping me brainstorm for this article. You guys and gals gave
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fantastic advice that will help make me a better gamer!

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2. 101 Player Character Background Hooks (51-101)
3. 101 Player Character Background Hooks (1-50)
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About Samuel Van Der Wall


Sam has been roleplaying since he first encountered Battletech 1st
Edition. It was initially the tactical play that drew him in, but
eventually he expanded into the roleplaying game portion and it
was a done deal from there. His favorite game is Shadowrun, but he����s
also a huge fan of Dungeons & Dragons, Dungeon World, Numenera, Star Wars,
Warhammer, and many other roleplaying games. He����s a huge fan of
Fantasy Flight Games and numerous other gaming companies and publishers.
He prefers playing over game mastering. He likes creating one character,
building on that character, integrating it into the story, and seeing how it
develops over a campaign. He����s not afraid of character death because
it����s often memorable and builds the story! If he had a specialty, it would
be that he����s really into helping other players draw out storylines in their
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own characters and further their own goals. He����s never had the privilege
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of attending a gaming related convention, but hopes to attend two next year.

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Alchemy - Tous droits réservés. |
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George furieux dit
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17 novembre 2016 à 20h27

J'adore ça. Je vole absolument ça.

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