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21 juil. 21

Bases carrées et ascendant Kislev – Consultez


vos questions sur Warhammer : Réponses à
l'Ancien Monde

La dernière fois que nous avons pris connaissance du développement de Warhammer: The Old World, nous vous
avons montré le premier aperçu de la carte de Bretonnie à partir de l'époque où le jeu se déroule. Cette fois-ci,
nous nous dirigeons vers le nord de l'Empire jusqu'à Kislev gelé, mais il y a plus ! Nous avons également réussi à
rattraper le leader du projet, Andy Hoare, qui s'est joint à nous pour répondre à certaines des questions les plus
débattues sur le développement du jeu.

Andy Hoare : Le travail se poursuit à un rythme soutenu sur le projet Warhammer : The Old World, et même si une
grande partie doit rester cachée dans un voile de secret pour l'instant, nous pouvons partager les dernières
nouvelles sur la carte du monde en constante évolution dans laquelle le jeu est défini.
This latest revelation concerns the icy nation of Kislev. A country of stoic human warriors and cunning elemental
sorcerers, Kislev has ever stood as the bulwark against incursions from the wild lands further north, whether that
be the incessant raids of the ravening Norscan tribes or the all-consuming incursions of the Hordes of Chaos.
Those who have studied the previous map updates will no doubt have discerned that the Empire is riven by civil
war, with no one Emperor or Empress uniting the elector states, and so the Kislevites’ role is even more vital to the
defence of the entire* Old World.
Students of Warhammer lore will also note that the borders of Kislev are very different from what they may be
familiar with. The eastern border is not here defined by the World’s Edge Mountains, but in fact extends through
the Belyevobota Pass, through the Great Skull Lands – northernmost reaches of the Dark Lands – through the
Mountains of Mourn, and out into the limitless expanses of the eastern steppes beyond. Clearly, at this time Kislev
was a vast empire indeed, its territories encompassing lands said by some to be haunted by Hobgoblins, Centaurs
and Half-Orcs, though who can say which of these, if any, are true?

We’ve put out a couple of updates on the progress of the development of the Warhammer: The Old World setting
now, and we’ve kept a close eye on the responses on social media. All manner of theories have been presented
about the setting and the game set within it, and while some are preternaturally insightful, some are as far off the
mark as a drunken Snotling attempting to bullseye a Hobhound with a catapult-launched puffball!

So just to clear a few things up, here are some hints of things to come!

Definitely square! Warhammer: The Old World is a reinvention of the classic rank-and-file game of Warhammer
Fantasy Battles. Regiments move in ranked-up units, and strategic manoeuvring into position to launch or receive
a critical charge will be as much a key part of the game as it ever was.

What? No! What madness is that?! The scale will remain the same as it ever was. We want people to be able to use
their old armies if they wish, or to start new ones, or to add new miniatures to old armies – whatever they want.

Both! We’ve played every single edition of Warhammer Fantasy Battles over the years and like every player, we
have our favourite bits from each. Warhammer: The Old World will gather up all our favourite mechanics from the
3rd edition to the 8th edition** and add new elements where needed to create something deeply familiar yet fresh
and new.
Da boyz woz called Orcs in da Old World, so datz what dey’z called!

Keen-eyed observers will have gleaned by now that Warhammer: The Old World is going to be set several hundred
years before the End Times, so there’s plenty of space to explore the history of the setting. Especially
knowledgeable students may also note this puts us just before another calamitous Chaos invasion, and one which,
while central to the story of the Empire and the entire Old World, was barely touched on in previous iterations…

Yes, we’re positive!

It’s going to be quite some time yet as we work on making sure this is the best version of the game we all love.
We’ll give you more updates at some point here on Warhammer Community when the time is right. Until then,
employ the patience of Nagash and plot your return to the Old World – the wait will be well worth it!

Merci Andy. Cela a certainement mis au lit de nombreuses théories farfelues une fois pour toutes. Assurez-vous de
vous inscrire à notre newsletter pour être parmi les premiers informés des développements futurs de Warhammer:
The Old World.

* Et totalement ingrat.

** La 1ère et, dans une certaine mesure, la 2ème édition étaient plus un jeu de rôle avec des figurines qu'un jeu de
guerre sur table, avec Warhammer Fantasy Battle tel que nous le connaissons vraiment né au monde avec sa 3ème
édition.
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