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Workers on Each profession has a list of abilities, skills or benefits

that are applied to the character. A worker may only ever


select one profession – while it is possible for a worker to

Babylon 5
There is a huge range of characters available to players in
diversify later in life, this can be accurately reflected in his
future choice of skills. The purpose of the profession is to
reflect a worker’s core knowledge and initial training. What
the Babylon 5 RPG, from the loyal EarthForce lieutenant to he chooses to do with these skills and talents in the future is
the desperate Narn resistance fighter. However, when the his choice!
Babylon 5 RPG was being designed, we needed a class that
would cover ‘everyone else’. Thus, the worker was born. Each profession has a number of traits that differentiate it
This would be a class that could replicate the shop owners, from others, as explained below.
reporters, HazMat specialists, etc. . . It was intended to be
used primarily as an NPC class but was made available to Worker Class: This shows whether a worker must be white
players as we knew there would be many people just dying or blue collar before being eligible for the profession.
for a crack at playing characters such as irate dock workers! Salary Modifier: Some professions are better or worse
It was never meant to be ‘balanced’ in any way with the paid than others. This is a multiplier made to all Profession
more heroic classes such as the diplomat or soldier and we checks made to gain a weekly wage, as detailed on p47 of
presumed that any player starting as a worker would soon the main rulebook.
multiclass out of it as they found their place in the universe Skill Bonuses: This entry reflects a profession’s training.
– it really was intended more as an NPC class! A character within the profession may add a +1 competence
bonus to all checks made with the skills listed here.
With all that said, it soon became clear after the game’s Other Bonuses: Some professions have traits that go
release that players wanted a little ‘more’ for their worker beyond salary and skill bonuses, becoming almost like class
characters. It seems that there are more than a few of you features. Any such abilities will be listed here.

Workers on B5
who really want to explore the role of dock workers a little Expert Level: Once a worker reaches 6th level, he gains a
more closely. As always, we are happy to oblige. salary increase, as noted on p42 of the main rulebook. At
this point, he may be fairly described as an expert in his field
The following rules are an experiment and so we would and automatically gains the ability listed here.
really like your feedback on them. If everything works out,
we will update these rules with any changes you suggest and The professions open to workers within the Babylon 5
make them ‘official’. We would also welcome your own roleplaying game are detailed below. Games Masters and
ideas for new professions! They are designed primarily players are free to create their own professions or to disallow
to flesh out workers a little more and give them skills and some for certain races, as they feel appropriate.
abilities that are focused squarely on their roles in society.
This will increase their power level slightly in relation to the
other classes but power gamers are still advised to stay away Dock Worker
– we are not going to make workers the equals of officers or Crew on warships get the glory and the freighter captains get
diplomats and that is the end of it! However, you should find the riches but both rely on the humble dock worker to load
that workers are a little more enjoyable to play. supplies, fuel and ammunition onto their spacecraft before
any voyage can begin. The dock worker is generally poorly
It should be noted that not all professions are balanced paid and abused by higher levels of management though few
between one another. Some jobs in the galaxy are just better ever get the lucky break that allows them to change careers.
paid, with better training and better conditions. If it is any
consolation, even the greatest of heroes in the Babylon 5 Worker Class: Blue collar
universe may have humble origins. . . Salary Modifier: x0.5
Skill Bonuses: Technical
Other Bonuses: Dock workers have to be incredibly
Professions resilient to move large weights for extended periods of time.
A dock worker gains a +1 bonus on all Constitution-based
When a character first selects a level in the worker class,
he may now immediately choose a profession from the list checks.
detailed below (based on whether he is a white or blue collar Expert Level: It is common for new and inexperienced
worker). The character must expend at least one skill point dock workers to be given the worst jobs and so spend hours
on a Profession skill with the same name as the profession in zero-g lifters or even using their own brute force to move
being selected. If a character wishes to be a dock worker, for valuable cargoes. However, once he has worked a few years
example, he must place at least one skill point in Profession dockside, he may be lucky enough to be trained to use space-
(dock worker). going cargo loaders, a far easier and more lucrative side of
this profession. The dock worker automatically gains the
Spacecraft Proficiency feat.

1
Enlisted Serviceman
Not everyone in military service is a dashing pilot,
competent commander or hard-bitten soldier. There are
literally thousands (sometimes millions) of workers in
military service that allow combatants to actually fight by
providing all kinds of logistical and technical support. From
maintaining the vehicles that move supplies to the front line
to providing dental facilities for every other serviceman,
soldier and officer in the service, there is a bewildering array
of ‘jobs’ available in the military, all of which are filled by
enlisted servicemen. While these duties may not carry the
glamour of the soldier or the officer, few fail to realise the
immense importance these men and women have to keeping
the military fully functional.

Worker Class: Blue collar or white collar


Salary Modifier: x1.5
Skill Bonuses: Any two related to the worker’s service
duties
Other Bonuses: Every serviceman, no matter what his
intended role, will receive at least preliminary basic training
in weapons and tactics. At 1st level he has a base attack
bonus of +1. Note that his base attack bonus for later levels
does not increase – he only enjoys this bonus at 1st level.
Workers on B5

Expert Level: By the time he reaches expert level, the


serviceman has begun his rise through the enlisted ranks and
has gained a great deal of experience in both his service and Performer
the leadership of those around him. When expert level has The different races of the galaxy all have very different
been reached, the serviceman may select one of the following approaches to entertainment but their performers all share
from the officer’s class features; Branch Specialisation (as some common traits. The ability to play to an audience,
appropriate for the branch the serviceman is in), Rallying even indirectly, is paramount but the most successful soon
Call, Way of Command. learn how to sway everyone they meet. The path of the
performer is rarely a lucrative one and many struggle for
years. However, those with real talent can soon look forward
Firefighter to untold riches.
Whether it is on board a large commercial transport, the
Babylon 5 diplomatic station or in the depths of the poorest Worker Class: White collar
inner city, there stand men and women who perform acts of Salary Modifier: x0.75
heroism each and every day as part of their jobs. Firefighters Skill Bonuses: Bluff, Diplomacy, Perform
and other emergency workers are placed to save the lives Other Bonuses: The Perform skill is always counted as a
of other citizens in times of tragedy – as well as fires, such class skill.
people will also be present during natural disasters, terrorist Expert Level: By the time he reaches this level of
attacks and war. experience, the performer can command progressively larger
wages for appearances and performances. At this point, the
Worker Class: Blue collar performer’s salary modifier changes to x4. At 10th level, this
Salary Modifier: x1.0 increases to x10.
Skill Bonuses: Survival, Technical
Other Bonuses: Firefighters gain a +1 circumstance bonus
to all Fortitude saves. Teacher
Expert Level: Firefighters who survive their duties and Every civilised society relies on the passing of information
do not leave the service become resilient and capable to the ignorant, instructing the populace to fulfil useful roles
individuals who can overcome any odds, a rare trait among among their people. Often undervalued in the Earth Alliance,
workers. At this level they gain a bonus feat chosen from the the Minbari have elevated the greatest of their teachers to
following list; Endurance, Great Fortitude, Nerves of Steel, almost sacred levels where they are greatly respected.
Toughness.
Worker Class: White collar
Salary Modifier: x1.0
Skill Bonuses: Knowledge (any three)

2
Other Bonuses: None
Expert Level: The teacher may instruct any other
character in skills he possesses, even those that are
not part of a teacher’s normal courses. He may give
another character skill ranks in a skill the teacher has
at least 5 ranks in. This takes one month of solid
training and costs the learning character 250 XP
(500 XP if it is a cross class skill for him), at the end
of which one rank in the skill is granted. This may
be done multiple times at a cost of one month and
250/500 XP per rank – the maximum number of ranks
that may be possessed by the student (including both
those ranks taught and those already possessed) equal
the number of ranks possessed by the teacher. The
student may never gain more ranks in this way than
he is normally permitted for both class and cross class
skills.

Technician Thug
The heroes of the galaxy fight in wars, make great scientific Not every worker in the galaxy is involved in what may be
discoveries and perform acts in incalculable charity. But called ‘gainful employment’. There will always be those
someone has to make sure ships continue to sail through who, lacking any other skill or talent, find it easier to prey
space, computers function and waste disposal systems on the weak and take orders from the strong. These are
carry on disposing waste. This is the role of the humble the people who form criminal gangs, extortion outfits and

Workers on B5
technician, workers who perform their maintenance tasks all smuggling rings throughout the galaxy, avoiding the long
but invisibly to everyone else around them. arm of the law, and taking advantage of those who cannot
fight back.
Worker Class: Blue collar or white collar
Salary Modifier: x1.5 Worker Class: Blue collar
Skill Bonuses: Knowledge (any one technically or Salary Modifier: x1.0
scientifically based), Technical Skill Bonuses: Intimidate
Other Bonuses: The technician’s training allows him Other Bonuses: The Intimidate skill is always counted as a
to modify items, given time and resources. By making a class skill. In addition, the thug also gains a +1 competence
Technical check (DC 20), the technician can perform one bonus to all attack rolls made in melee combat.
of the following modifications to a piece of equipment, as Expert Level: When a thug reaches expert level, he will
appropriate; Grant a +2 bonus to damage rolls; Increase start to carry some weight in the criminal underworld. He
range increment by 20 ft.; Reduce weight by 1 lb. (minimum gains three 1st level workers with the thug profession that
of 1 lb.); Increase ammunition capacity by 50%; Increase remain relatively loyal to him. They gain a new level (which
Damage Reduction by +1; Increase Speed by 25%; Increase must be in the worker class) with every other new level the
acceleration and deceleration by 1. This may only be done thug himself attains. They will generally be loyal to the thug
on items worth 100,000 cr. or less and takes 1 day per 2,500 and will obey most orders that are not obviously suicidal.
cr. of the original item. This costs 10% of the original item’s If asked to perform a task that is especially dangerous,
value. Only one modification may be made to each item. they will refuse and leave they thug’s ‘employment’ at the
Expert Level: By this time, the technician has mastered first opportunity. If the thug loses one of his underlings,
his craft and has learnt several related disciplines allowing either through death or desertion, he will only have them
him to apply his knowledge to a variety of situations. When replaced when he reaches a new level. The thug must equip
performing modifications to equipment and vehicles, the his workers but need not pay them a regular salary, as it is
technician no longer has a limit on the original value of the assumed that they are paid through credits gained via illicit
item, nor on how many modifications may be performed means – however, he should be aware that if they are well
on it. However, each type of modification (for example, rewarded for their actions, they may well begin to change
an increase in Damage Reduction) may only be performed their views on what constitutes ‘suicidal’ or ‘especially
once. dangerous’ actions.

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